|
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Chilling Wind | 60 | 4 x 40% (160%) damage + Applies Chill (Debuff) | |||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | |||||
lv3 | 120 | 5 x 55% (275%) damage + Applies Chill (Debuff) | |||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Chill (Debuff) | |||||
lv5 | 220 | 6 x 75% (450%) damage + Applies Chill (Debuff) | |||||
Freeze | 60 | 5 x 30% (150%) damage + Applies Chill (Debuff) | |||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | |||||
lv3 | 130 | 6 x 45% (270%) damage + Applies Chill (Debuff) | |||||
lv4 | 180 | 6 x 60% (360%) damage + Applies Chill (Debuff) | |||||
lv5 | 220 | 7 x 60% (420%) damage + Applies Chill (Debuff) | |||||
Ice Bolt | 60 | 1 x 220% damage + Applies Chill (Debuff) | |||||
lv2 | 90 | 1 x 275% damage + Applies Chill (Debuff) | |||||
lv3 | 120 | 1 x 335% damage + Applies Chill (Debuff) | |||||
lv4 | 160 | 1 x 410% damage + Applies Chill (Debuff) | |||||
lv5 | 210 | 1 x 510% damage + Applies Chill (Debuff) | |||||
Ice Storm | 120 | 1 x 160% damage to all + Applies Chill (Debuff) [50%] | |||||
lv2 | 170 | 1 x 210% damage to all + Applies Chill (Debuff) [50%] | |||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Chill (Debuff) [50%] | |||||
Ice Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Chill (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Chill (Debuff) to 2 random enemies | |||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Deep Freeze | 160 | 4 x 85% (340%) damage + deals an additional 40% hit for every Chill on target | |||||
lv2 | 210 | 4 x 110% (440%) damage + deals an additional 40% hit for every Chill on target | |||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Whirlpool | 170 | 5 x 70% (350%) damage + Removes 2 Debuffs from Caster | |||||
lv2 | 220 | 6 x 70% (420%) damage + Removes 3 Debuffs from Caster | |||||
Restore | lv1 | 50 | Heal target for 4 x (50 + 20% ) + Removes 1 Debuff | ||||
lv2 | 80 | Heal target for 5 x (60 + 25% ) + Removes 2 Debuffs | |||||
lv3 | 110 | Heal target for 5 x (70 + 25% ) + Removes 3 Debuffs | |||||
lv4 | 150 | Heal target for 6 x (100 + 25% ) + Removes 3 Debuffs | |||||
lv5 | 210 | Heal target for 7 x (120 + 25% ) + Removes 4 Debuffs | |||||
Restoring Shield | lv1 | 50 | Shield target for 4 x (50 +15% ) + Removes 1 Debuff | ||||
lv2 | 80 | Shield target for 5 x (60 +15% ) + Removes 2 Debuffs | |||||
lv3 | 120 | Shield target for 6 x (75 +15% ) + Removes 2 Debuffs | |||||
lv4 | 160 | Shield target for 6 x (100 +15% ) + Removes 3 Debuffs | |||||
lv5 | 210 | Shield target for 7 x (125 +15% ) + Removes 4 Debuffs | |||||
Mass Restore | lv1 | 110 | Heal all for (200 + 70% ) + Removes 1 Debuff from all allies | ||||
lv2 | 150 | Heal all for 2 x (175 + 40% ) + Removes 1 Debuff from all allies | |||||
lv3 | 220 | Heal all for 2 x (250 + 50% ) + Removes 2 Debuffs from all allies | |||||
Skill | Effect | |
---|---|---|
Charged Anomaly | Aura: For every 12 Charge stacks spent by an ally, it applies Chill, Shock or Weakness to a random enemy. | |
Chilling Cold | Every Water attack hit has a 15% chance to apply Chill. | |
Cooling | Every hit has a 10% chance to apply Chill. | |
Critical Freeze | The first critical hit of an ability applies Chill (Debuff). | |
Disarming Shielding | For every shield applied there is a 10% chance to apply Armor Break, Weakness or Chill to a random enemy. | |
Dragon Mastery | Aura: Actions by Dragons apply a Debuff to all enemies based on element. Burn, Chill, Shock, Poison, Armor Break, Support: Weakness. |
|
Icy Fists | Every critical hit has a 50% chance to apply Chill on enemies. This Monster can apply an additional stack of Chill. | |
Icy Skin | When this Monster gets attacked, 50% chance to apply Chill on the attacker. | |
Initial Chill | Apply Chill (Debuff) to a random enemy at the start of combat. | |
Tri-Mage Healing | For every heal applied there is a 10% to apply Burn, Chill or Poison to a random enemy. | |
Trickster Buffing | For every Buff applied there is a 15% chance to apply Chill, Shock or Burn to a random enemy. | |
Critical Hex | The first critical hit of an ability applies a random Debuff. | |
Curse of Weakness | Unique Aura: When a Monster in the party applies Weakness on an enemy, 35% chance to also apply a random Debuff. | |
Hex | Every hit has a 7.5% chance to apply a random Debuff. | |
Hexed Touch | When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker. | |
