
The Defense stat determines the Defense damage reduction value of a Monster. Some skills and effects are also affected by a Monster's Defense value. The Defense value of a Monster can increase through leveling up, passive skills, equipment, and food.
For the Defense value of wild Monsters, see Stats ⟶ Defense.
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| 120 | 3 x 95% (285%) damage + Shield self for 1 x (200 + 100% ) | ||||||
| lv2 | 170 | 4 x 90% (360%) damage + Shield self for 1 x (350 + 110% ) | |||||
| lv3 | 220 | 5 x 90% (450%) damage + Shield self for 1 x (600 + 125% ) | |||||
| lv1 | 60 | Redirects the next attack on target ally to self + Shield self for 3 x (80 +25% ) | |||||
| lv2 | 80 | Redirects the next attack on target ally to self + Shield self for 4 x (80 +25% ) | |||||
| lv3 | 110 | Redirects the next attack on target ally to self + Shield self for 5 x (90 +20% ) | |||||
| lv4 | 150 | Redirects the next attack on target ally to self + Shield self for 6 x (100 +20% ) | |||||
| lv5 | 200 | Redirects the next attack on target ally to self + Shield self for 7 x (130 +20% ) | |||||
| lv1 | 50 | Shield target for 4 x (50 +15% ) + Removes 1 Debuff | |||||
| lv2 | 80 | Shield target for 5 x (60 +15% ) + Removes 2 Debuffs | |||||
| lv3 | 120 | Shield target for 6 x (75 +15% ) + Removes 2 Debuffs | |||||
| lv4 | 160 | Shield target for 6 x (100 +15% ) + Removes 3 Debuffs | |||||
| lv5 | 210 | Shield target for 7 x (125 +15% ) + Removes 4 Debuffs | |||||
| lv1 | 40 | Shield all for 1 x (125 +40% ) | |||||
| lv2 | 70 | Shield all for 1 x (200 +45% ) | |||||
| lv3 | 110 | Shield all for 1 x (350 +50% ) | |||||
| lv4 | 150 | Shield all for 2 x (250 +25% ) | |||||
| lv5 | 200 | Shield all for 3 x (250 +20% ) | |||||
| lv1 | 150 | Redirects the next attack targeting each ally to self + Shield self for 4 x (150 +20% ) | |||||
| lv2 | 190 | Redirects the next attack targeting each ally to self + Shield self for 5 x (175 +20% ) | |||||
| lv3 | 240 | Redirects the next attack targeting each ally to self + Shield self for 6 x (200 +20% ) | |||||
| lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Burn (Debuff) to a random enemy | |||||
| lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Burn (Debuff) to 2 random enemies | |||||
| lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Chill (Debuff) to a random enemy | |||||
| lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Chill (Debuff) to 2 random enemies | |||||
| lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Armor Break (Debuff) to a random enemy | |||||
| lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Armor Break (Debuff) to 2 random enemies | |||||
| lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Weakness (Debuff) to a random enemy | |||||
| lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Weakness (Debuff) to 2 random enemies | |||||
| Skill | Effect | |
|---|---|---|
| Improve rating by 1 | ||
| Increases Defense by 1.5% of this Monster's Max Health. | ||
| Increases Defense by 15% of this Monster's Max Mana. | ||
| Skill | Effect | |
|---|---|---|
| Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | ||
| Defense from equipment increased by 25%. | ||
| Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins. | ||
| When this Monster has a Wooden Stick equipped, it gains 300 Attack, 60 Defense, and it Shields all allies for 600 at start of combat. | ||
| Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. | ||
| Skill | Effect | |
|---|---|---|
| When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | ||
| Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | ||
| Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value. | ||
| Increases Attack and Magic by 15% of this Monster's Defense. | ||
| Every attack triggers an additional hit equal to 50% of Defense value. | ||
| Increases Critical Damage by 1% for every 20 Defense. | ||
| Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's Defense. | ||
| Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. | ||
| When getting attacked, hit the attacker for 1 x 300% Defense. Hit can't be dodged and has 300% the chance of triggering On hit effects. | ||
| Apply Shield equal to 50% of own Defense when applying a Debuff. | ||
| Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs. | ||
| Skill | Effect | |
|---|---|---|
| Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value. | ||
| Skill | |||
|---|---|---|---|
| 220 | |||
| 2 x 140% (280%) damage to all enemies - Cannot be dodged Shield all allies for 1 x (600 + 75% ) | |||
| 230 | |||
| 2 x 150% (300%) damage to all enemies - 50% chance to apply Shock Shield all allies for 1 x (500 + 25% + 25% ) | |||
| 220 | |||
| Shield all allies for 2 x (400 + 60% ) - Applies Barrier (Buff) to all allies Applies a stack of Age to Ancients | |||
| 220 | |||
| Shield all allies for 1 x (750 + 75% ) Applies Barrier and Glory to all allies | |||
| 220 | |||
| Shield all allies for 3 x (300 + 25% ) Removes 2 Debuffs from all allies | |||
| 240 | |||
| Shield all allies for 3 x (350 + 30% ) Applies Barrier to all allies | |||
| 220 | |||
| Heal target for 4 x (200 + 30% ) Shield target for 4 x (200 + 30% ) - Removes 6 Debuffs | |||
| 240 | |||
| Redirects the next attack targeting each ally to this Monster Shield all allies for 3 x (250 + 30% ) | |||
| Skill | |||
|---|---|---|---|
| 240 | |||
| 2 x 100% (200%) damage to all enemies Base damage is increased by 2 x 10% for every health and defense rating of the target | |||
| Shift Passive | ||
|---|---|---|
| Aura: Increases ,,,, & from equipment by 15% for allied Monsters.
