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Agility

Agility
20% chance to dodge physical hits.

Applies Agility to allies
Skill Effect
Improved Attack
- 5 x 75% (375%) damage + Applies a random Buff to self
Magic Attack
- 6 x 60% (360%) damage + Applies a random Buff to self
Agility lv1
50 Applies Agility (Buff) to whole party
Quicken lv1
80 Applies Agility (Buff) to whole party, and Sidekick (Buff) to 1 Monster
lv2 110 Applies Agility (Buff) to whole party, and Sidekick (Buff) to 2 Monsters
lv3 150 Applies Agility & Sidekick (Buffs) to whole party
Rejuvenate lv1
80 Applies Agility (Buff) to whole party, and Regeneration (Buff) to 1 Monster
lv2 110 Applies Agility (Buff) to whole party, and Regeneration (Buff) to 2 Monsters
lv3 150 Applies Agility & Regeneration (Buffs) to whole party
Dexterity lv1
80 Applies Glory (Buff) to whole party, and Agility (Buff) to 1 Monster
lv2 110 Applies Glory (Buff) to whole party, and Agility (Buff) to 2 Monsters
lv3 150 Applies Glory & Agility (Buffs) to whole party
Psychokinesis lv1
80 Applies Sorcery (Buff) to whole party, and Agility (Buff) to 1 Monster
lv2 110 Applies Sorcery (Buff) to whole party, and Agility (Buff) to 2 Monsters
lv3 150 Applies Sorcery & Agility (Buffs) to whole party
Shroud lv1
80 Applies Spellshield (Buff) to whole party, and Agility (Buff) to 1 Monster
lv2 110 Applies Spellshield (Buff) to whole party, and Agility (Buff) to 2 Monsters
lv3 140 Applies Spellshield & Agility (Buffs) to whole party
Full Defense lv1
100 Applies Barrier, Agility, & Spellshield (Buffs)
lv2 150 Applies Barrier, Agility, Spellshield, & Regeneration (Buffs)
lv3 210 Applies Barrier, Agility, Spellshield, Regeneration, & Channel (Buffs)
Occult Power lv1
200 Grants target Goblin or Occult Monster 4 random Buffs and a shield equal to 40% of their Max
.
Removes Agility from opponents
Skill Effect
Cleansing Flame
80 5 x 40% (200%) damage + Removes 1 Buff from target
lv2 125 5 x 55% (275%) damage + Removes 2 Buffs from target
lv3 170 5 x 70% (350%) damage + Removes 2 Buffs from target
lv4 220 5 x 90% (450%) damage + Removes 3 Buffs from target
Arcane Diffusion
175 5 x 80% (400%) damage + Removes 2 Buffs from target
lv2 220 5 x 100% (500%) damage + Removes 3 Buffs from target

