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#90 - Darnation
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Darnation was designed by 'Verdestrom', one of the two Kickstarter backers who backed at the €1,000 level - "Design Your Monster". The other Monster, designed by the other €1,000 backer, is Troll.
Bio[]
The ruthless Darnation is a vicious predator that utilizes its hard exoskeleton and its uniquely adapted offensive capabilities to secure its apex position. A Darnation is able to utilize chemical compounds within its body to produce multiple bizarre effects. It can coat its hook-like arms with a powerful corroding acid to eat away at its foe's defenses as well as swiftly dig through the earth. More surprisingly, a Darnation is also capable of producing volatile compounds that create powerful short range explosions, which often catch prey or would-be predators off-guard.
History[]
Discovery of the Darnation is accredited to a Monster Keeper known only as Verdestrom. The limited research conducted on Darnations by Verdestrom suggests that they are intelligent and highly adaptable. The physiology of the Darnation suggests that they are not native to the Sanctuary and perhaps not even to our planet. Legend has it that when Darnations originally arrived, they were much smaller and more docile creatures than they are now. Considering the caliber and conditions of Monsters found within its original habitat, however, it's not surprising that Darnations over time would grow and adapt to deal with such threats in order to survive.
Acquisition[]
Darnation can be encountered in Abandoned Tower. Click here for its location details!
Skills[]
List Form[]
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| 60 | 3 x 60% (180%) damage + Applies Armor Break (Debuff) | ||||||
| lv2 | 90 | 3 x 80% (240%) damage + Applies Armor Break (Debuff) | |||||
| lv3 | 120 | 4 x 70% (280%) damage + Applies Armor Break (Debuff) | |||||
| lv4 | 170 | 4 x 90% (360%) damage + Applies Armor Break (Debuff) | |||||
| lv5 | 220 | 4 x 115% (460%) damage + Applies Armor Break (Debuff) | |||||
| 50 | 1 x 220% damage | ||||||
| lv2 | 80 | 1 x 275% damage | |||||
| lv3 | 110 | 1 x 340% damage | |||||
| lv4 | 150 | 1 x 425% damage | |||||
| lv5 | 200 | 1 x 530% damage | |||||
| 55 | 4 x 40% (160%) damage + Applies Barrier (Buff) to self | ||||||
| lv2 | 75 | 4 x 50% (200%) damage + Applies Barrier (Buff) to self | |||||
| lv3 | 100 | 5 x 50% (250%) damage + Applies Barrier (Buff) to self | |||||
| lv4 | 140 | 5 x 65% (325%) damage + Applies Barrier (Buff) to self | |||||
| lv5 | 190 | 6 x 70% (420%) damage + Applies Barrier (Buff) to self | |||||
| 90 | 2 x 65% (130%) damage to all | ||||||
| lv2 | 120 | 2 x 85% (170%) damage to all | |||||
| lv3 | 160 | 2 x 115% (230%) damage to all | |||||
| lv4 | 220 | 3 x 95% (285%) damage to all | |||||
| 110 | 1 x 155% damage to all + Applies Armor Break (Debuff) [50%] | ||||||
| lv2 | 150 | 2 x 95% (190%) damage to all + Applies Armor Break (Debuff) [50%] | |||||
| lv3 | 210 | 2 x 125% (250%) damage to all + Applies Armor Break (Debuff) [50%] | |||||
| 110 | 1 x 165% damage to all | ||||||
| lv2 | 160 | 1 x 220% damage to all | |||||
| lv3 | 210 | 2 x 130% (260%) damage to all | |||||
| 110 | 1 x 165% damage to all | ||||||
| lv2 | 160 | 2 x 100% (200%) damage to all | |||||
| lv3 | 230 | 3 x 85% (255%) damage to all | |||||
| 170 | 6 x 65% (390%) damage + Applies a stack of Wound | ||||||
| lv2 | 220 | 6 x 80% (480%) damage + Applies a stack of Wound | |||||
| Skill | Effect | |||
|---|---|---|---|---|
| This Monster has no Skills of this type | ||||
| Skill | |||
|---|---|---|---|
| 230 | |||
| 2 x 150% (300%) damage to all enemies 40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff) | |||
| 230 | |||
| 2 x 150% (300%) damage to all enemies 75% chance to apply Burn | |||
| 230 | |||
| 4 x 140% (560%) damage Damage is increased by 3% for every Buff on this Monster | |||
| Skill | Effect | |
|---|---|---|
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| +20% Mana Regeneration | ||
| Non-critical hits deal 20% more damage. | ||
| Increases Attack and Magic by 15% of this Monster's Defense. | ||
| Skill | Effect | |
|---|---|---|
| Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | ||
| Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. | ||
| Unique Aura: Might also increases damage done against shielded enemies by 20%. | ||
| Unique Aura: Armor Break (Debuff) increases enemies' weaknesses by an additional 10% and decreases their resistances by 10%. | ||
| Aura: All Insects and Warriors in the party receive 5% less damage and have a 15% reduced chance to receive Critical Hits. | ||
| Skill | Effect | |
|---|---|---|
| Every attack triggers an additional hit equal to 50% of Defense value. | ||
| Skill | Effect | |
|---|---|---|
| Whenever an attack of this Monster gets resisted, gain Might and apply Armor Break on the enemy. | ||
| Heal by 15% of the damage dealt to enemies. | ||
| Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more. | ||
| Buffs are 20% more effective on this Monster. | ||
| 30% chance to gain a random Buff when landing a non-Critical Hit during attacks. | ||
| At the beginning of each turn, heal a random Debuff from this Monster. | ||
| Every hit has a 25% chance to remove a Buff from the target. | ||
| At the end of its turn, this Monster gains an Age stack. | ||
| This Monster's attacks ignore 20% of the target's Defense damage reduction value. | ||
| Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might. | ||
| This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. | ||
| At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks) | ||
Encounter Loadouts[]
Wild Battles[]
Below are the skills Darnation has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
| Known Skills | |
| Actives | |
| Passives | |
| Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Darnation PvP Build
- Monster of the Day Reddit Discussion - Darnation
Trivia[]
- Darnation's Light-shift form was originally the neutral form, which is why the icon used for Hard Shell is the Light-shift sprite.
- Darnation's name is based on the Damnation card from Magic: The Gathering.