Hexing Support | Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. | |
Primal Hex | Aura: Every damaging hit, heal and shield by Nature and Mage Monsters in the party has a 4% chance to apply a random Debuff on an enemy. | |
Sprawl | Aura: Each Nature Monster in the party gains a random Buff after each action. Non-damaging actions also apply a random Debuff on an enemy. | |
True Darkness | Aura: Whenever a Monster in the party applies a Blind stack on an enemy, 35% chance to apply a random Debuff on them. | |
Skill | Effect | |
---|---|---|
Broken Immunity | Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%. | |
Skill | Effect | |
---|---|---|
Icy Fists | Every critical hit has a 50% chance to apply Chill on enemies. This Monster can apply an additional stack of Chill. | |
Multi Chill | Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | |
Skill | Effect | |
---|---|---|
Antipode | When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit. | |
Flash Freeze | Trigger an additional 100% damage hit when applying Chill with an attack. | |
Frostbite | Unique Aura: When a Monster in the party applies Chill on an enemy, 50% chance to also apply Armor Break. | |
Reckless Mending | Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. | |
Intelligent Swarm | Aura: Whenever an Insect or Construct Monster in the party applies a Buff or a Debuff, it gains a Charge stack. | |
Mystify | When applying a Debuff, 50% chance to gain a random Buff. | |
Proliferate | When applying a Debuff, trigger an additional 30% damage hit. | |
Remunerate | When applying a Debuff, 60% chance to gain Regeneration (Buff). | |
Saboteur's Shield | Apply Shield equal to 50% of own Defense when applying a Debuff. | |
Trickster Spirit | Aura: Whenever a Spirit Monster in the party applies a Buff or a Debuff, it is shielded by 4% of its Max Health. | |
Vicious | When applying a Debuff, 40% chance to gain Glory (Buff). | |
Skill | Effect | |
---|---|---|
Congeal | Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. | |
Gorgeous Plumage | Aura: Buffs on allies and Debuffs on enemies are 8% more effective for every Bird in the party. | |
Polluted Water | Aura: Debuffs are 10% more effective against enemies for every Aquatic Monster in the party. | |
Severe Infection | Aura: Debuffs are 10% more effective against Wounded enemies. | |
Skill | Effect | |
---|---|---|
Antipode | When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit. | |
Shatter | Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. | |
Sub Zero | Unique Aura: Chill causes enemies affected by it to take 10% increased damage. | |
Death Blow | Deals 5% increased damage for each Debuff on the target. | |
Disease Control | Receive 4% reduced damage from a debuffed enemy for each Debuff on them. | |
Dominance | Aura: Enemies receive 3% increased damage for each Debuff on them. | |
Occult Control | Aura: Occult Monsters in the party receive 3.5% reduced damage from a debuffed enemy for each Debuff on them. | |
Skill | Effect | |
---|---|---|
Necromancy | Unique Aura: Whenever a Monster in the party is revived, it additionally heals 25% of its Max Health, gains 3 random Debuffs and 3 Age stacks. | |
Skill | Effect | |
---|---|---|
Anti Curse | Aura: All Debuffs are 20% less effective on Monsters in your party. | |
King of Beasts | Aura: Increases this Monster's damage by 5% for each Beast in the party. All Debuffs are 15% less effective on Beasts in your party. | |
Optimal Performance | Aura: While under the effect of a Shield, Constructs in your party receive 10% less damage and are 10% more resistant to Debuffs. | |
Tenacious Barrier | Unique Aura: Barrier also makes all Debuffs 10% less effective. | |
Skill | Effect | |
---|---|---|
Curse Transfusion | For each Debuff this Monster has, it deals 5% increased damage and gains 5% Damage Reduction. | |
Skill | Effect | |
---|---|---|
Ancient Restoration | Aura: At the beginning of each turn, remove a random Debuff from Ancients in the party. They start combat with Age. | |
Antitoxins | At the beginning of each turn, heal a random Debuff from this Monster. | |
Auto Restore | When attacking, also remove 2 Debuffs from the Monster with the most Debuffs in the party. | |
Buffing Restore | When applying a Buff, 50% chance that a Debuff is removed. | |
Electrolytes | Unique Aura: Monsters in the party have a 75% chance to remove a Debuff from themselves when they trigger Shock damage. | |