| ||
| Shift Passive | ||
|---|---|---|
| Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
| ||
|
| Item | Description
{{#if:Walnut| | ||||
|---|---|---|---|---|---|
|
Defense +8
{{#if:Hazelnut| | ||||
|
Defense +13
{{#if:Almond| | ||||
|
Defense +18
{{#if:Peanut| | ||||
|
Defense +25
| ||||
Weapons[]
| Item | Description
{{#if:Cestus| | ||||
|---|---|---|---|---|---|
|
+30 +30 +15
{{#if:Cestus| | ||||
|
+50 +50 +24
{{#if:Cestus| | ||||
|
+75 +75 +33
{{#if:Cestus| | ||||
|
+110 +110 +45
{{#if:Cestus| | ||||
|
+155 +155 +57
{{#if:Cestus| | ||||
|
+220 +220 +70
{{#if:Morning Star| | ||||
|
+40 +15
{{#if:Morning Star| | ||||
|
+60 +24
{{#if:Morning Star| | ||||
|
+90 +33
{{#if:Morning Star| | ||||
|
+130 +45
{{#if:Morning Star| | ||||
|
+180 +57
{{#if:Morning Star| | ||||
|
+250 +70
{{#if:Wand| | ||||
|
+40 +15
{{#if:Wand| | ||||
|
+60 +24
{{#if:Wand| | ||||
|
+90 +33
{{#if:Wand| | ||||
|
+130 +45
{{#if:Wand| | ||||
|
+180 +57
{{#if:Wand| | ||||
|
+250 +70
{{#if:Hammer| | ||||
|
+25 +20 +10 +8 +3%
{{#if:Hammer| | ||||
|
+40 +30 +15 +11 +4%
{{#if:Hammer| | ||||
|
+65 +55 +20 +14 +5%
{{#if:Hammer| | ||||
|
+95 +80 +28 +18 +6%
{{#if:Hammer| | ||||
|
+135 +120 +36 +22 +7%
{{#if:Hammer| | ||||
|
+190 +170 +46 +28 +8%
{{#if:Large Shield| | ||||
|
+15 +15 +30 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
|
+30 +30 +45 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
|
+45 +45 +65 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
|
+65 +65 +85 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
|
+85 +85 +110 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
|
+110 +110 +140 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Restoring Wand| | ||||
|
+30 +8 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
|
+45 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
|
+65 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
|
+95 +16 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Restoring Wand| | ||||
|
+135 +20 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Restoring Wand| | ||||
|
+190 +25 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Trident| | ||||
|
+30 +10 +100 +20
{{#if:Trident| | ||||
|
+50 +16 +150 +30
{{#if:Trident| | ||||
|
+75 +22 +230 +40
{{#if:Trident| | ||||
|
+110 +30 +330 +50
{{#if:Trident| | ||||
|
+155 +38 +450 +60
{{#if:Trident| | ||||
|
+220 +50 +600 +70
{{#if:Droid Sphere| | ||||
|
+50 +50 +20 Increases damage by 10%. Shield self for 200 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
|
+75 +75 +30 Increases damage by 12%. Shield self for 280 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
|
+110 +110 +45 Increases damage by 14%. Shield self for 385 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
|
+150 +150 +60 Increases damage by 16%. Shield self for 530 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
|
+210 +210 +80 Increases damage by 18%. Shield self for 725 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
|
+280 +280 +100 Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Omni Sword| | ||||
|
+35 +35 +10 +100 +10 +5% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+55 +55 +14 +140 +14 +6% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+75 +75 +20 +195 +18 +7% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+110 +110 +27 +265 +23 +8% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+160 +160 +37 +365 +31 +9% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+230 +230 +50 +500 +40 +10% Can only be equipped by Warrior Monsters.
