Monster Sanctuary Wiki

The Critical Damage stat determines the amount of additional damage inflicted when a hit lands as a Critical Hit. It is initially +50% for every Monster, and can be increased through passive skills, equipment, food, and Glory. Additionally, certain Damaging actions can increase the Critical Damage value when landing a Critical Hit. The Critical Damage stat stacks additively.

Increased Critical Damage
Skill Effect
Claws
50 2 x 100% (200%) damage + Critical Damage +50%
lv2 80 2 x 130% (260%) damage + Critical Damage +50%
lv3 110 3 x 100% (300%) damage + Critical Damage +50%
lv4 150 3 x 130% (390%) damage + Critical Damage +50%
lv5 200 4 x 120% (480%) damage + Critical Damage +50%
Fiery Shots
60 4 x 40% (160%) damage + Critical Damage +30%
lv2 80 5 x 40% (200%) damage + Critical Damage +30%
lv3 110 6 x 40% (240%) damage + Critical Damage +30%
lv4 150 6 x 55% (330%) damage + Critical Damage +30%
lv5 210 7 x 60% (420%) damage + Critical Damage +45%
Fireclaws
50 2 x 95% (190%) damage + Critical Damage +50%
lv2 80 2 x 120% (240%) damage + Critical Damage +50%
lv3 110 3 x 95% (285%) damage + Critical Damage +50%
lv4 150 3 x 120% (360%) damage + Critical Damage +50%
lv5 210 4 x 110% (440%) damage + Critical Damage +50%
Iceclaws
50 2 x 95% (190%) damage + Critical Damage +50%
lv2 80 2 x 120% (240%) damage + Critical Damage +50%
lv3 110 3 x 95% (285%) damage + Critical Damage +50%
lv4 150 3 x 120% (360%) damage + Critical Damage +50%
lv5 210 4 x 110% (440%) damage + Critical Damage +50%
Icy Shots
60 4 x 40% (160%) damage + Critical Damage +30%
lv2 80 5 x 40% (200%) damage + Critical Damage +30%
lv3 110 6 x 40% (240%) damage + Critical Damage +30%
lv4 150 6 x 55% (330%) damage + Critical Damage +30%
lv5 210 7 x 60% (420%) damage + Critical Damage +45%
Avalanche
120 1 x 160% damage to all + Critical Damage +30%
lv2 160 1 x 210% damage to all + Critical Damage +40%
lv3 220 2 x 130% (260%) damage to all + Critical Damage +50%
Jewel Blast
120 3 x 95% (285%) damage + Critical Damage +50%
lv2 160 3 x 120% (360%) damage + Critical Damage +50%
lv3 210 4 x 110% (440%) damage + Critical Damage +50%
Pyro Cracker
130 3 x 100% (300%) damage + Critical Damage +50%
lv2 170 3 x 125% (375%) damage + Critical Damage +50%
lv3 220 3 x 155% (465%) damage + Critical Damage +50%
Shred
110 1 x 165% damage to all + Critical Damage +50%
lv2 160 2 x 100% (200%) damage to all + Critical Damage +60%
lv3 210 2 x 135% (270%) damage to all + Critical Damage +70%

Increases allied Critical Damage stat
Skill Effect
Crit Damage Plus +15% Critical Damage
Aquatic Predator Aura: Increases the Critical Chance of Aquatic Monsters in the party by 5% and the Critical Damage by 15%.
Critical Consistency +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount.
Heavy Hitter Increases Critical Damage by 1% for every 20 Defense.
Improved Glory Unique Aura: Glory (Buff) increases Critical Damage by an additional 20%.
Rampage Aura: Increases the Critical Chance and Critical Damage of Beast Monsters in the party by 10%.
Increases Critical Damage stat from equipment
Skill Effect
Armory Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters.
Crit Damage Focus Critical Damage values from equipment increased by 50%.
Goblin Smith Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins.
Weaponry Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters.
Scales with allied Critical Damage stat
Skill Effect
Critical Consistency +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount.
Critical Defense Reduces damage taken by 10% of own Critical Damage value.
Critical Healing Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills)

Increased Critical Damage
Skill
Frost Pierce 230
8 x 65% (520%)
damage - Critical Damage +75%
Every hit has a 15% chance to apply Chill

Increases Critical Damage stat from equipment
Shift Passive
 Blacksmithing
Aura: Increases
,
,
,
,
&
from equipment by 15% for allied Monsters.

