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Passive skills, Shift passives, or equipment effects marked with the purple Aura tag indicate that they affect every Monster in either the player's or the enemy's party. These effects benefit everyone in the party, as opposed to being exclusive to the Monster with the Aura. For instance, Mana Upkeep is a passive skill that boosts the Mana Regeneration of every active Monster by 10%, in contrast to Improved Mana Regeneration, which only affects a single Monster since it lacks the Aura designation. Auras are active only when the Monster possessing the Aura is participating in battle.

Multiple instances of the same Aura can be stacked unless it is a "Unique Aura." If you have multiple Monsters in your party (or multiple instances on one Monster) with the same Aura, all of their effects will activate and function in tandem, boosting the overall effect. For example, if you have both a Vasuki and an Imori, each with Acid Spit learned, all Reptiles in your party (including both Monsters) will have two 7.5% chances to inflict Poison or Burn on every hit and stack two more Debuffs, instead of just one.

Passive skill Auras
Skill Effect
Icon acid spit Acid Spit Aura: Reptiles in the party have a 7.5% chance on hit to apply Poison or Burn and can stack those an additional time. Additional stacks are only half as strong.
Icon aerial maneuvers Aerial Maneuvers Aura: Aerial Monsters in the party have an additional 8% chance to dodge enemy hits.
Icon ancient nectar Ancient Nectar Aura: Heal all allied Insects and Ancients by 7% of their own Max Health at the start of every turn. They start combat with Age.
Icon ancient nurture Ancient Nurture Aura: Healing and shielding skills (active and passive) of Ancients in your party are increased by 15%. They start combat with Age.
Icon ancient predation Ancient Predation Aura: Allied Ancient Monsters start combat with a Predation and an Age stack.
Icon ancient restoration Ancient Restoration Aura: At the beginning of each turn, remove a random Debuff from Ancients in the party. They start combat with Age.
Icon anti curse Anti Curse Aura: All Debuffs are 20% less effective on Monsters in your party.
Icon aquatic predator Aquatic Predator Aura: Increases the Critical Chance of Aquatic Monsters in the party by 5% and the Critical Damage by 15%.
Icon armory Armory Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters.
Icon blood magic Blood Magic Aura: Whenever an allied Occult or Mage Monster hits an enemy, 40% chance to inflict a Bleed stack equal to 40% of that damage.
Icon buff celebration Buff Celebration Aura: As long as a Monster in your party has 4 or more Buffs at the beginning of a turn, it gains 3 Charge stacks.
Icon carapace Carapace Aura: Healing and shielding skills (active and passive) of Reptiles in your party are increased by 20%.
Icon cave dwellers Cave Dwellers Aura: Heal all Beast and Occult Monsters in the party by 10% of their own Max Health at the start of every turn.
Icon charge amplifier Charge Amplifier Aura: All Charge stacks in the party are 33% stronger.
Icon charged banner Charged Banner Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Glory, Spellshield or Regeneration.
Icon charged chant Charged Chant Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Sorcery, Barrier or Channel.
Icon charged reflexes Charged Reflexes Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Might, Agility or Sidekick.
Icon charged anomaly Charged Anomaly Aura: For every 12 Charge stacks spent by an ally, it applies Chill, Shock or Weakness to a random enemy.
Icon charged destruction Charged Destruction Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Weakness or Armor Break to a random enemy.
Icon charged hazard Charged Hazard Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Poison or Shock to a random enemy.
Icon deep wounds Deep Wounds Aura: Bleed damage on enemies is increased by 40%.
Icon demonic theft Demonic Theft Aura: Whenever an Occult Monster in your party attacks an enemy, it steals one Buff from the enemy.
Icon devour Devour Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health.
Icon dominance Dominance Aura: Enemies receive 3% increased damage for each Debuff on them.
Icon draconic lineage Draconic Lineage Aura: Each Dragon in the party may receive an additional stack of any Buff. Additional stacks are only half as strong.
Icon dragon blood Dragon Blood Aura: Dragons in the party regenerate 9% of their Max Health each turn and have +9% Mana Regeneration.
Icon dragon mastery Dragon Mastery Aura: Actions by Dragons apply a Debuff to all enemies based on element.
Icon Fire
Burn,
Icon Water
Chill,
Icon Wind
Shock,
Icon Earth
Poison,
Icon Neutral
Armor Break, Support: Weakness.
Icon duality Duality Aura: Whenever a Monster in the party gets Might, 50% chance it also gets Sorcery, and vice versa. (Does not trigger with itself)
Icon empower Empower Aura: All Monsters in the party deal 5% more damage.
Icon energy conversion Energy Conversion Aura: Whenever a Monster in the party consumes a Charge stack, it is healed by 1% of its Max Health.
Icon exploit party Exploit Party Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health.
