#93 - Changeling
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Changeling is a shapeshifting liquid Monster that has every Monster type.
Bio[]
Changelings are the ever-changing true shapeshifters of the Monster kingdom. Each Changeling contains the traits of every single Monster that is known to us. The matter that makes up their body is fluid and metallic at the same time, like liquid quicksilver, but it's also able to perfectly mimic biological structures and processes.
History[]
For a long time, it was believed that Changelings were simply born from the earth itself - but there is evidence that Changelings originated from the stars. All Changelings were once part of a single being, called the Proto-Changeling. It traveled through the empty void like a half-sentient, slumbering comet for many years. Thousands of years ago, it landed on our world, creating a substantial crater. Being a fluid, amorphous mass, it then slowly seeped underground, becoming part of the very lands and oceans of our world. Over the millennia, it absorbed the fallen remains of countless Monsters, gaining access to their traits in the process. Eventually, small parts of the Proto-Changeling gained sentience and dug their way through the earth to the world above, emerging as Changelings. Unconscious parts of the Proto-Changeling can still be found underground in some parts of the world.
Acquisition[]
Changeling can be encountered in Blob Burg. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Slash | 40 | 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 70 | 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 100 | 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 140 | 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 180 | 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Arcane Bolt | 30 | 4 x 40% (160%) damage | |||||
lv2 | 60 | 5 x 40% (200%) damage | |||||
lv3 | 90 | 6 x 45% (270%) damage | |||||
lv4 | 130 | 7 x 50% (350%) damage | |||||
lv5 | 180 | 8 x 55% (440%) damage | |||||
Long Slash | 100 | 1 x 160% damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 150 | 1 x 210% damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 200 | 2 x 140% (280%) damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
Imitate | lv1 | 150 | Uses the last action used by target ally. | ||||
Counterfeit | lv1 | 150 | Uses the last action used by target enemy. | ||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Might | lv1 | 60 | Applies Might (Buff) to whole party | ||||
Power | lv1 | 80 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 1 Monster | ||||
lv2 | 100 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 2 Monsters | |||||
lv3 | 130 | Applies Might & Sorcery (Buffs) to whole party | |||||
Encapsulate | lv1 | 50 | Heal target for 5 x (40 + 15% ) + Shield target for 1 x (80% Max ) | ||||
lv2 | 80 | Heal target for 6 x (50 + 20% ) + Shield target for 1 x (100% Max ) | |||||
lv3 | 120 | Heal target for 7 x (60 + 20% ) + Shield target for 1 x (120% Max ) | |||||
lv4 | 160 | Heal target for 8 x (70 + 20% ) + Shield target for 1 x (150% Max ) | |||||
lv5 | 210 | Heal target for 9 x (90 + 20% ) + Shield target for 1 x (200% Max ) | |||||
Restoring Shield | lv1 | 50 | Shield target for 4 x (50 +15% ) + Removes 1 Debuff | ||||
lv2 | 80 | Shield target for 5 x (60 +15% ) + Removes 2 Debuffs | |||||
lv3 | 120 | Shield target for 6 x (75 +15% ) + Removes 2 Debuffs | |||||
lv4 | 160 | Shield target for 6 x (100 +15% ) + Removes 3 Debuffs | |||||
lv5 | 210 | Shield target for 7 x (125 +15% ) + Removes 4 Debuffs | |||||
Imitate | lv1 | 150 | Uses the last action used by target ally. | ||||
Counterfeit | lv1 | 150 | Uses the last action used by target enemy. | ||||
Skill | |||
---|---|---|---|
Fatal Cut | 230 | ||
2 x 160% (320%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of damage dealt - Applies a stack of Wound | |||
Arcane Barrage | 220 | ||
10 x 65% (650%) damage Shield self for 1 x (750 + 200% ) | |||
Channeled Heal | 230 | ||
Heal all allies for 2 x (400 + 40% + 40% ) Applies Channel to all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus x2 | Improve rating by 1 | |
Magic Plus x2 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus x4 | +5% Critical Chance | |
Crit Damage Plus x3 | +15% Critical Damage | |
Critical Base | Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. | |
Mana Overload | Increases Attack and Magic by 15% of this Monster's Max Mana. | |
Defense Overload | Increases Attack and Magic by 15% of this Monster's Defense. | |
Life Overload | Increases Attack and Magic by 1.5% of this Monster's Max Health. | |
Skill | Effect | |
---|---|---|
Sidekick Support | Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs. | |
Heroic Party | Aura: Every Monster in the party deals 1% increased damage for each Buff on it. | |
Skill | Effect | |
---|---|---|
Critical Hybridization | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | |
Proliferate | When applying a Debuff, trigger an additional 30% damage hit. | |
Combo Buffing | Every Buff action applies one additional random Buff. | |
Attack Proc | Every attack triggers an additional hit equal to 35% of Attack value. | |
Magic Proc | Every attack triggers an additional hit equal to 35% of Magic value. | |
Attack Mastery | Every physical attack triggers an additional hit equal to 50% of Attack value. | |
Skill | Effect | |
---|---|---|
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Death Blow | Deals 5% increased damage for each Debuff on the target. | |
Hexed Touch | When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker. | |
Healing Shield | Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | |
Assistance | Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). | |
Observe | Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's Defense. | |
Hexing Support | Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. | |
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Variety | Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) | |
Hex | Every hit has a 7.5% chance to apply a random Debuff. | |
Warlock Healing | For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. | |
Barricade | Every shield that comes from this Monster (active and passive) has a 4% chance to apply Barrier (Buff). | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Lifesteal | Heal by 15% of the damage dealt to enemies. | |
Saboteur's Shield | Apply Shield equal to 50% of own Defense when applying a Debuff. | |
Anti Cascade | Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction) | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Changeling has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Changeling PvP Build
- Monster of the Day Reddit Discussion - Changeling
Trivia[]
- The Monsters that Changeling morphs into include:
- Nautilid, Ornithopter, Dracogran, Mega Rock and Blade Widow, in that order, during its idle animation.
- Stolby during its walking animation.
- Kongamato when jumping or falling down.
- Catzerker (old sprite) when using a Physical skill.
- Goblin Warlock when using a Magical skill or Non-damaging action.
- Lava Blob during its hurt animation.
- The only Monster type that is not present in Changeling's animation is Worm.
- Changeling's name and design are based on the Changeling, an alien race of fluid shapeshifters from Star Trek.