Increases Critical Damage of allied hits
Shift Passive
 Critical Apex
The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. - (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%)

Increases Critical Damage stat

Glory
Increases critical chance by 10% and critical damage by 20%.

Increases allied Critical Damage stat
Item Description

{{#if:Berry|

Berry


Crit Damage +6%

{{#if:Grapes|

Grapes


Crit Damage +7%

{{#if:Strawberry|

Strawberry


Crit Damage +8%

{{#if:Raspberry|

Raspberry


Crit Damage +10%

Weapons[]

Increases allied Critical Damage stat
Item Description

{{#if:Katana|

Katana


+35
+10%
+15%

{{#if:Katana|

Katana+1


+50
+11%
+16%

{{#if:Katana|

Katana+2


+70
+12%
+17%

{{#if:Katana|

Katana+3


+100
+13%
+18%

{{#if:Katana|

Katana+4


+145
+14%
+19%

{{#if:Katana|

Katana+5


+200
+15%
+20%

{{#if:Scythe|

Scythe


+30
+35
+2%
+15%

{{#if:Scythe|

Scythe+1


+45
+55
+3%
+17%

{{#if:Scythe|

Scythe+2


+70
+80
+4%
+19%

{{#if:Scythe|

Scythe+3


+100
+120
+5%
+21%

{{#if:Scythe|

Scythe+4


+140
+165
+6%
+23%

{{#if:Scythe|

Scythe+5


+200
+225
+7%
+25%

{{#if:Thorn Tendril|

Thorn Tendril


+35
+35
+15%
Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+1


+55
+55
+16%
Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+2


+85
+85
+17%
Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+3


+120
+120
+18%
Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+4


+165
+165
+19%
Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+5


+230
+230
+20%
Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Torch|

Torch


+30
+25
+20%
Increases damage by 5%.

{{#if:Torch|

Torch+1


+55
+45
+22%
Increases damage by 5%.

{{#if:Torch|

Torch+2


+80
+70
+24%
Increases damage by 5%.

{{#if:Torch|

Torch+3


+115
+105
+26%
Increases damage by 5%.

{{#if:Torch|

Torch+4


+165
+145
+28%
Increases damage by 5%.

{{#if:Torch|

Torch+5


+230
+210
+30%
Increases damage by 5%.

{{#if:Arch Bow|

Arch Bow


+35
+30
-20
+5%
+10%
Each attack triggers 3 additional 10% damage hits.

{{#if:Arch Bow|

Arch Bow+1


+55
+50
-24
+6%
+12%
Each attack triggers 3 additional 12% damage hits.

{{#if:Arch Bow|

Arch Bow+2


+80
+70
-28
+7%
+14%
Each attack triggers 3 additional 14% damage hits.

{{#if:Arch Bow|

Arch Bow+3


+115
+105
-34
+8%
+16%
Each attack triggers 3 additional 16% damage hits.

{{#if:Arch Bow|

Arch Bow+4


+160
+150
-41
+9%
+18%
Each attack triggers 3 additional 18% damage hits.

{{#if:Arch Bow|

Arch Bow+5


+225
+210
-50
+10%
+20%
Each attack triggers 3 additional 20% damage hits.

{{#if:Eclipse Sword|

Eclipse Sword


+50
+50
+5%
+10%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Eclipse Sword+1


+75
+75
+6%
+12%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Eclipse Sword+2


+110
+110
+7%
+14%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Eclipse Sword+3


+150
+150
+8%
+16%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Eclipse Sword+4


+210
+210
+9%
+18%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Eclipse Sword+5


+300
+300
+10%
+20%
Increases damage taken by 15%.

{{#if:Grim Ripper|

Grim Ripper


+40
+35
+2%
+20%
Increases damage taken by 10%. Heals by 10% of the damage done.

{{#if:Grim Ripper|

Grim Ripper+1


+60
+55
+3%
+24%
Increases damage taken by 10%. Heals by 12% of the damage done.

