Accessories are equipment given to your Monsters for additional stats and effects. A Monster can can be equipped with up to three accessories (four if it has Equipment Mastery), and only one type of each accessory can be equipped onto a Monster at a time. Thus, if you equip a Belt+1 onto your Monster, you cannot equip a Belt+2. This only applies to the same accessory, so you can equip different types of rings at the same time. Accessories can be upgraded up to 5 times by the Smith in the Keepers' Stronghold using crafting materials.
Accessories can be bought from merchants, found in chests, obtained from Reward Boxes, or dropped by Monsters. Accessories are carried over when playing New Game+ but are reverted to the base level.
Basic Accessories[]
Basic accessories boost at most two stats (three if the accessory boosts both Attack and Magic) and have no special effects. These accessories can be normally bought from the Equipment Merchant in the Keepers' Stronghold or rarely dropped by wild Monsters.
Item | Description
{{#if:Shell| | ||||
---|---|---|---|---|---|
Shell
|
+20
{{#if:Vital Ring| | ||||
Vital Ring
|
+160
{{#if:Mana Ring| | ||||
Mana Ring
|
+35
{{#if:Sustain Ring| | ||||
Sustain Ring
|
+18
{{#if:Crit Ring| | ||||
Crit Ring
|
+10%
{{#if:Impact Ring| | ||||
Impact Ring
|
+20%
{{#if:Bandana| | ||||
Bandana
|
+25 +5%
{{#if:Belt| | ||||
Belt
|
+15 +10%
{{#if:Bracelet| | ||||
Bracelet
|
+10 +12
{{#if:Bracer| | ||||
Bracer
|
+10 +10 +100
{{#if:Cape| | ||||
Cape
|
+5% +15%
{{#if:Coat| | ||||
Coat
|
+100 +5%
{{#if:Diadem| | ||||
Diadem
|
+10 +25
{{#if:Fang| | ||||
Fang
|
+8 +8 +5%
{{#if:Feather| | ||||
Feather
|
+8 +6%
{{#if:Gauntlet| | ||||
Gauntlet
|
+12 +5%
{{#if:Helmet| | ||||
Helmet
|
+10 +10
{{#if:Hide| | ||||
Hide
|
+12 +110
{{#if:Hood| | ||||
Hood
|
+110 +10
{{#if:Needle| | ||||
Needle
|
+10 +10 +25
{{#if:Ribbon| | ||||
Ribbon
|
+110 +25
{{#if:Scroll| | ||||
Scroll
|
+8 +15
{{#if:Tome| | ||||
Tome
|
+20 +12
{{#if:Wizard Hat| | ||||
Wizard Hat
|
+10 +10
|
Item | Description
{{#if:Shell| | ||||
---|---|---|---|---|---|
Shell+1
|
+32
{{#if:Vital Ring| | ||||
Vital Ring+1
|
+250
{{#if:Mana Ring| | ||||
Mana Ring+1
|
+49
{{#if:Sustain Ring| | ||||
Sustain Ring+1
|
+25
{{#if:Crit Ring| | ||||
Crit Ring+1
|
+11%
{{#if:Impact Ring| | ||||
Impact Ring+1
|
+22%
{{#if:Bandana| | ||||
Bandana+1
|
+32 +6%
{{#if:Belt| | ||||
Belt+1
|
+25 +11%
{{#if:Bracelet| | ||||
Bracelet+1
|
+16 +17
{{#if:Bracer| | ||||
Bracer+1
|
+16 +16 +150
{{#if:Cape| | ||||
Cape+1
|
+6% +16%
{{#if:Coat| | ||||
Coat+1
|
+150 +6%
{{#if:Diadem| | ||||
Diadem+1
|
+16 +35
{{#if:Fang| | ||||
Fang+1
|
+13 +13 +6%
{{#if:Feather| | ||||
Feather+1
|
+12 +7%
{{#if:Gauntlet| | ||||
Gauntlet+1
|
+20 +6%
{{#if:Helmet| | ||||
Helmet+1
|
+16 +16
{{#if:Hide| | ||||
Hide+1
|
+20 +180
{{#if:Hood| | ||||
Hood+1
|
+160 +14
{{#if:Needle| | ||||
Needle+1
|
+16 +16 +32
{{#if:Ribbon| | ||||
Ribbon+1
|
+180 +32
{{#if:Scroll| | ||||
Scroll+1
|
+14 +21
{{#if:Tome| | ||||
Tome+1
|
+28 +17
{{#if:Wizard Hat| | ||||
Wizard Hat+1
|
+16 +16
|
Item | Description
{{#if:Shell| | ||||
---|---|---|---|---|---|
Shell+2
|
+44
{{#if:Vital Ring| | ||||
Vital Ring+2
|
+380
{{#if:Mana Ring| | ||||
Mana Ring+2
|
+64
{{#if:Sustain Ring| | ||||
Sustain Ring+2
|
+33
{{#if:Crit Ring| | ||||
Crit Ring+2
|
+12%
{{#if:Impact Ring| | ||||
Impact Ring+2
|
+24%
{{#if:Bandana| | ||||
Bandana+2
|
+40 +7%
{{#if:Belt| | ||||
Belt+2
|
+35 +12%
{{#if:Bracelet| | ||||
Bracelet+2
|
+22 +22
{{#if:Bracer| | ||||
Bracer+2
|
+24 +24 +240
{{#if:Cape| | ||||
Cape+2
|
+7% +17%
{{#if:Coat| | ||||
Coat+2
|
+240 +7%
{{#if:Diadem| | ||||
Diadem+2
|
+22 +45
{{#if:Fang| | ||||
Fang+2
|
+18 +18 +7%
{{#if:Feather| | ||||
Feather+2
|
+16 +8%
{{#if:Gauntlet| | ||||
Gauntlet+2
|
+28 +7%
{{#if:Helmet| | ||||
Helmet+2
|
+24 +24
{{#if:Hide| | ||||
Hide+2
|
+28 +260
