The Attack stat determines the amount of physical damage the Monster can inflict. This stat value is directly multiplied by the percentage values of each skill to determine their final values, before applying any additional multipliers. For instance, if a Monster has an Attack stat value of 200 and uses a physical skill that deals 50% damage per hit, each hit will result in 100 damage. Some skills and effects are also affected by a Monster's Attack value. The Attack value of a Monster can increase through leveling up, passive skills, and equipment.
For the Attack value of wild Monsters, see Stats âŸ¶ Attack.
Skill  Effect  

Bite  120  2 x 170% (340%) damage + Heal self for 2 x (50 + 40% )  
lv2  160  3 x 130% (390%) damage + Heal self for 3 x (50 + 30% )  
lv3  220  4 x 125% (500%) damage + Heal self for 4 x (75 + 25% )  
Minnesang  lv1  50  Heal target for 4 x (40 + 30% ) + Removes 1 harmful Stack  
lv2  80  Heal target for 5 x (50 + 30% ) + Removes 2 harmful Stacks  
lv3  120  Heal target for 6 x (60 + 30% ) + Removes 2 harmful Stacks  
lv4  170  Heal target for 7 x (80 + 30% ) + Removes 3 harmful Stacks  
lv5  220  Heal target for 8 x (100 + 30% ) + Removes 3 harmful Stacks  
Power Focus  lv1  100  Shield self for 4 x (50 +20% ) + Increases damage of the next attack by 15% for every ally that acted this turn (including self)  
lv2  140  Shield self for 5 x (50 +20% ) + Increases damage of the next attack by 18% for every ally that acted this turn (including self)  
lv3  180  Shield self for 6 x (50 +20% ) + Increases damage of the next attack by 20% for every ally that acted this turn (including self)  
lv4  220  Shield self for 7 x (50 +20% ) + Increases damage of the next attack by 22% for every ally that acted this turn (including self)  
lv5  260  Shield self for 8 x (50 +20% ) + Increases damage of the next attack by 25% for every ally that acted this turn (including self)  
Forge  lv1  160  Shield all for 1 x (500 +80% ) + Applies Glory (Buff) to whole party  
lv2  210  Shield all for 1 x (750 +100% ) + Applies Glory (Buff) to whole party  
Lava Shield  lv1  160  Shield all for 2 x (200 +20% + 20% ) + Applies Armor Break (Debuff) to a random enemy  
lv2  220  Shield all for 2 x (300 +25% + 25% ) + Applies Armor Break (Debuff) to 2 random enemies  
Weakening Shield  lv1  160  Shield all for 2 x (200 +20% + 20% ) + Applies Weakness (Debuff) to a random enemy  
lv2  220  Shield all for 2 x (300 +25% + 25% ) + Applies Weakness (Debuff) to 2 random enemies  
Skill  Effect  

Attack Plus  Improve rating by 1  
Defense Overload  Increases Attack and Magic by 15% of this Monster's Defense.  
Hybrid Mastery  Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack.  
Life Overload  Increases Attack and Magic by 1.5% of this Monster's Max Health.  
Mana Overload  Increases Attack and Magic by 15% of this Monster's Max Mana.  
Skill  Effect  

Armory  Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters.  
Stick Focus  When this Monster has a Wooden Stick equipped, it gains 300 Attack, 60 Defense, and it Shields all allies for 600 at start of combat.  
Weaponry  Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters.  
Skill  Effect  

Attack Mastery  Every physical attack triggers an additional hit equal to 50% of Attack value.  
Attack Powered Shield  At the start of combat, apply a Shield equal to 150% of Attack value.  
Attack Proc  Every attack triggers an additional hit equal to 35% of Attack value.  
Brawler  When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this Monster's Attack value.  
Counter Attack  When getting attacked, hit the attacker for 1 x 200% Attack. Hit can't be dodged and has 20% increased Critical Chance.  
Hybrid Mastery  Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack.  
Hybrid Shield  At the start of combat, apply a Shield equal to 100% of Attack and Magic value.  
Mighty Boost  Unique Aura: When an allied Monster gains Might, they gain a shield equal to 100% of their Attack and 1 harmful Stack is removed.  
Power Healing  Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value.  
Supercharged  As long as this Monster has 15 or more Charge stacks, its Magic is increased by 100% of its Attack.  
Skill  Effect  

