#19 - Crackle Knight
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Bio[]
A living set of armor with the power of lightning, which is often found brooding in abandoned castle ruins. However, the Crackle Knight has no lack of personality, as there are many stories of the Crackle Knights' sense of honor and their noble nature. Once a Monster Keeper has earned the respect of a Crackle Knight, it is not uncommon for that Crackle Knight to make it its life goal to protect its master from all perils.
History[]
It is unknown how the Crackle Knights came into existence, although there are many stories and ballads from medieval times that feature them in prominent roles. In one of these stories, a group of bandits and renegade knights fled to a forest glade after ransacking a nearby village. Of course, they did not know of the legendary Knight Gawain who wielded the Sword of Lightning and who had made a solemn vow a century ago that these lands would forever be under his protection. As nightfall came, a rainstorm fell upon the bandits. Lightning struck the earth, and the Crackle Knight emerged from it. He challenged the bandits, and one by one, he exacted his revenge and felled them all.
Acquisition[]
Crackle Knight can be encountered in the Stronghold Dungeon. Click here for its location details!
Evolution[]
Crackle Knight can evolve into Sizzle Knight with the Sun Stone evolution catalyst.
Skills[]
List Form[]
Skill | ![]() |
Effect | |||||
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45 | 3 x 60% (180%) damage | |||||
lv2 | 80 | 3 x 80% (240%) damage | |||||
lv3 | 110 | 4 x 70% (280%) damage | |||||
lv4 | 150 | 4 x 90% (360%) damage | |||||
lv5 | 210 | 5 x 95% (475%) damage | |||||
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40 | 2 x 85% (170%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 75 | 2 x 115% (230%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 190 | 4 x 110% (440%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
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40 | 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 70 | 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 100 | 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 140 | 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 180 | 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
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30 | 4 x 40% (160%) damage | |||||
lv2 | 60 | 5 x 40% (200%) damage | |||||
lv3 | 90 | 6 x 45% (270%) damage | |||||
lv4 | 130 | 7 x 50% (350%) damage | |||||
lv5 | 180 | 8 x 55% (440%) damage | |||||
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120 | 1 x 165% damage to all + Applies Shock (Debuff) [50%] | |||||
lv2 | 170 | 2 x 100% (200%) damage to all + Applies Shock (Debuff) [50%] | |||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Shock (Debuff) [50%] | |||||
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170 | 6 x 65% (390%) damage + Applies a stack of Wound | |||||
lv2 | 220 | 6 x 80% (480%) damage + Applies a stack of Wound | |||||
Skill | ![]() |
Effect | |||
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lv1 | 60 | Applies Barrier (Buff) to whole party | ||
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lv1 | 90 | Applies Barrier (Buff) to whole party, and Channel (Buff) to 1 Monster | ||
lv2 | 120 | Applies Barrier (Buff) to whole party, and Channel (Buff) to 2 Monsters | |||
lv3 | 160 | Applies Barrier & Channel (Buffs) to whole party | |||
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lv1 | 60 | Redirects the next attack on target ally to self + Shield self for 3 x (80 +25% ) | ||
lv2 | 80 | Redirects the next attack on target ally to self + Shield self for 4 x (80 +25% ) | |||
lv3 | 110 | Redirects the next attack on target ally to self + Shield self for 5 x (90 +20% ) | |||
lv4 | 150 | Redirects the next attack on target ally to self + Shield self for 6 x (100 +20% ) | |||
lv5 | 200 | Redirects the next attack on target ally to self + Shield self for 7 x (130 +20% ) | |||
Skill | |||
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230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Shock Shield all allies for 1 x (500 + 25% + 25% ) | |||
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240 | ||
Redirects the next attack targeting each ally to this Monster Shield all allies for 3 x (250 + 30% ) | |||
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220 | ||
Shield all allies for 1 x (750 + 75% ) Applies Barrier and Glory to all allies | |||
Skill | Effect | |
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Improve rating by 1 | |
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Improve rating by 1 | |
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Improve rating by 1 | |
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Improve rating by 1 | |
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Improve rating by 1 | |
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+5% Critical Chance | |
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Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
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Defense from equipment increased by 25%. | |
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Increases Critical Damage by 1% for every 20 Defense. | |
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Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. | |
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Increases Attack and Magic by 15% of this Monster's Defense. | |
Skill | Effect | |
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Unique Aura: When a Monster in the party applies Shock on an enemy, 40% chance to spread it to another enemy. | |
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Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger. | |
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Aura: All Monsters in the party receive 7.5% less damage. | |
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Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value. | |
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Unique Aura: Monsters in the party have a 75% chance to remove a Debuff from themselves when they trigger Shock damage. | |
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Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. | |
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Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | |
Skill | Effect | |
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Every attack triggers an additional hit equal to 50% of Defense value. | |
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When attacking a single target, trigger Shock (Debuff) damage on all enemies. | |
Skill | Effect | |
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Every Wind attack hit has a 15% chance to apply Shock. | |
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When this Monster gets attacked, 50% chance to apply Shock on the attacker. | |
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Regenerate 4 Mana for every hit this Monster receives. | |
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Every time this Monster takes a hit, it gains a Charge stack. | |
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When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
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At the start of combat, apply a Shield equal to 100% of Attack and Magic value. | |
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Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) | |
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Every hit has a 25% chance to remove a Buff from the target. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Crackle Knight has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Master Mode | |
Passives |
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Advanced (min level: 20) | |
Master Mode | |
Keeper Duels[]
WIP