{{#if:Hood| | ||||
Hood+2
|
+250 +18
{{#if:Needle| | ||||
Needle+2
|
+24 +24 +40
{{#if:Ribbon| | ||||
Ribbon+2
|
+260 +40
{{#if:Scroll| | ||||
Scroll+2
|
+20 +27
{{#if:Tome| | ||||
Tome+2
|
+36 +22
{{#if:Wizard Hat| | ||||
Wizard Hat+2
|
+24 +24
|
Item | Description
{{#if:Shell| | ||||
---|---|---|---|---|---|
Shell+3
|
+58
{{#if:Vital Ring| | ||||
Vital Ring+3
|
+550
{{#if:Mana Ring| | ||||
Mana Ring+3
|
+80
{{#if:Sustain Ring| | ||||
Sustain Ring+3
|
+41
{{#if:Crit Ring| | ||||
Crit Ring+3
|
+13%
{{#if:Impact Ring| | ||||
Impact Ring+3
|
+26%
{{#if:Bandana| | ||||
Bandana+3
|
+50 +8%
{{#if:Belt| | ||||
Belt+3
|
+45 +13%
{{#if:Bracelet| | ||||
Bracelet+3
|
+30 +26
{{#if:Bracer| | ||||
Bracer+3
|
+35 +35 +340
{{#if:Cape| | ||||
Cape+3
|
+8% +18%
{{#if:Coat| | ||||
Coat+3
|
+350 +8%
{{#if:Diadem| | ||||
Diadem+3
|
+30 +57
{{#if:Fang| | ||||
Fang+3
|
+25 +25 +8%
{{#if:Feather| | ||||
Feather+3
|
+22 +9%
{{#if:Gauntlet| | ||||
Gauntlet+3
|
+38 +8%
{{#if:Helmet| | ||||
Helmet+3
|
+35 +35
{{#if:Hide| | ||||
Hide+3
|
+38 +370
{{#if:Hood| | ||||
Hood+3
|
+370 +23
{{#if:Needle| | ||||
Needle+3
|
+35 +35 +50
{{#if:Ribbon| | ||||
Ribbon+3
|
+380 +50
{{#if:Scroll| | ||||
Scroll+3
|
+28 +33
{{#if:Tome| | ||||
Tome+3
|
+46 +27
{{#if:Wizard Hat| | ||||
Wizard Hat+3
|
+35 +35
|
Item | Description
{{#if:Shell| | ||||
---|---|---|---|---|---|
Shell+4
|
+75
{{#if:Vital Ring| | ||||
Vital Ring+4
|
+750
{{#if:Mana Ring| | ||||
Mana Ring+4
|
+100
{{#if:Sustain Ring| | ||||
Sustain Ring+4
|
+50
{{#if:Crit Ring| | ||||
Crit Ring+4
|
+14%
{{#if:Impact Ring| | ||||
Impact Ring+4
|
+28%
{{#if:Bandana| | ||||
Bandana+4
|
+62 +9%
{{#if:Belt| | ||||
Belt+4
|
+60 +14%
{{#if:Bracelet| | ||||
Bracelet+4
|
+40 +32
{{#if:Bracer| | ||||
Bracer+4
|
+47 +47 +480
{{#if:Cape| | ||||
Cape+4
|
+9% +19%
{{#if:Coat| | ||||
Coat+4
|
+500 +9%
{{#if:Diadem| | ||||
Diadem+4
|
+40 +70
{{#if:Fang| | ||||
Fang+4
|
+35 +35 +9%
{{#if:Feather| | ||||
Feather+4
|
+28 +10%
{{#if:Gauntlet| | ||||
Gauntlet+4
|
+50 +9%
{{#if:Helmet| | ||||
Helmet+4
|
+47 +47
{{#if:Hide| | ||||
Hide+4
|
+50 +520
{{#if:Hood| | ||||
Hood+4
|
+530 +28
{{#if:Needle| | ||||
Needle+4
|
+47 +47 +62
{{#if:Ribbon| | ||||
Ribbon+4
|
+540 +62
{{#if:Scroll| | ||||
Scroll+4
|
+38 +40
{{#if:Tome| | ||||
Tome+4
|
+58 +33
{{#if:Wizard Hat| | ||||
Wizard Hat+4
|
+47 +47
|
Item | Description
{{#if:Shell| | ||||
---|---|---|---|---|---|
Shell+5
|
+100
{{#if:Vital Ring| | ||||
Vital Ring+5
|
+1000
{{#if:Mana Ring| | ||||
Mana Ring+5
|
+120
{{#if:Sustain Ring| | ||||
Sustain Ring+5
|
+60
{{#if:Crit Ring| | ||||
Crit Ring+5
|
+15%
{{#if:Impact Ring| | ||||
Impact Ring+5
|
+30%
{{#if:Bandana| | ||||
Bandana+5
|
+75 +10%
{{#if:Belt| | ||||
Belt+5
|
+75 +15%
{{#if:Bracelet| | ||||
Bracelet+5
|
+55 +40
{{#if:Bracer| | ||||
Bracer+5
|
+60 +60 +650
{{#if:Cape| | ||||
Cape+5
|
+10% +20%
{{#if:Coat| | ||||
Coat+5
|
+700 +10%
{{#if:Diadem| | ||||
Diadem+5
|
+62 +85
{{#if:Fang| | ||||
Fang+5
|
+50 +50 +10%
{{#if:Feather| | ||||
Feather+5
|
+36 +11%
{{#if:Gauntlet| | ||||
Gauntlet+5
|
+65 +10%
{{#if:Helmet| | ||||
Helmet+5
|
+60 +60
{{#if:Hide| | ||||
Hide+5
|
+65 +700
{{#if:Hood| | ||||
Hood+5
|
+750 +36
{{#if:Needle| | ||||
Needle+5
|
+60 +60 +75
{{#if:Ribbon| | ||||
Ribbon+5
|
+750 +75
{{#if:Scroll| | ||||
Scroll+5
|
+50 +48
{{#if:Tome| | ||||
Tome+5
|
+70 +40
{{#if:Wizard Hat| | ||||
Wizard Hat+5
|
+60 +60
|
Unique Accessories[]
Unique accessories either boost at least one stat and have a special effect or boost at least three stats with no special effects. The icon for these accessories has a yellow border.
Unique accessories can be bought only once from certain merchants, found in chests in secret areas, or dropped by Champion Monsters. Additional copies of these items can be obtained from Reward Boxes, the Arena Coupon Trader or replaying the game through New Game+.