Icon exposed Exposed Aura: Your Monsters deal 15% more damage when attacking an enemy with Blind stacks.
Icon extra channel Extra Channel Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel.
Icon fatal upkeep Fatal Upkeep Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%.
Icon feast Feast Aura: Whenever an enemy takes Bleed damage, heal all Monsters in the party by 15% of that amount.
Icon fish scales Fish Scales Aura: When an allied Aquatic Monster is hit, 35% chance to inflict a Bleed stack onto the attacker equal to damage received. (halved in Keeper Battles)
Icon goblin defense Goblin Defense Aura: All Goblins in the party receive 10% less damage and gain a random Buff at the start of every turn.
Icon goblin offense Goblin Offense Aura: All Goblins in the party deal 10% more damage and gain a random Buff at the start of every turn.
Icon goblin provisions Goblin Provisions Aura: Heal all Goblins in the party by 10% of their own Max Health at the start of every turn and apply a random Buff.
Icon goblin recovery Goblin Recovery Aura: All Goblins have 15% increased Mana Regeneration and gain a random Buff at the start of every turn.
Icon goblin science Goblin Science Aura: Every Goblin gains 2 Charge stacks at the end of their turn for every Goblin in the party.
Icon goblin smith Goblin Smith Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins.
Icon golden age Golden Age Aura: Whenever a Monster in the party receives an Age stack, remove a Debuff from it.
Icon gorgeous plumage Gorgeous Plumage Aura: Buffs on allies and Debuffs on enemies are 8% more effective for every Bird in the party.
Icon hard shell Hard Shell Aura: All Insects and Warriors in the party receive 5% less damage and have a 15% reduced chance to receive Critical Hits.
Icon heroic party Heroic Party Aura: Every Monster in the party deals 1% increased damage for each Buff on it.
Icon hunt Hunt Aura: Increases the Critical Chance of the whole party by 4%.
Icon improved assault Improved Assault Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them.
Icon infernal roar Infernal Roar Aura: Critical Hits of allied Monsters have a 7.5% chance to apply Burn or Shock.
Icon insect charge Insect Charge Aura: All Insect Monsters in your party start combat with 8 Charge stacks.
Icon intelligent swarm Intelligent Swarm Aura: Whenever an Insect or Construct Monster in the party applies a Buff or a Debuff, it gains a Charge stack.
Icon jolly spirit Jolly Spirit Aura: For each Monster in the party, the first time they use a non-damaging action in combat, the skill costs 50% less Mana and grants a random Buff.
Icon king of beasts King of Beasts Aura: Increases this Monster's damage by 5% for each Beast in the party. All Debuffs are 15% less effective on Beasts in your party.
Icon lord of the deep Lord of the Deep Aura: Critical Hits of Aquatic Monsters apply Bleed stacks equal to 20% of the damage dealt.
Icon mana upkeep Mana Upkeep Aura: Increases Mana Regeneration of the whole party by 10%.
Icon magic barrier Magic Barrier Aura: All Mage Monsters in the party start the combat with a shield equal to 150% of their Max Mana and receive 1% less damage for every 100 Max Mana.
Icon magic penetration Magic Penetration Aura: Mage Monsters in the party ignore 20% of the target's Defense damage reduction value.
Icon mass mana charging Mass Mana Charging Aura: For every 60 Mana regenerated by this Monster, apply a Charge stack to the whole party.
Icon mass protector Mass Protector Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks.
Icon master of time Master of Time Aura: Ancients and Monsters with Aging start combat with an Age stack.
Icon multi barrier Multi Barrier Aura: Barrier (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi bulk Multi Bulk Aura: Barrier (Buff) and Channel (Buff) can be stacked one additional time. Additional stacks are only half as strong.
Icon multi channel Multi Channel Aura: Channel (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi glory Multi Glory Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi hybrid Multi Hybrid Aura: Might (Buff) and Sorcery (Buff) can be stacked one additional time. Additional stacks are only half as strong.
Icon multi life Multi Life Aura: Regeneration (Buff) and Glory (Buff) can be stacked one additional time. Additional stacks are only half as strong.
Icon multi might Multi Might Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi offense Multi Offense Aura: Sidekick (Buff) and Glory (Buff) can be stacked one additional time. Additional stacks of Sidekick have only a 50% chance to trigger.
Icon multi regeneration Multi Regeneration Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi sidekick Multi Sidekick Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger.
Icon multi sorcery Multi Sorcery Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi armor break Multi Armor Break Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon multi burn Multi Burn Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon multi chill Multi Chill Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon multi poison Multi Poison Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon multi shock Multi Shock Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger.
