The Critical Damage stat determines the amount of additional damage inflicted when a hit lands as a Critical Hit. It is initially +50% for every Monster, and can be increased through passive skills, equipment, food, and Glory. Additionally, certain Damaging actions can increase the Critical Damage value when landing a Critical Hit. The Critical Damage stat stacks additively.
Skill  Effect  

Claws  50  2 x 100% (200%) damage + Critical Damage +50%  
lv2  80  2 x 130% (260%) damage + Critical Damage +50%  
lv3  110  3 x 100% (300%) damage + Critical Damage +50%  
lv4  150  3 x 130% (390%) damage + Critical Damage +50%  
lv5  200  4 x 120% (480%) damage + Critical Damage +50%  
Fiery Shots  60  4 x 40% (160%) damage + Critical Damage +30%  
lv2  80  5 x 40% (200%) damage + Critical Damage +30%  
lv3  110  6 x 40% (240%) damage + Critical Damage +30%  
lv4  150  6 x 55% (330%) damage + Critical Damage +30%  
lv5  210  7 x 60% (420%) damage + Critical Damage +45%  
Fireclaws  50  2 x 95% (190%) damage + Critical Damage +50%  
lv2  80  2 x 120% (240%) damage + Critical Damage +50%  
lv3  110  3 x 95% (285%) damage + Critical Damage +50%  
lv4  150  3 x 120% (360%) damage + Critical Damage +50%  
lv5  210  4 x 110% (440%) damage + Critical Damage +50%  
Iceclaws  50  2 x 95% (190%) damage + Critical Damage +50%  
lv2  80  2 x 120% (240%) damage + Critical Damage +50%  
lv3  110  3 x 95% (285%) damage + Critical Damage +50%  
lv4  150  3 x 120% (360%) damage + Critical Damage +50%  
lv5  210  4 x 110% (440%) damage + Critical Damage +50%  
Icy Shots  60  4 x 40% (160%) damage + Critical Damage +30%  
lv2  80  5 x 40% (200%) damage + Critical Damage +30%  
lv3  110  6 x 40% (240%) damage + Critical Damage +30%  
lv4  150  6 x 55% (330%) damage + Critical Damage +30%  
lv5  210  7 x 60% (420%) damage + Critical Damage +45%  
Avalanche  120  1 x 160% damage to all + Critical Damage +30%  
lv2  160  1 x 210% damage to all + Critical Damage +40%  
lv3  220  2 x 130% (260%) damage to all + Critical Damage +50%  
Jewel Blast  120  3 x 95% (285%) damage + Critical Damage +50%  
lv2  160  3 x 120% (360%) damage + Critical Damage +50%  
lv3  210  4 x 110% (440%) damage + Critical Damage +50%  
Pyro Cracker  130  3 x 100% (300%) damage + Critical Damage +50%  
lv2  170  3 x 125% (375%) damage + Critical Damage +50%  
lv3  220  3 x 155% (465%) damage + Critical Damage +50%  
Shred  110  1 x 165% damage to all + Critical Damage +50%  
lv2  160  2 x 100% (200%) damage to all + Critical Damage +60%  
lv3  210  2 x 135% (270%) damage to all + Critical Damage +70%  
Skill  Effect  

Crit Damage Plus  +15% Critical Damage  
Aquatic Predator  Aura: Increases the Critical Chance of Aquatic Monsters in the party by 5% and the Critical Damage by 15%.  
Critical Consistency  +10% Critical Damage. Critical Damage also increases nonCritical hits by 10% of the amount.  
Heavy Hitter  Increases Critical Damage by 1% for every 20 Defense.  
Improved Glory  Unique Aura: Glory (Buff) increases Critical Damage by an additional 20%.  
Rampage  Aura: Increases the Critical Chance and Critical Damage of Beast Monsters in the party by 10%.  
Skill  Effect  

Armory  Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters.  
Crit Damage Focus  Critical Damage values from equipment increased by 50%.  
Goblin Smith  Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins.  
Weaponry  Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters.  
Skill  Effect  

Critical Consistency  +10% Critical Damage. Critical Damage also increases nonCritical hits by 10% of the amount.  
Critical Defense  Reduces damage taken by 10% of own Critical Damage value.  
Critical Healing  Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Critbased skills)  
Skill  

Frost Pierce  230  
8 x 65% (520%) damage  Critical Damage +75% Every hit has a 15% chance to apply Chill  
Shift Passive  

Blacksmithing  
Aura: Increases ,,,, & from equipment by 15% for allied Monsters.