Item | Description
{{#if:Ancestral Medal| | ||||
---|---|---|---|---|---|
Ancestral Medal
|
+10 +10 Monster starts with 1 Age stack and 1 Charge stack. {{#if:Bead Chain| | ||||
Bead Chain
|
+90 +8 +2%
{{#if:Blood Vessel| | ||||
Blood Vessel
|
+5% Whenever an allied Monster applies Bleed, regenerate 2 Mana. {{#if:Brooch| | ||||
Brooch
|
+10 +18 +3%
{{#if:Buckler| | ||||
Buckler
|
+10 +2% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Cauldron| | ||||
Cauldron
|
+15 +5 Unique Aura: Debuffs are 5% more effective against enemies. {{#if:Charging Sphere| | ||||
Charging Sphere
|
+90 +8 Gain 1 Charge stack at the start of every turn. {{#if:Crown| | ||||
Crown
|
+10 +90 +18
{{#if:Drum| | ||||
Drum
|
+12 Healing and Shielding skills (active and passive) increased by 5%. {{#if:Dumbbell| | ||||
Dumbbell
|
+10 +100 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Fin| | ||||
Fin
|
+80 +3% +10%
{{#if:Flute| | ||||
Flute
|
+7 +7 +4% Healing skills (active and passive) increased by 4%. {{#if:Frozen Tear| | ||||
Frozen Tear
|
+90 +18 +10%
{{#if:Gray Pearl| | ||||
Gray Pearl
|
+20 +20 +20 +200 +40 +10% Can only be equipped by unshifted Monsters. {{#if:Hourglass| | ||||
Hourglass
|
+60 +10 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Infinity Flame| | ||||
Infinity Flame
|
+6 +6 +100 +20 +5% Can only be equipped by Spectral Familiars. {{#if:Lightning Sphere| | ||||
Lightning Sphere
|
+12 Every hit has a 2.5% chance to apply Shock or Armor Break. {{#if:Lucky Clover| | ||||
Lucky Clover
|
+5 +4% 10% chance to gain a random Buff when landing a Critical Hit. {{#if:Mage Flask| | ||||
Mage Flask
|
+10 Increases damage by 2.5%. Heal self for 50% Magic value at the start of every turn. {{#if:Medallion| | ||||
Medallion
|
+10 +8 +10%
{{#if:Ocarina| | ||||
Ocarina
|
+18 +10 Healing skills (active and passive) increased by 5%. {{#if:Omni Ring| | ||||
Omni Ring
|
+60 +15 +5 +2% +5%
{{#if:Ornate Pipe| | ||||
Ornate Pipe
|
+5 +10% Increases chance to dodge enemy hits by 5%. {{#if:Pandora's Box| | ||||
Pandora's Box
|
+12 Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Poisoned Dart| | ||||
Poisoned Dart
|
+12 Every hit has a 2.5% chance to apply Poison or Weakness. {{#if:Shield Generator| | ||||
Shield Generator
|
+30 Shield self for 50% of Max Mana at the start of every turn. {{#if:Slime Skin| | ||||
Slime Skin
|
+120 When getting attacked, 25% chance to apply Weakness on the attacker. {{#if:Spark| | ||||
Spark
|
+10 +8 When getting attacked, 40% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||
Sun Pendant
|
+5 +2% Shield self for 40 when receiving a Buff. {{#if:Tambourine| | ||||
Tambourine
|
+90 +2% Healing skills (active and passive) increased by 5%. {{#if:Tarot Card| | ||||
Tarot Card
|
+10 +100 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Thermal Reactor| | ||||
Thermal Reactor
|
+2% +10% Every hit has a 2.5% chance to apply Burn or Chill. {{#if:Totem| | ||||
Totem
|
+10 +10 +100 Shield self for 200 at the start of combat. {{#if:Warrior Flask| | ||||
Warrior Flask
|
+10 Increases damage by 2.5%. Heal self for 50% Attack value at the start of every turn.
|
Item | Description
{{#if:Ancestral Medal| | ||||
---|---|---|---|---|---|
Ancestral Medal+1
|
+15 +15 Monster starts with 1 Age stack and 2 Charge stacks. {{#if:Bead Chain| | ||||
Bead Chain+1
|
+140 +11 +3%
{{#if:Blood Vessel| | ||||
Blood Vessel+1
|
+6% Whenever an allied Monster applies Bleed, regenerate 2 Mana. {{#if:Brooch| | ||||
Brooch+1
|
+16 +25 +5%
{{#if:Buckler| | ||||
Buckler+1
|
+16 +3% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Cauldron| | ||||
Cauldron+1
|
+20 +7 Unique Aura: Debuffs are 6% more effective against enemies. {{#if:Charging Sphere| | ||||
Charging Sphere+1
|
+140 +11 Gain 1 Charge stack at the start of every turn. {{#if:Crown| | ||||
Crown+1
|
+16 +140 +25
{{#if:Drum| | ||||
Drum+1
|
+20 Healing and Shielding skills (active and passive) increased by 6%. {{#if:Dumbbell| | ||||
Dumbbell+1
|
+16 +150 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Fin| | ||||
Fin+1
|
+130 +4% +11%
{{#if:Flute| | ||||
Flute+1
|
+12 +12 +5% Healing skills (active and passive) increased by 5%. {{#if:Frozen Tear| | ||||
Frozen Tear+1
|
+140 +25 +11%
{{#if:Gray Pearl| | ||||
Gray Pearl+1
|
+30 +30 +30 +300 +50 +11% Can only be equipped by unshifted Monsters. {{#if:Hourglass| | ||||
Hourglass+1
|
+100 +14 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Infinity Flame| | ||||
Infinity Flame+1
|
+10 +10 +160 +26 +6% Can only be equipped by Spectral Familiars. {{#if:Lightning Sphere| | ||||
Lightning Sphere+1
|
+20 Every hit has a 3% chance to apply Shock or Armor Break. {{#if:Lucky Clover| | ||||
Lucky Clover+1
|
+7 +5% 11% chance to gain a random Buff when landing a Critical Hit. {{#if:Mage Flask| | ||||
Mage Flask+1
|
+16 Increases damage by 3%. Heal self for 60% Magic value at the start of every turn. {{#if:Medallion| | ||||
Medallion+1
|
+16 +11 +12%
{{#if:Ocarina| | ||||
Ocarina+1
|
+25 +15 Healing skills (active and passive) increased by 6%. {{#if:Omni Ring| | ||||
Omni Ring+1
|
+90 +21 +7 +3% +6%
{{#if:Ornate Pipe| | ||||
Ornate Pipe+1
|
+8 +11% Increases chance to dodge enemy hits by 6%. {{#if:Pandora's Box| | ||||
Pandora's Box+1
|
+18 Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Poisoned Dart| | ||||
Poisoned Dart+1
|
+20 Every hit has a 3% chance to apply Poison or Weakness. {{#if:Shield Generator| | ||||
Shield Generator+1
|
+40 Shield self for 60% of Max Mana at the start of every turn. {{#if:Slime Skin| | ||||
Slime Skin+1
|
+200 When getting attacked, 27% chance to apply Weakness on the attacker. {{#if:Spark| | ||||
Spark+1
|
+15 +12 When getting attacked, 44% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||
Sun Pendant+1
|
+8 +3% Shield self for 60 when receiving a Buff. {{#if:Tambourine| | ||||
Tambourine+1
|
+135 +3% Healing skills (active and passive) increased by 6%. {{#if:Tarot Card| | ||||
Tarot Card+1
|
+16 +150 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Thermal Reactor| | ||||
Thermal Reactor+1
|
+3% +11% Every hit has a 3% chance to apply Burn or Chill. {{#if:Totem| | ||||
Totem+1
|
+16 +16 +150 Shield self for 300 at the start of combat. {{#if:Warrior Flask| | ||||
Warrior Flask+1
|
+16 Increases damage by 3%. Heal self for 60% Attack value at the start of every turn.
