#80 - Brutus
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Brutus was the winning entry of the 4th Design Contest, designed by 'Umaro'.
Bio[]
When it comes to brute strength, no other Monster can rival Brutus. What many don't know, however, is that they are also very intelligent. They can use tools, but they usually prefer to use their brawn to achieve their goals. They can also learn sign language, but they mostly just sign "Brutus strong" and "you lose". A newborn Brutus spends the first six or seven years of its life riding on its mother's back. Later, they set off on their own into the wilds to find their own territory to conquer.
History[]
It seemed to be an impossible task to convince the Bruti of the Old World to give up their territories. A group of Keepers instead focused on Bruti that were on the cusp of adulthood, when they would set out to find their territory. The Keepers managed to lure the young Bruti to the Monster Sanctuary with the promise of many unconquered territories.
Acquisition[]
Brutus is an optional Champion Monster in the Ancient Woods. You can obtain its egg by achieving a 5-star rating and only once per playthrough. Click here for more details!
Brutus can be found in the dark tunnels underneath the sunny Ancient Woods. You need a Monster that can destroy breakable walls as well as a Monster with Improved Flying, Lofty Mount or Dual Mobility to access the area. The area has two entrances: the east entrance, located underneath the eastern parts of the Goblin Fort, and the west entrance, above the 2-Nightwings 1-Molebear spawn on the western parts of the Ancient Woods. You must navigate the dark area and avoid spikes to get to Brutus's room.
It can also be obtained from Reward Box lvl 5.
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Heavy Punch | 40 | 1 x 225% damage | |||||
lv2 | 70 | 1 x 290% damage | |||||
lv3 | 100 | 1 x 360% damage | |||||
lv4 | 140 | 1 x 450% damage | |||||
lv5 | 190 | 1 x 565% damage | |||||
Beating | 30 | 4 x 40% (160%) damage | |||||
lv2 | 60 | 5 x 40% (200%) damage | |||||
lv3 | 90 | 6 x 45% (270%) damage | |||||
lv4 | 130 | 7 x 50% (350%) damage | |||||
lv5 | 180 | 8 x 55% (440%) damage | |||||
Flurry of Blows | 90 | 2 x 65% (130%) damage to all | |||||
lv2 | 120 | 2 x 85% (170%) damage to all | |||||
lv3 | 160 | 2 x 115% (230%) damage to all | |||||
lv4 | 220 | 3 x 95% (285%) damage to all | |||||
Blessed Strikes | 170 | 4 x 90% (360%) damage + Applies Glory (Buff) to self | |||||
lv2 | 220 | 5 x 95% (475%) damage + Applies Glory (Buff) to self | |||||
Skill | Effect | ||||
---|---|---|---|---|---|
Might | lv1 | 60 | Applies Might (Buff) to whole party | ||
Power | lv1 | 80 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 1 Monster | ||
lv2 | 100 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 2 Monsters | |||
lv3 | 130 | Applies Might & Sorcery (Buffs) to whole party | |||
Power Focus | lv1 | 100 | Shield self for 4 x (50 +20% ) + Increases damage of the next attack by 15% for every ally that acted this turn (including self) | ||
lv2 | 140 | Shield self for 5 x (50 +20% ) + Increases damage of the next attack by 18% for every ally that acted this turn (including self) | |||
lv3 | 180 | Shield self for 6 x (50 +20% ) + Increases damage of the next attack by 20% for every ally that acted this turn (including self) | |||
lv4 | 220 | Shield self for 7 x (50 +20% ) + Increases damage of the next attack by 22% for every ally that acted this turn (including self) | |||
lv5 | 260 | Shield self for 8 x (50 +20% ) + Increases damage of the next attack by 25% for every ally that acted this turn (including self) | |||
Skill | |||
---|---|---|---|
Ram Charge | 220 | ||
2 x 155% (310%) damage to all enemies - Ignores 25% of target's damage reduction Applies Barrier to all allies | |||
Godly Strikes | 230 | ||
4 x 140% (560%) damage Damage is increased by 3% for every Buff on this Monster | |||
Armor Up | 220 | ||
Shield all allies for 1 x (750 + 75% ) Applies Barrier and Glory to all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus x2 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Mana Plus x5 | Improve rating by 1 | |
Crit Chance Plus x3 | +5% Critical Chance | |
Improved Mana Regen | +20% Mana Regeneration | |
Neutral Affinity | Neutral attacks deal 10% increased damage. | |
Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Critical Essence | Neutral attacks have 10% increased Critical Chance. | |
Health Focus | Health values from equipment increased by 25%. | |
Life Stability | Increases Defense by 1.5% of this Monster's Max Health. | |
Skill | Effect | |
---|---|---|
Multi Might | Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Improved Assault | Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them. | |
King of Beasts | Aura: Increases this Monster's damage by 5% for each Beast in the party. All Debuffs are 15% less effective on Beasts in your party. | |
Energy Conversion | Aura: Whenever a Monster in the party consumes a Charge stack, it is healed by 1% of its Max Health. | |
Forceful Might | Unique Aura: Might also makes all attacks ignore 10% of enemy's damage reduction. | |
Skill | Effect | |
---|---|---|
Combo Buffing | Every Buff action applies one additional random Buff. | |
Skill | Effect | |
---|---|---|
First Impact x2 | Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) | |
Revenge | Every time this Monster takes a hit, it gains a Charge stack. | |
Severe Hit | If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Armor Break (Debuff) and a stack of Wound. | |
Berserk | If a single hit deals more than 25% of the enemy's Max HP (10% against Champions), gain 8 Charge stacks. (Once per attack) | |
Observe | Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's Defense. | |
Attack Powered Shield | At the start of combat, apply a Shield equal to 150% of Attack value. | |
Sure Strike | First hit of an ability has a 10% increased Critical Chance and cannot be dodged. | |
Brawn over Brains | If this Monster would gain Sorcery (Buff), it gains Might (Buff) instead. | |
Meditation | Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. | |
Mana Generator | Regenerate 4 Mana for every hit this Monster receives. | |
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Brutus has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Keeper Duels[]
WIP