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#111 - Bard
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Bio[]
Bards are intelligent, feathered Monsters with a legendary talent for music. They are unique among all magic-wielding beings in that they use melodies and songs to cast spells. Humans have been trying to replicate this feat by composing ever more beautiful and intricate pieces of music, but to no avail - nothing compares to a Bard's performance. A soothing melody can cure grievous maladies, a mocking chant can cut deeper than any blade, and an epic ballad may transport its listeners to distant places.
History[]
In the centuries of the Old World, Bards are known by many different names, among them: skalds, minnesaengers, biwa hoshis. No matter which name they went by, they left a lasting impression on the differernt cultures of the Old World. In some cultures, Bards are even seen as the origin of human musicians. Supposedly, Bards taught early humans singing, songwriting, and the crafting and playing of musical instruments. As human kingdoms arose, there were some kings who attempted to put Bards in chains, as they otherwise refused to stay in one place. This would only have catastrophic consequences, as a Bard's voice is a fearsome instrument when enraged.
Acquisition[]
Bard cannot be encountered in the wild. A Bard egg is given by the Wanderer once the player defeats him in a Keeper Duel in the Forgotten World. Click here for more details!
Free and defeat the Wanderer to get the Bard egg
When you follow the Bard into the Forgotten World, keep following it until you reach a room with a person frozen in ice. To break the ice spell, you need to collect three Celestial Feathers found throughout the Forgotten World. Once you have gathered the feathers, go back to the icy room. Together with Bard's magic, the Celestial Feathers will free the Wanderer from his ice prison. The Wanderer recognizes your Familiar and will test your skills in a Keeper Duel. Defeat him, and he will give you a Bard egg.
It can also be obtained from Reward Box X.
Skills[]
List Form[]
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| 30 | 4 x 40% (160%) damage | ||||||
| lv2 | 60 | 5 x 40% (200%) damage | |||||
| lv3 | 90 | 6 x 45% (270%) damage | |||||
| lv4 | 130 | 7 x 50% (350%) damage | |||||
| lv5 | 180 | 8 x 55% (440%) damage | |||||
| 60 | 6 x 25% (150%) damage | ||||||
| lv2 | 90 | 6 x 35% (210%) damage | |||||
| lv3 | 120 | 6 x 45% (270%) damage | |||||
| lv4 | 170 | 7 x 50% (350%) damage | |||||
| lv5 | 210 | 7 x 65% (455%) damage | |||||
| 170 | 5 x 70% (350%) damage + Applies Might (Buff) to self | ||||||
| lv2 | 220 | 5 x 90% (450%) damage + Applies Might & Barrier (Buffs) to self | |||||
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| lv1 | 60 | Applies Glory (Buff) to whole party | |||||
| lv1 | 90 | Applies Glory (Buff) to whole party, and Might (Buff) to 1 Monster | |||||
| lv2 | 120 | Applies Glory (Buff) to whole party, and Might (Buff) to 2 Monsters | |||||
| lv3 | 160 | Applies Glory & Might (Buffs) to whole party | |||||
| lv1 | 100 | Applies Might, Sorcery, & Glory (Buffs) | |||||
| lv2 | 150 | Applies Might, Sorcery, Glory, & Sidekick (Buffs) | |||||
| lv3 | 210 | Applies Might, Sorcery, Glory, Sidekick, & Channel (Buffs) | |||||
| lv1 | 50 | Heal target for 4 x (40 + 30% ) + Removes 1 harmful Stack | |||||
| lv2 | 80 | Heal target for 5 x (50 + 30% ) + Removes 2 harmful Stacks | |||||
| lv3 | 120 | Heal target for 6 x (60 + 30% ) + Removes 2 harmful Stacks | |||||
| lv4 | 170 | Heal target for 7 x (80 + 30% ) + Removes 3 harmful Stacks | |||||
| lv5 | 220 | Heal target for 8 x (100 + 30% ) + Removes 3 harmful Stacks | |||||
| lv1 | 120 | Heal all for (300 + 7.5% Max ) | |||||
| lv2 | 160 | Heal all for 2 x (250 + 5% Max ) | |||||
| lv3 | 210 | Heal all for 2 x (500 + 6% Max ) | |||||
| lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Weakness (Debuff) to a random enemy | |||||
| lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Weakness (Debuff) to 2 random enemies | |||||
| Skill | |||
|---|---|---|---|
| 250 | |||
| 3 x 95% (285%) damage to all enemies Applies Might to all allies | |||
| 230 | |||
| 4 x 140% (560%) damage Damage is increased by 3% for every Buff on this Monster | |||
| 210 | |||
| Applies Glory, Channel, and Regeneration to all allies | |||
| Skill | Effect | |
|---|---|---|
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| +5% Critical Chance | ||
| +15% Critical Damage | ||
| Damage dealt is increased by 10% for every instrument equipped. | ||
| Damage taken is reduced by 5% for every instrument equipped. | ||
| When applying a Buff, there is a 5% for every instrument equipped to apply an additional random Buff. | ||
| Shielding skills (active and passive) are increased by 10% for every instrument equipped. | ||
| Skill | Effect | |
|---|---|---|
| Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. | ||
| Aura: Every Monster in the party deals 1% increased damage for each Buff on it. | ||
| Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%. | ||
| Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%. | ||
| Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | ||
| Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100. | ||
| Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. | ||
| Unique Aura: When an allied Monster gains Might, they gain a shield equal to 100% of their Attack and 1 harmful Stack is removed. | ||
| Skill | Effect | |
|---|---|---|
| Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. | ||
| Skill | Effect | |
|---|---|---|
| When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this Monster's Attack value. | ||
| Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | ||
| Every physical attack hit has a 15% chance to apply Weakness. | ||
| Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might. | ||
| When attacking, also remove 2 Debuffs from the Monster with the most Debuffs in the party. | ||
| Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) | ||
| Deals 2% increased damage for every Buff on this Monster. | ||
| When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | ||
| On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. | ||
Encounter Loadouts[]
Wild Battles[]
Below are the skills Bard has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
| Known Skills | |
| Actives | |
| Passives | |
| Master Mode | |
Notes: Despite having Master Mode skills, it is not possible for Bard to use them since Bard cannot be randomized with other Monsters and can only be encountered through Infinity Arena (difficulty is always Normal).
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- Bard has the most exclusive skills, with five, those being Minnesang, Aegis Chord, Patron Chord, Power Chord, and Support Chord.
- It is possible to obtain Bard without battling the Wanderer. This can be done by obtaining its egg from Reward Box X (six-star reward against Terradrile Champion).
- This means you can "complete" the Forgotten World without freeing the Wanderer; however, the method above doesn't work if you already have a Bard in a New Game+ file.
- You can, however, initiate the battle with the Wanderer first and then forfeit. This allows you to use the Minnesang Explore Ability but still have the Wanderer frozen in the ice.
- This means you can "complete" the Forgotten World without freeing the Wanderer; however, the method above doesn't work if you already have a Bard in a New Game+ file.
- Bard is the only non-Spectral Familiar Monster that cannot appear in the wild when Randomizer is turned on.
- Bard's name and design are based on a bard, a professional story teller, verse-maker, music composer, oral historian and genealogist.
- It is also based on the bard character class from the fantasy role-playing game Dungeons & Dragons.
- Its design is also a play on the word bird.