Applies Agility to allies
Skill Effect
Charged Reflexes Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Might, Agility or Sidekick.
Augmented Shielding Every shield that comes from this Monster (active and passive) has a 7.5% chance to apply a random Buff.
Bolster Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target)
Bounty This Monster gets 2 random Buffs when an enemy Monster is knocked out.
Buff Steal Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead.
Combo Buffing Every Buff action applies one additional random Buff.
Critical Boon On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party.
Critical Mass 50% chance to gain a random Buff when landing a Critical Hit.
Demonic Theft Aura: Whenever an Occult Monster in your party attacks an enemy, it steals one Buff from the enemy.
Exploit When exploiting an enemy's weakness with an attack, gain a random Buff and shield self by 10% of Max Health.
Exploit Party Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health.
Goblin Defense Aura: All Goblins in the party receive 10% less damage and gain a random Buff at the start of every turn.
Goblin Offense Aura: All Goblins in the party deal 10% more damage and gain a random Buff at the start of every turn.
Goblin Provisions Aura: Heal all Goblins in the party by 10% of their own Max Health at the start of every turn and apply a random Buff.
Goblin Recovery Aura: All Goblins have 15% increased Mana Regeneration and gain a random Buff at the start of every turn.
Jolly Spirit Aura: For each Monster in the party, the first time they use a non-damaging action in combat, the skill costs 50% less Mana and grants a random Buff.
Martial Prowess Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff.
Mentor Whenever this Monster uses a single-target skill on an ally, they gain 2 random Buffs.
Mystify When applying a Debuff, 50% chance to gain a random Buff.
Preparation Aura: Every Monster in the party starts the combat with a random Buff.
Sidekick Support Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs.
Situational Support When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health.
Sprawl Aura: Each Nature Monster in the party gains a random Buff after each action. Non-damaging actions also apply a random Debuff on an enemy.
Static Mass 30% chance to gain a random Buff when landing a non-Critical Hit during attacks.
Support Chord When applying a Buff, there is a 5% for every instrument equipped to apply an additional random Buff.
Wonder Potion Aura: Potions also remove 3 Debuffs from the target and add 3 random Buffs. (1 for Multi-Target Items)
Allows Agility to be stacked on allies
Skill Effect
Draconic Lineage Aura: Each Dragon in the party may receive an additional stack of any Buff. Additional stacks are only half as strong.
Triggers when receiving Agility
Skill Effect
Extra Channel Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel.
Triggers when applying Agility
Skill Effect
Buff Charging When this Monster applies a Buff, it gains a Charge stack.
Buffing Heal When applying a Buff, also heal the target by 50% of this Monster's Magic.
Buffing Restore When applying a Buff, 50% chance that a Debuff is removed.
Buffing Shield When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense.
Critical Buffs When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance.
Intelligent Swarm Aura: Whenever an Insect or Construct Monster in the party applies a Buff or a Debuff, it gains a Charge stack.
Support Chord When applying a Buff, there is a 5% for every instrument equipped to apply an additional random Buff.
Trickster Buffing For every Buff applied there is a 15% chance to apply Chill, Shock or Burn to a random enemy.
Trickster Spirit Aura: Whenever a Spirit Monster in the party applies a Buff or a Debuff, it is shielded by 4% of its Max Health.
Affects Agility on allies
Skill Effect
Buff Catalyst Buffs are 20% more effective on this Monster.
Gorgeous Plumage Aura: Buffs on allies and Debuffs on enemies are 8% more effective for every Bird in the party.
Spirit Strength Aura: Buffs are 20% more effective on Spirit Monsters in the party.
Affected by Agility on allies
Skill Effect
Buff Celebration Aura: As long as a Monster in your party has 4 or more Buffs at the beginning of a turn, it gains 3 Charge stacks.
Heroic Defense Reduces damage taken by 2% for every Buff on this Monster.
Heroic Party Aura: Every Monster in the party deals 1% increased damage for each Buff on it.
Heroism Deals 2% increased damage for every Buff on this Monster.
Affects Agility on opponents
Skill Effect
Buff Corruption Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%.
Removes Agility from opponents
Skill Effect
Cleanse Every hit has a 25% chance to remove a Buff from the target.
Cleansing Burn Unique Aura: When an ally applies Burn on an enemy or when an enemy takes Burn damage, 75% chance to remove a Buff from them.
Cleansing Sidekick Unique Aura: Sidekick hits also remove a Buff from the target.
Demonic Theft Aura: Whenever an Occult Monster in your party attacks an enemy, it steals one Buff from the enemy.
Triggers when removing Agility from opponents
Skill Effect
Buff Steal Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead.
Punishment Unique Aura: Whenever an allied Monster removes a Buff from an enemy with an attack, there is 50% chance the attack deals an additional 30% damage hit.

Applies Agility to allies
Skill
Typhoon Cut 210
6 x 90% (540%)
damage
Applies Glory, Sidekick, and Agility to itself
Fire Breath 240
2 x 150% (300%)
damage to all enemies
Removes 1 Buff from targets - Applies a random Buff to all allies
Ice Breath 240
5 x 115% (575%)
damage
Removes 2 Buffs from target - Applies 2 random Buffs to itself
Full Potential 220
Shield target for 25% of target's