|
Item | Description
{{#if:Ancestral Medal| | ||||
---|---|---|---|---|---|
Ancestral Medal+2
|
+22 +22 Monster starts with 1 Age stack and 3 Charge stacks. {{#if:Bead Chain| | ||||
Bead Chain+2
|
+220 +14 +4%
{{#if:Blood Vessel| | ||||
Blood Vessel+2
|
+7% Whenever an allied Monster applies Bleed, regenerate 3 Mana. {{#if:Brooch| | ||||
Brooch+2
|
+22 +32 +6%
{{#if:Buckler| | ||||
Buckler+2
|
+24 +4% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Cauldron| | ||||
Cauldron+2
|
+26 +10 Unique Aura: Debuffs are 7% more effective against enemies. {{#if:Charging Sphere| | ||||
Charging Sphere+2
|
+220 +14 Gain 2 Charge stacks at the start of every turn. {{#if:Crown| | ||||
Crown+2
|
+22 +220 +32
{{#if:Drum| | ||||
Drum+2
|
+30 Healing and Shielding skills (active and passive) increased by 7%. {{#if:Dumbbell| | ||||
Dumbbell+2
|
+24 +220 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Fin| | ||||
Fin+2
|
+200 +5% +12%
{{#if:Flute| | ||||
Flute+2
|
+17 +17 +6% Healing skills (active and passive) increased by 6%. {{#if:Frozen Tear| | ||||
Frozen Tear+2
|
+220 +32 +12%
{{#if:Gray Pearl| | ||||
Gray Pearl+2
|
+40 +40 +40 +400 +62 +12% Can only be equipped by unshifted Monsters. {{#if:Hourglass| | ||||
Hourglass+2
|
+150 +18 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Infinity Flame| | ||||
Infinity Flame+2
|
+15 +15 +240 +32 +7% Can only be equipped by Spectral Familiars. {{#if:Lightning Sphere| | ||||
Lightning Sphere+2
|
+30 Every hit has a 3.5% chance to apply Shock or Armor Break. {{#if:Lucky Clover| | ||||
Lucky Clover+2
|
+10 +6% 12% chance to gain a random Buff when landing a Critical Hit. {{#if:Mage Flask| | ||||
Mage Flask+2
|
+24 Increases damage by 3.5%. Heal self for 70% Magic value at the start of every turn. {{#if:Medallion| | ||||
Medallion+2
|
+22 +14 +14%
{{#if:Ocarina| | ||||
Ocarina+2
|
+33 +20 Healing skills (active and passive) increased by 7%. {{#if:Omni Ring| | ||||
Omni Ring+2
|
+140 +27 +9 +3% +7%
{{#if:Ornate Pipe| | ||||
Ornate Pipe+2
|
+11 +12% Increases chance to dodge enemy hits by 7%. {{#if:Pandora's Box| | ||||
Pandora's Box+2
|
+25 Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Poisoned Dart| | ||||
Poisoned Dart+2
|
+30 Every hit has a 3.5% chance to apply Poison or Weakness. {{#if:Shield Generator| | ||||
Shield Generator+2
|
+50 Shield self for 70% of Max Mana at the start of every turn. {{#if:Slime Skin| | ||||
Slime Skin+2
|
+280 When getting attacked, 29% chance to apply Weakness on the attacker. {{#if:Spark| | ||||
Spark+2
|
+20 +16 When getting attacked, 48% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||
Sun Pendant+2
|
+12 +4% Shield self for 85 when receiving a Buff. {{#if:Tambourine| | ||||
Tambourine+2
|
+220 +4% Healing skills (active and passive) increased by 7%. {{#if:Tarot Card| | ||||
Tarot Card+2
|
+24 +220 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Thermal Reactor| | ||||
Thermal Reactor+2
|
+4% +12% Every hit has a 3.5% chance to apply Burn or Chill. {{#if:Totem| | ||||
Totem+2
|
+22 +22 +220 Shield self for 440 at the start of combat. {{#if:Warrior Flask| | ||||
Warrior Flask+2
|
+24 Increases damage by 3.5%. Heal self for 70% Attack value at the start of every turn.
|
Item | Description
{{#if:Ancestral Medal| | ||||
---|---|---|---|---|---|
Ancestral Medal+3
|
+32 +32 Monster starts with 1 Age stack and 4 Charge stacks. {{#if:Bead Chain| | ||||
Bead Chain+3
|
+310 +17 +5%
{{#if:Blood Vessel| | ||||
Blood Vessel+3
|
+8% Whenever an allied Monster applies Bleed, regenerate 3 Mana. {{#if:Brooch| | ||||
Brooch+3
|
+30 +41 +7%
{{#if:Buckler| | ||||
Buckler+3
|
+35 +5% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Cauldron| | ||||
Cauldron+3
|
+32 +13 Unique Aura: Debuffs are 8% more effective against enemies. {{#if:Charging Sphere| | ||||
Charging Sphere+3
|
+310 +17 Gain 2 Charge stacks at the start of every turn. {{#if:Crown| | ||||
Crown+3
|
+30 +310 +40
{{#if:Drum| | ||||
Drum+3
|
+40 Healing and Shielding skills (active and passive) increased by 8%. {{#if:Dumbbell| | ||||
Dumbbell+3
|
+35 +300 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Fin| | ||||
Fin+3
|
+280 +6% +13%
{{#if:Flute| | ||||
Flute+3
|
+23 +23 +7% Healing skills (active and passive) increased by 7%. {{#if:Frozen Tear| | ||||
Frozen Tear+3
|
+310 +40 +13%
{{#if:Gray Pearl| | ||||
Gray Pearl+3
|
+55 +55 +55 +550 +74 +13% Can only be equipped by unshifted Monsters. {{#if:Hourglass| | ||||
Hourglass+3
|
+220 +23 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Infinity Flame| | ||||
Infinity Flame+3
|
+22 +22 +340 +40 +8% Can only be equipped by Spectral Familiars. {{#if:Lightning Sphere| | ||||
Lightning Sphere+3
|
+42 Every hit has a 4% chance to apply Shock or Armor Break. {{#if:Lucky Clover| | ||||
Lucky Clover+3
|
+13 +7% 13% chance to gain a random Buff when landing a Critical Hit. {{#if:Mage Flask| | ||||
Mage Flask+3
|
+35 Increases damage by 4%. Heal self for 80% Magic value at the start of every turn. {{#if:Medallion| | ||||
Medallion+3
|
+30 +17 +16%
{{#if:Ocarina| | ||||
Ocarina+3
|
+40 +26 Healing skills (active and passive) increased by 8%. {{#if:Omni Ring| | ||||
Omni Ring+3
|
+200 +34 +11 +4% +8%
{{#if:Ornate Pipe| | ||||
Ornate Pipe+3
|
+15 +13% Increases chance to dodge enemy hits by 8%. {{#if:Pandora's Box| | ||||
Pandora's Box+3
|
+32 Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Poisoned Dart| | ||||
Poisoned Dart+3
|
+42 Every hit has a 4% chance to apply Poison or Weakness. {{#if:Shield Generator| | ||||
Shield Generator+3
|
+62 Shield self for 80% of Max Mana at the start of every turn. {{#if:Slime Skin| | ||||
Slime Skin+3
|
+400 When getting attacked, 31% chance to apply Weakness on the attacker. {{#if:Spark| | ||||
Spark+3
|
+26 +20 When getting attacked, 52% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||
Sun Pendant+3
|
+18 +5% Shield self for 110 when receiving a Buff. {{#if:Tambourine| | ||||
Tambourine+3
|
+330 +5% Healing skills (active and passive) increased by 8%. {{#if:Tarot Card| | ||||
Tarot Card+3
|
+35 +300 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Thermal Reactor| | ||||
Thermal Reactor+3
|
+5% +13% Every hit has a 4% chance to apply Burn or Chill. {{#if:Totem| | ||||
Totem+3
|
+30 +30 +300 Shield self for 600 at the start of combat. {{#if:Warrior Flask| | ||||
Warrior Flask+3
|
+35 Increases damage by 4%. Heal self for 80% Attack value at the start of every turn.