Icon multi weakness Multi Weakness Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon nature's wrath Nature's Wrath Aura: All Nature Monsters in the party deal 15% more damage.
Icon occult control Occult Control Aura: Occult Monsters in the party receive 3.5% reduced damage from a debuffed enemy for each Debuff on them.
Icon optimal performance Optimal Performance Aura: While under the effect of a Shield, Constructs in your party receive 10% less damage and are 10% more resistant to Debuffs.
Icon pecking order Pecking Order Aura: Every attack of a Bird triggers an additional hit equal to 30% of Attack or Magic value. (Depending on the attack)
Icon phoenix heritage Phoenix Heritage Aura: Each Aerial and Bird Monster in your party applies Burn on a random enemy after each action.
Icon polluted water Polluted Water Aura: Debuffs are 10% more effective against enemies for every Aquatic Monster in the party.
Icon potion mastery Potion Mastery Aura: Potion heal effects are increased by 25%.
Icon preemptive shield Preemptive Shield Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party.
Icon prehistoric screech Prehistoric Screech Aura: Aerial and Reptile Monsters deal 7.5% increased damage and additional 15% against shielded enemies.
Icon preparation Preparation Aura: Every Monster in the party starts the combat with a random Buff.
Icon protected offense Protected Offense Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage.
Icon protector Protector Aura: All Monsters in the party receive 7.5% less damage.
Icon primal hex Primal Hex Aura: Every damaging hit, heal and shield by Nature and Mage Monsters in the party has a 4% chance to apply a random Debuff on an enemy.
Icon rampage Rampage Aura: Increases the Critical Chance and Critical Damage of Beast Monsters in the party by 10%.
Icon scent of blood Scent of Blood Aura: Your Monsters deal 10% more damage when attacking an enemy with Bleed stacks.
Icon severe infection Severe Infection Aura: Debuffs are 10% more effective against Wounded enemies.
Icon sheltered nature Sheltered Nature Aura: All Nature Monsters in the party start the combat with a shield equal to 25% of their Max Health and receive 1% less damage for every 1000 Max Health.
Icon shield aura Shield Aura Aura: All Shield effects of Monsters in the party are increased by 10%.
Icon skirmish Skirmish Aura: When allied Beasts or Reptiles spend a turn without attacking, apply Bleed on enemies equal to 5% of their current Health. (2% vs. Champions, Infinity Arena)
Icon slime infestation Slime Infestation Aura: Each Slime in your party applies Armor Break on a random enemy after each action.
Icon slimy support Slimy Support Aura: Healing and shielding skills (active and passive) of Slimes in your party are increased by 20%.
Icon spawn of champions Spawn of Champions Aura: Aquatic and Warrior Monsters in the party start with Might, Glory, or Regeneration. They can gain an additional stack of those Buffs.
Icon spirit strength Spirit Strength Aura: Buffs are 20% more effective on Spirit Monsters in the party.
Icon spirit world Spirit World Aura: Spirit Monsters in the party have an additional 8% chance to dodge enemy hits.
Icon splatter Splatter Aura: When an enemy is knocked out, spread half of their Bleed stacks to the remaining enemies. (rounded up)
Icon sprawl Sprawl Aura: Each Nature Monster in the party gains a random Buff after each action. Non-damaging actions also apply a random Debuff on an enemy.
Icon stampede Stampede Aura: When a Beast Monster in your party attacks, it deals 10% more damage for each other Beast Monster that acted before it during that turn.
Icon static glory Static Glory Aura: Glory (Buff) also increases non-Critical damage by 15%.
Icon steampunk Steampunk Aura: Each Construct in your party applies Shock on a random enemy after each action.
Icon stuck tight Stuck Tight Aura: Attacks that target Tethered enemies have 5% increased Critical Chance for each stack of Tether on the enemy.
Icon supply Supply Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn.
Icon tailwind Tailwind Aura: Increases the Critical Chance of Aerial Monsters in the party by 7%.
Icon tranquility Tranquility Aura: Each Nature and Spirit Monster in your party applies Weakness on a random enemy after each action.
Icon trickster spirit Trickster Spirit Aura: Whenever a Spirit Monster in the party applies a Buff or a Debuff, it is shielded by 4% of its Max Health.
Icon true darkness True Darkness Aura: Whenever a Monster in the party applies a Blind stack on an enemy, 35% chance to apply a random Debuff on them.
Icon weaponry Weaponry Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters.
Icon wildlife conservation Wildlife Conservation Aura: All Bird and Beast Monsters in the party receive 10% less damage.
Icon wonder potion Wonder Potion Aura: Potions also remove 3 Debuffs from the target and add 3 random Buffs. (1 for Multi-Target Items)
Icon worm troop Worm Troop Aura: Worms in the party regenerate 20% of their Max Health each turn and have +20% Mana Regeneration.

