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Blue Caves

The Blue Caves is a vast network of underground caves with waterways and obstacles barring progress. The moss covered rock walls and waterlogged tunnels are home to numerous Monsters. This is also where the player obtains the Double Jump Boots.

It stretches below and is connected to the Mountain Path and the Keepers' Stronghold; there are connections to the Stronghold Dungeon in the east, the Sun Palace in the west, and the Underworld at its deepest point.

Storyline[]

Upon entering the Blue Caves, you are met by Will. He mentions the rumors about the increased amount of Champion Monsters that have been spotted as of late. He suggests trying to hunt one down. He is interested in the cause of this rise in Champion Monsters and thinks hunting them will help him uncover the truth.

You learn that there are four Spectral Keepers - the player, Will, Leonard, and Julia. You and Will are both new at this, but Leonard is older and has some experience. Julia started out much younger than both you and Will, so she is more experienced, as well. They both have obtained the rank of Keeper Lancer while you two are just Keeper Aspirants. Will gives you a copy of the Monster Journal.

Leonard interrupts your chat to proclaim that he's the best and you and Will are too inexperienced and shouldn't go in there. Will takes this as a challenge and rushes off. Leonard calls him a fool and chases after. Your Spectral Familiar then suggests helping Will, and hopes you will knock Leonard down a peg by passing his rank, someday.

Later, you encounter Leonard again, who defeats a Blob - a Monster not found in this area - to show off his prowess.

Further in, you encounter an Alchemist for the first time. He mentions it might be dangerous for you to continue on, then laughs and leaves you alone. Your Familiar suggests it might be worth investigating who that man was. Just ahead, you find Will and the Minitaur Champion. Will decides to stay back and let you handle the Monster.

After defeating the Minitaur, Leonard shows up and asks about it. He doesn't believe that you defeated the Champion and goes searching to try and find it. Will asks you to meet him in the Library at the Keepers' Stronghold later to see what he can find out about the masked man.

In the very depths of this area lies a door that leads to Underworld. Upon collecting four of the Sanctuary Tokens, Eric challenges you to a Keeper Duel before giving you the fifth and final Sanctuary Token to open the door.

Monsters[]

Monster Elements Stats
Image Name
Icon attack
Icon defense
Icon defense
Icon attack
Icon magic
Icon health
Icon defense
Icon mana
12 Monk Monk Icon FireIcon WaterIcon WindIcon Neutral Icon weakness earth Icon wind resistance
▐▐▐▐▐            
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▐▐▐              
▐▐▐▐▐ ▐▐         
13 Grummy Grummy Icon WaterIcon Earth Icon weakness fire Icon water resistance
▐▐               
▐▐▐▐             
▐▐▐▐▐ ▐          
▐▐▐▐             
▐▐▐▐▐ ▐▐         
14 Tengu Tengu Icon FireIcon Earth Icon weakness water Icon fire resistance
▐▐▐▐             
▐▐▐▐▐ ▐          
▐▐▐▐▐            
▐▐               
▐▐▐▐▐ ▐▐         
15 Fungi Fungi Icon EarthIcon Neutral Icon weakness fire Icon earth resistance
▐▐▐              
▐▐▐              
▐▐▐▐▐ ▐▐         
▐                
▐▐▐▐▐ ▐▐         
16 Frosty Frosty Icon WaterIcon WindIcon Neutral Icon weakness wind Icon fire resistance
▐                
▐▐▐▐▐ ▐▐         
▐                
▐▐▐▐             
▐▐▐▐▐ ▐          
17 Minitaur Minitaur Icon WaterIcon EarthIcon Neutral Icon weakness fire Icon earth resistance
▐▐▐▐▐ ▐▐         
▐                
▐▐▐▐▐ ▐          
▐▐▐              
▐▐▐▐             
18 Specter Specter Icon FireIcon EarthIcon Neutral Icon weakness magical Icon physical resistanceIcon debuff resistance
▐▐               
▐▐▐▐▐ ▐          
▐▐▐▐             
▐▐▐▐             
▐▐▐▐▐ ▐▐▐        
102 Ascendant Ascendant Icon FireIcon WaterIcon WindIcon Neutral Icon weakness earth Icon wind resistance
▐▐▐              
▐▐▐▐▐ ▐          
▐▐▐▐▐            
▐▐▐              
▐▐▐▐▐ ▐▐▐        

