The Critical Damage stat determines the amount of additional damage inflicted when a hit lands as a Critical Hit. It is initially +50% for every Monster, and can be increased through passive skills, equipment, food, and Glory. Additionally, certain Damaging actions can increase the Critical Damage value when landing a Critical Hit. The Critical Damage stat stacks additively.
Skill | Effect | |||||
---|---|---|---|---|---|---|
Claws | 50 | 2 x 100% (200%) damage + Critical Damage +50% | ||||
lv2 | 80 | 2 x 130% (260%) damage + Critical Damage +50% | ||||
lv3 | 110 | 3 x 100% (300%) damage + Critical Damage +50% | ||||
lv4 | 150 | 3 x 130% (390%) damage + Critical Damage +50% | ||||
lv5 | 200 | 4 x 120% (480%) damage + Critical Damage +50% | ||||
Fiery Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | ||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | ||||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | ||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | ||||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | ||||
Fireclaws | 50 | 2 x 95% (190%) damage + Critical Damage +50% | ||||
lv2 | 80 | 2 x 120% (240%) damage + Critical Damage +50% | ||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Damage +50% | ||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Damage +50% | ||||
lv5 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | ||||
Iceclaws | 50 | 2 x 95% (190%) damage + Critical Damage +50% | ||||
lv2 | 80 | 2 x 120% (240%) damage + Critical Damage +50% | ||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Damage +50% | ||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Damage +50% | ||||
lv5 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | ||||
Icy Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | ||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | ||||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | ||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | ||||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | ||||
Avalanche | 120 | 1 x 160% damage to all + Critical Damage +30% | ||||
lv2 | 160 | 1 x 210% damage to all + Critical Damage +40% | ||||
lv3 | 220 | 2 x 130% (260%) damage to all + Critical Damage +50% | ||||
Jewel Blast | 120 | 3 x 95% (285%) damage + Critical Damage +50% | ||||
lv2 | 160 | 3 x 120% (360%) damage + Critical Damage +50% | ||||
lv3 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | ||||
Pyro Cracker | 130 | 3 x 100% (300%) damage + Critical Damage +50% | ||||
lv2 | 170 | 3 x 125% (375%) damage + Critical Damage +50% | ||||
lv3 | 220 | 3 x 155% (465%) damage + Critical Damage +50% | ||||
Shred | 110 | 1 x 165% damage to all + Critical Damage +50% | ||||
lv2 | 160 | 2 x 100% (200%) damage to all + Critical Damage +60% | ||||
lv3 | 210 | 2 x 135% (270%) damage to all + Critical Damage +70% | ||||
Skill | Effect | |
---|---|---|
Crit Damage Plus | +15% Critical Damage | |
Aquatic Predator | Aura: Increases the Critical Chance of Aquatic Monsters in the party by 5% and the Critical Damage by 15%. | |
Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Heavy Hitter | Increases Critical Damage by 1% for every 20 Defense. | |
Improved Glory | Unique Aura: Glory (Buff) increases Critical Damage by an additional 20%. | |
Rampage | Aura: Increases the Critical Chance and Critical Damage of Beast Monsters in the party by 10%. | |
Skill | Effect | |
---|---|---|
Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | |
Crit Damage Focus | Critical Damage values from equipment increased by 50%. | |
Goblin Smith | Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins. | |
Weaponry | Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. | |
Skill | Effect | |
---|---|---|
Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Critical Defense | Reduces damage taken by 10% of own Critical Damage value. | |
Critical Healing | Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) | |
Skill | |||
---|---|---|---|
Frost Pierce | 230 | ||
8 x 65% (520%) damage - Critical Damage +75% Every hit has a 15% chance to apply Chill | |||
Shift Passive | ||
---|---|---|
Blacksmithing | ||
Aura: Increases ,,,, & from equipment by 15% for allied Monsters.
