Monster Sanctuary Wiki

A Critical Hit is a hit from a Damaging action in which the base damage is increased. The probability of landing a Critical Hit is based on the Monster's Critical Chance stat, whereas the bonus damage is increased by the Monster's Critical Damage stat value. A Monster with Critical Healing allows hits from Healing actions to land as Critical Hits, triggering any Crit-based skills unless the skill specifies attacks trigger it.

Additional effects when landing Critical Hits
Skill Effect
Claws
50 2 x 100% (200%) damage + Critical Damage +50%
lv2 80 2 x 130% (260%) damage + Critical Damage +50%
lv3 110 3 x 100% (300%) damage + Critical Damage +50%
lv4 150 3 x 130% (390%) damage + Critical Damage +50%
lv5 200 4 x 120% (480%) damage + Critical Damage +50%
Fiery Shots
60 4 x 40% (160%) damage + Critical Damage +30%
lv2 80 5 x 40% (200%) damage + Critical Damage +30%
lv3 110 6 x 40% (240%) damage + Critical Damage +30%
lv4 150 6 x 55% (330%) damage + Critical Damage +30%
lv5 210 7 x 60% (420%) damage + Critical Damage +45%
Fiery Stabs
50 4 x 35% (140%) damage + Critical Hits apply Bleed [20% damage dealt]
lv2 80 4 x 50% (200%) damage + Critical Hits apply Bleed [20% damage dealt]
lv3 110 5 x 50% (250%) damage + Critical Hits apply Bleed [20% damage dealt]
lv4 150 5 x 65% (325%) damage + Critical Hits apply Bleed [20% damage dealt]
lv5 210 5 x 85% (425%) damage + Critical Hits apply Bleed [20% damage dealt]
Fireclaws
50 2 x 95% (190%) damage + Critical Damage +50%
lv2 80 2 x 120% (240%) damage + Critical Damage +50%
lv3 110 3 x 95% (285%) damage + Critical Damage +50%
lv4 150 3 x 120% (360%) damage + Critical Damage +50%
lv5 210 4 x 110% (440%) damage + Critical Damage +50%
Iceclaws
50 2 x 95% (190%) damage + Critical Damage +50%
lv2 80 2 x 120% (240%) damage + Critical Damage +50%
lv3 110 3 x 95% (285%) damage + Critical Damage +50%
lv4 150 3 x 120% (360%) damage + Critical Damage +50%
lv5 210 4 x 110% (440%) damage + Critical Damage +50%
Icy Shots
60 4 x 40% (160%) damage + Critical Damage +30%
lv2 80 5 x 40% (200%) damage + Critical Damage +30%
lv3 110 6 x 40% (240%) damage + Critical Damage +30%
lv4 150 6 x 55% (330%) damage + Critical Damage +30%
lv5 210 7 x 60% (420%) damage + Critical Damage +45%
Impale
50 4 x 40% (160%) damage + Critical Hits apply Bleed [20% damage dealt]
lv2 80 5 x 40% (200%) damage + Critical Hits apply Bleed [20% damage dealt]
lv3 110 5 x 55% (275%) damage + Critical Hits apply Bleed [20% damage dealt]
lv4 150 6 x 55% (330%) damage + Critical Hits apply Bleed [20% damage dealt]
lv5 190 6 x 70% (420%) damage + Critical Hits apply Bleed [20% damage dealt]
Lightning Slash
40 2 x 85% (170%) damage + Critical Hits apply Bleed [20% damage dealt]
lv2 75 2 x 115% (230%) damage + Critical Hits apply Bleed [20% damage dealt]
lv3 110 3 x 95% (285%) damage + Critical Hits apply Bleed [20% damage dealt]
lv4 150 3 x 120% (360%) damage + Critical Hits apply Bleed [20% damage dealt]
lv5 190 4 x 110% (440%) damage + Critical Hits apply Bleed [20% damage dealt]
Slash
40 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt]
lv2 70 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt]
lv3 100 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt]
lv4 140 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt]
lv5 180 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt]
Avalanche
120 1 x 160% damage to all + Critical Damage +30%
lv2 160 1 x 210% damage to all + Critical Damage +40%
lv3 220 2 x 130% (260%) damage to all + Critical Damage +50%
Ice Spears
110 3 x 90% (270%) damage + Critical Hits apply Bleed [20% damage dealt]
lv2 160 4 x 85% (340%) damage + Critical Hits apply Bleed [20% damage dealt]
lv3 210 5 x 85% (425%) damage + Critical Hits apply Bleed [20% damage dealt]
Long Slash
100 1 x 160% damage to all + Critical Hits apply Bleed [20% damage dealt]
lv2 150 1 x 210% damage to all + Critical Hits apply Bleed [20% damage dealt]
lv3 200 2 x 140% (280%) damage to all + Critical Hits apply Bleed [20% damage dealt]
Jewel Blast
120 3 x 95% (285%) damage + Critical Damage +50%
lv2 160 3 x 120% (360%) damage + Critical Damage +50%
lv3 210 4 x 110% (440%) damage + Critical Damage +50%
Pyro Cracker
130 3 x 100% (300%) damage + Critical Damage +50%
lv2 170 3 x 125% (375%) damage + Critical Damage +50%
lv3 220 3 x 155% (465%) damage + Critical Damage +50%
Shred
110 1 x 165% damage to all + Critical Damage +50%
lv2 160 2 x 100% (200%) damage to all + Critical Damage +60%
lv3 210 2 x 135% (270%) damage to all + Critical Damage +70%
Ice Spear Volley
170 2 x 95% (190%) damage to all + Critical Hits apply Bleed [20% damage dealt]
lv2 220 2 x 125% (250%) damage to all + Critical Hits apply Bleed [20% damage dealt]
Lightning Assault
160 2 x 90% (180%) damage to all + Critical Hits apply Bleed [20% damage dealt]
lv2 210 2 x 120% (240%) damage to all + Critical Hits apply Bleed [20% damage dealt]
Cannot land Critical Hits
Skill Effect
Shield Burst
160 Expends 90% of all Shield; deal 140% of the Shield strength as damage + Cannot be dodged, cannot crit
lv2 220 Expends 90% of all Shield; deal 175% of the Shield strength as damage + Cannot be dodged, cannot crit

