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Ancient Woods

The Ancient Woods is a lush forest region in the eastern portion of the Monster Sanctuary. Long, winding tunnels, the result of Molebear excavation, comprise its lower half. It is home to a variety of woodland monsters, as well as key locations such as the Tree of Evolution, and the Goblin Fort.

The Ancient Woods connect to the Stronghold Dungeon in the west in three separate locations. There is also a connection to Horizon Beach in the east, and one to the Magma Chamber below.

Storyline[]

ADD STORYLINE INFO HERE

Upon heading further into the Goblins' lair, Ostanes, the Alchemist from the Blue Caves stops you, reveals that he is responsible for the Minitaur's transformation into a Champion, and challenges you to a Keeper Duel.

Grummy
Grummy

Molebear
Molebear

Goblin Warlock
Goblin Warlock

Minitaur
Minitaur

Druid Oak
Druid Oak

Mad Eye
Mad Eye

Monsters[]

Monster Elements Stats
Image Name
Icon attack
Icon defense
Icon defense
Icon attack
Icon magic
Icon health
Icon defense
Icon mana
6 Magmapillar Magmapillar Icon FireIcon Neutral Icon weakness water Icon fire resistance
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22 Nightwing Nightwing Icon WindIcon Neutral Icon weakness fire Icon wind resistance
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25 Druid Oak Druid Oak Icon WaterIcon Earth Icon weakness fire Icon earth resistance
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26 Magmamoth Magmamoth Icon FireIcon WindIcon Neutral Icon weakness water Icon fire resistance
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27 Molebear Molebear Icon FireIcon EarthIcon Neutral Icon weakness water Icon earth resistance
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28 Glowfly Glowfly Icon FireIcon Wind Icon weakness earth Icon wind resistance
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29 Goblin Brute Goblin Brute Icon EarthIcon Neutral Icon weakness physical Icon magical resistance
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30 Goblin Hood Goblin Hood Icon FireIcon Water Icon weakness physical Icon magical resistance
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31 Goblin Warlock Goblin Warlock Icon WindIcon Earth Icon weakness physical Icon magical resistance
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32 Goblin King Goblin King Icon EarthIcon Neutral Icon weakness physical Icon magical resistance
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33 Raduga Raduga Icon FireIcon WaterIcon WindIcon Earth Icon elemental shift
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79 Troll Troll Icon WaterIcon EarthIcon Neutral Icon weakness fire Icon earth resistance
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80 Brutus Brutus Icon Neutral
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82 Argiope Argiope Icon EarthIcon Neutral Icon weakness fire Icon wind resistance
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{{Monsters||Row||||}

Map[]

Ancient Woods
Icon championGoblin King
Icon combo buffingTree of Evolution Icon gold senseWandering Merchant Icon championRaduga
Icon heroismOstanes
Icon championBrutus



Notable Locations[]

Tree of Evolution[]

Tree Of Evolution

The Tree of Evolution was where the war between the first Keepers and the kings of the Old World ended. A powerful spell was cast under the tree to bring all the other areas of the Monster Sanctuary into being. The Ancient Woods is the only location that was once part of the Old World. Everything else was created by magic. The spell caused powerful earthshakes in the Old World.

The Tree of Evolution allows for the use of catalysts to evolve certain Monsters.

Monster Renamer[]

Monster Renamer
The Monster Renamer allows the player to rename their Monsters.

Keepers of the Tree[]

Keepers of the Tree
The Keepers of the Tree guard the Tree of Evolution. The blue Keeper will expand upon the history of the tree, whereas the red Keeper will explain how to use catalysts to evolve Monsters. She will give you a Magical Clay in the initial conversation, which can be used to evolve Ninki into Ninki Nanka.

Wandering Merchant[]

Treasure Hunter
The Wandering Merchant is located at the Tree of Evolution next to the Teleporter and sells the following items.


Item Cost

{{#if:Bow|

Icon bow Bow 3000G

{{#if:Heavy Mace|

Icon heavy mace Heavy Mace 2500G

{{#if:Poisoned Dart|

Icon poisoned dart Poisoned Dart 2000G

{{#if:Orb|

Icon orb Orb+2 850G

{{#if:Tome|

Icon tome Tome+2 650G

{{#if:Level Badge|

Icon level badge Level Badge 250G

Note: The Bow, Heavy Mace and Poisoned Dart can only be purchased once.

Treasures[]

Click here to view the treasures in this area!