Applies Might, Sorcery, Regeneration, Sidekick, Agility, and Spellshield to target
Ultra Speed 210
Applies Agility, Spellshield, and Sidekick to all allies
Affected by Agility on allies
Skill
Godly Strikes 230
4 x 140% (560%)
damage
Damage is increased by 3% for every Buff on this Monster
Removes Agility from opponents
Skill
Arcane Obliteration 230
2 x 165% (330%)
damage to all enemies
Removes 2 Buffs from targets
Fire Breath 240
2 x 150% (300%)
damage to all enemies
Removes 1 Buff from targets - Applies a random Buff to all allies
Ice Breath 240
5 x 115% (575%)
damage
Removes 2 Buffs from target - Applies 2 random Buffs to itself
Tornado 230
3 x 100% (300%)
damage to all enemies - Cannot be dodged
Removes 1 Buff from targets
Tsunami 230
3 x 100% (300%)
damage to all enemies
Removes 2 Buffs from targets

Applies Agility to allies
Shift Passive
 Enlightened
Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster.
 Holy Presence
Aura: Every Buff, Shield or Heal action of an ally additionally applies one random Buff.
 Mass Mystify
Aura: When an allied Monster applies a Debuff, it has a 70% chance to apply a random Buff to a random ally.
 Shadow Proc
Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.

Allows Agility to be stacked on allies
Shift Passive
 Buff Mastery
This Monster may apply an additional stack of any Buff. Additional stacks are only half as strong.

Triggers when receiving Agility
Shift Passive
 Divine Shield
Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack.
 Enlightened
Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster.

Affected by Agility on allies
Shift Passive
 Heroic Assault
Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it.

Weapons[]

Applies Agility to allies
Item Description

{{#if:Abyssal Sword|

Abyssal Sword


+40
+40
When attacking or getting attacked, 50% chance to gain a random Buff or apply a random Debuff.

{{#if:Abyssal Sword|

Abyssal Sword+1


+60
+60
When attacking or getting attacked, 60% chance to gain a random Buff or apply a random Debuff.

{{#if:Abyssal Sword|

Abyssal Sword+2


+90
+90
When attacking or getting attacked, 70% chance to gain a random Buff or apply a random Debuff.

{{#if:Abyssal Sword|

Abyssal Sword+3


+135
+135
When attacking or getting attacked, 80% chance to gain a random Buff or apply a random Debuff.

{{#if:Abyssal Sword|

Abyssal Sword+4


+185
+185
When attacking or getting attacked, 90% chance to gain a random Buff or apply a random Debuff.

{{#if:Abyssal Sword|

Abyssal Sword+5


+250
+250
When attacking or getting attacked, gain a random Buff or apply a random Debuff.

{{#if:Fishing Rod|

Fishing Rod


+25
+35
Non-damaging actions apply one random Buff.

{{#if:Fishing Rod|

Fishing Rod+1


+45
+55
Non-damaging actions apply one random Buff.

{{#if:Fishing Rod|

Fishing Rod+2


+65
+85
Non-damaging actions apply one random Buff.

{{#if:Fishing Rod|

Fishing Rod+3


+100
+120
Non-damaging actions apply one random Buff.

{{#if:Fishing Rod|

Fishing Rod+4


+145
+165
Non-damaging actions apply one random Buff.

{{#if:Fishing Rod|

Fishing Rod+5


+205
+235
Non-damaging actions apply one random Buff.

{{#if:Fishing Pole|

Fishing Pole


+35
+45
-20
+40
Non-damaging actions apply 2 random Buffs.

{{#if:Fishing Pole|

Fishing Pole+1


+55
+65
-24
+49
Non-damaging actions apply 2 random Buffs.

{{#if:Fishing Pole|

Fishing Pole+2


+75
+90
-28
+58
Non-damaging actions apply 2 random Buffs.

{{#if:Fishing Pole|

Fishing Pole+3


+110
+130
-34
+70
Non-damaging actions apply 2 random Buffs.

{{#if:Fishing Pole|

Fishing Pole+4


+155
+180
-41
+84
Non-damaging actions apply 2 random Buffs.

{{#if:Fishing Pole|

Fishing Pole+5


+220
+250
-50
+100
Non-damaging actions apply 2 random Buffs.

Accessories[]

Applies Agility to allies
Item Description

{{#if:Lucky Clover|

Lucky Clover


+5
+4%
10% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+1


+7
+5%
11% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+2


+10
+6%
12% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+3


+13
+7%
13% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+4


+16
+8%
14% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+5


+20
+9%
15% chance to gain a random Buff when landing a Critical Hit.

