A Critical Hit is a hit from a Damaging action in which the base damage is increased. The probability of landing a Critical Hit is based on the Monster's Critical Chance stat, whereas the bonus damage is increased by the Monster's Critical Damage stat value. A Monster with Critical Healing allows hits from Healing actions to land as Critical Hits, triggering any Critbased skills unless the skill specifies attacks trigger it.
Skill  Effect  

Claws  50  2 x 100% (200%) damage + Critical Damage +50%  
lv2  80  2 x 130% (260%) damage + Critical Damage +50%  
lv3  110  3 x 100% (300%) damage + Critical Damage +50%  
lv4  150  3 x 130% (390%) damage + Critical Damage +50%  
lv5  200  4 x 120% (480%) damage + Critical Damage +50%  
Fiery Shots  60  4 x 40% (160%) damage + Critical Damage +30%  
lv2  80  5 x 40% (200%) damage + Critical Damage +30%  
lv3  110  6 x 40% (240%) damage + Critical Damage +30%  
lv4  150  6 x 55% (330%) damage + Critical Damage +30%  
lv5  210  7 x 60% (420%) damage + Critical Damage +45%  
Fiery Stabs  50  4 x 35% (140%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv2  80  4 x 50% (200%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv3  110  5 x 50% (250%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv4  150  5 x 65% (325%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv5  210  5 x 85% (425%) damage + Critical Hits apply Bleed [20% damage dealt]  
Fireclaws  50  2 x 95% (190%) damage + Critical Damage +50%  
lv2  80  2 x 120% (240%) damage + Critical Damage +50%  
lv3  110  3 x 95% (285%) damage + Critical Damage +50%  
lv4  150  3 x 120% (360%) damage + Critical Damage +50%  
lv5  210  4 x 110% (440%) damage + Critical Damage +50%  
Iceclaws  50  2 x 95% (190%) damage + Critical Damage +50%  
lv2  80  2 x 120% (240%) damage + Critical Damage +50%  
lv3  110  3 x 95% (285%) damage + Critical Damage +50%  
lv4  150  3 x 120% (360%) damage + Critical Damage +50%  
lv5  210  4 x 110% (440%) damage + Critical Damage +50%  
Icy Shots  60  4 x 40% (160%) damage + Critical Damage +30%  
lv2  80  5 x 40% (200%) damage + Critical Damage +30%  
lv3  110  6 x 40% (240%) damage + Critical Damage +30%  
lv4  150  6 x 55% (330%) damage + Critical Damage +30%  
lv5  210  7 x 60% (420%) damage + Critical Damage +45%  
Impale  50  4 x 40% (160%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv2  80  5 x 40% (200%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv3  110  5 x 55% (275%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv4  150  6 x 55% (330%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv5  190  6 x 70% (420%) damage + Critical Hits apply Bleed [20% damage dealt]  
Lightning Slash  40  2 x 85% (170%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv2  75  2 x 115% (230%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv3  110  3 x 95% (285%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv4  150  3 x 120% (360%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv5  190  4 x 110% (440%) damage + Critical Hits apply Bleed [20% damage dealt]  
Slash  40  1 x 210% damage + Critical Hits apply Bleed [20% damage dealt]  
lv2  70  2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv3  100  2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv4  140  3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv5  180  3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt]  
Avalanche  120  1 x 160% damage to all + Critical Damage +30%  
lv2  160  1 x 210% damage to all + Critical Damage +40%  
lv3  220  2 x 130% (260%) damage to all + Critical Damage +50%  
Ice Spears  110  3 x 90% (270%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv2  160  4 x 85% (340%) damage + Critical Hits apply Bleed [20% damage dealt]  
lv3  210  5 x 85% (425%) damage + Critical Hits apply Bleed [20% damage dealt]  
Long Slash  100  1 x 160% damage to all + Critical Hits apply Bleed [20% damage dealt]  
lv2  150  1 x 210% damage to all + Critical Hits apply Bleed [20% damage dealt]  
lv3  200  2 x 140% (280%) damage to all + Critical Hits apply Bleed [20% damage dealt]  
Jewel Blast  120  3 x 95% (285%) damage + Critical Damage +50%  
lv2  160  3 x 120% (360%) damage + Critical Damage +50%  
lv3  210  4 x 110% (440%) damage + Critical Damage +50%  
Pyro Cracker  130  3 x 100% (300%) damage + Critical Damage +50%  
lv2  170  3 x 125% (375%) damage + Critical Damage +50%  
lv3  220  3 x 155% (465%) damage + Critical Damage +50%  
Shred  110  1 x 165% damage to all + Critical Damage +50%  
lv2  160  2 x 100% (200%) damage to all + Critical Damage +60%  
lv3  210  2 x 135% (270%) damage to all + Critical Damage +70%  
Ice Spear Volley  170  2 x 95% (190%) damage to all + Critical Hits apply Bleed [20% damage dealt]  
lv2  220  2 x 125% (250%) damage to all + Critical Hits apply Bleed [20% damage dealt]  
Lightning Assault  160  2 x 90% (180%) damage to all + Critical Hits apply Bleed [20% damage dealt]  
lv2  210  2 x 120% (240%) damage to all + Critical Hits apply Bleed [20% damage dealt]  
Skill  Effect  

