#39 - Crystal Snail
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Bio[]
The most well-known resident of the crystal caves of Snowy Peaks. In fact, Crystal Snails are the source of the brilliant crystals found in those caves. Crystal Snails dig into the ground and consume the minerals that they find there, which allows them to grow the pristine crystals on their back. The crystals provide the Crystal Snails a protective cover from predators, but the Crystal Snails can also use them to fight back as well. Crystal Snails are completely deaf, so Keepers have to communicate with them in sign language.
History[]
As we know from numerous cave drawings and fossil finds, the Crystal Snails have existed since prehistoric times. Since they came into being so early in history, it is even theorized that they used to represent the apex species of this world. They lived and prospered in an age in which they were only rivaled by primal nature spirits such as Rocky. Perhaps it is because of them that so many other Monsters evolved – for the Crystal Snail can be an extremely invasive species that will consume most plant life in its habitat if left unhindered. Animals had to turn into monstrous beasts to fight back against the Crystal Snail.
Acquisition[]
Crystal Snail can be encountered in the Snowy Peaks or Forgotten World. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Gemstone Rain | 60 | 6 x 25% (150%) damage | ||||
lv2 | 90 | 6 x 35% (210%) damage | ||||
lv3 | 120 | 6 x 45% (270%) damage | ||||
lv4 | 170 | 7 x 50% (350%) damage | ||||
lv5 | 220 | 7 x 65% (455%) damage | ||||
Tackle | 50 | 3 x 60% (180%) damage + Ignores 25% of target's damage reduction value | ||||
lv2 | 80 | 4 x 60% (240%) damage + Ignores 25% of target's damage reduction value | ||||
lv3 | 110 | 5 x 60% (300%) damage + Ignores 25% of target's damage reduction value | ||||
lv4 | 150 | 6 x 60% (360%) damage + Ignores 25% of target's damage reduction value | ||||
lv5 | 200 | 7 x 65% (455%) damage + Ignores 25% of target's damage reduction value | ||||
Jewel Blast | 120 | 3 x 95% (285%) damage + Critical Damage +50% | ||||
lv2 | 160 | 3 x 120% (360%) damage + Critical Damage +50% | ||||
lv3 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | ||||
Snow Veil | 120 | 3 x 100% (300%) damage + Applies Barrier (Buff) to self | ||||
lv2 | 170 | 4 x 95% (380%) damage + Applies Barrier (Buff) to self | ||||
lv3 | 230 | 5 x 95% (475%) damage + Applies Barrier (Buff) to self | ||||
Toxic Slam | 120 | 4 x 70% (280%) damage + Applies Poison (Debuff) | ||||
lv2 | 160 | 5 x 70% (350%) damage + Applies Poison (Debuff) | ||||
lv3 | 220 | 5 x 90% (450%) damage + Applies Poison (Debuff) | ||||
Skill | Effect | |||
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Full Defense | lv1 | 100 | Applies Barrier, Agility, & Spellshield (Buffs) | |
lv2 | 150 | Applies Barrier, Agility, Spellshield, & Regeneration (Buffs) | ||
lv3 | 210 | Applies Barrier, Agility, Spellshield, Regeneration, & Channel (Buffs) | ||
Protect | lv1 | 60 | Redirects the next attack on target ally to self + Shield self for 3 x (80 +25% ) | |
lv2 | 80 | Redirects the next attack on target ally to self + Shield self for 4 x (80 +25% ) | ||
lv3 | 110 | Redirects the next attack on target ally to self + Shield self for 5 x (90 +20% ) | ||
lv4 | 150 | Redirects the next attack on target ally to self + Shield self for 6 x (100 +20% ) | ||
lv5 | 200 | Redirects the next attack on target ally to self + Shield self for 7 x (130 +20% ) | ||
Restoring Shield | lv1 | 50 | Shield target for 4 x (50 +15% ) + Removes 1 Debuff | |
lv2 | 80 | Shield target for 5 x (60 +15% ) + Removes 2 Debuffs | ||
lv3 | 120 | Shield target for 6 x (75 +15% ) + Removes 2 Debuffs | ||
lv4 | 160 | Shield target for 6 x (100 +15% ) + Removes 3 Debuffs | ||
lv5 | 210 | Shield target for 7 x (125 +15% ) + Removes 4 Debuffs | ||
Skill | |||
---|---|---|---|
Gemstone Barrage | 240 | ||
3 x 100% (300%) damage to all enemies Applies Regeneration to all allies | |||
Ram Charge | 220 | ||
2 x 155% (310%) damage to all enemies - Ignores 25% of target's damage reduction Applies Barrier to all allies | |||
Full Potential | 220 | ||
Shield target for 25% of target's Applies Might, Sorcery, Regeneration, Sidekick, Agility, and Spellshield to target | |||
Skill | Effect | |
---|---|---|
Attack Plus | Improve rating by 1 | |
Magic Plus x3 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x4 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus | +5% Critical Chance | |
Crit Damage Plus | +15% Critical Damage | |
Defense Focus | Defense from equipment increased by 25%. | |
Skill | Effect | |
---|---|---|
Preemptive Shield | Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. | |
Outlast | Unique Aura: When an allied Monster gains their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health. | |
Improved Barrier | Unique Aura: Barrier (Buff) reduces damage received by an additional 7.5%. | |
Multi Poison | Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | |
Skill | Effect | |
---|---|---|
Combo Shielding | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Defense Proc x2 | Every attack triggers an additional hit equal to 50% of Defense value. | |
Combo Buffing | Every Buff action applies one additional random Buff. | |
Critical Hybridization | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | |
Volatile Shield | Every attack consumes 50% of the current shield to do an additional hit equal to 150% of that value. | |
Skill | Effect | |
---|---|---|
Mana Generator | Regenerate 4 Mana for every hit this Monster receives. | |
Icy Skin | When this Monster gets attacked, 50% chance to apply Chill on the attacker. | |
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Defensive Presence | At the beginning of your turn, a random Monster in the party gains Barrier (Buff). | |
Reflect | When getting attacked, reflect 40% (20% in Keeper Battles) of the damage back to the attacker. (Reflected damage isn't affected by any modifiers) | |
Disarming Shielding | For every shield applied there is a 10% chance to apply Armor Break, Weakness or Chill to a random enemy. | |
Critical Boon | On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. | |
Spiky Defense | When this Monster gets attacked, 50% chance to apply Armor Break on the attacker. | |
Poisoning Soil | Every Earth attack hit has a 15% chance to apply Poison. | |
Saboteur's Shield | Apply Shield equal to 50% of own Defense when applying a Debuff. | |
Aging | At the end of its turn, this Monster gains an Age stack. | |
Observe | Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's Defense. | |
Poison Glands | When this Monster gets attacked, 50% chance to apply Poison on the attacker. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Crystal Snail has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Advanced (min level: 25) | |
Passives |
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Advanced (min level: 25) | |
Master Mode | |
Keeper Duels[]
WIP