Room ID Treasure Instructions
1
Grapes
2
Green Gem
3
2x Level Badge Parkour on the small platforms while avoiding the spikes.
4
Sustain Ring+3 Right room: Parkour on the small platforms while avoiding the spikes and then destroy the left wall.
Parkour on the small platforms while avoiding the spikes.
5
Hazelnut
6
Corn Destroy the left wall right next to the east exit.
7
Red Gem
8
2x Iron
9
Ancient Woods Key
10
2x Iron Jump with a Flying Monster either from the right or left ledges onto the middle platform.
11
2x Wool Destroy the vines.
12
2x Mass Antidote Left room: Destroy the vines and the right wall inside to enter this room.
Jump onto the platform while avoiding the spikes.
13
Cocoon Jump while avoiding the spikes.
14
Pear Parkour in the dark room. Torches in the room can be lit up.
15
2x Level Badge Fall through the hole while avoiding the spikes. A Flying Monster is recommended. The easiest way is by riding a Monster with Lofty Mount due to the decreased falling speed.
2x Combo Potion
16
Wool Chest is behind a Red Light Door while solving the Light Door Puzzle.
17
Tome+2 Solve the Light Door Puzzle.
Ancient Woods Key
18
500 G
19
Claws+2 Right room: Jump with a Flying Monster onto the middle floating platform and then onto the upper-left ledge to enter this room on the upper-right ledge.
Parkour from the upper-right ledge to the upper-right ledge in the middle of the room. Alternatively, jump from the ground with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount to reach the ledge.
20
2x Hazelnut Activate the Lightning Orb to open the gate.
21
Hide+2 Destroy the wall of the right alcove.
22
2x Bronze Parkour in the dark room while avoiding the spikes.
23
Crystal Shard Chest is at the far left of the dark room.
Blue Gem Chest is hidden in the upper-right ledge on the left side of the dark room.
24
Skill Potion Light up all the torches in the room to open the gate.
2x Potion
25
Ancient Woods Key
26
400 G Defeat the Goblin King Champion.
Cape+3
27
2x Smoke Bomb Top room: Defeat the Goblin King Champion and fall through the exit to get to this section of the room.
Jump into the alcove underneath.
28
Morning Star+4 Bottom room: Jump with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount onto the far left ledge to enter this room.
29
Craft Box Parkour in the dark room to the the top left ledge and then jump through the vertical tunnel into a small alcove.
30
2000 G Left room: Destroy the right wall above the 2-Nightwings 1-Molebear spawn to enter this room.
Jump with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount onto the high ledge. Alternatively, enter this room from the right side. Destroy the wall of the small tunnel underneath the right exit.
31
2x Level Badge Left room: Destroy the right wall above the 2-Nightwings 1-Molebear spawn to enter this room.
Alternatively, enter this room from the right side. Chest is on the left ledge of the dark room.
32
2x Craft Box Bottom room: Jump with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount to enter this room.
Skill Potion
33
Lightning Sphere Botton room: Jump with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount to enter this room.
Use a Monster with Grapple on the grappling anchor to reach the ledge.
34
3x Reward Box lvl 4 Open the magical vines using a Monster with Spore Shroud.

Puzzles[]

Light Door Puzzle[]

The Light Door puzzle is required to obtain the final Ancient Woods Key to get access to the Goblin Fort.

Click here to view the solution!


Light Door Puzzle 1

Start off by flipping the blue lever to get access to the red lever inside. Flip the red lever to get access to the first section of the puzzle.

Light Door Puzzle 2

Inside, the only lever accessible is a blue one. Flip it to get access to the red lever to the right. Once the red lever is flipped, flip the blue lever again to get access to the green lever above. Flip the green lever, then flip the blue again to get access to the red. Flip the red, then flip the blue. This should leave all three light doors to the left open.

Light Door Puzzle 3

Passing through the three open doors will start the next section of the puzzle. The goal of this area is to flip the yellow lever (currently behind the blue light door). If you haven't gotten the treasure chest in this area, flip the red lever in the top left corner to get it (make sure to flip the lever back to finish the puzzle).

Light Door Puzzle 4

Moving to the right, there should be only one other accessible lever. Flipping this lever should trap you in the next section. Flip the green lever in the new section to the right, which should open the green door blocking the red lever above you. Flip the red lever, flip the green lever again, then drop down to the bottom of the section and flip the blue lever. This should lock you back into the previous section, and open the blue door blocking the yellow lever.

Light Door Puzzle 5

Flip the yellow lever, then return (flipping the blue to move back to the previous section). On your way up, flip the green lever, then flip the red lever, so that you can exit the puzzle after moving through the top tunnel.

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