Shield Burst  160  Expends 90% of all Shield; deal 140% of the Shield strength as damage + Cannot be dodged, cannot crit  
lv2  220  Expends 90% of all Shield; deal 175% of the Shield strength as damage + Cannot be dodged, cannot crit  
Skill  Effect  

Critical Healing  Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Critbased skills)  
Lucky Hit  Critical Hits have a 17% chance to deal 77% more damage.  
Skill  Effect  

Critical Break  The first critical hit of an ability applies Armor Break (Debuff).  
Critical Freeze  The first critical hit of an ability applies Chill (Debuff).  
Critical Heat  The first critical hit of an ability applies Burn (Debuff).  
Critical Hex  The first critical hit of an ability applies a random Debuff.  
Critical Hybridization  The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa.  
Critical Poison  The first critical hit of an ability applies Poison (Debuff).  
Skill  Effect  

Bleed  Critical Hits apply Bleed stacks equal to 20% of the damage dealt.  
Critical Boon  On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party.  
Critical Edge  Each Critical Hit grants this Monster a Charge stack.  
Critical Mass  50% chance to gain a random Buff when landing a Critical Hit.  
Icy Fists  Every critical hit has a 50% chance to apply Chill on enemies. This Monster can apply an additional stack of Chill.  
Infernal Roar  Aura: Critical Hits of allied Monsters have a 7.5% chance to apply Burn or Shock.  
Lord of the Deep  Aura: Critical Hits of Aquatic Monsters apply Bleed stacks equal to 20% of the damage dealt.  
Maneki  Critical Hits have a 30% chance to grant Glory to a random ally. This Monster can apply Glory an additional time.  
Recuperate  Critical Hits regenerate 7 Mana.  
Skill  

Fatal Cut  230  
2 x 160% (320%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of damage dealt  Applies a stack of Wound  
Frost Pierce  230  
8 x 65% (520%) damage  Critical Damage +75% Every hit has a 15% chance to apply Chill  
Ice Spear Barrage  230  
3 x 100% (300%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of the damage dealt  
Tectonic Spikes  230  
3 x 100% (300%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of damage dealt  
Shift Passive  

Lifelink  
When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases Critical Chance by 7%.  
Assault Shield  
Shield by 30% of the damage dealt to enemies by critical hits. Increases Critical Chance by 7%.

Weapons[]
Item  Description
{{#if:Pirate Hook  

Pirate Hook

+30 +25 +5% Heal self for 250 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+1

+50 +45 +6% Heal self for 300 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+2

+80 +70 +7% Heal self for 400 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+3

+110 +100 +8% Heal self for 500 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+4

+160 +145 +9% Heal self for 700 on the first critical hit of an ability. {{#if:Pirate Hook  
Pirate Hook+5

+230 +210 +10% Heal self for 1000 on the first critical hit of an ability.

