#82 - Argiope
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Argiope was the runner-up of the 3rd Design Contest, designed by 'VAX'.
Bio[]
Argiopes are giant spider-like Monsters with a distinctive exoskeleton that is made of silver. Because of their calculating and patient nature, Argiopes usually bide their time and wait for their prey to come to them. Argiopes spread tiny invisible threads throughout their territories that alert them of any trespasser. Once alerted, Argiopes will silently stalk their target and ambush them at just the right moment. They possess small wing-like limbs on their back, which allow them to redirect their jumps in mid-air. Thanks to this ability, as well as their excellent vision and split-second reactions, it's almost impossible to escape from an Argiope. If need be, Argiopes can also throw their webs like a net to immobilize their foes.
History[]
In the Old World, Argiopes were found in dense forests and open caves, far from human civilisation. Argiopes are able to foresee their prey's actions thanks to being attuned with the nature around them. Therefore, they are very sensitive to human interference, since it disrupts the natural processes of their surroundings. In the Sanctuary, Argiopes adapted to the gloomy atmosphere of Underworld, since it's very rare for Monster Keepers to set foot there.
Acquisition[]
Argiope can be encountered in the Ancient Woods or Underworld. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Slime Shot | 50 | 4 x 35% (140%) damage + Applies Poison (Debuff) | |||||
lv2 | 80 | 5 x 40% (200%) damage + Applies Poison (Debuff) | |||||
lv3 | 110 | 5 x 50% (250%) damage + Applies Poison (Debuff) | |||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Poison (Debuff) | |||||
lv5 | 210 | 7 x 60% (420%) damage + Applies Poison (Debuff) | |||||
Tackle | 50 | 3 x 60% (180%) damage + Ignores 25% of target's damage reduction value | |||||
lv2 | 80 | 4 x 60% (240%) damage + Ignores 25% of target's damage reduction value | |||||
lv3 | 110 | 5 x 60% (300%) damage + Ignores 25% of target's damage reduction value | |||||
lv4 | 150 | 6 x 60% (360%) damage + Ignores 25% of target's damage reduction value | |||||
lv5 | 200 | 7 x 65% (455%) damage + Ignores 25% of target's damage reduction value | |||||
Slime Volley | 90 | 2 x 50% (100%) damage to all + Applies Poison (Debuff) [20% per hit] | |||||
lv2 | 130 | 2 x 75% (150%) damage to all + Applies Poison (Debuff) [20% per hit] | |||||
lv3 | 170 | 2 x 95% (190%) damage to all + Applies Poison (Debuff) [20% per hit] | |||||
lv4 | 220 | 2 x 125% (250%) damage to all + Applies Poison (Debuff) [20% per hit] | |||||
Sticky Threads | 110 | 5 x 60% (300%) damage + Applies 2 stacks of Tether | |||||
lv2 | 150 | 5 x 75% (375%) damage + Applies 3 stacks of Tether | |||||
lv3 | 210 | 6 x 80% (480%) damage + Applies 3 stacks of Tether | |||||
Bite | 120 | 2 x 170% (340%) damage + Heal self for 2 x (50 + 40% ) | |||||
lv2 | 160 | 3 x 130% (390%) damage + Heal self for 3 x (50 + 30% ) | |||||
lv3 | 220 | 4 x 125% (500%) damage + Heal self for 4 x (75 + 25% ) | |||||
Sticky Web | 160 | 2 x 115% (230%) damage to all + Applies a stack of Tether | |||||
lv2 | 210 | 2 x 140% (280%) damage to all + Applies 2 stacks of Tether | |||||
Poison Eater | 160 | 4 x 85% (340%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target | |||||
lv2 | 210 | 5 x 85% (425%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target | |||||
Skill | Effect | ||||
---|---|---|---|---|---|
Spellshield | lv1 | 50 | Applies Spellshield (Buff) to whole party | ||
Shroud | lv1 | 80 | Applies Spellshield (Buff) to whole party, and Agility (Buff) to 1 Monster | ||
lv2 | 110 | Applies Spellshield (Buff) to whole party, and Agility (Buff) to 2 Monsters | |||
lv3 | 140 | Applies Spellshield & Agility (Buffs) to whole party | |||
Full Utility | lv1 | 100 | Applies Channel, Regeneration, & Sidekick (Buffs) | ||
lv2 | 150 | Applies Channel, Regeneration, Sidekick, & Glory (Buffs) | |||
lv3 | 210 | Applies Channel, Regeneration, Sidekick, Glory, & Barrier (Buffs) | |||
Skill | |||
---|---|---|---|
Dark Shroud | 220 | ||
8 x 75% (600%) damage Applies 2 stacks of Tether and Blind | |||
Hades | 240 | ||
3 x 95% (285%) damage to all enemies Every hit has a 20% chance to apply Poison or Burn | |||
Channeled Heal | 230 | ||
Heal all allies for 2 x (400 + 40% + 40% ) Applies Channel to all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus x2 | Improve rating by 1 | |
Magic Plus x3 | Improve rating by 1 | |
Defense Plus x3 | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Defense Focus | Defense from equipment increased by 25%. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Skill | Effect | |
---|---|---|
Extra Channel | Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel. | |
Channeling Balance | Unique Aura: Channel Buff also increases the damage dealt by 7.5% and reduces the damage taken by 7.5%. | |
Multi Channel | Aura: Channel (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Severe Upkeep | Unique Aura: Whenever an enemy takes Poison or Burn (Debuff) damage, 50% chance to inflict a Wound stack on them. | |
Skill | Effect | |
---|---|---|
Defense Proc x2 | Every attack triggers an additional hit equal to 50% of Defense value. | |
Combo Buffing | Every Buff action applies one additional random Buff. | |
Skill | Effect | |
---|---|---|
Sticky Impact | Every hit has a 15% chance to apply a stack of Tether. (Stacks don't count as Debuffs) | |
Mana Symbiosis | Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) | |
Initial Poison | Apply Poison (Debuff) on a random enemy at the start of combat. | |
Warlock Healing | For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. | |
Defensive Presence | At the beginning of your turn, a random Monster in the party gains Barrier (Buff). | |
Lifesteal | Heal by 15% of the damage dealt to enemies. | |
Antitoxins | At the beginning of each turn, heal a random Debuff from this Monster. | |
Cleanse x2 | Every hit has a 25% chance to remove a Buff from the target. | |
Bounty | This Monster gets 2 random Buffs when an enemy Monster is knocked out. | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Toxic Feedback | Heal for 5% of Max Health at the start of each turn for each Poison on enemies. | |
Auto Heal | When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic. | |
Venomous Fangs | Every physical attack hit has a 15% chance to apply Weakness or Poison. This Monster can stack these Debuffs one additional time. | |
Assistance | Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). | |
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Argiope has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- Argiope's name and design are based the argiope, a spider with a carapace covered in silvery hairs that can reflect sunlight in a way that gives them a metallic, white appearance.