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The Damage Multiplier stat determines the amount of damage a Monster deals in relation to the base damage output.

Increases allied damage multiplier stat
Skill Icon mana Effect
Icon power focus Power Focus lv1
100 Shield self for 4 x (50 +20%
Icon attack
) + Increases damage of the next attack by 15% for every ally that acted this turn (including self)
lv2 140 Shield self for 5 x (50 +20%
Icon attack
) + Increases damage of the next attack by 18% for every ally that acted this turn (including self)
lv3 180 Shield self for 6 x (50 +20%
Icon attack
) + Increases damage of the next attack by 20% for every ally that acted this turn (including self)
lv4 220 Shield self for 7 x (50 +20%
Icon attack
) + Increases damage of the next attack by 22% for every ally that acted this turn (including self)
lv5 260 Shield self for 8 x (50 +20%
Icon attack
) + Increases damage of the next attack by 25% for every ally that acted this turn (including self)

Increases allied damage multiplier stat
Skill Effect
Icon ballistics Ballistics This Monster deals 25% more damage, but has a 10% chance to miss each hit.
Icon channeling balance Channeling Balance Unique Aura: Channel Buff also increases the damage dealt by 7.5% and reduces the damage taken by 7.5%.
Icon combo initiator Combo Initiator If this Monster acts first in the turn, it deals 30% more damage with its attack and deals an additional 30% damage hit.
Icon curse transfusion Curse Transfusion For each Debuff this Monster has, it deals 5% increased damage and gains 5% Damage Reduction.
Icon empower Empower Aura: All Monsters in the party deal 5% more damage.
Icon glitter Glitter Unique Aura: For each instance of "Gold Sense" in the party, every Monster in the party deals 6% more damage and receives 6% less damage.
Icon goblin offense Goblin Offense Aura: All Goblins in the party deal 10% more damage and gain a random Buff at the start of every turn.
Icon heroic party Heroic Party Aura: Every Monster in the party deals 1% increased damage for each Buff on it.
Icon heroism Heroism Deals 2% increased damage for every Buff on this Monster.
Icon improved assault Improved Assault Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them.
Icon king of beasts King of Beasts Aura: Increases this Monster's damage by 5% for each Beast in the party. All Debuffs are 15% less effective on Beasts in your party.
Icon nature's wrath Nature's Wrath Aura: All Nature Monsters in the party deal 15% more damage.
Icon overcast Overcast Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%.
Icon power chord Power Chord Damage dealt is increased by 10% for every instrument equipped.
Icon prehistoric screech Prehistoric Screech Aura: Aerial and Reptile Monsters deal 7.5% increased damage and additional 15% against shielded enemies.
Icon primal rage Primal Rage Increases the damage dealt by 5% and additional 5% for every Age stack.
Icon protected offense Protected Offense Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage.
Icon single strike Single Strike If this Monster is the last and only Monster during the turn to attack, it deals 25% increased damage.

Increases allied damage multiplier stat
Shift Passive
Icon dark passive Dark Instinct
Increases damage dealt by 20%.

Increases damage multiplier stat
Icon stack age
Age
+3% Damage, +3% Damage Reduction, +3% Mana Regeneration
Icon stack infinity
Infinity
Increases damage dealt by 25%.
Icon status power focus
Power Focus
Increases Damage of the next attack.

Increases allied damage multiplier stat
Item Description

{{#if:Cookie Mushroom|

Icon cookie mushroom Cookie Mushroom


Increases damage, healing and shielding by 3%.

Weapons[]

Increases allied damage multiplier stat
Item Description

{{#if:Fan|

Icon fan Fan


Icon magic
+35
Icon crt
+10%
Increases damage, healing and shielding by 2.5%.

{{#if:Fan|

Icon fan Fan+1


Icon magic
+50
Icon crt
+11%
Increases damage, healing and shielding by 3%.

{{#if:Fan|

Icon fan Fan+2


Icon magic
+70
Icon crt
+12%
Increases damage, healing and shielding by 3.5%.

{{#if:Fan|

Icon fan Fan+3


Icon magic
+100
Icon crt
+13%
Increases damage, healing and shielding by 4%.

{{#if:Fan|

Icon fan Fan+4


Icon magic
+145
Icon crt
+14%
Increases damage, healing and shielding by 4.5%.

{{#if:Fan|

Icon fan Fan+5


Icon magic
+200
Icon crt
+15%
Increases damage, healing and shielding by 5%.

{{#if:Torch|

Icon torch Torch


Icon attack
+30
Icon magic
+25
Icon cd
+20%
Increases damage by 5%.

{{#if:Torch|

Icon torch Torch+1


Icon attack
+55
Icon magic
+45
Icon cd
+22%
Increases damage by 5%.

{{#if:Torch|

Icon torch Torch+2


Icon attack
+80
Icon magic
+70
Icon cd
+24%
Increases damage by 5%.

{{#if:Torch|

Icon torch Torch+3


Icon attack
+115
Icon magic
+105
Icon cd
+26%
Increases damage by 5%.

{{#if:Torch|

Icon torch Torch+4


Icon attack
+165
Icon magic
+145
Icon cd
+28%
Increases damage by 5%.