Antipode  When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit.  
Combo Initiator  If this Monster acts first in the turn, it deals 30% more damage with its attack and deals an additional 30% damage hit.  
Double Impact  When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit.  
First Impact  Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks)  
Flash Freeze  Trigger an additional 100% damage hit when applying Chill with an attack.  
Glorious Spark  Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%.  
Pecking Order  Aura: Every attack of a Bird triggers an additional hit equal to 30% of Attack or Magic value. (Depending on the attack)  
Punishment  Unique Aura: Whenever an allied Monster removes a Buff from an enemy with an attack, there is 50% chance the attack deals an additional 30% damage hit.  
Proliferate  When applying a Debuff, trigger an additional 30% damage hit.  
Static Strike  First hit of an ability cannot be dodged. Its base damage is also increased by 50% of Attack/Magic if it isn't critical. (30% for mass attacks)  
Skill  Effect  

Critical Hybridization  The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa.  
Skill  

Carnage  220  
2 x 165% (330%) damage to all enemies Heal all allies for 1 x (500 + 150% )  
Electric Surge  230  
2 x 150% (300%) damage to all enemies  50% chance to apply Shock Shield all allies for 1 x (500 + 25% + 25% )  
Meteorite Shower  240  
2 x 175% (350%) damage to all enemies Shield all allies for 1 x (700 + 150% )  
Shift Passive  

Shadow Proc  
Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.


 

Weapons[]
Item  Description
{{#if:Cestus  

Cestus

+30 +30 +15
{{#if:Cestus  
Cestus+1

+50 +50 +24
{{#if:Cestus  
Cestus+2

+75 +75 +33
{{#if:Cestus  
Cestus+3

+110 +110 +45
{{#if:Cestus  
Cestus+4

+155 +155 +57
{{#if:Cestus  
Cestus+5

+220 +220 +70
{{#if:Claws  
Claws

+40 +12
{{#if:Claws  
Claws+1

+60 +16
{{#if:Claws  
Claws+2

+90 +21
{{#if:Claws  
Claws+3

+130 +26
{{#if:Claws  
Claws+4

+180 +32
{{#if:Claws  
Claws+5

+250 +40
{{#if:Katar  
Katar

+40 +7%
{{#if:Katar  
Katar+1

+60 +8%
{{#if:Katar  
Katar+2

+90 +9%
{{#if:Katar  
Katar+3

+130 +10%
{{#if:Katar  
Katar+4

+180 +11%
{{#if:Katar  
Katar+5

+250 +12%
{{#if:Kunai  
Kunai

+30 +30 +12
{{#if:Kunai  
Kunai+1

+50 +50 +16
{{#if:Kunai  
Kunai+2

+75 +75 +21
{{#if:Kunai  
Kunai+3

+110 +110 +26
{{#if:Kunai  
Kunai+4

+155 +155 +32
{{#if:Kunai  
Kunai+5

+220 +220 +40
{{#if:Morning Star  
Morning Star

+40 +15
{{#if:Morning Star  
Morning Star+1

+60 +24
{{#if:Morning Star  
Morning Star+2

+90 +33
{{#if:Morning Star  
Morning Star+3

+130 +45
{{#if:Morning Star  
Morning Star+4

+180 +57
{{#if:Morning Star  
Morning Star+5

+250 +70
{{#if:Shuriken  
Shuriken

+30 +30 +7%
{{#if:Shuriken  
Shuriken+1

+50 +50 +8%
{{#if:Shuriken  
Shuriken+2

+75 +75 +9%
{{#if:Shuriken  
Shuriken+3

+110 +110 +10%
{{#if:Shuriken  
Shuriken+4

+155 +155 +11%
{{#if:Shuriken  
Shuriken+5

+220 +220 +12%
{{#if:Abyssal Sword  
Abyssal Sword

+40 +40 When attacking or getting attacked, 50% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword  
Abyssal Sword+1

+60 +60 When attacking or getting attacked, 60% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword  
Abyssal Sword+2

+90 +90 When attacking or getting attacked, 70% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword  
Abyssal Sword+3

+135 +135 When attacking or getting attacked, 80% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword  
Abyssal Sword+4

+185 +185 When attacking or getting attacked, 90% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword  
Abyssal Sword+5

+250 +250 When attacking or getting attacked, gain a random Buff or apply a random Debuff. {{#if:Bow  
Bow

+35 +30 Each attack triggers an additional 20% damage hit. {{#if:Bow  
Bow+1

+55 +45 Each attack triggers an additional 22% damage hit. {{#if:Bow  
Bow+2

+80 +70 Each attack triggers an additional 24% damage hit. {{#if:Bow  
Bow+3

+115 +100 Each attack triggers an additional 26% damage hit. {{#if:Bow  
Bow+4

+165 +150 Each attack triggers an additional 28% damage hit. {{#if:Bow  
Bow+5

+230 +210 Each attack triggers an additional 30% damage hit. {{#if:Fishing Rod  
Fishing Rod