{{#if:Pandora's Box|

Pandora's Box


+12
Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+1


+18
Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+2


+25
Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+3


+32
Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+4


+45
Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+5


+60
Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Gold Feather|

Gold Feather


+12
+10%
When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters.

{{#if:Gold Feather|

Gold Feather+1


+16
+11%
When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters.

{{#if:Gold Feather|

Gold Feather+2


+21
+12%
When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters.

{{#if:Gold Feather|

Gold Feather+3


+27
+13%
When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters.

{{#if:Gold Feather|

Gold Feather+4


+35
+14%
When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters.

{{#if:Gold Feather|

Gold Feather+5


+45
+15%
When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters.

{{#if:Grey Stone|

Grey Stone


Increases healing, shielding and reduces damage taken by 15%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Grey Stone+1


Increases healing, shielding and reduces damage taken by 18%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Grey Stone+2


Increases healing, shielding and reduces damage taken by 21%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Grey Stone+3


Increases healing, shielding and reduces damage taken by 24%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Grey Stone+4


Increases healing, shielding and reduces damage taken by 27%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Grey Stone+5


Increases healing, shielding and reduces damage taken by 30%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Pandora's Chest|

Pandora's Chest


-60
+2%
Receive 3 random Buffs at the start of a turn.

{{#if:Pandora's Chest|

Pandora's Chest+1


-60
+4%
Receive 3 random Buffs at the start of a turn.

{{#if:Pandora's Chest|

Pandora's Chest+2


-60
+6%
Receive 3 random Buffs at the start of a turn.

{{#if:Pandora's Chest|

Pandora's Chest+3


-60
+8%
Receive 4 random Buffs at the start of a turn.

{{#if:Pandora's Chest|

Pandora's Chest+4


-60
+10%
Receive 4 random Buffs at the start of a turn.

{{#if:Pandora's Chest|

Pandora's Chest+5


-60
+12%
Receive 5 random Buffs at the start of a turn.

{{#if:Reptilian Idol|

Reptilian Idol


+10
+100
+5%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Reptilian Idol+1


+15
+145
+6%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Reptilian Idol+2


+21
+205
+7%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Reptilian Idol+3


+30
+295
+8%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Reptilian Idol+4


+42
+420
+9%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Reptilian Idol+5


+60
+600
+10%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Spirit Blaze|

Spirit Blaze


+120
+7%
15% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+1


+180
+8%
17% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+2


+260
+9%
19% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+3


+375
+10%
21% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+4


+550
+11%
23% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+5


+800
+12%
25% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

Allows Agility to be stacked on allies
Item Description

{{#if:Pandora's Box|

Pandora's Box


+12
Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+1


+18
Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+2


+25
Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+3


+32
Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+4


+45
Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Pandora's Box|

Pandora's Box+5


+60
Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally)

{{#if:Holy Necklace|

Holy Necklace


-30
-30
-300
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Holy Necklace+1


-28
-28
-280
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Holy Necklace+2


-26
-26
-260
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Holy Necklace+3


-24
-24
-240
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Holy Necklace+4


-22
-22
-220
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Holy Necklace+5


-20
-20
-200
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

Triggers when receiving Agility
Item Description

{{#if:Sun Pendant|

Sun Pendant


+5
+2%
Shield self for 40 when receiving a Buff.

{{#if:Sun Pendant|

Sun Pendant+1


+8
+3%
Shield self for 60 when receiving a Buff.

{{#if:Sun Pendant|

Sun Pendant+2


+12
+4%
Shield self for 85 when receiving a Buff.

{{#if:Sun Pendant|

Sun Pendant+3


+18
+5%
Shield self for 110 when receiving a Buff.

{{#if:Sun Pendant|

Sun Pendant+4


+24
+6%
Shield self for 140 when receiving a Buff.

{{#if:Sun Pendant|

Sun Pendant+5


+32
+7%
Shield self for 175 when receiving a Buff.

Buffs

Might

Sorcery

Barrier

Channel

Glory

Regeneration

Sidekick

Agility

Spellshield
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