A Critical Hit is a hit from a Damaging action in which the base damage is increased. The probability of landing a Critical Hit is based on the Monster's Critical Chance stat, whereas the bonus damage is increased by the Monster's Critical Damage stat value. A Monster with Critical Healing allows hits from Healing actions to land as Critical Hits, triggering any Crit-based skills unless the skill specifies attacks trigger it.
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Claws | 50 | 2 x 100% (200%) damage + Critical Damage +50% | |||||
lv2 | 80 | 2 x 130% (260%) damage + Critical Damage +50% | |||||
lv3 | 110 | 3 x 100% (300%) damage + Critical Damage +50% | |||||
lv4 | 150 | 3 x 130% (390%) damage + Critical Damage +50% | |||||
lv5 | 200 | 4 x 120% (480%) damage + Critical Damage +50% | |||||
Fiery Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | |||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | |||||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | |||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | |||||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | |||||
Fiery Stabs | 50 | 4 x 35% (140%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 80 | 4 x 50% (200%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 110 | 5 x 50% (250%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 150 | 5 x 65% (325%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 210 | 5 x 85% (425%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Fireclaws | 50 | 2 x 95% (190%) damage + Critical Damage +50% | |||||
lv2 | 80 | 2 x 120% (240%) damage + Critical Damage +50% | |||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Damage +50% | |||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Damage +50% | |||||
lv5 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | |||||
Iceclaws | 50 | 2 x 95% (190%) damage + Critical Damage +50% | |||||
lv2 | 80 | 2 x 120% (240%) damage + Critical Damage +50% | |||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Damage +50% | |||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Damage +50% | |||||
lv5 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | |||||
Icy Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | |||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | |||||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | |||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | |||||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | |||||
Impale | 50 | 4 x 40% (160%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 110 | 5 x 55% (275%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 190 | 6 x 70% (420%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Lightning Slash | 40 | 2 x 85% (170%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 75 | 2 x 115% (230%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 190 | 4 x 110% (440%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Slash | 40 | 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 70 | 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 100 | 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 140 | 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 180 | 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Avalanche | 120 | 1 x 160% damage to all + Critical Damage +30% | |||||
lv2 | 160 | 1 x 210% damage to all + Critical Damage +40% | |||||
lv3 | 220 | 2 x 130% (260%) damage to all + Critical Damage +50% | |||||
Ice Spears | 110 | 3 x 90% (270%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 160 | 4 x 85% (340%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 210 | 5 x 85% (425%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Long Slash | 100 | 1 x 160% damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 150 | 1 x 210% damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 200 | 2 x 140% (280%) damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
Jewel Blast | 120 | 3 x 95% (285%) damage + Critical Damage +50% | |||||
lv2 | 160 | 3 x 120% (360%) damage + Critical Damage +50% | |||||
lv3 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | |||||
Pyro Cracker | 130 | 3 x 100% (300%) damage + Critical Damage +50% | |||||
lv2 | 170 | 3 x 125% (375%) damage + Critical Damage +50% | |||||
lv3 | 220 | 3 x 155% (465%) damage + Critical Damage +50% | |||||
Shred | 110 | 1 x 165% damage to all + Critical Damage +50% | |||||
lv2 | 160 | 2 x 100% (200%) damage to all + Critical Damage +60% | |||||
lv3 | 210 | 2 x 135% (270%) damage to all + Critical Damage +70% | |||||
Ice Spear Volley | 170 | 2 x 95% (190%) damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 220 | 2 x 125% (250%) damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
Lightning Assault | 160 | 2 x 90% (180%) damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 210 | 2 x 120% (240%) damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Shield Burst | 160 | Expends 90% of all Shield; deal 140% of the Shield strength as damage + Cannot be dodged, cannot crit | |||||
lv2 | 220 | Expends 90% of all Shield; deal 175% of the Shield strength as damage + Cannot be dodged, cannot crit | |||||
Skill | Effect | |
---|---|---|
Critical Healing | Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) | |
Lucky Hit | Critical Hits have a 17% chance to deal 77% more damage. | |
Skill | Effect | |
---|---|---|
Critical Break | The first critical hit of an ability applies Armor Break (Debuff). | |
Critical Freeze | The first critical hit of an ability applies Chill (Debuff). | |
Critical Heat | The first critical hit of an ability applies Burn (Debuff). | |
Critical Hex | The first critical hit of an ability applies a random Debuff. | |
Critical Hybridization | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | |
Critical Poison | The first critical hit of an ability applies Poison (Debuff). | |
Skill | Effect | |
---|---|---|
Bleed | Critical Hits apply Bleed stacks equal to 20% of the damage dealt. | |
Critical Boon | On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. | |
Critical Edge | Each Critical Hit grants this Monster a Charge stack. | |
Critical Mass | 50% chance to gain a random Buff when landing a Critical Hit. | |
Icy Fists | Every critical hit has a 50% chance to apply Chill on enemies. This Monster can apply an additional stack of Chill. | |
Infernal Roar | Aura: Critical Hits of allied Monsters have a 7.5% chance to apply Burn or Shock. | |
Lord of the Deep | Aura: Critical Hits of Aquatic Monsters apply Bleed stacks equal to 20% of the damage dealt. | |
Maneki | Critical Hits have a 30% chance to grant Glory to a random ally. This Monster can apply Glory an additional time. | |
Recuperate | Critical Hits regenerate 7 Mana. | |
Skill | |||
---|---|---|---|
Fatal Cut | 230 | ||
2 x 160% (320%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of damage dealt - Applies a stack of Wound | |||
Frost Pierce | 230 | ||
8 x 65% (520%) damage - Critical Damage +75% Every hit has a 15% chance to apply Chill | |||
Ice Spear Barrage | 230 | ||
3 x 100% (300%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of the damage dealt | |||
Tectonic Spikes | 230 | ||
3 x 100% (300%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of damage dealt | |||
Shift Passive | ||
---|---|---|
Lifelink | ||
When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases Critical Chance by 7%. | ||
Assault Shield | ||
Shield by 30% of the damage dealt to enemies by critical hits. Increases Critical Chance by 7%.