|
Shift Passive | ||
---|---|---|
Critical Apex | ||
The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. - (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%)
|
|
Item | Description
{{#if:Berry| | ||||
---|---|---|---|---|---|
Berry
|
Crit Damage +6%
{{#if:Grapes| | ||||
Grapes
|
Crit Damage +7%
{{#if:Strawberry| | ||||
Strawberry
|
Crit Damage +8%
{{#if:Raspberry| | ||||
Raspberry
|
Crit Damage +10%
|
Weapons[]
Item | Description
{{#if:Katana| | ||||
---|---|---|---|---|---|
Katana
|
+35 +10% +15%
{{#if:Katana| | ||||
Katana+1
|
+50 +11% +16%
{{#if:Katana| | ||||
Katana+2
|
+70 +12% +17%
{{#if:Katana| | ||||
Katana+3
|
+100 +13% +18%
{{#if:Katana| | ||||
Katana+4
|
+145 +14% +19%
{{#if:Katana| | ||||
Katana+5
|
+200 +15% +20%
{{#if:Scythe| | ||||
Scythe
|
+30 +35 +2% +15%
{{#if:Scythe| | ||||
Scythe+1
|
+45 +55 +3% +17%
{{#if:Scythe| | ||||
Scythe+2
|
+70 +80 +4% +19%
{{#if:Scythe| | ||||
Scythe+3
|
+100 +120 +5% +21%
{{#if:Scythe| | ||||
Scythe+4
|
+140 +165 +6% +23%
{{#if:Scythe| | ||||
Scythe+5
|
+200 +225 +7% +25%
{{#if:Thorn Tendril| | ||||
Thorn Tendril
|
+35 +35 +15% Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+1
|
+55 +55 +16% Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+2
|
+85 +85 +17% Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+3
|
+120 +120 +18% Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+4
|
+165 +165 +19% Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+5
|
+230 +230 +20% Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | ||||
Torch
|
+30 +25 +20% Increases damage by 5%. {{#if:Torch| | ||||
Torch+1
|
+55 +45 +22% Increases damage by 5%. {{#if:Torch| | ||||
Torch+2
|
+80 +70 +24% Increases damage by 5%. {{#if:Torch| | ||||
Torch+3
|
+115 +105 +26% Increases damage by 5%. {{#if:Torch| | ||||
Torch+4
|
+165 +145 +28% Increases damage by 5%. {{#if:Torch| | ||||
Torch+5
|
+230 +210 +30% Increases damage by 5%. {{#if:Arch Bow| | ||||
Arch Bow
|
+35 +30 -20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+1
|
+55 +50 -24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+2
|
+80 +70 -28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+3
|
+115 +105 -34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+4
|
+160 +150 -41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+5
|
+225 +210 -50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Eclipse Sword| | ||||
Eclipse Sword
|
+50 +50 +5% +10% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+1
|
+75 +75 +6% +12% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+2
|
+110 +110 +7% +14% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+3
|
+150 +150 +8% +16% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+4
|
+210 +210 +9% +18% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+5
|
+300 +300 +10% +20% Increases damage taken by 15%. {{#if:Grim Ripper| | ||||
Grim Ripper
|
+40 +35 +2% +20% Increases damage taken by 10%. Heals by 10% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+1
|
+60 +55 +3% +24% Increases damage taken by 10%. Heals by 12% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+2
|
+85 +75 +4% +28% Increases damage taken by 10%. Heals by 14% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+3
|
+120 +110 +5% +32% Increases damage taken by 10%. Heals by 16% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+4
|
+170 +155 +6% +36% Increases damage taken by 10%. Heals by 18% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+5
|
+240 +220 +7% +40% Increases damage taken by 10%. Heals by 20% of the damage done.
|
Item | Description
{{#if:Thorn Tendril| | ||||
---|---|---|---|---|---|
Thorn Tendril
|
+35 +35 +15% Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+1
|
+55 +55 +16% Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+2
|
+85 +85 +17% Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+3
|
+120 +120 +18% Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+4
|
+165 +165 +19% Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+5
|
+230 +230 +20% Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles)
|
Accessories[]
Item | Description
{{#if:Impact Ring| | ||||
---|---|---|---|---|---|
Impact Ring
|
+20%
{{#if:Impact Ring| | ||||
Impact Ring+1
|
+22%
{{#if:Impact Ring| | ||||
Impact Ring+2
|
+24%
{{#if:Impact Ring| | ||||
Impact Ring+3
|
+26%
{{#if:Impact Ring| | ||||
Impact Ring+4
|
+28%
{{#if:Impact Ring| | ||||
Impact Ring+5
|
+30%
{{#if:Belt| | ||||
Belt
|
+15 +10%
{{#if:Belt| | ||||
Belt+1
|
+25 +11%
{{#if:Belt| | ||||
Belt+2
|
+35 +12%
{{#if:Belt| | ||||
Belt+3