|
Item | Description
{{#if:Ancestral Medal| | ||||
---|---|---|---|---|---|
Ancestral Medal+4
|
+42 +42 Monster starts with 1 Age stack and 5 Charge stacks. {{#if:Bead Chain| | ||||
Bead Chain+4
|
+450 +21 +6%
{{#if:Blood Vessel| | ||||
Blood Vessel+4
|
+9% Whenever an allied Monster applies Bleed, regenerate 4 Mana. {{#if:Brooch| | ||||
Brooch+4
|
+40 +50 +8%
{{#if:Buckler| | ||||
Buckler+4
|
+47 +6% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Cauldron| | ||||
Cauldron+4
|
+40 +16 Unique Aura: Debuffs are 9% more effective against enemies. {{#if:Charging Sphere| | ||||
Charging Sphere+4
|
+440 +21 Gain 3 Charge stacks at the start of every turn. {{#if:Crown| | ||||
Crown+4
|
+40 +440 +50
{{#if:Drum| | ||||
Drum+4
|
+52 Healing and Shielding skills (active and passive) increased by 9%. {{#if:Dumbbell| | ||||
Dumbbell+4
|
+47 +400 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Fin| | ||||
Fin+4
|
+380 +7% +14%
{{#if:Flute| | ||||
Flute+4
|
+30 +30 +8% Healing skills (active and passive) increased by 8%. {{#if:Frozen Tear| | ||||
Frozen Tear+4
|
+440 +50 +14%
{{#if:Gray Pearl| | ||||
Gray Pearl+4
|
+75 +75 +75 +750 +86 +14% Can only be equipped by unshifted Monsters. {{#if:Hourglass| | ||||
Hourglass+4
|
+300 +28 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Infinity Flame| | ||||
Infinity Flame+4
|
+30 +30 +460 +50 +9% Can only be equipped by Spectral Familiars. {{#if:Lightning Sphere| | ||||
Lightning Sphere+4
|
+55 Every hit has a 4.5% chance to apply Shock or Armor Break. {{#if:Lucky Clover| | ||||
Lucky Clover+4
|
+16 +8% 14% chance to gain a random Buff when landing a Critical Hit. {{#if:Mage Flask| | ||||
Mage Flask+4
|
+47 Increases damage by 4.5%. Heal self for 90% Magic value at the start of every turn. {{#if:Medallion| | ||||
Medallion+4
|
+40 +21 +18%
{{#if:Ocarina| | ||||
Ocarina+4
|
+50 +32 Healing skills (active and passive) increased by 9%. {{#if:Omni Ring| | ||||
Omni Ring+4
|
+280 +42 +14 +4% +9%
{{#if:Ornate Pipe| | ||||
Ornate Pipe+4
|
+20 +14% Increases chance to dodge enemy hits by 9%. {{#if:Pandora's Box| | ||||
Pandora's Box+4
|
+45 Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Poisoned Dart| | ||||
Poisoned Dart+4
|
+55 Every hit has a 4.5% chance to apply Poison or Weakness. {{#if:Shield Generator| | ||||
Shield Generator+4
|
+75 Shield self for 90% of Max Mana at the start of every turn. {{#if:Slime Skin| | ||||
Slime Skin+4
|
+550 When getting attacked, 33% chance to apply Weakness on the attacker. {{#if:Spark| | ||||
Spark+4
|
+35 +25 When getting attacked, 56% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||
Sun Pendant+4
|
+24 +6% Shield self for 140 when receiving a Buff. {{#if:Tambourine| | ||||
Tambourine+4
|
+470 +6% Healing skills (active and passive) increased by 9%. {{#if:Tarot Card| | ||||
Tarot Card+4
|
+47 +400 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Thermal Reactor| | ||||
Thermal Reactor+4
|
+6% +14% Every hit has a 4.5% chance to apply Burn or Chill. {{#if:Totem| | ||||
Totem+4
|
+40 +40 +400 Shield self for 800 at the start of combat. {{#if:Warrior Flask| | ||||
Warrior Flask+4
|
+47 Increases damage by 4.5%. Heal self for 90% Attack value at the start of every turn.