{{Monsters||Row||||}

Map[]

Blue Caves
Icon championSpecter Icon BexBex
Icon championMinitaur
Icon championAscendant
Icon heroismEric


Puzzles[]

Lever Platform Puzzle[]

This puzzle shifting platforms up and down. You need to make the platforms in the room below to ascend progressively, so you can jump on them.

Click here to view the solution!

From left to right: Up x3, Up x1, Down x1

Keeper Duels[]

Eric[]

Upon collecting four of the Sanctuary Tokens, Eric challenges you to a Keeper Duel before giving you the fifth and final Sanctuary Token to open the door to Underworld.

Click here for team preview!
Draconov dark
Draconov

Ninki Nanka light
Ninki Nanka

Kame dark
Kame

Imori light
Imori

Glowdra dark
Glowdra

Dracogran light
Dracogran

Treasures[]

Click here to view the treasures in this area!


Room ID Treasure Instructions
1
Bracelet+1 Destroy the lower-right wall.
2
Blue Caves Key
250 G Jump or fall from the leftmost platform onto the ledge or use Double Jump Boots to reach the ledge.
3
Ribbon+2 Jump with a Flying Monster or use a Monster that can summon an object to stand on or Double Jump Boots to reach the ledge.
4
Katar
Cape+2 Use Double Jump Boots to reach the ledge.
5
Corn Use a Monster that can hold down the ground switch to open the gate.
6
Vital Ring+1
7
Vital Ring+2 Right room: Destroy the left wall to enter this room.
8
Red Gem
9
Cestus+1
10
Shell+2 Jump with a Flying Monster or use Double Jump Boots to get to the left ledge, and then destroy the vines.
11
Green Gem
Blue Caves Key
12
Sustain Ring+2 Right room: Jump with a Flying Monster or use a Monster that can summon an object to stand on or Double Jump Boots to reach this room.
Blue Caves Key
13
Belt+2
14
Level Badge
15
Double Jump Boots
16
Hazelnut Parkour using Double Jump Boots.
17
Bronze Parkour using Double Jump Boots.
18
4x Copper Use Double Jump Boots to reach the top right ledge.
3x Cotton
19
Hazelnut
20
Pear
2x Level Badge
21
Bracelet+2 Left room: Destory the right wall to enter this part of the room.
22
Fang+1 Keep destroying the walls on the lower-right to get to this chest.
23
Feather+2 Fall from the platform above or ride a Swimming Monster.
24
Medallion Defeat the Specter Champion.
25
Coat+2 Hold down the only accessible ground switch, which opens the top gate. Behind that gate, push the block over one of the switches, and then hold down the other ground switch. This should leave both gates open.
26
3x Combo Potion Activate the Lightning Orb to open the right gate.
Tome+3 Activate the Earth Orb to open the left gate.
27
Diadem+3 Parkour in the dark room. Alternatively, get to the end of the room and use Double Jump Boots with a Flying Monster to reach the ledge.
28
Shift Stone Ride a Swimming Monster to reach the ledge.
29
Crystal Shard Top room: Swim through the water stream using a Monster with Improved Swimming or Dual Mobility to enter this room.
Shift Stone
30
Blood Vessel Activate the ground switch using a Monster with Summon Big Rock to open the gate.
31
2x Reward Box lvl 3 Left room: Lift the big boulder using a Monster with Levitate to enter this room.
2x Craft Box


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