#102 - Ascendant
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Bio[]
It is said that Ascendants are Monks that have attained a higher state of existence through ceaseless meditation. Most Ascendants immediately leave our world behind, as they no longer have any concerns for material affairs. Very few Ascendants stay behind to help Monks and humans come to see the universal truths that are known only to them. Instead, of seeing the world like we do, the large almond-shaped eyes of Ascendants reveal the underlying truths, structures and systems that govern our world.
History[]
There have been a number of individuals in history who have claimed to have seen an Ascendant in their dreams. Ascendants would sometimes talk to humans in their dreams to impart revelatory insights or dire warning about the future. Upon waking, some of these humans would possess abilities that they were never capable of before, such as marvelous levels of craftmanship or martial arts.
Acquisition[]
Ascendant is an optional Champion Monster in the Blue Caves. Unlike most Champion Monsters, achieving a 5-star rating will not reward you with its egg but instead a Primordial Branch catalyst. Therefore, under normal circumstances, it can only be obtained through evolution. Click here for more details!
In the lower east area of the Blue Caves, you can find a waterfall as well as a blocked gate in the nearby room. Use a Monster with Summon Big Rock to activate the ground switch, which creates a grappling anchor, and then a Monster with Grapple on the anchor to open the gate. In the next room, you will spot Ascendant past another waterfall. The Ascendant will always fight alongside two Monks.
In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.
Evolution[]
Ascendant evolves from Monk with the Primordial Branch evolution catalyst.
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Whirlwind | 50 | 5 x 30% (150%) damage + Cannot be dodged | |||||
lv2 | 80 | 5 x 40% (200%) damage + Cannot be dodged | |||||
lv3 | 110 | 6 x 40% (240%) damage + Cannot be dodged | |||||
lv4 | 160 | 6 x 55% (330%) damage + Cannot be dodged | |||||
lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | |||||
Cleansing Flame | 80 | 5 x 40% (200%) damage + Removes 1 Buff from target | |||||
lv2 | 125 | 5 x 55% (275%) damage + Removes 2 Buffs from target | |||||
lv3 | 170 | 5 x 70% (350%) damage + Removes 2 Buffs from target | |||||
lv4 | 220 | 5 x 90% (450%) damage + Removes 3 Buffs from target | |||||
Heat Shimmer | 120 | 3 x 100% (300%) damage + Applies Glory (Buff) to self | |||||
lv2 | 170 | 4 x 95% (380%) damage + Applies Glory (Buff) to self | |||||
lv3 | 230 | 5 x 95% (475%) damage + Applies Glory (Buff) to self | |||||
Whirlpool | 170 | 5 x 70% (350%) damage + Removes 2 Debuffs from Caster | |||||
lv2 | 220 | 6 x 70% (420%) damage + Removes 3 Debuffs from Caster | |||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Sidekick | lv1 | 60 | Applies Sidekick (Buff) to whole party | ||||
Apprentice | lv1 | 80 | Applies Sidekick (Buff) to whole party, and Spellshield (Buff) to 1 Monster | ||||
lv2 | 110 | Applies Sidekick (Buff) to whole party, and Spellshield (Buff) to 2 Monsters | |||||
lv3 | 150 | Applies Sidekick & Spellshield (Buffs) to whole party | |||||
Heal | lv1 | 40 | Heal target for 4 x (60 + 20% ) | ||||
lv2 | 70 | Heal target for 5 x (70 + 25% ) | |||||
lv3 | 100 | Heal target for 6 x (85 + 25% ) | |||||
lv4 | 140 | Heal target for 7 x (100 + 25% ) | |||||
lv5 | 190 | Heal target for 8 x (130 + 25% ) | |||||
Healing Wave | lv1 | 100 | Heal all for (250 + 80% ) | ||||
lv2 | 150 | Heal all for 2 x (200 + 50% ) | |||||
lv3 | 210 | Heal all for 3 x (200 + 40% ) | |||||
Helping Hand | lv1 | 150 | Heal target for 5 x (110 + 50% ) + Applies Sidekick (Buff) | ||||
lv2 | 200 | Heal target for 5 x (150 + 55% ) + Applies Sidekick & Regeneration (Buffs) | |||||
Skill | |||
---|---|---|---|
Full Potential | 220 | ||
Shield target for 25% of target's Applies Might, Sorcery, Regeneration, Sidekick, Agility, and Spellshield to target | |||
Replenish | 240 | ||
Heal all allies for 2 x (350 + 50% ) Shield all allies for 2 x (350 + 50% ) | |||
Arcane Obliteration | 230 | ||
2 x 165% (330%) damage to all enemies Removes 2 Buffs from targets | |||
Skill | Effect | |
---|---|---|
Magic Plus x4 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x3 | Improve rating by 1 | |
Crit Chance Plus x4 | +5% Critical Chance | |
Crit Damage Plus | +15% Critical Damage | |
Mana Stability | Increases Defense by 15% of this Monster's Max Mana. | |
Evasion | Critical Chance also increases the chance to dodge enemy hits by 20% of the value. | |
Skill | Effect | |
---|---|---|
Multi Sidekick | Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. | |
Cleansing Sidekick | Unique Aura: Sidekick hits also remove a Buff from the target. | |
Outlast | Unique Aura: When an allied Monster gains their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health. | |
Path to Ascension | Unique Aura: When an allied Spirit gets attacked, it has a 75% chance to gain Channel or Regeneration. They can gain an additional stack of those Buffs. | |
Heroic Party | Aura: Every Monster in the party deals 1% increased damage for each Buff on it. | |
Punishment | Unique Aura: Whenever an allied Monster removes a Buff from an enemy with an attack, there is 50% chance the attack deals an additional 30% damage hit. | |
Path to Knowledge | Unique Aura: When an allied Mage gets attacked, it has a 75% chance to gain Sorcery or Barrier. They can gain an additional stack of those Buffs. | |
Path to Valhalla | Unique Aura: When an allied Warrior gets attacked, it has a 75% chance to gain Might or Glory. They can gain an additional stack of those Buffs. | |
Age of Purification | Unique Aura: Whenever an ally gets an Age stack, remove a harmful Stack from all allies. (Bleed, Wound, Blind, Tether) | |
Skill | Effect | |
---|---|---|
Mana Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value. | |
Combo Buffing | Every Buff action applies one additional random Buff. | |
Mana Proc | Every attack triggers an additional hit equal to 50% of Max Mana. | |
Skill | Effect | |
---|---|---|
Heroism | Deals 2% increased damage for every Buff on this Monster. | |
Meditation | Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. | |
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Critical Mass | 50% chance to gain a random Buff when landing a Critical Hit. | |
Aging | At the end of its turn, this Monster gains an Age stack. | |
Bolster | Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) | |
Critical Healing | Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) | |
Concealed | During its first round, this Monster has an additional 25% chance to dodge enemy hits. | |
Anti Cascade | Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction) | |
Critical Buffs | When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Ascendant has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Ascendant PvP Build
- Monster of the Day Reddit Discussion - Ascendant
Trivia[]
- Ascendant is one of the only three Monsters to have more than one Monster type skill, in this case Path to Ascension, Path to Knowledge and Path to Valhalla. The other two Monsters are Goblin Warlock and Terradrile.
- Ascendant and Goblin Warlock are the only Monsters to have more than one Monster type aura.