|
Item | Description
{{#if:Ancestral Medal| | ||||
---|---|---|---|---|---|
Ancestral Medal+5
|
+55 +55 Monster starts with 1 Age stack and 5 Charge stacks. {{#if:Bead Chain| | ||||
Bead Chain+5
|
+600 +25 +7%
{{#if:Blood Vessel| | ||||
Blood Vessel+5
|
+10% Whenever an allied Monster applies Bleed, regenerate 4 Mana. {{#if:Brooch| | ||||
Brooch+5
|
+55 +60 +9%
{{#if:Buckler| | ||||
Buckler+5
|
+60 +7% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Cauldron| | ||||
Cauldron+5
|
+50 +20 Unique Aura: Debuffs are 10% more effective against enemies. {{#if:Charging Sphere| | ||||
Charging Sphere+5
|
+600 +25 Gain 3 Charge stacks at the start of every turn. {{#if:Crown| | ||||
Crown+5
|
+55 +600 +60
{{#if:Drum| | ||||
Drum+5
|
+65 Healing and Shielding skills (active and passive) increased by 10%. {{#if:Dumbbell| | ||||
Dumbbell+5
|
+60 +500 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Fin| | ||||
Fin+5
|
+500 +8% +15%
{{#if:Flute| | ||||
Flute+5
|
+40 +40 +9% Healing skills (active and passive) increased by 9%. {{#if:Frozen Tear| | ||||
Frozen Tear+5
|
+600 +60 +15%
{{#if:Gray Pearl| | ||||
Gray Pearl+5
|
+100 +100 +100 +1000 +100 +15% Can only be equipped by unshifted Monsters. {{#if:Hourglass| | ||||
Hourglass+5
|
+400 +35 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Infinity Flame| | ||||
Infinity Flame+5
|
+40 +40 +600 +65 +10% Can only be equipped by Spectral Familiars. {{#if:Lightning Sphere| | ||||
Lightning Sphere+5
|
+75 Every hit has a 5% chance to apply Shock or Armor Break. {{#if:Lucky Clover| | ||||
Lucky Clover+5
|
+20 +9% 15% chance to gain a random Buff when landing a Critical Hit. {{#if:Mage Flask| | ||||
Mage Flask+5
|
+60 Increases damage by 5%. Heal self for 100% Magic value at the start of every turn. {{#if:Medallion| | ||||
Medallion+5
|
+55 +25 +20%
{{#if:Ocarina| | ||||
Ocarina+5
|
+60 +40 Healing skills (active and passive) increased by 10%. {{#if:Omni Ring| | ||||
Omni Ring+5
|
+380 +50 +18 +5% +10%
{{#if:Ornate Pipe| | ||||
Ornate Pipe+5
|
+25 +15% Increases chance to dodge enemy hits by 10%. {{#if:Pandora's Box| | ||||
Pandora's Box+5
|
+60 Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Poisoned Dart| | ||||
Poisoned Dart+5
|
+75 Every hit has a 5% chance to apply Poison or Weakness. {{#if:Shield Generator| | ||||
Shield Generator+5
|
+90 Shield self for 100% of Max Mana at the start of every turn. {{#if:Slime Skin| | ||||
Slime Skin+5
|
+750 When getting attacked, 35% chance to apply Weakness on the attacker. {{#if:Spark| | ||||
Spark+5
|
+45 +30 When getting attacked, 60% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||
Sun Pendant+5
|
+32 +7% Shield self for 175 when receiving a Buff. {{#if:Tambourine| | ||||
Tambourine+5
|
+650 +7% Healing skills (active and passive) increased by 10%. {{#if:Tarot Card| | ||||
Tarot Card+5
|
+60 +500 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Thermal Reactor| | ||||
Thermal Reactor+5
|
+7% +15% Every hit has a 5% chance to apply Burn or Chill. {{#if:Totem| | ||||
Totem+5
|
+55 +55 +500 Shield self for 1000 at the start of combat. {{#if:Warrior Flask| | ||||
Warrior Flask+5
|
+60 Increases damage by 5%. Heal self for 100% Attack value at the start of every turn.
|
Relic Accessories[]
Relic accessories are only obtainable if Relics of Chaos is active. These accessories have powerful effects but have some drawbacks or restrictions. The icon for these accessories has a purple border.
When playing Relics of Chaos, a random chest in every area is chosen to contain a random Relic based on the seed used. The chest has a special color and will also give its normal content. Additional copies of these items can be obtained from Reward Boxes or the Arena Coupon Trader.
Associated Passives[]
Skill | Effect | |
---|---|---|
Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | |
Ring Focus | Ring equipment values are increased by 80%. | |
Shift Passive | ||
---|---|---|
Equipment Mastery | ||
Allows the Monster to equip an additional accessory.
|
+5 Accessory Comparison[]
Item | Description
{{#if:Shell| | ||||||||
---|---|---|---|---|---|---|---|---|---|
Shell+5
|
100 |
{{#if:Vital Ring| | |||||||
Vital Ring+5
|
1000 |
{{#if:Mana Ring| | |||||||
Mana Ring+5
|
120 |
{{#if:Sustain Ring| | |||||||
Sustain Ring+5
|
60 |
{{#if:Crit Ring| | |||||||
Crit Ring+5
|
15% |
{{#if:Impact Ring| | |||||||
Impact Ring+5
|
30% |
{{#if:Bandana| | |||||||
Bandana+5
|
75 | 10% |
{{#if:Belt| | ||||||
Belt+5
|
75 | 15% |
{{#if:Bracelet| | ||||||
Bracelet+5
|
55 | 40 |
{{#if:Bracer| | ||||||
Bracer+5
|
60 | 60 | 650 |
{{#if:Cape| | |||||
Cape+5
|
10% | 20% |
{{#if:Coat| | ||||||
Coat+5
|
700 | 10% |
{{#if:Diadem| | ||||||
Diadem+5
|
62 | 85 |
{{#if:Fang| | ||||||
Fang+5
|
50 | 50 | 10% |
{{#if:Feather| | |||||
Feather+5
|
36 | 11% |
{{#if:Gauntlet| | ||||||
Gauntlet+5
|
65 | 10% |
{{#if:Helmet| | ||||||
Helmet+5
|
60 | 60 |
{{#if:Hide| | ||||||
Hide+5
|
65 | 700 |
{{#if:Hood| | ||||||
Hood+5
|
750 | 36 |
{{#if:Needle| | ||||||
Needle+5
|
60 | 60 | 75 |
{{#if:Ribbon| | |||||
Ribbon+5
|
750 | 75 |
{{#if:Scroll| | ||||||
Scroll+5
|
50 | 48 |
{{#if:Tome| | ||||||
Tome+5
|
70 | 40 |
{{#if:Wizard Hat| | ||||||
Wizard Hat+5
|
60 | 60 |
{{#if:Ancestral Medal| | ||||||
Ancestral Medal+5
|
55 | 55 | Monster starts with 1 Age stack and 5 Charge stacks. {{#if:Bead Chain| | ||||||
Bead Chain+5
|
600 | 25 | 7% |
{{#if:Blood Vessel| | |||||
Blood Vessel+5
|
10% | Whenever an allied Monster applies Bleed, regenerate 4 Mana. {{#if:Brooch| | |||||||
Brooch+5
|
55 | 60 | 9% |
{{#if:Buckler| | |||||