Shift passive Auras
Shift Passive
Icon light passive Curse Breaker
Aura: At the start of the turn, remove a Debuff from each Monster in the party.
Icon light passive Debuff Variety
Aura: For every different type of Debuff on an enemy Monster, it deals 3% less damage and takes 3% more damage.
Icon light passive Holy Presence
Aura: Every Buff, Shield or Heal action of an ally additionally applies one random Buff.
Icon light passive Mana Donor
Aura: Whenever another Monster in the party would spend Mana, 30% of the needed Mana is taken from this Monster instead.
Icon light passive Mass Mystify
Aura: When an allied Monster applies a Debuff, it has a 70% chance to apply a random Buff to a random ally.
Icon light passive Supremacy
Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks.
Icon light passive Utopia
Aura: Every Monster in the party gains 3 Charge stacks at the start of each turn.
Icon dark passive Blacksmithing
Aura: Increases
Icon defense
,
Icon health
,
Icon mana
,
Icon mana regeneration
,
Icon crt
&
Icon cd
from equipment by 15% for allied Monsters.
Icon dark passive Heroic Assault
Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it.

Unique Auras[]

Unique Auras are Auras that do not stack when multiple instances of the same Aura are present. This means that even if multiple Monsters in your party bring the same Unique Aura into battle, only one instance will be active, typically from the frontmost Monster with the Unique Aura. For example, sending two Monsters into battle, both with Burning Desire learned, will only trigger a single shield for the party per Burn damage activation on the enemy, rather than two, because Burning Desire is a Unique Aura.

