Monster Sanctuary Wiki
#111 - Bard
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Minnesang

  • Dissolves magic walls
Common Loot
Mega Potion
Gold

Aura: At the start of the turn, remove a Debuff from each Monster in the party.
Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
BioHistoryAcquisitionSkillsLoadoutsBuildsTrivia


Bio[]

Bards are intelligent, feathered Monsters with a legendary talent for music. They are unique among all magic-wielding beings in that they use melodies and songs to cast spells. Humans have been trying to replicate this feat by composing ever more beautiful and intricate pieces of music, but to no avail - nothing compares to a Bard's performance. A soothing melody can cure grievous maladies, a mocking chant can cut deeper than any blade, and an epic ballad may transport its listeners to distant places.

History[]

In the centuries of the Old World, Bards are known by many different names, among them: skalds, minnesaengers, biwa hoshis. No matter which name they went by, they left a lasting impression on the differernt cultures of the Old World. In some cultures, Bards are even seen as the origin of human musicians. Supposedly, Bards taught early humans singing, songwriting, and the crafting and playing of musical instruments. As human kingdoms arose, there were some kings who attempted to put Bards in chains, as they otherwise refused to stay in one place. This would only have catastrophic consequences, as a Bard's voice is a fearsome instrument when enraged.

Acquisition[]

Bard cannot be encountered in the wild. A Bard egg is given by the Wanderer once the player defeats him in a Keeper Duel in the Forgotten World. Click here for more details!

Wanderer Fight Terrain

Free and defeat the Wanderer to get the Bard egg

When you follow the Bard into the Forgotten World, keep following it until you reach a room with a person frozen in ice. To break the ice spell, you need to collect three Celestial Feathers found throughout the Forgotten World. Once you have gathered the feathers, go back to the icy room. Together with Bard's magic, the Celestial Feathers will free the Wanderer from his ice prison. The Wanderer recognizes your Familiar and will test your skills in a Keeper Duel. Defeat him, and he will give you a Bard egg.

It can also be obtained from Reward Box X.

Skills[]

Lvl1+
Lvl10+
Lvl20+
Lvl30+
Lvl40


List Form[]

Damaging Actions
Skill Effect
Beating
30 4 x 40% (160%) damage
lv2 60 5 x 40% (200%) damage
lv3 90 6 x 45% (270%) damage
lv4 130 7 x 50% (350%) damage
lv5 180 8 x 55% (440%) damage
Feather Storm
60 6 x 25% (150%) damage
lv2 90 6 x 35% (210%) damage
lv3 120 6 x 45% (270%) damage
lv4 170 7 x 50% (350%) damage
lv5 210 7 x 65% (455%) damage
Water Surge
170 5 x 70% (350%) damage + Applies Might (Buff) to self
lv2 220 5 x 90% (450%) damage + Applies Might & Barrier (Buffs) to self

Non-damaging Actions
Skill Effect
Glory lv1
60 Applies Glory (Buff) to whole party
Riot lv1
90 Applies Glory (Buff) to whole party, and Might (Buff) to 1 Monster
lv2 120 Applies Glory (Buff) to whole party, and Might (Buff) to 2 Monsters
lv3 160 Applies Glory & Might (Buffs) to whole party
Full Offense lv1
100 Applies Might, Sorcery, & Glory (Buffs)
lv2 150 Applies Might, Sorcery, Glory, & Sidekick (Buffs)
lv3 210 Applies Might, Sorcery, Glory, Sidekick, & Channel (Buffs)
Minnesang lv1
50 Heal target for 4 x (40 + 30%
) + Removes 1 harmful Stack
lv2 80 Heal target for 5 x (50 + 30%
) + Removes 2 harmful Stacks
lv3 120 Heal target for 6 x (60 + 30%
) + Removes 2 harmful Stacks
lv4 170 Heal target for 7 x (80 + 30%
) + Removes 3 harmful Stacks
lv5 220 Heal target for 8 x (100 + 30%
) + Removes 3 harmful Stacks
Life Wave lv1
120 Heal all for (300 + 7.5% Max
)
lv2 160 Heal all for 2 x (250 + 5% Max
)
lv3 210 Heal all for 2 x (500 + 6% Max
)
Weakening Shield lv1
160 Shield all for 2 x (200 +20%
+ 20%
) + Applies Weakness (Debuff) to a random enemy
lv2 220 Shield all for 2 x (300 +25%
+ 25%
) + Applies Weakness (Debuff) to 2 random enemies