Golden Age | Aura: Whenever a Monster in the party receives an Age stack, remove a Debuff from it. | |
Restoration | Unique Aura: Regeneration (Buff) also has a 50% chance to remove a Debuff at the start of the turn. | |
Sorcerous Boost | Unique Aura: When an allied Monster gains Sorcery, they gain a Shield equal to 100% of their Magic and 1 Debuff is removed. | |
Wonder Potion | Aura: Potions also remove 3 Debuffs from the target and add 3 random Buffs. (1 for Multi-Target Items) | |
Skill | Effect | |
---|---|---|
Renewal | Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100. | |
Skill | |||
---|---|---|---|
Blizzard | 240 | ||
3 x 100% (300%) damage to all enemies Every hit has a 20% chance to apply Chill | |||
Cataclysm | 250 | ||
4 x 75% (300%) damage to all enemies Applies Burn, Chill, Shock, or Poison | |||
Frost Pierce | 230 | ||
8 x 65% (520%) damage - Critical Damage +75% Every hit has a 15% chance to apply Chill | |||
Polar Winds | 230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Chill Heal all allies for 1 x (700 + 120% ) | |||
Ion Beam | 240 | ||
9 x 60% (540%) damage Every hit has a 15% chance to apply a random Debuff | |||
Skill | |||
---|---|---|---|
Bubble Deluge | 240 | ||
2 x 150% (300%) damage to all enemies Applies Channel to and removes 1 Debuff from all allies | |||
Aurora's Shield | 220 | ||
Shield all allies for 3 x (300 + 25% ) Removes 2 Debuffs from all allies | |||
Full Restore | 220 | ||
Heal target for 4 x (200 + 30% ) Shield target for 4 x (200 + 30% ) - Removes 6 Debuffs | |||
Mega Restore | 230 | ||
Heal all allies for 3 x (250 + 40% ) Removes 3 Debuffs from all allies | |||
Shift Passive | ||
---|---|---|
Curse Chain | ||
Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
|
Shift Passive | ||
---|---|---|
Debuff Mastery | ||
This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
|
Shift Passive | ||
---|---|---|
Mass Mystify | ||
Aura: When an allied Monster applies a Debuff, it has a 70% chance to apply a random Buff to a random ally. | ||
Supremacy | ||
Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks. | ||
Curse Chain | ||
Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
|
Shift Passive | ||
---|---|---|
Debuff Variety | ||
Aura: For every different type of Debuff on an enemy Monster, it deals 3% less damage and takes 3% more damage.
|
Shift Passive | ||
---|---|---|
Curse Resistance | ||
Unique Aura: Allied Monsters have a 25% chance to resist the application of Debuffs and harmful Stacks.
|
Shift Passive | ||
---|---|---|
Curse Breaker | ||
Aura: At the start of the turn, remove a Debuff from each Monster in the party.
|
Item | Description
{{#if:Small Antidote| | ||||
---|---|---|---|---|---|
Small Antidote
|
Removes 2 Debuffs
{{#if:Antidote| | ||||
Antidote
|
Removes 4 Debuffs
{{#if:Mass Antidote| | ||||
Mass Antidote
|
Removes 2 Debuffs from all allies
|
Weapons[]
Item | Description
{{#if:Abyssal Sword| | ||||
---|---|---|---|---|---|
Abyssal Sword
|
+40 +40 When attacking or getting attacked, 50% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+1
|
+60 +60 When attacking or getting attacked, 60% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+2
|
+90 +90 When attacking or getting attacked, 70% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+3
|
+135 +135 When attacking or getting attacked, 80% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+4
|
+185 +185 When attacking or getting attacked, 90% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+5
|
+250 +250 When attacking or getting attacked, gain a random Buff or apply a random Debuff. {{#if:Hexing Rod| | ||||
Hexing Rod
|
+25 +40 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+1
|
+40 +60 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+2
|
+60 +85 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+3
|
+80 +120 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+4
|
+110 +175 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+5
|
+160 +245 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Staff of Doom| | ||||
Staff of Doom
|
+30 +45 +100 +5% Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+1
|
+45 +65 +150 +6% Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+2
|
+65 +90 +220 +7% Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+3
|
+95 +130 +325 +8% Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+4
|
+140 +180 +475 +9% Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+5
|
+200 +250 +700 +10% Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.