Passive skill Unique Auras
Skill Effect
Icon age of purification Age of Purification Unique Aura: Whenever an ally gets an Age stack, remove a harmful Stack from all allies. (Bleed, Wound, Blind, Tether)
Icon armor crush Armor Crush Unique Aura: When a Monster in the party applies Armor Break on an enemy, 40% chance to spread it to another enemy.
Icon blinding sparks Blinding Sparks Unique Aura: There is a chance to apply Blind to enemies when they take Burn damage (40%) or Shock damage (20%).
Icon blood drive Blood Drive Unique Aura: Whenever an enemy takes Poison, Burn or Congeal damage, there is a 70% chance to apply a Bleed stack equal to that damage.
Icon broken immunity Broken Immunity Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%.
Icon buff corruption Buff Corruption Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%.
Icon buff steal Buff Steal Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead.
Icon burn down Burn Down Unique Aura: Burn (Debuff) damage dealt to enemies is increased by 50%.
Icon burning desire Burning Desire Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 3% of each Monster's Max Health.
Icon chain lightning Chain Lightning Unique Aura: When a Monster in the party applies Shock on an enemy, 40% chance to spread it to another enemy.
Icon channeling balance Channeling Balance Unique Aura: Channel Buff also increases the damage dealt by 7.5% and reduces the damage taken by 7.5%.
Icon channeling support Channeling Support Unique Aura: Channel also improves all healing and shielding skills (active and passive) by 15%.
Icon channeling sustain Channeling Sustain Unique Aura: Channel also heals your Monsters by 100% of this Monster's Max Mana at the start of every turn.
Icon cleansing burn Cleansing Burn Unique Aura: When an ally applies Burn on an enemy or when an enemy takes Burn damage, 75% chance to remove a Buff from them.
Icon cleansing sidekick Cleansing Sidekick Unique Aura: Sidekick hits also remove a Buff from the target.
Icon combat guard Combat Guard Unique Aura: Sidekick (Buff) and Glory (Buff) also reduce the damage taken by 7.5%.
Icon congeal Congeal Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana.
Icon corrosion Corrosion Unique Aura: Armor Break increases the Poison, Burn, Shock and Congeal damage enemies take by 20%.
Icon critical sorcery Critical Sorcery Unique Aura: Sorcery also increases Critical Chance by 6%.
Icon curse of weakness Curse of Weakness Unique Aura: When a Monster in the party applies Weakness on an enemy, 35% chance to also apply a random Debuff.
Icon demotivate Demotivate Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%.
Icon disoriented Disoriented Unique Aura: Weakness (Debuff) causes enemies affected by it to have a 7.5% chance to miss each hit.
Icon electrolytes Electrolytes Unique Aura: Monsters in the party have a 75% chance to remove a Debuff from themselves when they trigger Shock damage.
Icon elemental break Elemental Break Unique Aura: Armor Break (Debuff) increases enemies' weaknesses by an additional 10% and decreases their resistances by 10%.
Icon energize Energize Unique Aura: Monsters in the party recover 7.5% of Max Health when they trigger Shock damage.
Icon forceful might Forceful Might Unique Aura: Might also makes all attacks ignore 10% of enemy's damage reduction.
Icon forceful sorcery Forceful Sorcery Unique Aura: Sorcery also makes all attacks ignore 10% of enemy's overall damage reduction value.
Icon frostbite Frostbite Unique Aura: When a Monster in the party applies Chill on an enemy, 50% chance to also apply Armor Break.
Icon fuel Fuel Unique Aura: Whenever an enemy takes Burn damage, each Monster in your party gains a Charge stack.
Icon glitter Glitter Unique Aura: For each instance of "Gold Sense" in the party, every Monster in the party deals 6% more damage and receives 6% less damage.
Icon glorious spark Glorious Spark Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%.
Icon igniting gas Igniting Gas Unique Aura: When an enemy takes Poison (Debuff) damage, 40% chance to apply Burn.
Icon impactful shock Impactful Shock Unique Aura: Shock hits have a 40% increased Critical Chance and do 10% increased base damage.
Icon improved barrier Improved Barrier Unique Aura: Barrier (Buff) reduces damage received by an additional 7.5%.
