#19 - Crackle Knight
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Bio[]
A living set of armor with the power of lightning, which is often found brooding in abandoned castle ruins. However, the Crackle Knight has no lack of personality, as there are many stories of the Crackle Knights' sense of honor and their noble nature. Once a Monster Keeper has earned the respect of a Crackle Knight, it is not uncommon for that Crackle Knight to make it its life goal to protect its master from all perils.
History[]
It is unknown how the Crackle Knights came into existence, although there are many stories and ballads from medieval times that feature them in prominent roles. In one of these stories, a group of bandits and renegade knights fled to a forest glade after ransacking a nearby village. Of course, they did not know of the legendary Knight Gawain who wielded the Sword of Lightning and who had made a solemn vow a century ago that these lands would forever be under his protection. As nightfall came, a rainstorm fell upon the bandits. Lightning struck the earth, and the Crackle Knight emerged from it. He challenged the bandits, and one by one, he exacted his revenge and felled them all.
Acquisition[]
Crackle Knight can be encountered in the Stronghold Dungeon. Click here for its location details!
Evolution[]
Crackle Knight can evolve into Sizzle Knight with the Sun Stone evolution catalyst.
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Lightning Bolt | 45 | 3 x 60% (180%) damage | |||||
lv2 | 80 | 3 x 80% (240%) damage | |||||
lv3 | 110 | 4 x 70% (280%) damage | |||||
lv4 | 150 | 4 x 90% (360%) damage | |||||
lv5 | 210 | 5 x 95% (475%) damage | |||||
Lightning Slash | 40 | 2 x 85% (170%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 75 | 2 x 115% (230%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 190 | 4 x 110% (440%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Slash | 40 | 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 70 | 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 100 | 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 140 | 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 180 | 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Arcane Bolt | 30 | 4 x 40% (160%) damage | |||||
lv2 | 60 | 5 x 40% (200%) damage | |||||
lv3 | 90 | 6 x 45% (270%) damage | |||||
lv4 | 130 | 7 x 50% (350%) damage | |||||
lv5 | 180 | 8 x 55% (440%) damage | |||||
Shocking Slash | 120 | 1 x 165% damage to all + Applies Shock (Debuff) [50%] | |||||
lv2 | 170 | 2 x 100% (200%) damage to all + Applies Shock (Debuff) [50%] | |||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Shock (Debuff) [50%] | |||||
Severe Cuts | 170 | 6 x 65% (390%) damage + Applies a stack of Wound | |||||
lv2 | 220 | 6 x 80% (480%) damage + Applies a stack of Wound | |||||
Skill | Effect | ||||
---|---|---|---|---|---|
Barrier | lv1 | 60 | Applies Barrier (Buff) to whole party | ||
Safecast | lv1 | 90 | Applies Barrier (Buff) to whole party, and Channel (Buff) to 1 Monster | ||
lv2 | 120 | Applies Barrier (Buff) to whole party, and Channel (Buff) to 2 Monsters | |||
lv3 | 160 | Applies Barrier & Channel (Buffs) to whole party | |||
Protect | lv1 | 60 | Redirects the next attack on target ally to self + Shield self for 3 x (80 +25% ) | ||
lv2 | 80 | Redirects the next attack on target ally to self + Shield self for 4 x (80 +25% ) | |||
lv3 | 110 | Redirects the next attack on target ally to self + Shield self for 5 x (90 +20% ) | |||
lv4 | 150 | Redirects the next attack on target ally to self + Shield self for 6 x (100 +20% ) | |||
lv5 | 200 | Redirects the next attack on target ally to self + Shield self for 7 x (130 +20% ) | |||
Skill | |||
---|---|---|---|
Electric Surge | 230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Shock Shield all allies for 1 x (500 + 25% + 25% ) | |||
Mega Protect | 240 | ||
Redirects the next attack targeting each ally to this Monster Shield all allies for 3 x (250 + 30% ) | |||
Armor Up | 220 | ||
Shield all allies for 1 x (750 + 75% ) Applies Barrier and Glory to all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus | Improve rating by 1 | |
Magic Plus | Improve rating by 1 | |
Defense Plus | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus x2 | +5% Critical Chance | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Defense Focus x2 | Defense from equipment increased by 25%. | |
Heavy Hitter | Increases Critical Damage by 1% for every 20 Defense. | |
Critical Base | Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. | |
Defense Overload | Increases Attack and Magic by 15% of this Monster's Defense. | |
Skill | Effect | |
---|---|---|
Chain Lightning | Unique Aura: When a Monster in the party applies Shock on an enemy, 40% chance to spread it to another enemy. | |
Multi Shock | Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger. | |
Protector | Aura: All Monsters in the party receive 7.5% less damage. | |
Magnetize | Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value. | |
Electrolytes | Unique Aura: Monsters in the party have a 75% chance to remove a Debuff from themselves when they trigger Shock damage. | |
Mass Protector | Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. | |
Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | |
Skill | Effect | |
---|---|---|
Defense Proc x2 | Every attack triggers an additional hit equal to 50% of Defense value. | |
Chain Reaction | When attacking a single target, trigger Shock (Debuff) damage on all enemies. | |
Skill | Effect | |
---|---|---|
Shocking Current | Every Wind attack hit has a 15% chance to apply Shock. | |
Electric Field | When this Monster gets attacked, 50% chance to apply Shock on the attacker. | |
Mana Generator | Regenerate 4 Mana for every hit this Monster receives. | |
Revenge | Every time this Monster takes a hit, it gains a Charge stack. | |
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Hybrid Shield | At the start of combat, apply a Shield equal to 100% of Attack and Magic value. | |
Variety | Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) | |
Cleanse | Every hit has a 25% chance to remove a Buff from the target. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Crackle Knight has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Master Mode | |
Passives |
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Advanced (min level: 20) | |
Master Mode | |
Keeper Duels[]
WIP