|
Item | Description
{{#if:Restoring Wand| | ||||
---|---|---|---|---|---|
Restoring Wand
|
+30 +8 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
Restoring Wand+1
|
+45 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
Restoring Wand+2
|
+65 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
Restoring Wand+3
|
+95 +16 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Restoring Wand| | ||||
Restoring Wand+4
|
+135 +20 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Restoring Wand| | ||||
Restoring Wand+5
|
+190 +25 Healing, Buffing and Shielding actions additionally remove 2 Debuffs.
|
Accessories[]
Item | Description
{{#if:Thermal Reactor| | ||||
---|---|---|---|---|---|
Thermal Reactor
|
+2% +10% Every hit has a 2.5% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+1
|
+3% +11% Every hit has a 3% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+2
|
+4% +12% Every hit has a 3.5% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+3
|
+5% +13% Every hit has a 4% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+4
|
+6% +14% Every hit has a 4.5% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+5
|
+7% +15% Every hit has a 5% chance to apply Burn or Chill. {{#if:Water Symbol| | ||||
Water Symbol
|
+160 Increases damage taken by 10%. Increases water damage by 15%. Every Water attack hit has a 5% chance to apply Chill. {{#if:Water Symbol| | ||||
Water Symbol+1
|
+235 Increases damage taken by 10%. Increases water damage by 16%. Every Water attack hit has a 6% chance to apply Chill. {{#if:Water Symbol| | ||||
Water Symbol+2
|
+335 Increases damage taken by 10%. Increases water damage by 17%. Every Water attack hit has a 7% chance to apply Chill. {{#if:Water Symbol| | ||||
Water Symbol+3
|
+485 Increases damage taken by 10%. Increases water damage by 18%. Every Water attack hit has a 8% chance to apply Chill. {{#if:Water Symbol| | ||||
Water Symbol+4
|
+695 Increases damage taken by 10%. Increases water damage by 19%. Every Water attack hit has a 9% chance to apply Chill. {{#if:Water Symbol| | ||||
Water Symbol+5
|
+1000 Increases damage taken by 10%. Increases water damage by 20%. Every Water attack hit has a 10% chance to apply Chill. {{#if:Gold Feather| | ||||
Gold Feather
|
+12 +10% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+1
|
+16 +11% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+2
|
+21 +12% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+3
|
+27 +13% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+4
|
+35 +14% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+5
|
+45 +15% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters.
|
Item | Description
{{#if:Cauldron| | ||||
---|---|---|---|---|---|
Cauldron
|
+15 +5 Unique Aura: Debuffs are 5% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+1
|
+20 +7 Unique Aura: Debuffs are 6% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+2
|
+26 +10 Unique Aura: Debuffs are 7% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+3
|
+32 +13 Unique Aura: Debuffs are 8% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+4
|
+40 +16 Unique Aura: Debuffs are 9% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+5
|
+50 +20 Unique Aura: Debuffs are 10% more effective against enemies. {{#if:Slimy Ball| | ||||
Slimy Ball
|
+300 Unique Aura: Debuffs are 10% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+1
|
+440 Unique Aura: Debuffs are 11% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+2
|
+645 Unique Aura: Debuffs are 12% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+3
|
+940 Unique Aura: Debuffs are 13% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+4
|
+1370 Unique Aura: Debuffs are 14% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+5
|
+2000 Unique Aura: Debuffs are 15% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Toxic Pot| | ||||
Toxic Pot
|
+8 +50 -12 Unique Aura: Debuffs are 15% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+1
|
+12 +80 -15 Unique Aura: Debuffs are 16% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+2
|
+16 +115 -19 Unique Aura: Debuffs are 17% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+3
|
+22 +175 -24 Unique Aura: Debuffs are 18% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+4
|
+29 +265 -31 Unique Aura: Debuffs are 19% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+5
|
+40 +400 -40 Unique Aura: Debuffs are 20% more effective against enemies.
|
Item | Description
{{#if:Pure Leaf| | ||||
---|---|---|---|---|---|
Pure Leaf
|
+10 +80 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+1
|
+15 +120 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+2
|
+20 +170 +17 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+3
|
+28 +245 +22 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+4
|
+40 +350 +28 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+5
|
+55 +500 +36 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters.
|
Debuffs | ||||||
---|---|---|---|---|---|---|
|