+25 +35 Nondamaging actions apply one random Buff. {{#if:Fishing Rod  
Fishing Rod+1

+45 +55 Nondamaging actions apply one random Buff. {{#if:Fishing Rod  
Fishing Rod+2

+65 +85 Nondamaging actions apply one random Buff. {{#if:Fishing Rod  
Fishing Rod+3

+100 +120 Nondamaging actions apply one random Buff. {{#if:Fishing Rod  
Fishing Rod+4

+145 +165 Nondamaging actions apply one random Buff. {{#if:Fishing Rod  
Fishing Rod+5

+205 +235 Nondamaging actions apply one random Buff. {{#if:Hammer  
Hammer

+25 +20 +10 +8 +3%
{{#if:Hammer  
Hammer+1

+40 +30 +15 +11 +4%
{{#if:Hammer  
Hammer+2

+65 +55 +20 +14 +5%
{{#if:Hammer  
Hammer+3

+95 +80 +28 +18 +6%
{{#if:Hammer  
Hammer+4

+135 +120 +36 +22 +7%
{{#if:Hammer  
Hammer+5

+190 +170 +46 +28 +8%
{{#if:Heavy Mace  
Heavy Mace

+45 Non critical damage increased by 10%. {{#if:Heavy Mace  
Heavy Mace+1

+65 Non critical damage increased by 11%. {{#if:Heavy Mace  
Heavy Mace+2

+100 Non critical damage increased by 12%. {{#if:Heavy Mace  
Heavy Mace+3

+140 Non critical damage increased by 13%. {{#if:Heavy Mace  
Heavy Mace+4

+190 Non critical damage increased by 14%. {{#if:Heavy Mace  
Heavy Mace+5

+265 Non critical damage increased by 15%. {{#if:Hexing Rod  
Hexing Rod

+25 +40 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod  
Hexing Rod+1

+40 +60 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod  
Hexing Rod+2

+60 +85 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod  
Hexing Rod+3

+80 +120 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod  
Hexing Rod+4

+110 +175 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod  
Hexing Rod+5

+160 +245 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Katana  
Katana

+35 +10% +15%
{{#if:Katana  
Katana+1

+50 +11% +16%
{{#if:Katana  
Katana+2

+70 +12% +17%
{{#if:Katana  
Katana+3

+100 +13% +18%
{{#if:Katana  
Katana+4

+145 +14% +19%
{{#if:Katana  
Katana+5

+200 +15% +20%
{{#if:Large Shield  
Large Shield

+15 +15 +30 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield  
Large Shield+1

+30 +30 +45 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield  
Large Shield+2

+45 +45 +65 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield  
Large Shield+3

+65 +65 +85 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield  
Large Shield+4

+85 +85 +110 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield  
Large Shield+5

+110 +110 +140 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin  
Mandolin

+40 +25 +4% Healing skills (active and passive) increased by 10%. {{#if:Mandolin  
Mandolin+1

+60 +40 +5% Healing skills (active and passive) increased by 11%. {{#if:Mandolin  
Mandolin+2

+85 +60 +6% Healing skills (active and passive) increased by 12%. {{#if:Mandolin  
Mandolin+3

+125 +85 +7% Healing skills (active and passive) increased by 13%. {{#if:Mandolin  
Mandolin+4

+175 +120 +8% Healing skills (active and passive) increased by 14%. {{#if:Mandolin  
Mandolin+5

+240 +160 +9% Healing skills (active and passive) increased by 15%. {{#if:Moon Sword  
Moon Sword

+60 +60
{{#if:Moon Sword  
Moon Sword+1

+90 +90
{{#if:Moon Sword  
Moon Sword+2

+130 +130
{{#if:Moon Sword  
Moon Sword+3

+180 +180
{{#if:Moon Sword  
Moon Sword+4

+240 +240
{{#if:Moon Sword  
Moon Sword+5

+320 +320
{{#if:Pirate Hook  
Pirate Hook

+30 +25 +5% Heal self for 250 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+1

+50 +45 +6% Heal self for 300 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+2

+80 +70 +7% Heal self for 400 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+3

+110 +100 +8% Heal self for 500 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+4

+160 +145 +9% Heal self for 700 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+5

+230 +210 +10% Heal self for 1000 on the first critical hit of an ability. {{#if:Purifying Mace  
Purifying Mace

+40 +30 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace  
Purifying Mace+1