| ||||
| Item | Description
{{#if:Arch Bow| | ||||
|---|---|---|---|---|---|
|
+35 +30 -20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Arch Bow| | ||||
|
+55 +50 -24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Arch Bow| | ||||
|
+80 +70 -28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Arch Bow| | ||||
|
+115 +105 -34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Arch Bow| | ||||
|
+160 +150 -41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Arch Bow| | ||||
|
+225 +210 -50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Fishing Pole| | ||||
|
+35 +45 -20 +40 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
|
+55 +65 -24 +49 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
|
+75 +90 -28 +58 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
|
+110 +130 -34 +70 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
|
+155 +180 -41 +84 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
|
+220 +250 -50 +100 Non-damaging actions apply 2 random Buffs.
| ||||
Accessories[]
| Item | Description
{{#if:Shell| | ||||
|---|---|---|---|---|---|
|
+20
{{#if:Shell| | ||||
|
+32
{{#if:Shell| | ||||
|
+44
{{#if:Shell| | ||||
|
+58
{{#if:Shell| | ||||
|
+75
{{#if:Shell| | ||||
|
+100
{{#if:Belt| | ||||
|
+15 +10%
{{#if:Belt| | ||||
|
+25 +11%
{{#if:Belt| | ||||
|
+35 +12%
{{#if:Belt| | ||||
|
+45 +13%
{{#if:Belt| | ||||
|
+60 +14%
{{#if:Belt| | ||||
|
+75 +15%
{{#if:Bracelet| | ||||
|
+10 +12
{{#if:Bracelet| | ||||
|
+16 +17
{{#if:Bracelet| | ||||
|
+22 +22
{{#if:Bracelet| | ||||
|
+30 +26
{{#if:Bracelet| | ||||
|
+40 +32
{{#if:Bracelet| | ||||
|
+55 +40
{{#if:Diadem| | ||||
|
+10 +25
{{#if:Diadem| | ||||
|
+16 +35
{{#if:Diadem| | ||||
|
+22 +45
{{#if:Diadem| | ||||
|
+30 +57
{{#if:Diadem| | ||||
|
+40 +70
{{#if:Diadem| | ||||
|
+62 +85
{{#if:Gauntlet| | ||||
|
+12 +5%
{{#if:Gauntlet| | ||||
|
+20 +6%
{{#if:Gauntlet| | ||||
|
+28 +7%
{{#if:Gauntlet| | ||||
|
+38 +8%
{{#if:Gauntlet| | ||||
|
+50 +9%
{{#if:Gauntlet| | ||||
|
+65 +10%
{{#if:Helmet| | ||||
|
+10 +10
{{#if:Helmet| | ||||
|
+16 +16
{{#if:Helmet| | ||||
|
+24 +24
{{#if:Helmet| | ||||
|
+35 +35
{{#if:Helmet| | ||||
|
+47 +47
{{#if:Helmet| | ||||
|
+60 +60
{{#if:Hide| | ||||
|
+12 +110
{{#if:Hide| | ||||
|
+20 +180
{{#if:Hide| | ||||
|
+28 +260
{{#if:Hide| | ||||
|
+38 +370
{{#if:Hide| | ||||
|
+50 +520
{{#if:Hide| | ||||
|
+65 +700
{{#if:Wizard Hat| | ||||
|
+10 +10
{{#if:Wizard Hat| | ||||
|
+16 +16
{{#if:Wizard Hat| | ||||
|
+24 +24
{{#if:Wizard Hat| | ||||
|
+35 +35
{{#if:Wizard Hat| | ||||
|
+47 +47
{{#if:Wizard Hat| | ||||
|
+60 +60
{{#if:Brooch| | ||||
|
+10 +18 +3%
{{#if:Brooch| | ||||
|
+16 +25 +5%
{{#if:Brooch| | ||||
|
+22 +32 +6%
{{#if:Brooch| | ||||
|
+30 +41 +7%
{{#if:Brooch| | ||||
|
+40 +50 +8%
{{#if:Brooch| | ||||
|
+55 +60 +9%
{{#if:Buckler| | ||||
|
+10 +2% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
|
+16 +3% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
|
+24 +4% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
|
+35 +5% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
|
+47 +6% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
|
+60 +7% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Crown| | ||||
|
+10 +90 +18
{{#if:Crown| | ||||
|
+16 +140 +25
{{#if:Crown| | ||||
|
+22 +220 +32
{{#if:Crown| | ||||
|
+30 +310 +40
{{#if:Crown| | ||||
|
+40 +440 +50
{{#if:Crown| | ||||
|
+55 +600 +60
{{#if:Drum| | ||||
|
+12 Healing and Shielding skills (active and passive) increased by 5%. {{#if:Drum| | ||||
|
+20 Healing and Shielding skills (active and passive) increased by 6%. {{#if:Drum| | ||||
|
+30 Healing and Shielding skills (active and passive) increased by 7%. {{#if:Drum| | ||||
|
+40 Healing and Shielding skills (active and passive) increased by 8%. {{#if:Drum| | ||||
|
+52 Healing and Shielding skills (active and passive) increased by 9%. {{#if:Drum| | ||||
|
+65 Healing and Shielding skills (active and passive) increased by 10%. {{#if:Gray Pearl| | ||||
|
+20 +20 +20 +200 +40 +10% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
|
+30 +30 +30 +300 +50 +11% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
|
+40 +40 +40 +400 +62 +12% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
|
+55 +55 +55 +550 +74 +13% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
|
+75 +75 +75 +750 +86 +14% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
|
+100 +100 +100 +1000 +100 +15% Can only be equipped by unshifted Monsters. {{#if:Medallion| | ||||
|
+10 +8 +10%
{{#if:Medallion| | ||||
