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The Damage Reduction stat determines the amount of damage reduced from an incoming hit. It does not reduce damage from Burn, Poison, Congeal, or Bleed. There are two main types of damage reduction stats: Defense Damage Reduction stat and Secondary Damage Reduction stat.

For the damage reduction value of wild Monsters, see Stats ⟶ Damage Reduction.

Defense Damage Reduction[]

Defense Damage Reduction refers to damage reduction gained solely through a Monster's Defense stat, serving as the primary method for reducing damage. Increasing a Monster's Defense stat naturally increases its Defense damage reduction. Some skills can ignore a percentage of a target Monster's Defense damage reduction. Armor Break does not directly reduce Defense damage reduction but it does lowers the Defense stat, consequently affecting the damage reduction.

The Defense damage reduction value of a Monster is calculated as follows:

Defense damage reduction bypass
Skill Icon mana Effect
Icon piercing lightning Piercing Lightning
Icon Magical
Icon Wind
40 4 x 40% (160%) damage + Ignores 10% of target's
Icon defense
damage reduction value
lv2 70 4 x 55% (220%) damage + Ignores 12% of target's
Icon defense
damage reduction value
lv3 110 5 x 55% (275%) damage + Ignores 15% of target's
Icon defense
damage reduction value
lv4 150 5 x 70% (350%) damage + Ignores 17% of target's
Icon defense
damage reduction value
lv5 200 6 x 75% (450%) damage + Ignores 20% of target's
Icon defense
damage reduction value
Icon tackle Tackle
Icon Physical
Icon Neutral
50 3 x 60% (180%) damage + Ignores 25% of target's
Icon defense
damage reduction value
lv2 80 4 x 60% (240%) damage + Ignores 25% of target's
Icon defense
damage reduction value
lv3 110 5 x 60% (300%) damage + Ignores 25% of target's
Icon defense
damage reduction value
lv4 150 6 x 60% (360%) damage + Ignores 25% of target's
Icon defense
damage reduction value
lv5 200 7 x 65% (455%) damage + Ignores 25% of target's
Icon defense
damage reduction value
Icon lava rush Lava Rush
Icon Physical
Icon Fire
160 5 x 75% (375%) damage + Ignores 50% of target's
Icon defense
damage reduction value if it has Burn (Debuff)
lv2 220 5 x 95% (475%) damage + Ignores 50% of target's
Icon defense
damage reduction value if it has Burn (Debuff)
Icon spectral cannon Spectral Cannon
Icon Magical
Icon Neutral
170 1 x 375% damage + Ignores 50% of target's
Icon defense
damage reduction value
lv2 220 1 x 475% damage + Ignores 50% of target's
Icon defense
damage reduction value

Defense damage reduction bypass
Skill Effect
Icon armor bypass Armor Bypass This Monster's attacks ignore 20% of the target's Defense damage reduction value.
Icon forceful might Forceful Might Unique Aura: Might also makes all attacks ignore 10% of enemy's damage reduction.
Icon forceful sorcery Forceful Sorcery Unique Aura: Sorcery also makes all attacks ignore 10% of enemy's overall damage reduction value.
Icon magic penetration Magic Penetration Aura: Mage Monsters in the party ignore 20% of the target's Defense damage reduction value.

Defense damage reduction bypass
Skill
Icon boulder toss Boulder Toss 220
Icon mana
1 x 500%
Icon Physical
Icon Earth
damage - Cannot be dodged
Ignores 50% of target's
Icon defense
damage reduction
Icon elemental strikes Elemental Strikes 230
Icon mana
4 x 75% (300%)
Icon Physical
Icon Elements
damage to all enemies
Ignores 25% of target's
Icon defense
damage reduction
Icon ram charge Ram Charge 220
Icon mana
2 x 155% (310%)
Icon Physical
Icon Neutral
damage to all enemies - Ignores 25% of target's
Icon defense
damage reduction
Applies Barrier to all allies

Secondary Damage Reduction[]

Secondary Damage Reduction (unofficial term) refers to damage reduction gained from other sources, such as passive skills and Age. Secondary damage reduction stacks multiplicatively, but with diminishing returns.