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Weapons[]
Item | Description
{{#if:Pirate Hook| | ||||
---|---|---|---|---|---|
Pirate Hook
|
+30 +25 +5% Heal self for 250 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+1
|
+50 +45 +6% Heal self for 300 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+2
|
+80 +70 +7% Heal self for 400 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+3
|
+110 +100 +8% Heal self for 500 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+4
|
+160 +145 +9% Heal self for 700 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+5
|
+230 +210 +10% Heal self for 1000 on the first critical hit of an ability.
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Accessories[]
Item | Description
{{#if:Lucky Clover| | ||||
---|---|---|---|---|---|
Lucky Clover
|
+5 +4% 10% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+1
|
+7 +5% 11% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+2
|
+10 +6% 12% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+3
|
+13 +7% 13% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+4
|
+16 +8% 14% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+5
|
+20 +9% 15% chance to gain a random Buff when landing a Critical Hit. {{#if:Spirit Blaze| | ||||
Spirit Blaze
|
+120 +7% 15% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+1
|
+180 +8% 17% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+2
|
+260 +9% 19% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+3
|
+375 +10% 21% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+4
|
+550 +11% 23% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+5
|
+800 +12% 25% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.
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Non-Critical Hits[]
Skill | Effect | |
---|---|---|
Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Static | Non-critical hits deal 20% more damage. | |
Static Glory | Aura: Glory (Buff) also increases non-Critical damage by 15%. | |
Static Strike | First hit of an ability cannot be dodged. Its base damage is also increased by 50% of Attack/Magic if it isn't critical. (30% for mass attacks) | |
Skill | Effect | |
---|---|---|
Static Mass | 30% chance to gain a random Buff when landing a non-Critical Hit during attacks. | |
Weapons[]
Item | Description
{{#if:Heavy Mace| | ||||
---|---|---|---|---|---|
Heavy Mace
|
+45 Non critical damage increased by 10%. {{#if:Heavy Mace| | ||||
Heavy Mace+1
|
+65 Non critical damage increased by 11%. {{#if:Heavy Mace| | ||||
Heavy Mace+2
|
+100 Non critical damage increased by 12%. {{#if:Heavy Mace| | ||||
Heavy Mace+3
|
+140 Non critical damage increased by 13%. {{#if:Heavy Mace| | ||||
Heavy Mace+4
|
+190 Non critical damage increased by 14%. {{#if:Heavy Mace| | ||||
Heavy Mace+5
|
+265 Non critical damage increased by 15%. {{#if:Summoned Sword| | ||||
Summoned Sword
|
+45 Non critical damage increased by 10%. {{#if:Summoned Sword| | ||||
Summoned Sword+1
|
+65 Non critical damage increased by 11%. {{#if:Summoned Sword| | ||||
Summoned Sword+2
|
+100 Non critical damage increased by 12%. {{#if:Summoned Sword| | ||||
Summoned Sword+3
|
+140 Non critical damage increased by 13%. {{#if:Summoned Sword| | ||||
Summoned Sword+4
|
+190 Non critical damage increased by 14%. {{#if:Summoned Sword| | ||||
Summoned Sword+5
|
+265 Non critical damage increased by 15%. {{#if:Swallow| | ||||
Swallow
|
+35 +35 Non critical damage increased by 10%. {{#if:Swallow| | ||||
Swallow+1
|
+55 +55 Non critical damage increased by 11%. {{#if:Swallow| | ||||
Swallow+2
|
+85 +85 Non critical damage increased by 12%. {{#if:Swallow| | ||||
Swallow+3
|
+120 +120 Non critical damage increased by 13%. {{#if:Swallow| | ||||
Swallow+4
|
+170 +170 Non critical damage increased by 14%. {{#if:Swallow| | ||||
Swallow+5
|
+240 +240 Non critical damage increased by 15%.
|
Accessories[]
Item | Description
{{#if:Static Loop| | ||||
---|---|---|---|---|---|
Static Loop
|
+20 +20 +10 +20 -10% Non-critical damage increased by 10%. {{#if:Static Loop| | ||||
Static Loop+1
|
+30 +30 +16 +25 -12% Non-critical damage increased by 12%. {{#if:Static Loop| | ||||
Static Loop+2
|
+45 +45 +24 +32 -14% Non-critical damage increased by 14%. {{#if:Static Loop| | ||||
Static Loop+3
|
+60 +60 +35 +39 -16% Non-critical damage increased by 16%. {{#if:Static Loop| | ||||
Static Loop+4
|
+80 +80 +47 +49 -18% Non-critical damage increased by 18%. {{#if:Static Loop| | ||||
Static Loop+5
|
+100 +100 +60 +60 -20% Non-critical damage increased by 20%.
|