{{#if:Grim Ripper|

Grim Ripper+2


+85
+75
+4%
+28%
Increases damage taken by 10%. Heals by 14% of the damage done.

{{#if:Grim Ripper|

Grim Ripper+3


+120
+110
+5%
+32%
Increases damage taken by 10%. Heals by 16% of the damage done.

{{#if:Grim Ripper|

Grim Ripper+4


+170
+155
+6%
+36%
Increases damage taken by 10%. Heals by 18% of the damage done.

{{#if:Grim Ripper|

Grim Ripper+5


+240
+220
+7%
+40%
Increases damage taken by 10%. Heals by 20% of the damage done.

Scales with allied Critical Damage stat
Item Description

{{#if:Thorn Tendril|

Thorn Tendril


+35
+35
+15%
Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+1


+55
+55
+16%
Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+2


+85
+85
+17%
Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+3


+120
+120
+18%
Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+4


+165
+165
+19%
Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Thorn Tendril|

Thorn Tendril+5


+230
+230
+20%
Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles)

Accessories[]

Increases allied Critical Damage stat
Item Description

{{#if:Impact Ring|

Impact Ring


+20%

{{#if:Impact Ring|

Impact Ring+1


+22%

{{#if:Impact Ring|

Impact Ring+2


+24%

{{#if:Impact Ring|

Impact Ring+3


+26%

{{#if:Impact Ring|

Impact Ring+4


+28%

{{#if:Impact Ring|

Impact Ring+5


+30%

{{#if:Belt|

Belt


+15
+10%

{{#if:Belt|

Belt+1


+25
+11%

{{#if:Belt|

Belt+2


+35
+12%

{{#if:Belt|

Belt+3


+45
+13%

{{#if:Belt|

Belt+4


+60
+14%

{{#if:Belt|

Belt+5


+75
+15%

{{#if:Cape|

Cape


+5%
+15%

{{#if:Cape|

Cape+1


+6%
+16%

{{#if:Cape|

Cape+2


+7%
+17%

{{#if:Cape|

Cape+3


+8%
+18%

{{#if:Cape|

Cape+4


+9%
+19%

{{#if:Cape|

Cape+5


+10%
+20%

{{#if:Fin|

Fin


+80
+3%
+10%

{{#if:Fin|

Fin+1


+130
+4%
+11%

{{#if:Fin|

Fin+2


+200
+5%
+12%

{{#if:Fin|

Fin+3


+280
+6%
+13%

{{#if:Fin|

Fin+4


+380
+7%
+14%

{{#if:Fin|

Fin+5


+500
+8%
+15%

{{#if:Frozen Tear|

Frozen Tear


+90
+18
+10%

{{#if:Frozen Tear|

Frozen Tear+1


+140
+25
+11%

{{#if:Frozen Tear|

Frozen Tear+2


+220
+32
+12%

{{#if:Frozen Tear|

Frozen Tear+3


+310
+40
+13%

{{#if:Frozen Tear|

Frozen Tear+4


+440
+50
+14%

{{#if:Frozen Tear|

Frozen Tear+5


+600
+60
+15%

{{#if:Medallion|

Medallion


+10
+8
+10%

{{#if:Medallion|

Medallion+1


+16
+11
+12%

{{#if:Medallion|

Medallion+2


+22
+14
+14%

{{#if:Medallion|

Medallion+3


+30
+17
+16%

{{#if:Medallion|

Medallion+4


+40
+21
+18%

{{#if:Medallion|

Medallion+5


+55
+25
+20%

{{#if:Omni Ring|

Omni Ring


+60
+15
+5
+2%
+5%

{{#if:Omni Ring|

Omni Ring+1


+90
+21
+7
+3%
+6%

{{#if:Omni Ring|

Omni Ring+2


+140
+27
+9
+3%
+7%

{{#if:Omni Ring|

Omni Ring+3


+200
+34
+11
+4%
+8%

{{#if:Omni Ring|

Omni Ring+4


+280
+42
+14
+4%
+9%

{{#if:Omni Ring|

Omni Ring+5


+380
+50
+18
+5%
+10%

{{#if:Ornate Pipe|

Ornate Pipe


+5
+10%
Increases chance to dodge enemy hits by 5%.