Shift Passive  

Critical Apex  
The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously.  (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%)


Item  Description
{{#if:Berry  

Berry

Crit Damage +6%
{{#if:Grapes  
Grapes

Crit Damage +7%
{{#if:Strawberry  
Strawberry

Crit Damage +8%
{{#if:Raspberry  
Raspberry

Crit Damage +10%

Weapons[]
Item  Description
{{#if:Katana  

Katana

+35 +10% +15%
{{#if:Katana  
Katana+1

+50 +11% +16%
{{#if:Katana  
Katana+2

+70 +12% +17%
{{#if:Katana  
Katana+3

+100 +13% +18%
{{#if:Katana  
Katana+4

+145 +14% +19%
{{#if:Katana  
Katana+5

+200 +15% +20%
{{#if:Scythe  
Scythe

+30 +35 +2% +15%
{{#if:Scythe  
Scythe+1

+45 +55 +3% +17%
{{#if:Scythe  
Scythe+2

+70 +80 +4% +19%
{{#if:Scythe  
Scythe+3

+100 +120 +5% +21%
{{#if:Scythe  
Scythe+4

+140 +165 +6% +23%
{{#if:Scythe  
Scythe+5

+200 +225 +7% +25%
{{#if:Thorn Tendril  
Thorn Tendril

+35 +35 +15% Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+1

+55 +55 +16% Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+2

+85 +85 +17% Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+3

+120 +120 +18% Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+4

+165 +165 +19% Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+5

+230 +230 +20% Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch  
Torch

+30 +25 +20% Increases damage by 5%. {{#if:Torch  
Torch+1

+55 +45 +22% Increases damage by 5%. {{#if:Torch  
Torch+2

+80 +70 +24% Increases damage by 5%. {{#if:Torch  
Torch+3

+115 +105 +26% Increases damage by 5%. {{#if:Torch  
Torch+4

+165 +145 +28% Increases damage by 5%. {{#if:Torch  
Torch+5

+230 +210 +30% Increases damage by 5%. {{#if:Arch Bow  
Arch Bow

+35 +30 20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Arch Bow  
Arch Bow+1

+55 +50 24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Arch Bow  
Arch Bow+2

+80 +70 28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Arch Bow  
Arch Bow+3

+115 +105 34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Arch Bow  
Arch Bow+4

+160 +150 41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Arch Bow  
Arch Bow+5

+225 +210 50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Eclipse Sword  
Eclipse Sword

+50 +50 +5% +10% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+1

+75 +75 +6% +12% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+2

+110 +110 +7% +14% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+3

+150 +150 +8% +16% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+4

+210 +210 +9% +18% Increases damage taken by 15%. {{#if:Eclipse Sword  
Eclipse Sword+5

+300 +300 +10% +20% Increases damage taken by 15%. {{#if:Grim Ripper  
Grim Ripper

+40 +35 +2% +20% Increases damage taken by 10%. Heals by 10% of the damage done. {{#if:Grim Ripper  
Grim Ripper+1

+60 +55 +3% +24% Increases damage taken by 10%. Heals by 12% of the damage done. {{#if:Grim Ripper  
Grim Ripper+2

+85 +75 +4% +28% Increases damage taken by 10%. Heals by 14% of the damage done. {{#if:Grim Ripper  
Grim Ripper+3

+120 +110 +5% +32% Increases damage taken by 10%. Heals by 16% of the damage done. {{#if:Grim Ripper  
Grim Ripper+4

+170 +155 +6% +36% Increases damage taken by 10%. Heals by 18% of the damage done. {{#if:Grim Ripper  
Grim Ripper+5

+240 +220 +7% +40% Increases damage taken by 10%. Heals by 20% of the damage done.

Item  Description
{{#if:Thorn Tendril  

Thorn Tendril

+35 +35 +15% Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+1

+55 +55 +16% Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+2

+85 +85 +17% Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+3

+120 +120 +18% Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+4

+165 +165 +19% Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril  
Thorn Tendril+5

+230 +230 +20% Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles)