{{#if:Torch|

Icon torch Torch+5


Icon attack
+230
Icon magic
+210
Icon cd
+30%
Increases damage by 5%.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere


Icon attack
+50
Icon magic
+50
Icon defense
+20
Increases damage by 10%. Shield self for 200 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+1


Icon attack
+75
Icon magic
+75
Icon defense
+30
Increases damage by 12%. Shield self for 280 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+2


Icon attack
+110
Icon magic
+110
Icon defense
+45
Increases damage by 14%. Shield self for 385 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+3


Icon attack
+150
Icon magic
+150
Icon defense
+60
Increases damage by 16%. Shield self for 530 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+4


Icon attack
+210
Icon magic
+210
Icon defense
+80
Increases damage by 18%. Shield self for 725 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+5


Icon attack
+280
Icon magic
+280
Icon defense
+100
Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist


Icon attack
+45
Icon magic
+35
Icon health
-50
Icon crt
+10%
Increases damage of the first hit by 20%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+1


Icon attack
+65
Icon magic
+55
Icon health
-75
Icon crt
+11%
Increases damage of the first hit by 22%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+2


Icon attack
+90
Icon magic
+75
Icon health
-110
Icon crt
+12%
Increases damage of the first hit by 24%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+3


Icon attack
+130
Icon magic
+110
Icon health
-170
Icon crt
+13%
Increases damage of the first hit by 26%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+4


Icon attack
+180
Icon magic
+160
Icon health
-260
Icon crt
+14%
Increases damage of the first hit by 28%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+5


Icon attack
+250
Icon magic
+230
Icon health
-400
Icon crt
+15%
Increases damage of the first hit by 30%.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin


Icon attack
+1
Icon magic
+1
Icon crt
+15%
Increases damage by 20%. Reduces damage taken by 5%. Heals by 20% of the damage done.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere


Icon attack
+30
Icon magic
+35
Icon mana regeneration
-8
Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+1


Icon attack
+45
Icon magic
+55
Icon mana regeneration
-10
Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+2


Icon attack
+70
Icon magic
+85
Icon mana regeneration
-12
Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+3


Icon attack
+100
Icon magic
+120
Icon mana regeneration
-14
Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+4


Icon attack
+140
Icon magic
+170
Icon mana regeneration
-17
Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+5


Icon attack
+200
Icon magic
+230
Icon mana regeneration
-20
Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+1


Icon attack
+2
Icon magic
+2
Icon crt
+16%
Increases damage by 22%. Reduces damage taken by 6%. Heals by 22% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+2


Icon attack
+3
Icon magic
+3
Icon crt
+17%
Increases damage by 24%. Reduces damage taken by 7%. Heals by 24% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+3


Icon attack
+4
Icon magic
+4
Icon crt
+18%
Increases damage by 26%. Reduces damage taken by 8%. Heals by 26% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+4


Icon attack
+5
Icon magic
+5
Icon crt
+19%
Increases damage by 28%. Reduces damage taken by 9%. Heals by 28% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+5


Icon attack
+6
Icon magic
+6
Icon crt
+20%
Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.

Accessories[]

Increases allied damage multiplier stat
Item Description

{{#if:Mage Flask|

Icon mage flask Mage Flask


Icon magic
+10
Increases damage by 2.5%. Heal self for 50% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+1


Icon magic
+16
Increases damage by 3%. Heal self for 60% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+2


Icon magic
+24
Increases damage by 3.5%. Heal self for 70% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+3


Icon magic
+35
Increases damage by 4%. Heal self for 80% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+4


Icon magic
+47
Increases damage by 4.5%. Heal self for 90% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+5


Icon magic
+60
Increases damage by 5%. Heal self for 100% Magic value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask


Icon attack
+10
Increases damage by 2.5%. Heal self for 50% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+1


Icon attack
+16
Increases damage by 3%. Heal self for 60% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+2


Icon attack
+24
Increases damage by 3.5%. Heal self for 70% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+3


Icon attack
+35
Increases damage by 4%. Heal self for 80% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+4


Icon attack
+47
Increases damage by 4.5%. Heal self for 90% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+5


Icon attack
+60
Increases damage by 5%. Heal self for 100% Attack value at the start of every turn.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze


Increases damage, healing and shielding by 15%. Reduces damage taken by 15%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+1


Increases damage, healing and shielding by 17%. Reduces damage taken by 17%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+2


Increases damage, healing and shielding by 19%. Reduces damage taken by 19%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+3


Increases damage, healing and shielding by 21%. Reduces damage taken by 21%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+4


Increases damage, healing and shielding by 23%. Reduces damage taken by 23%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+5


Increases damage, healing and shielding by 25%. Reduces damage taken by 25%. Can only be equipped by Spectral Familiars.

{{#if:Lion Fang|

Icon lion fang Lion Fang


Icon attack
+8
Icon magic
+8
Icon crt
+8%
Increases damage by 5%. Reduces damage taken by 5%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+1


Icon attack
+12
Icon magic
+12
Icon crt
+9%
Increases damage by 6%. Reduces damage taken by 6%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+2


Icon attack
+17
Icon magic
+17
Icon crt
+10%
Increases damage by 7%. Reduces damage taken by 7%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+3


Icon attack
+25
Icon magic
+25
Icon crt
+11%
Increases damage by 8%. Reduces damage taken by 8%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+4


Icon attack
+35
Icon magic
+35
Icon crt
+12%
Increases damage by 9%. Reduces damage taken by 9%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+5


Icon attack
+50
Icon magic
+50
Icon crt
+13%
Increases damage by 10%. Reduces damage taken by 10%. Can only be equipped by Beast Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat


Icon magic
+20
Icon mana
+30
Increases damage, healing and shielding by 8%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+1


Icon magic
+30
Icon mana
+40
Increases damage, healing and shielding by 9%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+2


Icon magic
+40
Icon mana
+50
Increases damage, healing and shielding by 10%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+3


Icon magic
+55
Icon mana
+65
Increases damage, healing and shielding by 11%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+4


Icon magic
+75
Icon mana
+80
Increases damage, healing and shielding by 12%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+5


Icon magic
+100
Icon mana
+100
Increases damage, healing and shielding by 13%. Can only be equipped by Mage Monsters.

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