{{#if:Ornate Pipe|

Ornate Pipe+1


+8
+11%
Increases chance to dodge enemy hits by 6%.

{{#if:Ornate Pipe|

Ornate Pipe+2


+11
+12%
Increases chance to dodge enemy hits by 7%.

{{#if:Ornate Pipe|

Ornate Pipe+3


+15
+13%
Increases chance to dodge enemy hits by 8%.

{{#if:Ornate Pipe|

Ornate Pipe+4


+20
+14%
Increases chance to dodge enemy hits by 9%.

{{#if:Ornate Pipe|

Ornate Pipe+5


+25
+15%
Increases chance to dodge enemy hits by 10%.

{{#if:Thermal Reactor|

Thermal Reactor


+2%
+10%
Every hit has a 2.5% chance to apply Burn or Chill.

{{#if:Thermal Reactor|

Thermal Reactor+1


+3%
+11%
Every hit has a 3% chance to apply Burn or Chill.

{{#if:Thermal Reactor|

Thermal Reactor+2


+4%
+12%
Every hit has a 3.5% chance to apply Burn or Chill.

{{#if:Thermal Reactor|

Thermal Reactor+3


+5%
+13%
Every hit has a 4% chance to apply Burn or Chill.

{{#if:Thermal Reactor|

Thermal Reactor+4


+6%
+14%
Every hit has a 4.5% chance to apply Burn or Chill.

{{#if:Thermal Reactor|

Thermal Reactor+5


+7%
+15%
Every hit has a 5% chance to apply Burn or Chill.

{{#if:Goblin Garment|

Goblin Garment


+20
+20
+20
+20%
Can only be equipped by Goblin Monsters.

{{#if:Goblin Garment|

Goblin Garment+1


+30
+30
+27
+24%
Can only be equipped by Goblin Monsters.

{{#if:Goblin Garment|

Goblin Garment+2


+35
+35
+35
+28%
Can only be equipped by Goblin Monsters.

{{#if:Goblin Garment|

Goblin Garment+3


+50
+50
+46
+32%
Can only be equipped by Goblin Monsters.

{{#if:Goblin Garment|

Goblin Garment+4


+65
+65
+61
+36%
Can only be equipped by Goblin Monsters.

{{#if:Goblin Garment|

Goblin Garment+5


+80
+80
+80
+40%
Can only be equipped by Goblin Monsters.

{{#if:Sharp Fin|

Sharp Fin


+200
+20%
When getting attacked, 70% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Sharp Fin+1


+300
+23%
When getting attacked, 75% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Sharp Fin+2


+450
+26%
When getting attacked, 80% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Sharp Fin+3


+650
+29%
When getting attacked, 85% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Sharp Fin+4


+900
+32%
When getting attacked, 90% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Sharp Fin+5


+1200
+35%
When getting attacked, 100% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sun Ring|

Sun Ring


-5
-40
-9
+18
+10%
+20%

{{#if:Sun Ring|

Sun Ring+1


-7
-70
-12
+25
+11%
+22%

{{#if:Sun Ring|

Sun Ring+2


-10
-100
-16
+32
+12%
+24%

{{#if:Sun Ring|

Sun Ring+3


-13
-140
-20
+40
+13%
+26%

{{#if:Sun Ring|

Sun Ring+4


-18
-190
-25
+50
+14%
+28%

{{#if:Sun Ring|

Sun Ring+5


-25
-250
-30
+60
+15%
+30%

Reduces allied Critical Damage stat
Item Description

{{#if:Moon Ring|

Moon Ring


+20
+160
+35
-5
-2%
-5%

{{#if:Moon Ring|

Moon Ring+1


+28
+250
+49
-6
-2%
-5%

{{#if:Moon Ring|

Moon Ring+2


+39
+380
+64
-8
-3%
-6%

{{#if:Moon Ring|

Moon Ring+3


+53
+550
+80
-10
-3%
-6%

{{#if:Moon Ring|

Moon Ring+4


+73
+750
+100
-13
-3%
-7%

{{#if:Moon Ring|

Moon Ring+5


+100
+1000
+120
-15
-4%
-8%