+60 +50 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace  
Purifying Mace+2

+90 +75 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace  
Purifying Mace+3

+130 +105 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace  
Purifying Mace+4

+180 +145 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace  
Purifying Mace+5

+250 +200 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Scythe  
Scythe

+30 +35 +2% +15%
{{#if:Scythe  
Scythe+1

+45 +55 +3% +17%
{{#if:Scythe  
Scythe+2

+70 +80 +4% +19%
{{#if:Scythe  
Scythe+3

+100 +120 +5% +21%
{{#if:Scythe  
Scythe+4

+140 +165 +6% +23%
{{#if:Scythe  
Scythe+5

+200 +225 +7% +25%
{{#if:Swallow  
Swallow

+35 +35 Non critical damage increased by 10%. {{#if:Swallow  
Swallow+1

+55 +55 Non critical damage increased by 11%. {{#if:Swallow  
Swallow+2

+85 +85 Non critical damage increased by 12%. {{#if:Swallow  
Swallow+3

+120 +120 Non critical damage increased by 13%. {{#if:Swallow  
Swallow+4

+170 +170 Non critical damage increased by 14%. {{#if:Swallow  
Swallow+5

+240 +240 Non critical damage increased by 15%. {{#if:Thorn Tendril  
Thorn Tendril

+35 +35 +15% Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+1

+55 +55 +16% Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+2

+85 +85 +17% Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+3

+120 +120 +18% Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+4

+165 +165 +19% Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+5

+230 +230 +20% Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch  
Torch

+30 +25 +20% Increases damage by 5%. {{#if:Torch  
Torch+1

+55 +45 +22% Increases damage by 5%. {{#if:Torch  
Torch+2

+80 +70 +24% Increases damage by 5%. {{#if:Torch  
Torch+3

+115 +105 +26% Increases damage by 5%. {{#if:Torch  
Torch+4

+165 +145 +28% Increases damage by 5%. {{#if:Torch  
Torch+5

+230 +210 +30% Increases damage by 5%. {{#if:Trident  
Trident

+30 +10 +100 +20
{{#if:Trident  
Trident+1

+50 +16 +150 +30
{{#if:Trident  
Trident+2

+75 +22 +230 +40
{{#if:Trident  
Trident+3

+110 +30 +330 +50
{{#if:Trident  
Trident+4

+155 +38 +450 +60
{{#if:Trident  
Trident+5

+220 +50 +600 +70
{{#if:Warhorn  
Warhorn

+35 +100 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 75% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+1

+55 +160 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 85% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+2

+85 +240 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 95% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+3

+125 +320 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 105% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+4

+170 +400 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 115% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+5

+240 +500 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value. {{#if:Wooden Stick  
Wooden Stick

+25 +25
{{#if:Arch Bow  
Arch Bow

+35 +30 20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Arch Bow  
Arch Bow+1

+55 +50 24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Arch Bow  
Arch Bow+2

+80 +70 28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Arch Bow  
Arch Bow+3

+115 +105 34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Arch Bow  
Arch Bow+4

+160 +150 41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Arch Bow  
Arch Bow+5

+225 +210 50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Assisting Bow  
Assisting Bow

+15 +25 +100 +10 Each attack triggers 3 additional 10% damage hits. {{#if:Assisting Bow  
Assisting Bow+1

+25 +40 +150 +13 Each attack triggers 3 additional 12% damage hits. {{#if:Assisting Bow  
Assisting Bow+2

+40 +60 +220 +15 Each attack triggers 3 additional 14% damage hits. {{#if:Assisting Bow  
Assisting Bow+3

+55 +85 +325 +18 Each attack triggers 3 additional 16% damage hits. {{#if:Assisting Bow  
Assisting Bow+4

+80 +120 +475 +21 Each attack triggers 3 additional 18% damage hits. {{#if:Assisting Bow  
Assisting Bow+5

+100 +150 +700 +25 Each attack triggers 3 additional 20% damage hits. {{#if:Droid Sphere  
Droid Sphere

+50 +50 +20 Increases damage by 10%. Shield self for 200 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere  
Droid Sphere+1

+75 +75 +30 Increases damage by 12%. Shield self for 280 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere  
Droid Sphere+2

+110 +110 +45 Increases damage by 14%. Shield self for 385 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere  
Droid Sphere+3

+150 +150 +60 Increases damage by 16%. Shield self for 530 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere  
Droid Sphere+4

+210 +210 +80 Increases damage by 18%. Shield self for 725 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere  
Droid Sphere+5