Icon improved glory Improved Glory Unique Aura: Glory (Buff) increases Critical Damage by an additional 20%.
Icon improved regeneration Improved Regeneration Unique Aura: Regeneration (Buff) regenerates an additional 7.5% of Max Health.
Icon improved sidekick Improved Sidekick Unique Aura: Sidekick (Buff) damage increased by an additional 50%.
Icon incinerate Incinerate Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break.
Icon magnetize Magnetize Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value.
Icon mana bolster Mana Bolster Unique Aura: Regeneration (Buff) and Barrier (Buff) also increase Mana Regeneration by 10%.
Icon mana syphon Mana Syphon Unique Aura: Whenever an enemy takes Poison (Debuff) damage, each Monster in the party regenerates 5 Mana.
Icon martial prowess Martial Prowess Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff.
Icon mighty boost Mighty Boost Unique Aura: When an allied Monster gains Might, they gain a shield equal to 100% of their Attack and 1 harmful Stack is removed.
Icon necromancy Necromancy Unique Aura: Whenever a Monster in the party is revived, it additionally heals 25% of its Max Health, gains 3 random Debuffs and 3 Age stacks.
Icon outlast Outlast Unique Aura: When an allied Monster gains their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health.
Icon path to ascension Path to Ascension Unique Aura: When an allied Spirit gets attacked, it has a 75% chance to gain Channel or Regeneration. They can gain an additional stack of those Buffs.
Icon path to knowledge Path to Knowledge Unique Aura: When an allied Mage gets attacked, it has a 75% chance to gain Sorcery or Barrier. They can gain an additional stack of those Buffs.
Icon path to valhalla Path to Valhalla Unique Aura: When an allied Warrior gets attacked, it has a 75% chance to gain Might or Glory. They can gain an additional stack of those Buffs.
Icon plague Plague Unique Aura: Whenever an enemy takes Poison damage, 40% chance that the Poison spreads to another enemy.
Icon poisoned nerves Poisoned Nerves Unique Aura: Poison (Debuff) also reduces enemy's Mana Regeneration by 10%.
Icon punishment Punishment Unique Aura: Whenever an allied Monster removes a Buff from an enemy with an attack, there is 50% chance the attack deals an additional 30% damage hit.
Icon reckless mending Reckless Mending Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana.
Icon regeneration shield Regeneration Shield Unique Aura: Regeneration (Buff) also shields the Monster by 7.5% of its Max Health at the start of turn.
Icon renewal Renewal Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100.
Icon restoration Restoration Unique Aura: Regeneration (Buff) also has a 50% chance to remove a Debuff at the start of the turn.
Icon sensitivity Sensitivity Unique Aura: Weakness causes enemies to take 10% increased damage.
Icon severe cold Severe Cold Unique Aura: Whenever an enemy takes Congeal damage, 65% chance to inflict a Wound stack on them.
Icon severe upkeep Severe Upkeep Unique Aura: Whenever an enemy takes Poison or Burn (Debuff) damage, 50% chance to inflict a Wound stack on them.
Icon shatter Shatter Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance.
Icon shield crush Shield Crush Unique Aura: Might also increases damage done against shielded enemies by 20%.
Icon shock charging Shock Charging Unique Aura: Whenever a Monster in the party triggers Shock damage, it gets 2 Charge stacks.
Icon sidekick support Sidekick Support Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs.
Icon sorcerous boost Sorcerous Boost Unique Aura: When an allied Monster gains Sorcery, they gain a Shield equal to 100% of their Magic and 1 Debuff is removed.
Icon stunned Stunned Unique Aura: Shock (Debuff) also reduces enemy's Dodge chance by 10% and their Critical Chance by 7%.
Icon sub zero Sub Zero Unique Aura: Chill causes enemies affected by it to take 10% increased damage.
Icon tenacious barrier Tenacious Barrier Unique Aura: Barrier also makes all Debuffs 10% less effective.
Icon toxic reaction Toxic Reaction Unique Aura: When an enemy receives Shock damage, there is a 40% chance to apply Poison.
Icon weapon break Weapon Break Unique Aura: Enemies with Armor Break (Debuff) get their Critical Chance decreased by 10%.
Icon wildfire Wildfire Unique Aura: When a Monster in the party applies Burn on an enemy, 40% chance to spread it to another enemy.