Affects allied Critical Hits
Skill Effect
Critical Healing Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills)
Lucky Hit Critical Hits have a 17% chance to deal 77% more damage.
Triggers on the first Critical Hit
Skill Effect
Critical Break The first critical hit of an ability applies Armor Break (Debuff).
Critical Freeze The first critical hit of an ability applies Chill (Debuff).
Critical Heat The first critical hit of an ability applies Burn (Debuff).
Critical Hex The first critical hit of an ability applies a random Debuff.
Critical Hybridization The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa.
Critical Poison The first critical hit of an ability applies Poison (Debuff).
Triggers when landing Critical Hits
Skill Effect
Bleed Critical Hits apply Bleed stacks equal to 20% of the damage dealt.
Critical Boon On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party.
Critical Edge Each Critical Hit grants this Monster a Charge stack.
Critical Mass 50% chance to gain a random Buff when landing a Critical Hit.
Icy Fists Every critical hit has a 50% chance to apply Chill on enemies. This Monster can apply an additional stack of Chill.
Infernal Roar Aura: Critical Hits of allied Monsters have a 7.5% chance to apply Burn or Shock.
Lord of the Deep Aura: Critical Hits of Aquatic Monsters apply Bleed stacks equal to 20% of the damage dealt.
Maneki Critical Hits have a 30% chance to grant Glory to a random ally. This Monster can apply Glory an additional time.
Recuperate Critical Hits regenerate 7 Mana.

Additional effects when landing Critical Hits
Skill
Fatal Cut 230
2 x 160% (320%)
damage to all enemies
Critical Hits apply Bleed stacks equal to 20% of damage dealt - Applies a stack of Wound
Frost Pierce 230
8 x 65% (520%)
damage - Critical Damage +75%
Every hit has a 15% chance to apply Chill
Ice Spear Barrage 230
3 x 100% (300%)
damage to all enemies
Critical Hits apply Bleed stacks equal to 20% of the damage dealt
Tectonic Spikes 230
3 x 100% (300%)
damage to all enemies
Critical Hits apply Bleed stacks equal to 20% of damage dealt

Triggers when landing Critical Hits
Shift Passive
 Lifelink
When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases Critical Chance by 7%.
 Assault Shield
Shield by 30% of the damage dealt to enemies by critical hits. Increases Critical Chance by 7%.

Weapons[]

Triggers on the first Critical Hit
Item Description

{{#if:Pirate Hook|

Pirate Hook


+30
+25
+5%
Heal self for 250 on the first critical hit of an ability.

{{#if:Pirate Hook|

Pirate Hook+1


+50
+45
+6%
Heal self for 300 on the first critical hit of an ability.

{{#if:Pirate Hook|

Pirate Hook+2


+80
+70
+7%
Heal self for 400 on the first critical hit of an ability.