+280 +280 +100 Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword  
Eclipse Sword

+50 +50 +5% +10% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+1

+75 +75 +6% +12% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+2

+110 +110 +7% +14% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+3

+150 +150 +8% +16% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+4

+210 +210 +9% +18% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+5

+300 +300 +10% +20% Increases damage taken by 15%. {{#if:Fishing Pole  
Fishing Pole

+35 +45 20 +40 Nondamaging actions apply 2 random Buffs. {{#if:Fishing Pole  
Fishing Pole+1

+55 +65 24 +49 Nondamaging actions apply 2 random Buffs. {{#if:Fishing Pole  
Fishing Pole+2

+75 +90 28 +58 Nondamaging actions apply 2 random Buffs. {{#if:Fishing Pole  
Fishing Pole+3

+110 +130 34 +70 Nondamaging actions apply 2 random Buffs. {{#if:Fishing Pole  
Fishing Pole+4

+155 +180 41 +84 Nondamaging actions apply 2 random Buffs. {{#if:Fishing Pole  
Fishing Pole+5

+220 +250 50 +100 Nondamaging actions apply 2 random Buffs. {{#if:Grim Ripper  
Grim Ripper

+40 +35 +2% +20% Increases damage taken by 10%. Heals by 10% of the damage done. {{#if:Grim Ripper  
Grim Ripper+1

+60 +55 +3% +24% Increases damage taken by 10%. Heals by 12% of the damage done. {{#if:Grim Ripper  
Grim Ripper+2

+85 +75 +4% +28% Increases damage taken by 10%. Heals by 14% of the damage done. {{#if:Grim Ripper  
Grim Ripper+3

+120 +110 +5% +32% Increases damage taken by 10%. Heals by 16% of the damage done. {{#if:Grim Ripper  
Grim Ripper+4

+170 +155 +6% +36% Increases damage taken by 10%. Heals by 18% of the damage done. {{#if:Grim Ripper  
Grim Ripper+5

+240 +220 +7% +40% Increases damage taken by 10%. Heals by 20% of the damage done. {{#if:Omni Sword  
Omni Sword

+35 +35 +10 +100 +10 +5% Can only be equipped by Warrior Monsters. {{#if:Omni Sword  
Omni Sword+1

+55 +55 +14 +140 +14 +6% Can only be equipped by Warrior Monsters. {{#if:Omni Sword  
Omni Sword+2

+75 +75 +20 +195 +18 +7% Can only be equipped by Warrior Monsters. {{#if:Omni Sword  
Omni Sword+3

+110 +110 +27 +265 +23 +8% Can only be equipped by Warrior Monsters. {{#if:Omni Sword  
Omni Sword+4

+160 +160 +37 +365 +31 +9% Can only be equipped by Warrior Monsters. {{#if:Omni Sword  
Omni Sword+5

+230 +230 +50 +500 +40 +10% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist  
One Punch Fist

+45 +35 50 +10% Increases damage of the first hit by 20%. {{#if:One Punch Fist  
One Punch Fist+1

+65 +55 75 +11% Increases damage of the first hit by 22%. {{#if:One Punch Fist  
One Punch Fist+2

+90 +75 110 +12% Increases damage of the first hit by 24%. {{#if:One Punch Fist  
One Punch Fist+3

+130 +110 170 +13% Increases damage of the first hit by 26%. {{#if:One Punch Fist  
One Punch Fist+4

+180 +160 260 +14% Increases damage of the first hit by 28%. {{#if:One Punch Fist  
One Punch Fist+5

+250 +230 400 +15% Increases damage of the first hit by 30%. {{#if:Projectile Sphere  
Projectile Sphere

+30 +35 8 Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+1

+45 +55 10 Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+2

+70 +85 12 Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+3

+100 +120 14 Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+4

+140 +170 17 Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+5

+200 +230 20 Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits. {{#if:Staff of Doom  
Staff of Doom

+30 +45 +100 +5% Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom  
Staff of Doom+1

+45 +65 +150 +6% Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom  
Staff of Doom+2

+65 +90 +220 +7% Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom  
Staff of Doom+3

+95 +130 +325 +8% Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom  
Staff of Doom+4

+140 +180 +475 +9% Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom  
Staff of Doom+5

+200 +250 +700 +10% Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin  
Tiny Pin

+1 +1 +15% Increases damage by 20%. Reduces damage taken by 5%. Heals by 20% of the damage done. {{#if:Tiny Pin  
Tiny Pin+1

+2 +2 +16% Increases damage by 22%. Reduces damage taken by 6%. Heals by 22% of the damage done. {{#if:Tiny Pin  
Tiny Pin+2

+3 +3 +17% Increases damage by 24%. Reduces damage taken by 7%. Heals by 24% of the damage done. {{#if:Tiny Pin  
Tiny Pin+3

+4 +4 +18% Increases damage by 26%. Reduces damage taken by 8%. Heals by 26% of the damage done. {{#if:Tiny Pin  
Tiny Pin+4

+5 +5 +19% Increases damage by 28%. Reduces damage taken by 9%. Heals by 28% of the damage done. {{#if:Tiny Pin  
Tiny Pin+5

+6 +6 +20% Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.