Buckler+5
|
60 | 7% | Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Cauldron| | ||||||
Cauldron+5
|
50 | 20 | Unique Aura: Debuffs are 10% more effective against enemies. {{#if:Charging Sphere| | ||||||
Charging Sphere+5
|
600 | 25 | Gain 3 Charge stacks at the start of every turn. {{#if:Crown| | ||||||
Crown+5
|
55 | 600 | 60 |
{{#if:Drum| | |||||
Drum+5
|
65 | Healing and Shielding skills (active and passive) increased by 10%. {{#if:Dumbbell| | |||||||
Dumbbell+5
|
60 | 500 | Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Fin| | ||||||
Fin+5
|
500 | 8% | 15% |
{{#if:Flute| | |||||
Flute+5
|
40 | 40 | 9% | Healing skills (active and passive) increased by 9%. {{#if:Frozen Tear| | |||||
Frozen Tear+5
|
600 | 60 | 15% |
{{#if:Gray Pearl| | |||||
Gray Pearl+5
|
100 | 100 | 100 | 1000 | 100 | 15% | Can only be equipped by unshifted Monsters. {{#if:Hourglass| | ||
Hourglass+5
|
400 | 35 | Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Infinity Flame| | ||||||
Infinity Flame+5
|
40 | 40 | 600 | 65 | 10% | Can only be equipped by Spectral Familiars. {{#if:Lightning Sphere| | |||
Lightning Sphere+5
|
75 | Every hit has a 5% chance to apply Shock or Armor Break. {{#if:Lucky Clover| | |||||||
Lucky Clover+5
|
20 | 9% | 15% chance to gain a random Buff when landing a Critical Hit. {{#if:Mage Flask| | ||||||
Mage Flask+5
|
60 | Increases damage by 5%. Heal self for 100% Magic value at the start of every turn. {{#if:Medallion| | |||||||
Medallion+5
|
55 | 25 | 20% |
{{#if:Ocarina| | |||||
Ocarina+5
|
60 | 40 | Healing skills (active and passive) increased by 10%. {{#if:Omni Ring| | ||||||
Omni Ring+5
|
380 | 50 | 18 | 5% | 10% |
{{#if:Ornate Pipe| | |||
Ornate Pipe+5
|
25 | 15% | Increases chance to dodge enemy hits by 10%. {{#if:Pandora's Box| | ||||||
Pandora's Box+5
|
60 | Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Poisoned Dart| | |||||||
Poisoned Dart+5
|
75 | Every hit has a 5% chance to apply Poison or Weakness. {{#if:Shield Generator| | |||||||
Shield Generator+5
|
90 | Shield self for 100% of Max Mana at the start of every turn. {{#if:Slime Skin| | |||||||
Slime Skin+5
|
750 | When getting attacked, 35% chance to apply Weakness on the attacker. {{#if:Spark| | |||||||
Spark+5
|
45 | 30 | When getting attacked, 60% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||||
Sun Pendant+5
|
32 | 7% | Shield self for 175 when receiving a Buff. {{#if:Tambourine| | ||||||
Tambourine+5
|
650 | 7% | Healing skills (active and passive) increased by 10%. {{#if:Tarot Card| | ||||||
Tarot Card+5
|
60 | 500 | Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Thermal Reactor| | ||||||
Thermal Reactor+5
|
7% | 15% | Every hit has a 5% chance to apply Burn or Chill. {{#if:Totem| | ||||||
Totem+5
|
55 | 55 | 500 | Shield self for 1000 at the start of combat. {{#if:Warrior Flask| | |||||
Warrior Flask+5
|
60 | Increases damage by 5%. Heal self for 100% Attack value at the start of every turn. |
Item | Description
{{#if:Shell| | ||||||||
---|---|---|---|---|---|---|---|---|---|
Shell+5
|
100 |
{{#if:Vital Ring| | |||||||
Vital Ring+5
|
1000 |
{{#if:Mana Ring| | |||||||
Mana Ring+5
|
120 |
{{#if:Sustain Ring| | |||||||
Sustain Ring+5
|
60 |
{{#if:Crit Ring| | |||||||
Crit Ring+5
|
15% |
{{#if:Impact Ring| | |||||||
Impact Ring+5
|
30% |
{{#if:Bandana| | |||||||
Bandana+5
|
75 | 10% |
{{#if:Belt| | ||||||
Belt+5
|
75 | 15% |
{{#if:Bracelet| | ||||||
Bracelet+5
|
55 | 40 |
{{#if:Bracer| | ||||||
Bracer+5
|
60 | 60 | 650 |
{{#if:Cape| | |||||
Cape+5
|
10% | 20% |
{{#if:Coat| | ||||||
Coat+5
|
700 | 10% |
{{#if:Diadem| | ||||||
Diadem+5
|
62 | 85 |
{{#if:Fang| | ||||||
Fang+5
|
50 | 50 | 10% |
{{#if:Feather| | |||||
Feather+5
|
36 | 11% |
{{#if:Gauntlet| | ||||||
Gauntlet+5
|
65 | 10% |
{{#if:Helmet| | ||||||
Helmet+5
|
60 | 60 |
{{#if:Hide| | ||||||
Hide+5
|
65 | 700 |
{{#if:Hood| | ||||||
Hood+5
|
750 | 36 |
{{#if:Needle| | ||||||
Needle+5
|
60 | 60 | 75 |
{{#if:Ribbon| | |||||
Ribbon+5
|
750 | 75 |
{{#if:Scroll| | ||||||
Scroll+5
|
50 | 48 |
{{#if:Tome| | ||||||
Tome+5
|
70 | 40 |
{{#if:Wizard Hat| | ||||||
Wizard Hat+5
|
60 | 60 |
{{#if:Ancestral Medal| | ||||||
Ancestral Medal+5
|
55 | 55 | Monster starts with 1 Age stack and 5 Charge stacks. {{#if:Bead Chain| | ||||||
Bead Chain+5
|
600 | 25 | 7% |
{{#if:Blood Vessel| | |||||
Blood Vessel+5
|
10% | Whenever an allied Monster applies Bleed, regenerate 4 Mana. {{#if:Brooch| | |||||||
Brooch+5
|
55 | 60 | 9% |
{{#if:Buckler| | |||||
Buckler+5
|
60 | 7% | Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Cauldron| | ||||||
Cauldron+5
|
50 | 20 | Unique Aura: Debuffs are 10% more effective against enemies. {{#if:Charging Sphere| | ||||||
Charging Sphere+5
|
600 | 25 | Gain 3 Charge stacks at the start of every turn. {{#if:Crown| | ||||||
Crown+5
|
55 | 600 | 60 |
{{#if:Drum| | |||||
Drum+5
|
65 | Healing and Shielding skills (active and passive) increased by 10%. {{#if:Dumbbell| | |||||||
Dumbbell+5
|
60 | 500 | Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Fin| | ||||||
Fin+5
|
500 | 8% | 15% |
{{#if:Flute| | |||||
Flute+5
|
40 | 40 | 9% | Healing skills (active and passive) increased by 9%. {{#if:Frozen Tear| | |||||
Frozen Tear+5
|
600 | 60 | 15% |
{{#if:Gray Pearl| | |||||
Gray Pearl+5
|
100 | 100 | 100 | 1000 | 100 | 15% | Can only be equipped by unshifted Monsters. {{#if:Hourglass| | ||
Hourglass+5
|
400 | 35 | Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Infinity Flame| | ||||||
Infinity Flame+5
|
40 | 40 | 600 | 65 | 10% | Can only be equipped by Spectral Familiars. {{#if:Lightning Sphere| | |||