When stacking multiple sources that increase secondary damage reduction, the reduction value is calculated as follows. This formula also works when combining Defense and secondary damage reductions:

Increases allied secondary damage reduction stat
Skill Effect
Icon channeling balance Channeling Balance Unique Aura: Channel Buff also increases the damage dealt by 7.5% and reduces the damage taken by 7.5%.
Icon combat guard Combat Guard Unique Aura: Sidekick (Buff) and Glory (Buff) also reduce the damage taken by 7.5%.
Icon critical defense Critical Defense Reduces damage taken by 10% of own Critical Damage value.
Icon curse transfusion Curse Transfusion For each Debuff this Monster has, it deals 5% increased damage and gains 5% Damage Reduction.
Icon glitter Glitter Unique Aura: For each instance of "Gold Sense" in the party, every Monster in the party deals 6% more damage and receives 6% less damage.
Icon goblin defense Goblin Defense Aura: All Goblins in the party receive 10% less damage and gain a random Buff at the start of every turn.
Icon hard shell Hard Shell Aura: All Insects and Warriors in the party receive 5% less damage and have a 15% reduced chance to receive Critical Hits.
Icon heroic defense Heroic Defense Reduces damage taken by 2% for every Buff on this Monster.
Icon improved barrier Improved Barrier Unique Aura: Barrier (Buff) reduces damage received by an additional 7.5%.
Icon magic barrier Magic Barrier Aura: All Mage Monsters in the party start the combat with a shield equal to 150% of their Max Mana and receive 1% less damage for every 100 Max Mana.
Icon optimal performance Optimal Performance Aura: While under the effect of a Shield, Constructs in your party receive 10% less damage and are 10% more resistant to Debuffs.
Icon patron chord Patron Chord Damage taken is reduced by 5% for every instrument equipped.
Icon protector Protector Aura: All Monsters in the party receive 7.5% less damage.
Icon sheltered nature Sheltered Nature Aura: All Nature Monsters in the party start the combat with a shield equal to 25% of their Max Health and receive 1% less damage for every 1000 Max Health.
Icon wildlife conservation Wildlife Conservation Aura: All Bird and Beast Monsters in the party receive 10% less damage.
Reduces opposing secondary damage reduction stat
Skill Effect
Icon exposed Exposed Aura: Your Monsters deal 15% more damage when attacking an enemy with Blind stacks.
Icon scent of blood Scent of Blood Aura: Your Monsters deal 10% more damage when attacking an enemy with Bleed stacks.
Secondary damage reduction bypass
Skill Effect
Icon forceful might Forceful Might Unique Aura: Might also makes all attacks ignore 10% of enemy's damage reduction.
Icon forceful sorcery Forceful Sorcery Unique Aura: Sorcery also makes all attacks ignore 10% of enemy's overall damage reduction value.

Increases allied secondary damage reduction stat
Shift Passive
Icon light passive Charged Up
Boosts damage dealt, reduces damage taken and Mana Cost by 1% for every Charge stack. Caps at 15 stacks.
Icon light passive Light Instinct
Decrease damage taken by 15%.
Icon dark passive Mana Potential
Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack)

Increases secondary damage reduction stat
Icon stack age
Age
+3% Damage, +3% Damage Reduction, +3% Mana Regeneration
Reduces secondary damage reduction stat
Icon debuff armorbreak
Armor Break
Reduces Defense and other sources of damage reduction by 25%.

Weapons[]

Increases allied secondary damage reduction stat
Item Description

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin


Icon attack
+1
Icon magic
+1
Icon crt
+15%
Increases damage by 20%. Reduces damage taken by 5%. Heals by 20% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+1


Icon attack
+2
Icon magic
+2
Icon crt
+16%
Increases damage by 22%. Reduces damage taken by 6%. Heals by 22% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+2


Icon attack
+3
Icon magic
+3
Icon crt
+17%
Increases damage by 24%. Reduces damage taken by 7%. Heals by 24% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+3


Icon attack
+4
Icon magic
+4
Icon crt
+18%
Increases damage by 26%. Reduces damage taken by 8%. Heals by 26% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+4


Icon attack
+5
Icon magic
+5
Icon crt
+19%
Increases damage by 28%. Reduces damage taken by 9%. Heals by 28% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+5


Icon attack
+6
Icon magic
+6
Icon crt
+20%
Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.