Item  Description
{{#if:Warhorn  

Warhorn

+35 +100 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 75% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+1

+55 +160 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 85% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+2

+85 +240 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 95% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+3

+125 +320 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 105% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+4

+170 +400 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 115% of this Monster's Attack value. {{#if:Warhorn  
Warhorn+5

+240 +500 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value.

Item  Description
{{#if:Bow  

Bow

+35 +30 Each attack triggers an additional 20% damage hit. {{#if:Bow  
Bow+1

+55 +45 Each attack triggers an additional 22% damage hit. {{#if:Bow  
Bow+2

+80 +70 Each attack triggers an additional 24% damage hit. {{#if:Bow  
Bow+3

+115 +100 Each attack triggers an additional 26% damage hit. {{#if:Bow  
Bow+4

+165 +150 Each attack triggers an additional 28% damage hit. {{#if:Bow  
Bow+5

+230 +210 Each attack triggers an additional 30% damage hit. {{#if:Arch Bow  
Arch Bow

+35 +30 20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Arch Bow  
Arch Bow+1

+55 +50 24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Arch Bow  
Arch Bow+2

+80 +70 28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Arch Bow  
Arch Bow+3

+115 +105 34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Arch Bow  
Arch Bow+4

+160 +150 41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Arch Bow  
Arch Bow+5

+225 +210 50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Assisting Bow  
Assisting Bow

+15 +25 +100 +10 Each attack triggers 3 additional 10% damage hits. {{#if:Assisting Bow  
Assisting Bow+1

+25 +40 +150 +13 Each attack triggers 3 additional 12% damage hits. {{#if:Assisting Bow  
Assisting Bow+2

+40 +60 +220 +15 Each attack triggers 3 additional 14% damage hits. {{#if:Assisting Bow  
Assisting Bow+3

+55 +85 +325 +18 Each attack triggers 3 additional 16% damage hits. {{#if:Assisting Bow  
Assisting Bow+4

+80 +120 +475 +21 Each attack triggers 3 additional 18% damage hits. {{#if:Assisting Bow  
Assisting Bow+5

+100 +150 +700 +25 Each attack triggers 3 additional 20% damage hits. {{#if:Projectile Sphere  
Projectile Sphere

+30 +35 8 Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+1

+45 +55 10 Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+2

+70 +85 12 Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+3

+100 +120 14 Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+4

+140 +170 17 Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits. {{#if:Projectile Sphere  
Projectile Sphere+5

+200 +230 20 Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits.

Accessories[]
Item  Description
{{#if:Bracer  

Bracer

+10 +10 +100
{{#if:Bracer  
Bracer+1

+16 +16 +150
{{#if:Bracer  
Bracer+2

+24 +24 +240
{{#if:Bracer  
Bracer+3

+35 +35 +340
{{#if:Bracer  
Bracer+4

+47 +47 +480
{{#if:Bracer  
Bracer+5

+60 +60 +650
{{#if:Fang  
Fang

+8 +8 +5%
{{#if:Fang  
Fang+1

+13 +13 +6%
{{#if:Fang  
Fang+2

+18 +18 +7%
{{#if:Fang  
Fang+3

+25 +25 +8%
{{#if:Fang  
Fang+4

+35 +35 +9%
{{#if:Fang  
Fang+5

+50 +50 +10%
{{#if:Helmet  
Helmet

+10 +10
{{#if:Helmet  
Helmet+1

+16 +16
{{#if:Helmet  
Helmet+2

+24 +24
{{#if:Helmet  
Helmet+3

+35 +35
{{#if:Helmet  
Helmet+4

+47 +47
{{#if:Helmet  
Helmet+5

+60 +60
{{#if:Needle  
Needle

+10 +10 +25
{{#if:Needle  
Needle+1

+16 +16 +32
{{#if:Needle  
Needle+2

+24 +24 +40
{{#if:Needle  
Needle+3

+35 +35 +50
{{#if:Needle  
Needle+4

+47 +47 +62
{{#if:Needle  
Needle+5

+60 +60 +75
{{#if:Ancestral Medal  
Ancestral Medal

+10 +10 Monster starts with 1 Age stack and 1 Charge stack. {{#if:Ancestral Medal  
Ancestral Medal+1

