#9 - Catzerker
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Bio[]
These courageous feline creatures roam the mountains for wild beasts to slay. They originated from an ordinary kitten that set out to find its lost master.
History[]
They say that there once was a legendary knight by the name of Siegfried. He had put his blade down on a field of grass, when an ordinary kitten with gray fur came and sat upon the blade. Siegfried took the kitten as his pet and brought it to his keep, where the cat lounged many evenings before the hearth. Eventually, Siegfried rode out on an adventure from which he never returned. The cat missed its master and went to look for him. Eventually, it found Siegfried's blade, but there was no trace of the cat's valiant master. The cat sat upon the blade just as it had done so many years ago and waited eagerly for its master's return. After many days and nights had passed, the cat decided that it would bring the blade to its master. Cats are stubborn creatures, and so the cat learned to carry the sword with its paws. As it dragged the sword through the countryside, the cat's physique changed gradually until it became the first Catzerker. However, it never found its master in all of its nine lives.
Acquisition[]
Catzerker can be encountered in the Mountain Path. It can also be obtained from Reward Box lvl 1. Click here for its location details!
Click here for end-game spoilers!
Once you reach Keeper Master, a portal will appear where the 3-Catzerkers spawn originally was in the Mountain Path. Entering the portal transports you to a room where you can fight a secret Dark-shifted Catzerker Champion. This Catzerker uses skills it doesn't normally learn.
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Claws | 50 | 2 x 100% (200%) damage + Critical Damage +50% | ||||
lv2 | 80 | 2 x 130% (260%) damage + Critical Damage +50% | ||||
lv3 | 110 | 3 x 100% (300%) damage + Critical Damage +50% | ||||
lv4 | 150 | 3 x 130% (390%) damage + Critical Damage +50% | ||||
lv5 | 200 | 4 x 120% (480%) damage + Critical Damage +50% | ||||
Slash | 40 | 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv2 | 70 | 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv3 | 100 | 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv4 | 140 | 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv5 | 180 | 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
Air Sickle | 50 | 4 x 40% (160%) damage | ||||
lv2 | 80 | 4 x 55% (220%) damage | ||||
lv3 | 110 | 5 x 55% (275%) damage | ||||
lv4 | 150 | 5 x 70% (350%) damage | ||||
lv5 | 210 | 5 x 95% (475%) damage | ||||
Fireclaws | 50 | 2 x 95% (190%) damage + Critical Damage +50% | ||||
lv2 | 80 | 2 x 120% (240%) damage + Critical Damage +50% | ||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Damage +50% | ||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Damage +50% | ||||
lv5 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | ||||
Shred | 110 | 1 x 165% damage to all + Critical Damage +50% | ||||
lv2 | 160 | 2 x 100% (200%) damage to all + Critical Damage +60% | ||||
lv3 | 210 | 2 x 135% (270%) damage to all + Critical Damage +70% | ||||
Long Slash | 100 | 1 x 160% damage to all + Critical Hits apply Bleed [20% damage dealt] | ||||
lv2 | 150 | 1 x 210% damage to all + Critical Hits apply Bleed [20% damage dealt] | ||||
lv3 | 200 | 2 x 140% (280%) damage to all + Critical Hits apply Bleed [20% damage dealt] | ||||
Skill | Effect | ||||
---|---|---|---|---|---|
Regeneration | lv1 | 60 | Applies Regeneration (Buff) to whole party | ||
Support | lv1 | 90 | Applies Regeneration (Buff) to whole party, and Sidekick (Buff) to 1 Monster | ||
lv2 | 120 | Applies Regeneration (Buff) to whole party, and Sidekick (Buff) to 2 Monsters | |||
lv3 | 160 | Applies Regeneration & Sidekick (Buffs) to whole party | |||
Skill | |||
---|---|---|---|
Carnage | 220 | ||
2 x 165% (330%) damage to all enemies Heal all allies for 1 x (500 + 150% ) | |||
Fatal Cut | 230 | ||
2 x 160% (320%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of damage dealt - Applies a stack of Wound | |||
Typhoon Cut | 210 | ||
6 x 90% (540%) damage Applies Glory, Sidekick, and Agility to itself | |||
Skill | Effect | |
---|---|---|
Attack Plus x3 | Improve rating by 1 | |
Magic Plus | Improve rating by 1 | |
Defense Plus x4 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus x3 | +5% Critical Chance | |
Crit Damage Plus x3 | +15% Critical Damage | |
Improved Mana Regen | +20% Mana Regeneration | |
Critical Defense | Reduces damage taken by 10% of own Critical Damage value. | |
Wind Affinity | Wind attacks deal 10% increased damage. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Skill | Effect | |
---|---|---|
Heroic Party | Aura: Every Monster in the party deals 1% increased damage for each Buff on it. | |
Multi Regeneration | Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Skill | Effect | |
---|---|---|
Attack Proc | Every attack triggers an additional hit equal to 35% of Attack value. | |
Skill | Effect | |
---|---|---|
Precision x2 | First hit of an ability has a 20% increased Critical Chance. | |
Lifesteal | Heal by 15% of the damage dealt to enemies. | |
Heroism | Deals 2% increased damage for every Buff on this Monster. | |
Auto Heal x2 | When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic. | |
Critical Mass x2 | 50% chance to gain a random Buff when landing a Critical Hit. | |
Severe Hit | If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Armor Break (Debuff) and a stack of Wound. | |
Bleed | Critical Hits apply Bleed stacks equal to 20% of the damage dealt. | |
First Impact x2 | Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) | |
Heal Mastery | Healing skills (active and passive) are increased by 20%. | |
Recuperate | Critical Hits regenerate 7 Mana. | |
Sure Strike | First hit of an ability has a 10% increased Critical Chance and cannot be dodged. | |
Heroic Defense | Reduces damage taken by 2% for every Buff on this Monster. | |
Assault Mastery | This Monster can receive an additional stack of Might, Sorcery and Glory. Additional stacks are only half as strong. | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Situational Support | When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Catzerker has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Champion | |
Passives |
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Advanced (min level: 30) | |
Master Mode | |
Champion | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Catzerker PvP Build
- Monster of the Day Reddit Discussion - Catzerker
Trivia[]
- Based on a feedback survey back in May 2021, Catzerker was one of the Top 5 community's favourite Monster, it being in the first place. (Top 20 results here)
- The Dark-shifted Catzerker fight might be a reference to this.
- Catzerker's name is a portmanteau of the words cat and berzerker.