Reduces allied secondary damage reduction stat
Item Description

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword


Icon attack
+50
Icon magic
+50
Icon crt
+5%
Icon cd
+10%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+1


Icon attack
+75
Icon magic
+75
Icon crt
+6%
Icon cd
+12%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+2


Icon attack
+110
Icon magic
+110
Icon crt
+7%
Icon cd
+14%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+3


Icon attack
+150
Icon magic
+150
Icon crt
+8%
Icon cd
+16%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+4


Icon attack
+210
Icon magic
+210
Icon crt
+9%
Icon cd
+18%
Increases damage taken by 15%.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+5


Icon attack
+300
Icon magic
+300
Icon crt
+10%
Icon cd
+20%
Increases damage taken by 15%.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper


Icon attack
+40
Icon magic
+35
Icon crt
+2%
Icon cd
+20%
Increases damage taken by 10%. Heals by 10% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+1


Icon attack
+60
Icon magic
+55
Icon crt
+3%
Icon cd
+24%
Increases damage taken by 10%. Heals by 12% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+2


Icon attack
+85
Icon magic
+75
Icon crt
+4%
Icon cd
+28%
Increases damage taken by 10%. Heals by 14% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+3


Icon attack
+120
Icon magic
+110
Icon crt
+5%
Icon cd
+32%
Increases damage taken by 10%. Heals by 16% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+4


Icon attack
+170
Icon magic
+155
Icon crt
+6%
Icon cd
+36%
Increases damage taken by 10%. Heals by 18% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+5


Icon attack
+240
Icon magic
+220
Icon crt
+7%
Icon cd
+40%
Increases damage taken by 10%. Heals by 20% of the damage done.

Accessories[]

Increases allied secondary damage reduction stat
Item Description

{{#if:Grey Stone|

Icon grey stone Grey Stone


Increases healing, shielding and reduces damage taken by 15%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+1


Increases healing, shielding and reduces damage taken by 18%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+2


Increases healing, shielding and reduces damage taken by 21%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+3


Increases healing, shielding and reduces damage taken by 24%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+4


Increases healing, shielding and reduces damage taken by 27%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+5


Increases healing, shielding and reduces damage taken by 30%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze


Increases damage, healing and shielding by 15%. Reduces damage taken by 15%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+1


Increases damage, healing and shielding by 17%. Reduces damage taken by 17%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+2


Increases damage, healing and shielding by 19%. Reduces damage taken by 19%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+3


Increases damage, healing and shielding by 21%. Reduces damage taken by 21%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+4


Increases damage, healing and shielding by 23%. Reduces damage taken by 23%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+5


Increases damage, healing and shielding by 25%. Reduces damage taken by 25%. Can only be equipped by Spectral Familiars.

{{#if:Lion Fang|

Icon lion fang Lion Fang


Icon attack
+8
Icon magic
+8
Icon crt
+8%
Increases damage by 5%. Reduces damage taken by 5%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+1


Icon attack
+12
Icon magic
+12
Icon crt
+9%
Increases damage by 6%. Reduces damage taken by 6%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+2


Icon attack
+17
Icon magic
+17
Icon crt
+10%
Increases damage by 7%. Reduces damage taken by 7%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+3


Icon attack
+25
Icon magic
+25
Icon crt
+11%
Increases damage by 8%. Reduces damage taken by 8%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+4


Icon attack
+35
Icon magic
+35
Icon crt
+12%
Increases damage by 9%. Reduces damage taken by 9%. Can only be equipped by Beast Monsters.

{{#if:Lion Fang|

Icon lion fang Lion Fang+5


Icon attack
+50
Icon magic
+50
Icon crt
+13%
Increases damage by 10%. Reduces damage taken by 10%. Can only be equipped by Beast Monsters.