+15 +15 Monster starts with 1 Age stack and 2 Charge stacks. {{#if:Ancestral Medal  
Ancestral Medal+2

+22 +22 Monster starts with 1 Age stack and 3 Charge stacks. {{#if:Ancestral Medal  
Ancestral Medal+3

+32 +32 Monster starts with 1 Age stack and 4 Charge stacks. {{#if:Ancestral Medal  
Ancestral Medal+4

+42 +42 Monster starts with 1 Age stack and 5 Charge stacks. {{#if:Ancestral Medal  
Ancestral Medal+5

+55 +55 Monster starts with 1 Age stack and 5 Charge stacks. {{#if:Dumbbell  
Dumbbell

+10 +100 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Dumbbell  
Dumbbell+1

+16 +150 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Dumbbell  
Dumbbell+2

+24 +220 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Dumbbell  
Dumbbell+3

+35 +300 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Dumbbell  
Dumbbell+4

+47 +400 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Dumbbell  
Dumbbell+5

+60 +500 Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong) {{#if:Flute  
Flute

+7 +7 +4% Healing skills (active and passive) increased by 4%. {{#if:Flute  
Flute+1

+12 +12 +5% Healing skills (active and passive) increased by 5%. {{#if:Flute  
Flute+2

+17 +17 +6% Healing skills (active and passive) increased by 6%. {{#if:Flute  
Flute+3

+23 +23 +7% Healing skills (active and passive) increased by 7%. {{#if:Flute  
Flute+4

+30 +30 +8% Healing skills (active and passive) increased by 8%. {{#if:Flute  
Flute+5

+40 +40 +9% Healing skills (active and passive) increased by 9%. {{#if:Gray Pearl  
Gray Pearl

+20 +20 +20 +200 +40 +10% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl  
Gray Pearl+1

+30 +30 +30 +300 +50 +11% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl  
Gray Pearl+2

+40 +40 +40 +400 +62 +12% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl  
Gray Pearl+3

+55 +55 +55 +550 +74 +13% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl  
Gray Pearl+4

+75 +75 +75 +750 +86 +14% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl  
Gray Pearl+5

+100 +100 +100 +1000 +100 +15% Can only be equipped by unshifted Monsters. {{#if:Infinity Flame  
Infinity Flame

+6 +6 +100 +20 +5% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame  
Infinity Flame+1

+10 +10 +160 +26 +6% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame  
Infinity Flame+2

+15 +15 +240 +32 +7% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame  
Infinity Flame+3

+22 +22 +340 +40 +8% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame  
Infinity Flame+4

+30 +30 +460 +50 +9% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame  
Infinity Flame+5

+40 +40 +600 +65 +10% Can only be equipped by Spectral Familiars. {{#if:Ornate Pipe  
Ornate Pipe

+5 +10% Increases chance to dodge enemy hits by 5%. {{#if:Ornate Pipe  
Ornate Pipe+1

+8 +11% Increases chance to dodge enemy hits by 6%. {{#if:Ornate Pipe  
Ornate Pipe+2

+11 +12% Increases chance to dodge enemy hits by 7%. {{#if:Ornate Pipe  
Ornate Pipe+3

+15 +13% Increases chance to dodge enemy hits by 8%. {{#if:Ornate Pipe  
Ornate Pipe+4

+20 +14% Increases chance to dodge enemy hits by 9%. {{#if:Ornate Pipe  
Ornate Pipe+5

+25 +15% Increases chance to dodge enemy hits by 10%. {{#if:Poisoned Dart  
Poisoned Dart

+12 Every hit has a 2.5% chance to apply Poison or Weakness. {{#if:Poisoned Dart  
Poisoned Dart+1

+20 Every hit has a 3% chance to apply Poison or Weakness. {{#if:Poisoned Dart  
Poisoned Dart+2

+30 Every hit has a 3.5% chance to apply Poison or Weakness. {{#if:Poisoned Dart  
Poisoned Dart+3

+42 Every hit has a 4% chance to apply Poison or Weakness. {{#if:Poisoned Dart  
Poisoned Dart+4

+55 Every hit has a 4.5% chance to apply Poison or Weakness. {{#if:Poisoned Dart  
Poisoned Dart+5