Shift passive Unique Auras
Shift Passive
Icon light passive Curse Resistance
Unique Aura: Allied Monsters have a 25% chance to resist the application of Debuffs and harmful Stacks.
Icon dark passive Bleed Out
Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage.
Icon dark passive Overheal
Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.

Accessories[]

Accessory Unique Auras
Item Description

{{#if:Cauldron|

Icon cauldron Cauldron


Icon mana
+15
Icon mana regeneration
+5
Unique Aura: Debuffs are 5% more effective against enemies.

{{#if:Cauldron|

Icon cauldron Cauldron+1


Icon mana
+20
Icon mana regeneration
+7
Unique Aura: Debuffs are 6% more effective against enemies.

{{#if:Cauldron|

Icon cauldron Cauldron+2


Icon mana
+26
Icon mana regeneration
+10
Unique Aura: Debuffs are 7% more effective against enemies.

{{#if:Cauldron|

Icon cauldron Cauldron+3


Icon mana
+32
Icon mana regeneration
+13
Unique Aura: Debuffs are 8% more effective against enemies.

{{#if:Cauldron|

Icon cauldron Cauldron+4


Icon mana
+40
Icon mana regeneration
+16
Unique Aura: Debuffs are 9% more effective against enemies.

{{#if:Cauldron|

Icon cauldron Cauldron+5


Icon mana
+50
Icon mana regeneration
+20
Unique Aura: Debuffs are 10% more effective against enemies.

{{#if:Hourglass|

Icon hourglass Hourglass


Icon health
+60
Icon mana
+10
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+1


Icon health
+100
Icon mana
+14
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+2


Icon health
+150
Icon mana
+18
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+3


Icon health
+220
Icon mana
+23
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+4


Icon health
+300
Icon mana
+28
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+5


Icon health
+400
Icon mana
+35
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Ancient Clock|

Icon ancient clock Ancient Clock


Icon attack
+50
Icon magic
+50
Icon defense
+50
Unique Aura: Age stacks of allied Monsters are 50% more effective. Can only be equipped by Ancient Monsters.

{{#if:Ancient Clock|

Icon ancient clock Ancient Clock+1


Icon attack
+55
Icon magic
+55
Icon defense
+55
Unique Aura: Age stacks of allied Monsters are 60% more effective. Can only be equipped by Ancient Monsters.

{{#if:Ancient Clock|

Icon ancient clock Ancient Clock+2


Icon attack
+60
Icon magic
+60
Icon defense
+60
Unique Aura: Age stacks of allied Monsters are 70% more effective. Can only be equipped by Ancient Monsters.

{{#if:Ancient Clock|

Icon ancient clock Ancient Clock+3


Icon attack
+65
Icon magic
+65
Icon defense
+65
Unique Aura: Age stacks of allied Monsters are 80% more effective. Can only be equipped by Ancient Monsters.

{{#if:Ancient Clock|

Icon ancient clock Ancient Clock+4


Icon attack
+70
Icon magic
+70
Icon defense
+70
Unique Aura: Age stacks of allied Monsters are 90% more effective. Can only be equipped by Ancient Monsters.

{{#if:Ancient Clock|

Icon ancient clock Ancient Clock+5


Icon attack
+75
Icon magic
+75
Icon defense
+75
Unique Aura: Age stacks of allied Monsters are 100% more effective. Can only be equipped by Ancient Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball


Icon health
+300
Unique Aura: Debuffs are 10% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+1


Icon health
+440
Unique Aura: Debuffs are 11% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+2


Icon health
+645
Unique Aura: Debuffs are 12% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+3


Icon health
+940
Unique Aura: Debuffs are 13% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+4


Icon health
+1370
Unique Aura: Debuffs are 14% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+5


Icon health
+2000
Unique Aura: Debuffs are 15% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot


Icon defense
+8
Icon health
+50
Icon mana regeneration
-12
Unique Aura: Debuffs are 15% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+1


Icon defense
+12
Icon health
+80
Icon mana regeneration
-15
Unique Aura: Debuffs are 16% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+2


Icon defense
+16
Icon health
+115
Icon mana regeneration
-19
Unique Aura: Debuffs are 17% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+3


Icon defense
+22
Icon health
+175
Icon mana regeneration
-24
Unique Aura: Debuffs are 18% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+4


Icon defense
+29
Icon health
+265
Icon mana regeneration
-31
Unique Aura: Debuffs are 19% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+5


Icon defense
+40
Icon health
+400
Icon mana regeneration
-40
Unique Aura: Debuffs are 20% more effective against enemies.

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