Reduces allied secondary damage reduction stat
Item Description

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum


Icon defense
+10
Icon health
+100
Icon mana regeneration
+10
Increases damage taken by 10%. Healing skills (active and passive) increased by 20%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+1


Icon defense
+14
Icon health
+145
Icon mana regeneration
+14
Increases damage taken by 10%. Healing skills (active and passive) increased by 22%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+2


Icon defense
+20
Icon health
+205
Icon mana regeneration
+18
Increases damage taken by 10%. Healing skills (active and passive) increased by 24%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+3


Icon defense
+27
Icon health
+295
Icon mana regeneration
+23
Increases damage taken by 10%. Healing skills (active and passive) increased by 26%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+4


Icon defense
+37
Icon health
+420
Icon mana regeneration
+31
Increases damage taken by 10%. Healing skills (active and passive) increased by 28%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+5


Icon defense
+50
Icon health
+600
Icon mana regeneration
+40
Increases damage taken by 10%. Healing skills (active and passive) increased by 30%.

{{#if:Earth Symbol|

Icon earth symbol Earth Symbol


Icon defense
+20
Increases damage taken by 10%. Increases earth damage by 15%. Every Earth attack hit has a 5% chance to apply Poison.

{{#if:Earth Symbol|

Icon earth symbol Earth Symbol+1


Icon defense
+30
Increases damage taken by 10%. Increases earth damage by 16%. Every Earth attack hit has a 6% chance to apply Poison.

{{#if:Earth Symbol|

Icon earth symbol Earth Symbol+2


Icon defense
+40
Increases damage taken by 10%. Increases earth damage by 17%. Every Earth attack hit has a 7% chance to apply Poison.

{{#if:Earth Symbol|

Icon earth symbol Earth Symbol+3


Icon defense
+55
Increases damage taken by 10%. Increases earth damage by 18%. Every Earth attack hit has a 8% chance to apply Poison.

{{#if:Earth Symbol|

Icon earth symbol Earth Symbol+4


Icon defense
+75
Increases damage taken by 10%. Increases earth damage by 19%. Every Earth attack hit has a 9% chance to apply Poison.

{{#if:Earth Symbol|

Icon earth symbol Earth Symbol+5


Icon defense
+100
Increases damage taken by 10%. Increases earth damage by 20%. Every Earth attack hit has a 10% chance to apply Poison.

{{#if:Fire Symbol|

Icon fire symbol Fire Symbol


Icon mana
+35
Increases damage taken by 10%. Increases fire damage by 15%. Every Fire attack hit has a 5% chance to apply Burn.

{{#if:Fire Symbol|

Icon fire symbol Fire Symbol+1


Icon mana
+45
Increases damage taken by 10%. Increases fire damage by 16%. Every Fire attack hit has a 6% chance to apply Burn.

{{#if:Fire Symbol|

Icon fire symbol Fire Symbol+2


Icon mana
+60
Increases damage taken by 10%. Increases fire damage by 17%. Every Fire attack hit has a 7% chance to apply Burn.

{{#if:Fire Symbol|

Icon fire symbol Fire Symbol+3


Icon mana
+75
Increases damage taken by 10%. Increases fire damage by 18%. Every Fire attack hit has a 8% chance to apply Burn.

{{#if:Fire Symbol|

Icon fire symbol Fire Symbol+4


Icon mana
+95
Increases damage taken by 10%. Increases fire damage by 19%. Every Fire attack hit has a 9% chance to apply Burn.

{{#if:Fire Symbol|

Icon fire symbol Fire Symbol+5


Icon mana
+120
Increases damage taken by 10%. Increases fire damage by 20%. Every Fire attack hit has a 10% chance to apply Burn.