Accessories[]
Item  Description
{{#if:Impact Ring  

Impact Ring

+20%
{{#if:Impact Ring  
Impact Ring+1

+22%
{{#if:Impact Ring  
Impact Ring+2

+24%
{{#if:Impact Ring  
Impact Ring+3

+26%
{{#if:Impact Ring  
Impact Ring+4

+28%
{{#if:Impact Ring  
Impact Ring+5

+30%
{{#if:Belt  
Belt

+15 +10%
{{#if:Belt  
Belt+1

+25 +11%
{{#if:Belt  
Belt+2

+35 +12%
{{#if:Belt  
Belt+3

+45 +13%
{{#if:Belt  
Belt+4

+60 +14%
{{#if:Belt  
Belt+5

+75 +15%
{{#if:Cape  
Cape

+5% +15%
{{#if:Cape  
Cape+1

+6% +16%
{{#if:Cape  
Cape+2

+7% +17%
{{#if:Cape  
Cape+3

+8% +18%
{{#if:Cape  
Cape+4

+9% +19%
{{#if:Cape  
Cape+5

+10% +20%
{{#if:Fin  
Fin

+80 +3% +10%
{{#if:Fin  
Fin+1

+130 +4% +11%
{{#if:Fin  
Fin+2

+200 +5% +12%
{{#if:Fin  
Fin+3

+280 +6% +13%
{{#if:Fin  
Fin+4

+380 +7% +14%
{{#if:Fin  
Fin+5

+500 +8% +15%
{{#if:Frozen Tear  
Frozen Tear

+90 +18 +10%
{{#if:Frozen Tear  
Frozen Tear+1

+140 +25 +11%
{{#if:Frozen Tear  
Frozen Tear+2

+220 +32 +12%
{{#if:Frozen Tear  
Frozen Tear+3

+310 +40 +13%
{{#if:Frozen Tear  
Frozen Tear+4

+440 +50 +14%
{{#if:Frozen Tear  
Frozen Tear+5

+600 +60 +15%
{{#if:Medallion  
Medallion

+10 +8 +10%
{{#if:Medallion  
Medallion+1

+16 +11 +12%
{{#if:Medallion  
Medallion+2

+22 +14 +14%
{{#if:Medallion  
Medallion+3

+30 +17 +16%
{{#if:Medallion  
Medallion+4

+40 +21 +18%
{{#if:Medallion  
Medallion+5

+55 +25 +20%
{{#if:Omni Ring  
Omni Ring

+60 +15 +5 +2% +5%
{{#if:Omni Ring  
Omni Ring+1

+90 +21 +7 +3% +6%
{{#if:Omni Ring  
Omni Ring+2

+140 +27 +9 +3% +7%
{{#if:Omni Ring  
Omni Ring+3

+200 +34 +11 +4% +8%
{{#if:Omni Ring  
Omni Ring+4

+280 +42 +14 +4% +9%
{{#if:Omni Ring  
Omni Ring+5

+380 +50 +18 +5% +10%
{{#if:Ornate Pipe  
Ornate Pipe

+5 +10% Increases chance to dodge enemy hits by 5%. {{#if:Ornate Pipe  
Ornate Pipe+1

+8 +11% Increases chance to dodge enemy hits by 6%. {{#if:Ornate Pipe  
Ornate Pipe+2

+11 +12% Increases chance to dodge enemy hits by 7%. {{#if:Ornate Pipe  
Ornate Pipe+3

+15 +13% Increases chance to dodge enemy hits by 8%. {{#if:Ornate Pipe  
Ornate Pipe+4

+20 +14% Increases chance to dodge enemy hits by 9%. {{#if:Ornate Pipe  
Ornate Pipe+5

+25 +15% Increases chance to dodge enemy hits by 10%. {{#if:Thermal Reactor  
Thermal Reactor

+2% +10% Every hit has a 2.5% chance to apply Burn or Chill. {{#if:Thermal Reactor  
Thermal Reactor+1

+3% +11% Every hit has a 3% chance to apply Burn or Chill. {{#if:Thermal Reactor  
Thermal Reactor+2

+4% +12% Every hit has a 3.5% chance to apply Burn or Chill. {{#if:Thermal Reactor  
Thermal Reactor+3

+5% +13% Every hit has a 4% chance to apply Burn or Chill. {{#if:Thermal Reactor  
Thermal Reactor+4

+6% +14% Every hit has a 4.5% chance to apply Burn or Chill. {{#if:Thermal Reactor  
Thermal Reactor+5

+7% +15% Every hit has a 5% chance to apply Burn or Chill. {{#if:Goblin Garment  
Goblin Garment

+20 +20 +20 +20% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+1

+30 +30 +27 +24% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+2

+35 +35 +35 +28% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+3

+50 +50 +46 +32% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+4

+65 +65 +61 +36% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment  
Goblin Garment+5

+80 +80 +80 +40% Can only be equipped by Goblin Monsters. {{#if:Sharp Fin  
Sharp Fin

+200 +20% When getting attacked, 70% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin  
Sharp Fin+1

+300 +23% When getting attacked, 75% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin  
Sharp Fin+2

+450 +26% When getting attacked, 80% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin  
Sharp Fin+3

+650 +29% When getting attacked, 85% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin  
Sharp Fin+4

+900 +32% When getting attacked, 90% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sharp Fin  
Sharp Fin+5

+1200 +35% When getting attacked, 100% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Sun Ring  
Sun Ring

5 40 9 +18 +10% +20%
{{#if:Sun Ring  
Sun Ring+1

7 70 12 +25 +11% +22%
{{#if:Sun Ring  
Sun Ring+2

10 100 16 +32 +12% +24%
{{#if:Sun Ring  
Sun Ring+3

13 140 20 +40 +13% +26%
{{#if:Sun Ring  
Sun Ring+4

18 190 25 +50 +14% +28%
{{#if:Sun Ring  
Sun Ring+5

25 250 30 +60 +15% +30%

Item  Description
{{#if:Moon Ring  

Moon Ring

+20 +160 +35 5 2% 5%
{{#if:Moon Ring  
Moon Ring+1

+28 +250 +49 6 2% 5%
{{#if:Moon Ring  
Moon Ring+2

+39 +380 +64 8 3% 6%
{{#if:Moon Ring  
Moon Ring+3

+53 +550 +80 10 3% 6%
{{#if:Moon Ring  
Moon Ring+4

+73 +750 +100 13 3% 7%
{{#if:Moon Ring  
Moon Ring+5

+100 +1000 +120 15 4% 8%