|
+45 +13%
{{#if:Belt| | ||||
Belt+4
|
+60 +14%
{{#if:Belt| | ||||
Belt+5
|
+75 +15%
{{#if:Cape| | ||||
Cape
|
+5% +15%
{{#if:Cape| | ||||
Cape+1
|
+6% +16%
{{#if:Cape| | ||||
Cape+2
|
+7% +17%
{{#if:Cape| | ||||
Cape+3
|
+8% +18%
{{#if:Cape| | ||||
Cape+4
|
+9% +19%
{{#if:Cape| | ||||
Cape+5
|
+10% +20%
{{#if:Fin| | ||||
Fin
|
+80 +3% +10%
{{#if:Fin| | ||||
Fin+1
|
+130 +4% +11%
{{#if:Fin| | ||||
Fin+2
|
+200 +5% +12%
{{#if:Fin| | ||||
Fin+3
|
+280 +6% +13%
{{#if:Fin| | ||||
Fin+4
|
+380 +7% +14%
{{#if:Fin| | ||||
Fin+5
|
+500 +8% +15%
{{#if:Frozen Tear| | ||||
Frozen Tear
|
+90 +18 +10%
{{#if:Frozen Tear| | ||||
Frozen Tear+1
|
+140 +25 +11%
{{#if:Frozen Tear| | ||||
Frozen Tear+2
|
+220 +32 +12%
{{#if:Frozen Tear| | ||||
Frozen Tear+3
|
+310 +40 +13%
{{#if:Frozen Tear| | ||||
Frozen Tear+4
|
+440 +50 +14%
{{#if:Frozen Tear| | ||||
Frozen Tear+5
|
+600 +60 +15%
{{#if:Medallion| | ||||
Medallion
|
+10 +8 +10%
{{#if:Medallion| | ||||
Medallion+1
|
+16 +11 +12%
{{#if:Medallion| | ||||
Medallion+2
|
+22 +14 +14%
{{#if:Medallion| | ||||
Medallion+3
|
+30 +17 +16%
{{#if:Medallion| | ||||
Medallion+4
|
+40 +21 +18%
{{#if:Medallion| | ||||
Medallion+5
|
+55 +25 +20%
{{#if:Omni Ring| | ||||
Omni Ring
|
+60 +15 +5 +2% +5%
{{#if:Omni Ring| | ||||
Omni Ring+1
|
+90 +21 +7 +3% +6%
{{#if:Omni Ring| | ||||
Omni Ring+2
|
+140 +27 +9 +3% +7%
{{#if:Omni Ring| | ||||
Omni Ring+3
|
+200 +34 +11 +4% +8%
{{#if:Omni Ring| | ||||
Omni Ring+4
|
+280 +42 +14 +4% +9%
{{#if:Omni Ring| | ||||
Omni Ring+5
|
+380 +50 +18 +5% +10%
{{#if:Ornate Pipe| | ||||
Ornate Pipe
|
+5 +10% Increases chance to dodge enemy hits by 5%. {{#if:Ornate Pipe| | ||||
Ornate Pipe+1
|
+8 +11% Increases chance to dodge enemy hits by 6%. {{#if:Ornate Pipe| | ||||
Ornate Pipe+2
|
+11 +12% Increases chance to dodge enemy hits by 7%. {{#if:Ornate Pipe| | ||||
Ornate Pipe+3
|
+15 +13% Increases chance to dodge enemy hits by 8%. {{#if:Ornate Pipe| | ||||
Ornate Pipe+4
|
+20 +14% Increases chance to dodge enemy hits by 9%. {{#if:Ornate Pipe| | ||||
Ornate Pipe+5
|
+25 +15% Increases chance to dodge enemy hits by 10%. {{#if:Thermal Reactor| | ||||
Thermal Reactor
|
+2% +10% Every hit has a 2.5% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+1
|
+3% +11% Every hit has a 3% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+2
|
+4% +12% Every hit has a 3.5% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+3
|
+5% +13% Every hit has a 4% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+4
|
+6% +14% Every hit has a 4.5% chance to apply Burn or Chill. {{#if:Thermal Reactor| | ||||
Thermal Reactor+5
|
+7% +15% Every hit has a 5% chance to apply Burn or Chill. {{#if:Goblin Garment| | ||||
Goblin Garment
|
+20 +20 +20 +20% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+1
|
+30 +30 +27 +24% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+2
|
+35 +35 +35 +28% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+3
|
+50 +50 +46 +32% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+4
|
+65 +65 +61 +36% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+5
|
+80 +80 +80 +40% Can only be equipped by Goblin Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin
|
+200 +20% When getting attacked, 70% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+1
|
+300 +23% When getting attacked, 75% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+2
|
+450 +26% When getting attacked, 80% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+3
|
+650 +29% When getting attacked, 85% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+4
|
+900 +32% When getting attacked, 90% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+5
|
+1200 +35% When getting attacked, 100% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sun Ring| | ||||
Sun Ring
|
-5 -40 -9 +18 +10% +20%
{{#if:Sun Ring| | ||||
Sun Ring+1
|
-7 -70 -12 +25 +11% +22%
{{#if:Sun Ring| | ||||
Sun Ring+2
|
-10 -100 -16 +32 +12% +24%
{{#if:Sun Ring| | ||||
Sun Ring+3
|
-13 -140 -20 +40 +13% +26%
{{#if:Sun Ring| | ||||
Sun Ring+4
|
-18 -190 -25 +50 +14% +28%
{{#if:Sun Ring| | ||||
Sun Ring+5
|
-25 -250 -30 +60 +15% +30%
|
Item | Description
{{#if:Moon Ring| | ||||
---|---|---|---|---|---|
Moon Ring
|
+20 +160 +35 -5 -2% -5%
{{#if:Moon Ring| | ||||
Moon Ring+1
|
+28 +250 +49 -6 -2% -5%
{{#if:Moon Ring| | ||||
Moon Ring+2
|
+39 +380 +64 -8 -3% -6%
{{#if:Moon Ring| | ||||
Moon Ring+3
|
+53 +550 +80 -10 -3% -6%
{{#if:Moon Ring| | ||||
Moon Ring+4
|
+73 +750 +100 -13 -3% -7%
{{#if:Moon Ring| | ||||
Moon Ring+5
|
+100 +1000 +120 -15 -4% -8%
|