{{#if:Pirate Hook|

Pirate Hook+3


+110
+100
+8%
Heal self for 500 on the first critical hit of an ability.

{{#if:Pirate Hook|

Pirate Hook+4


+160
+145
+9%
Heal self for 700 on the first critical hit of an ability.

{{#if:Pirate Hook|

Pirate Hook+5


+230
+210
+10%
Heal self for 1000 on the first critical hit of an ability.

Accessories[]

Triggers when landing Critical Hits
Item Description

{{#if:Lucky Clover|

Lucky Clover


+5
+4%
10% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+1


+7
+5%
11% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+2


+10
+6%
12% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+3


+13
+7%
13% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+4


+16
+8%
14% chance to gain a random Buff when landing a Critical Hit.

{{#if:Lucky Clover|

Lucky Clover+5


+20
+9%
15% chance to gain a random Buff when landing a Critical Hit.

{{#if:Spirit Blaze|

Spirit Blaze


+120
+7%
15% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+1


+180
+8%
17% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+2


+260
+9%
19% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+3


+375
+10%
21% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+4


+550
+11%
23% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Spirit Blaze+5


+800
+12%
25% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

Non-Critical Hits[]

Increases allied non-Critical Hit damage
Skill Effect
Critical Consistency +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount.
Static Non-critical hits deal 20% more damage.
Static Glory Aura: Glory (Buff) also increases non-Critical damage by 15%.
Static Strike First hit of an ability cannot be dodged. Its base damage is also increased by 50% of Attack/Magic if it isn't critical. (30% for mass attacks)
Triggers when landing non-Critical Hits
Skill Effect
Static Mass 30% chance to gain a random Buff when landing a non-Critical Hit during attacks.

Weapons[]

Increases allied non-Critical Hit damage
Item Description

{{#if:Heavy Mace|

Heavy Mace


+45
Non critical damage increased by 10%.

{{#if:Heavy Mace|

Heavy Mace+1


+65
Non critical damage increased by 11%.

{{#if:Heavy Mace|

Heavy Mace+2


+100
Non critical damage increased by 12%.

{{#if:Heavy Mace|

Heavy Mace+3


+140
Non critical damage increased by 13%.

{{#if:Heavy Mace|

Heavy Mace+4


+190
Non critical damage increased by 14%.

{{#if:Heavy Mace|

Heavy Mace+5


+265
Non critical damage increased by 15%.

{{#if:Summoned Sword|

Summoned Sword


+45
Non critical damage increased by 10%.

{{#if:Summoned Sword|

Summoned Sword+1


+65
Non critical damage increased by 11%.

{{#if:Summoned Sword|

Summoned Sword+2


+100
Non critical damage increased by 12%.

{{#if:Summoned Sword|

Summoned Sword+3


+140
Non critical damage increased by 13%.

{{#if:Summoned Sword|

Summoned Sword+4


+190
Non critical damage increased by 14%.

{{#if:Summoned Sword|

Summoned Sword+5


+265
Non critical damage increased by 15%.

{{#if:Swallow|

Swallow


+35
+35
Non critical damage increased by 10%.

{{#if:Swallow|

Swallow+1


+55
+55
Non critical damage increased by 11%.

{{#if:Swallow|

Swallow+2


+85
+85
Non critical damage increased by 12%.

{{#if:Swallow|

Swallow+3


+120
+120
Non critical damage increased by 13%.

{{#if:Swallow|

Swallow+4


+170
+170
Non critical damage increased by 14%.

{{#if:Swallow|

Swallow+5


+240
+240
Non critical damage increased by 15%.

Accessories[]

Increases allied non-Critical Hit damage
Item Description

{{#if:Static Loop|

Static Loop


+20
+20
+10
+20
-10%
Non-critical damage increased by 10%.

{{#if:Static Loop|

Static Loop+1


+30
+30
+16
+25
-12%
Non-critical damage increased by 12%.

{{#if:Static Loop|

Static Loop+2


+45
+45
+24
+32
-14%
Non-critical damage increased by 14%.

{{#if:Static Loop|

Static Loop+3


+60
+60
+35
+39
-16%
Non-critical damage increased by 16%.

{{#if:Static Loop|

Static Loop+4


+80
+80
+47
+49
-18%
Non-critical damage increased by 18%.

{{#if:Static Loop|

Static Loop+5


+100
+100
+60
+60
-20%
Non-critical damage increased by 20%.

Critical Chance & Critical Damage[]