Ultimate Skills
Skill
Feather Hurricane 250
3 x 95% (285%)
damage to all enemies
Applies Might to all allies
Godly Strikes 230
4 x 140% (560%)
damage
Damage is increased by 3% for every Buff on this Monster
Mythic 210
Applies Glory, Channel, and Regeneration to all allies

Stat Boost Passives
Skill Effect
Attack Plus x3 Improve
rating by 1
Defense Plus x3 Improve
rating by 1
Health Plus x3 Improve
rating by 1
Mana Plus x3 Improve
rating by 1
Crit Chance Plus x3 +5% Critical Chance
Crit Damage Plus +15% Critical Damage
Power Chord Damage dealt is increased by 10% for every instrument equipped.
Patron Chord Damage taken is reduced by 5% for every instrument equipped.
Support Chord When applying a Buff, there is a 5% for every instrument equipped to apply an additional random Buff.
Aegis Chord Shielding skills (active and passive) are increased by 10% for every instrument equipped.

Aura Passives
Skill Effect
Multi Might Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Heroic Party x2 Aura: Every Monster in the party deals 1% increased damage for each Buff on it.
Buff Corruption Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%.
Glorious Spark Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%.
Multi Weakness Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Renewal Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100.
Multi Glory Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Mighty Boost Unique Aura: When an allied Monster gains Might, they gain a shield equal to 100% of their Attack and 1 harmful Stack is removed.

Procs
Skill Effect
Power Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value.

Special Passives
Skill Effect
Brawler When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this Monster's Attack value.
Healing Shield Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed.
Weakening Crush Every physical attack hit has a 15% chance to apply Weakness.
Shared Might Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might.
Auto Restore When attacking, also remove 2 Debuffs from the Monster with the most Debuffs in the party.
Bolster Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target)
Heroism Deals 2% increased damage for every Buff on this Monster.
Buffing Shield When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense.
Critical Boon On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party.

Encounter Loadouts[]

Wild Battles[]

Below are the skills Bard has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

Known Skills
Actives

Passives

Master Mode

Notes: Despite having Master Mode skills, it is not possible for Bard to use them since Bard cannot be randomized with other Monsters and can only be encountered through Infinity Arena (difficulty is always Normal).

Keeper Duels[]

WIP

Builds & Discussions[]

For a list of all useful guides and links, check this page.

Trivia[]

  • Bard has the most exclusive skills, with five, those being Minnesang, Aegis Chord, Patron Chord, Power Chord, and Support Chord.
  • It is possible to obtain Bard without battling the Wanderer. This can be done by obtaining its egg from Reward Box X (six-star reward against Terradrile Champion).
    • This means you can "complete" the Forgotten World without freeing the Wanderer; however, the method above doesn't work if you already have a Bard in a New Game+ file.
      • You can, however, initiate the battle with the Wanderer first and then forfeit. This allows you to use the Minnesang Explore Ability but still have the Wanderer frozen in the ice.
  • Bard is the only non-Spectral Familiar Monster that cannot appear in the wild when Randomizer is turned on.
  • Bard's name and design are based on a bard, a professional story teller, verse-maker, music composer, oral historian and genealogist.
    • It is also based on the bard character class from the fantasy role-playing game Dungeons & Dragons.
    • Its design is also a play on the word bird.