{{#if:Water Symbol|

Icon water symbol Water Symbol


Icon health
+160
Increases damage taken by 10%. Increases water damage by 15%. Every Water attack hit has a 5% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+1


Icon health
+235
Increases damage taken by 10%. Increases water damage by 16%. Every Water attack hit has a 6% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+2


Icon health
+335
Increases damage taken by 10%. Increases water damage by 17%. Every Water attack hit has a 7% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+3


Icon health
+485
Increases damage taken by 10%. Increases water damage by 18%. Every Water attack hit has a 8% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+4


Icon health
+695
Increases damage taken by 10%. Increases water damage by 19%. Every Water attack hit has a 9% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+5


Icon health
+1000
Increases damage taken by 10%. Increases water damage by 20%. Every Water attack hit has a 10% chance to apply Chill.

{{#if:Wind Symbol|

Icon wind symbol Wind Symbol


Icon attack
+15
Icon magic
+15
Increases damage taken by 10%. Increases wind damage by 15%. Every Wind attack hit has a 5% chance to apply Shock.

{{#if:Wind Symbol|

Icon wind symbol Wind Symbol+1


Icon attack
+20
Icon magic
+20
Increases damage taken by 10%. Increases wind damage by 16%. Every Wind attack hit has a 6% chance to apply Shock.

{{#if:Wind Symbol|

Icon wind symbol Wind Symbol+2


Icon attack
+30
Icon magic
+30
Increases damage taken by 10%. Increases wind damage by 17%. Every Wind attack hit has a 7% chance to apply Shock.

{{#if:Wind Symbol|

Icon wind symbol Wind Symbol+3


Icon attack
+45
Icon magic
+45
Increases damage taken by 10%. Increases wind damage by 18%. Every Wind attack hit has a 8% chance to apply Shock.

{{#if:Wind Symbol|

Icon wind symbol Wind Symbol+4


Icon attack
+60
Icon magic
+60
Increases damage taken by 10%. Increases wind damage by 19%. Every Wind attack hit has a 9% chance to apply Shock.

{{#if:Wind Symbol|

Icon wind symbol Wind Symbol+5


Icon attack
+80
Icon magic
+80
Increases damage taken by 10%. Increases wind damage by 20%. Every Wind attack hit has a 10% chance to apply Shock.

Mass Attack Reduction[]

Mass Attack Reduction is another type of damage reduction stat, albeit less common. It decreases the damage taken from multi-target damage hits. This type of damage reduction is unaffected by Armor Break and damage reduction bypass effects. Mass Protector is the only skill that alters this stat. Each instance stacks multiplicatively with diminishing returns.

Increases allied mass attack reduction stat
Skill Effect
Icon mass protector Mass Protector Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks.

Other forms of damage reduction[]

There are some passive skills and effects that reduce hit damage without increasing a Monster's secondary damage reduction. These skills and effects are unaffected by Armor Break since it only lowers secondary damage reduction. However, damage reduction bypass effects still apply, with exceptions being Anti Cascade, Barrier, Weakness, Tether, and a Monster's Elemental Resistances.

Reduces incoming damage from opponents
Skill Effect
Icon anti cascade Anti Cascade Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction)
Icon disease control Disease Control Receive 4% reduced damage from a debuffed enemy for each Debuff on them.
Icon occult control Occult Control Aura: Occult Monsters in the party receive 3.5% reduced damage from a debuffed enemy for each Debuff on them.
Icon sheltered Sheltered While under the effect of a Shield, reduce all incoming damage by 15%.
Icon thick skin Thick Skin This Monster takes 10% more damage from the element it's weak to. Other damage is reduced by 20%.
Damage reduction bypass
Skill Effect
Icon forceful might Forceful Might Unique Aura: Might also makes all attacks ignore 10% of enemy's damage reduction.
Icon forceful sorcery Forceful Sorcery Unique Aura: Sorcery also makes all attacks ignore 10% of enemy's overall damage reduction value.

Reduces incoming damage from opponents
Shift Passive
Icon light passive Debuff Variety
Aura: For every different type of Debuff on an enemy Monster, it deals 3% less damage and takes 3% more damage.

Reduces incoming damage
Icon buff barrier
Barrier
Receive 20% less damage.
Reduces outgoing damage
Icon debuff weakness
Weakness
Monster deals 20% less damage.
Icon stack tether
Tether
Decreases chance to dodge by 10% and damage dealt by 5%. Every action removes one stack of Tether.

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