+75 Every hit has a 5% chance to apply Poison or Weakness. {{#if:Totem  
Totem

+10 +10 +100 Shield self for 200 at the start of combat. {{#if:Totem  
Totem+1

+16 +16 +150 Shield self for 300 at the start of combat. {{#if:Totem  
Totem+2

+22 +22 +220 Shield self for 440 at the start of combat. {{#if:Totem  
Totem+3

+30 +30 +300 Shield self for 600 at the start of combat. {{#if:Totem  
Totem+4

+40 +40 +400 Shield self for 800 at the start of combat. {{#if:Totem  
Totem+5

+55 +55 +500 Shield self for 1000 at the start of combat. {{#if:Warrior Flask  
Warrior Flask

+10 Increases damage by 2.5%. Heal self for 50% Attack value at the start of every turn. {{#if:Warrior Flask  
Warrior Flask+1

+16 Increases damage by 3%. Heal self for 60% Attack value at the start of every turn. {{#if:Warrior Flask  
Warrior Flask+2

+24 Increases damage by 3.5%. Heal self for 70% Attack value at the start of every turn. {{#if:Warrior Flask  
Warrior Flask+3

+35 Increases damage by 4%. Heal self for 80% Attack value at the start of every turn. {{#if:Warrior Flask  
Warrior Flask+4

+47 Increases damage by 4.5%. Heal self for 90% Attack value at the start of every turn. {{#if:Warrior Flask  
Warrior Flask+5

+60 Increases damage by 5%. Heal self for 100% Attack value at the start of every turn. {{#if:Ancient Clock  
Ancient Clock

+50 +50 +50 Unique Aura: Age stacks of allied Monsters are 50% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock  
Ancient Clock+1

+55 +55 +55 Unique Aura: Age stacks of allied Monsters are 60% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock  
Ancient Clock+2

+60 +60 +60 Unique Aura: Age stacks of allied Monsters are 70% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock  
Ancient Clock+3

+65 +65 +65 Unique Aura: Age stacks of allied Monsters are 80% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock  
Ancient Clock+4

+70 +70 +70 Unique Aura: Age stacks of allied Monsters are 90% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock  
Ancient Clock+5

+75 +75 +75 Unique Aura: Age stacks of allied Monsters are 100% more effective. Can only be equipped by Ancient Monsters. {{#if:Goblin Garment  
Goblin Garment

+20 +20 +20 +20% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+1

+30 +30 +27 +24% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+2

+35 +35 +35 +28% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+3

+50 +50 +46 +32% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+4

+65 +65 +61 +36% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+5

+80 +80 +80 +40% Can only be equipped by Goblin Monsters. {{#if:Lion Fang  
Lion Fang

+8 +8 +8% Increases damage by 5%. Reduces damage taken by 5%. Can only be equipped by Beast Monsters. {{#if:Lion Fang  
Lion Fang+1

+12 +12 +9% Increases damage by 6%. Reduces damage taken by 6%. Can only be equipped by Beast Monsters. {{#if:Lion Fang  
Lion Fang+2

+17 +17 +10% Increases damage by 7%. Reduces damage taken by 7%. Can only be equipped by Beast Monsters. {{#if:Lion Fang  
Lion Fang+3

+25 +25 +11% Increases damage by 8%. Reduces damage taken by 8%. Can only be equipped by Beast Monsters. {{#if:Lion Fang  
Lion Fang+4

+35 +35 +12% Increases damage by 9%. Reduces damage taken by 9%. Can only be equipped by Beast Monsters. {{#if:Lion Fang  
Lion Fang+5

+50 +50 +13% Increases damage by 10%. Reduces damage taken by 10%. Can only be equipped by Beast Monsters. {{#if:Static Loop  
Static Loop

+20 +20 +10 +20 10% Noncritical damage increased by 10%. {{#if:Static Loop  
Static Loop+1

+30 +30 +16 +25 12% Noncritical damage increased by 12%. {{#if:Static Loop  
Static Loop+2

+45 +45 +24 +32 14% Noncritical damage increased by 14%. {{#if:Static Loop  
Static Loop+3

+60 +60 +35 +39 16% Noncritical damage increased by 16%. {{#if:Static Loop  
Static Loop+4

+80 +80 +47 +49 18% Noncritical damage increased by 18%. {{#if:Static Loop  
Static Loop+5

+100 +100 +60 +60 20% Noncritical damage increased by 20%. {{#if:Wind Symbol  
Wind Symbol

+15 +15 Increases damage taken by 10%. Increases wind damage by 15%. Every Wind attack hit has a 5% chance to apply Shock. {{#if:Wind Symbol  