Accessories[]
Item  Description
{{#if:Lucky Clover  

Lucky Clover

+5 +4% 10% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover  
Lucky Clover+1

+7 +5% 11% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover  
Lucky Clover+2

+10 +6% 12% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover  
Lucky Clover+3

+13 +7% 13% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover  
Lucky Clover+4

+16 +8% 14% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover  
Lucky Clover+5

+20 +9% 15% chance to gain a random Buff when landing a Critical Hit. {{#if:Spirit Blaze  
Spirit Blaze

+120 +7% 15% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze  
Spirit Blaze+1

+180 +8% 17% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze  
Spirit Blaze+2

+260 +9% 19% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze  
Spirit Blaze+3

+375 +10% 21% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze  
Spirit Blaze+4

+550 +11% 23% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze  
Spirit Blaze+5

+800 +12% 25% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

NonCritical Hits[]
Skill  Effect  

Critical Consistency  +10% Critical Damage. Critical Damage also increases nonCritical hits by 10% of the amount.  
Static  Noncritical hits deal 20% more damage.  
Static Glory  Aura: Glory (Buff) also increases nonCritical damage by 15%.  
Static Strike  First hit of an ability cannot be dodged. Its base damage is also increased by 50% of Attack/Magic if it isn't critical. (30% for mass attacks)  
Skill  Effect  

Static Mass  30% chance to gain a random Buff when landing a nonCritical Hit during attacks.  
Weapons[]
Item  Description
{{#if:Heavy Mace  

Heavy Mace

+45 Non critical damage increased by 10%. {{#if:Heavy Mace  
Heavy Mace+1

+65 Non critical damage increased by 11%. {{#if:Heavy Mace  
Heavy Mace+2

+100 Non critical damage increased by 12%. {{#if:Heavy Mace  
Heavy Mace+3

+140 Non critical damage increased by 13%. {{#if:Heavy Mace  
Heavy Mace+4

+190 Non critical damage increased by 14%. {{#if:Heavy Mace  
Heavy Mace+5

+265 Non critical damage increased by 15%. {{#if:Summoned Sword  
Summoned Sword

+45 Non critical damage increased by 10%. {{#if:Summoned Sword  
Summoned Sword+1

+65 Non critical damage increased by 11%. {{#if:Summoned Sword  
Summoned Sword+2

+100 Non critical damage increased by 12%. {{#if:Summoned Sword  
Summoned Sword+3

+140 Non critical damage increased by 13%. {{#if:Summoned Sword  
Summoned Sword+4

+190 Non critical damage increased by 14%. {{#if:Summoned Sword  
Summoned Sword+5

+265 Non critical damage increased by 15%. {{#if:Swallow  
Swallow

+35 +35 Non critical damage increased by 10%. {{#if:Swallow  
Swallow+1

+55 +55 Non critical damage increased by 11%. {{#if:Swallow  
Swallow+2

+85 +85 Non critical damage increased by 12%. {{#if:Swallow  
Swallow+3

+120 +120 Non critical damage increased by 13%. {{#if:Swallow  
Swallow+4

+170 +170 Non critical damage increased by 14%. {{#if:Swallow  
Swallow+5

+240 +240 Non critical damage increased by 15%.

Accessories[]
Item  Description
{{#if:Static Loop  

Static Loop

+20 +20 +10 +20 10% Noncritical damage increased by 10%. {{#if:Static Loop  
Static Loop+1

+30 +30 +16 +25 12% Noncritical damage increased by 12%. {{#if:Static Loop  
Static Loop+2

+45 +45 +24 +32 14% Noncritical damage increased by 14%. {{#if:Static Loop  
Static Loop+3

+60 +60 +35 +39 16% Noncritical damage increased by 16%. {{#if:Static Loop  
Static Loop+4

+80 +80 +47 +49 18% Noncritical damage increased by 18%. {{#if:Static Loop  
Static Loop+5

+100 +100 +60 +60 20% Noncritical damage increased by 20%.