Lightning Sphere+5
|
75 | Every hit has a 5% chance to apply Shock or Armor Break. {{#if:Lucky Clover| | |||||||
Lucky Clover+5
|
20 | 9% | 15% chance to gain a random Buff when landing a Critical Hit. {{#if:Mage Flask| | ||||||
Mage Flask+5
|
60 | Increases damage by 5%. Heal self for 100% Magic value at the start of every turn. {{#if:Medallion| | |||||||
Medallion+5
|
55 | 25 | 20% |
{{#if:Ocarina| | |||||
Ocarina+5
|
60 | 40 | Healing skills (active and passive) increased by 10%. {{#if:Omni Ring| | ||||||
Omni Ring+5
|
380 | 50 | 18 | 5% | 10% |
{{#if:Ornate Pipe| | |||
Ornate Pipe+5
|
25 | 15% | Increases chance to dodge enemy hits by 10%. {{#if:Pandora's Box| | ||||||
Pandora's Box+5
|
60 | Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Poisoned Dart| | |||||||
Poisoned Dart+5
|
75 | Every hit has a 5% chance to apply Poison or Weakness. {{#if:Shield Generator| | |||||||
Shield Generator+5
|
90 | Shield self for 100% of Max Mana at the start of every turn. {{#if:Slime Skin| | |||||||
Slime Skin+5
|
750 | When getting attacked, 35% chance to apply Weakness on the attacker. {{#if:Spark| | |||||||
Spark+5
|
45 | 30 | When getting attacked, 60% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||||
Sun Pendant+5
|
32 | 7% | Shield self for 175 when receiving a Buff. {{#if:Tambourine| | ||||||
Tambourine+5
|
650 | 7% | Healing skills (active and passive) increased by 10%. {{#if:Tarot Card| | ||||||
Tarot Card+5
|
60 | 500 | Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Thermal Reactor| | ||||||
Thermal Reactor+5
|
7% | 15% | Every hit has a 5% chance to apply Burn or Chill. {{#if:Totem| | ||||||
Totem+5
|
55 | 55 | 500 | Shield self for 1000 at the start of combat. {{#if:Warrior Flask| | |||||
Warrior Flask+5
|
60 | Increases damage by 5%. Heal self for 100% Attack value at the start of every turn. {{#if:Ancient Clock| | |||||||
Ancient Clock+5
|
75 | 75 | 75 | Unique Aura: Age stacks of allied Monsters are 100% more effective. Can only be equipped by Ancient Monsters. {{#if:Cursed Drum| | |||||
Cursed Drum+5
|
50 | 600 | 40 | Increases damage taken by 10%. Healing skills (active and passive) increased by 30%. {{#if:Devonian Medal| | |||||
Devonian Medal+5
|
50 | Monster starts with 3 Age stacks and 10 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Dragon Saddle| | |||||||
Dragon Saddle+5
|
1500 | 10% | Heal self for 15% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dwarven Crown| | ||||||
Dwarven Crown+5
|
70 | 700 | 70 | -20 | 8% | Shield self for 200% of Defense at the start of combat. {{#if:Earth Symbol| | |||
Earth Symbol+5
|
100 | Increases damage taken by 10%. Increases earth damage by 20%. Every Earth attack hit has a 10% chance to apply Poison. {{#if:Fire Symbol| | |||||||
Fire Symbol+5
|
120 | Increases damage taken by 10%. Increases fire damage by 20%. Every Fire attack hit has a 10% chance to apply Burn. {{#if:Goblin Garment| | |||||||
Goblin Garment+5
|
80 | 80 | 80 | 40% | Can only be equipped by Goblin Monsters. {{#if:Gold Feather| | ||||
Gold Feather+5
|
45 | 15% | When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Grey Stone| | ||||||
Grey Stone+5
|
Increases healing, shielding and reduces damage taken by 30%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Heavy Greaves| | ||||||||
Heavy Greaves+5
|
-30 | -30 | 60 | 500 | 40 | Every hit has a 10% chance to apply Weakness or Armor Break. {{#if:Holy Necklace| | |||
Holy Necklace+5
|
-20 | -20 | -200 | Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong) {{#if:Infinity Blaze| | |||||
Infinity Blaze+5
|
Increases damage, healing and shielding by 25%. Reduces damage taken by 25%. Can only be equipped by Spectral Familiars.
{{#if:Lion Fang| | ||||||||
Lion Fang+5
|
50 | 50 | 13% | Increases damage by 10%. Reduces damage taken by 10%. Can only be equipped by Beast Monsters. {{#if:Moon Ring| | |||||
Moon Ring+5
|
100 | 1000 | 120 | -15 | -4% | -8% |
{{#if:Nimble Wings| | ||
Nimble Wings+5
|
50 | 500 | 10% | Increases chances to dodge enemy hits by 15%. Can only be equipped by Aerial Monsters. {{#if:Pandora's Chest| | |||||
Pandora's Chest+5
|
-60 | 12% | Receive 5 random Buffs at the start of a turn. {{#if:Pure Leaf| | ||||||
Pure Leaf+5
|
55 | 500 | 36 | Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Reptilian Idol| | |||||
Reptilian Idol+5
|
60 | 600 | 10% | Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Sharp Fin| | |||||
Sharp Fin+5
|
1200 | 35% | When getting attacked, 100% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Slimy Ball| | ||||||
Slimy Ball+5
|
2000 | Unique Aura: Debuffs are 15% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Spirit Blaze| | |||||||
Spirit Blaze+5
|
800 | 12% | 25% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Static Loop| | ||||||
Static Loop+5
|
100 | 100 | 60 | 60 | -20% | Non-critical damage increased by 20%. {{#if:Sun Ring| | |||
Sun Ring+5
|
-25 | -250 | -30 | 60 | 15% | 30% |
{{#if:Toxic Pot| | ||
Toxic Pot+5
|
40 | 400 | -40 | Unique Aura: Debuffs are 20% more effective against enemies. {{#if:Warlock Hat| | |||||
Warlock Hat+5
|
100 | 100 | Increases damage, healing and shielding by 13%. Can only be equipped by Mage Monsters. {{#if:Water Symbol| | ||||||
Water Symbol+5
|
1000 | Increases damage taken by 10%. Increases water damage by 20%. Every Water attack hit has a 10% chance to apply Chill. {{#if:Wind Symbol| | |||||||
Wind Symbol+5
|
80 | 80 | Increases damage taken by 10%. Increases wind damage by 20%. Every Wind attack hit has a 10% chance to apply Shock. |