|
+16 +11 +12%
{{#if:Medallion| | ||||
|
+22 +14 +14%
{{#if:Medallion| | ||||
|
+30 +17 +16%
{{#if:Medallion| | ||||
|
+40 +21 +18%
{{#if:Medallion| | ||||
|
+55 +25 +20%
{{#if:Pandora's Box| | ||||
|
+12 Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
|
+18 Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
|
+25 Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
|
+32 Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
|
+45 Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
|
+60 Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Spark| | ||||
|
+10 +8 When getting attacked, 40% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+15 +12 When getting attacked, 44% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+20 +16 When getting attacked, 48% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+26 +20 When getting attacked, 52% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+35 +25 When getting attacked, 56% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+45 +30 When getting attacked, 60% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||
|
+5 +2% Shield self for 40 when receiving a Buff. {{#if:Sun Pendant| | ||||
|
+8 +3% Shield self for 60 when receiving a Buff. {{#if:Sun Pendant| | ||||
|
+12 +4% Shield self for 85 when receiving a Buff. {{#if:Sun Pendant| | ||||
|
+18 +5% Shield self for 110 when receiving a Buff. {{#if:Sun Pendant| | ||||
|
+24 +6% Shield self for 140 when receiving a Buff. {{#if:Sun Pendant| | ||||
|
+32 +7% Shield self for 175 when receiving a Buff. {{#if:Ancient Clock| | ||||
|
+50 +50 +50 Unique Aura: Age stacks of allied Monsters are 50% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
|
+55 +55 +55 Unique Aura: Age stacks of allied Monsters are 60% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
|
+60 +60 +60 Unique Aura: Age stacks of allied Monsters are 70% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
|
+65 +65 +65 Unique Aura: Age stacks of allied Monsters are 80% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
|
+70 +70 +70 Unique Aura: Age stacks of allied Monsters are 90% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
|
+75 +75 +75 Unique Aura: Age stacks of allied Monsters are 100% more effective. Can only be equipped by Ancient Monsters. {{#if:Cursed Drum| | ||||
|
+10 +100 +10 Increases damage taken by 10%. Healing skills (active and passive) increased by 20%. {{#if:Cursed Drum| | ||||
|
+14 +145 +14 Increases damage taken by 10%. Healing skills (active and passive) increased by 22%. {{#if:Cursed Drum| | ||||
|
+20 +205 +18 Increases damage taken by 10%. Healing skills (active and passive) increased by 24%. {{#if:Cursed Drum| | ||||
|
+27 +295 +23 Increases damage taken by 10%. Healing skills (active and passive) increased by 26%. {{#if:Cursed Drum| | ||||
|
+37 +420 +31 Increases damage taken by 10%. Healing skills (active and passive) increased by 28%. {{#if:Cursed Drum| | ||||
|
+50 +600 +40 Increases damage taken by 10%. Healing skills (active and passive) increased by 30%. {{#if:Devonian Medal| | ||||
|
+10 Monster starts with 3 Age stacks and 5 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
|
+14 Monster starts with 3 Age stacks and 6 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
|
+20 Monster starts with 3 Age stacks and 7 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
|
+27 Monster starts with 3 Age stacks and 8 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
|
+37 Monster starts with 3 Age stacks and 9 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
|
+50 Monster starts with 3 Age stacks and 10 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Dwarven Crown| | ||||
|
+15 +150 +15 -10 +3% Shield self for 150% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+21 +210 +21 -12 +4% Shield self for 160% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+28 +280 +28 -14 +5% Shield self for 170% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+38 +380 +38 -16 +6% Shield self for 180% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+52 +520 +52 -18 +7% Shield self for 190% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+70 +700 +70 -20 +8% Shield self for 200% of Defense at the start of combat. {{#if:Earth Symbol| | ||||
|
+20 Increases damage taken by 10%. Increases earth damage by 15%. Every Earth attack hit has a 5% chance to apply Poison. {{#if:Earth Symbol| | ||||
|
+30 Increases damage taken by 10%. Increases earth damage by 16%. Every Earth attack hit has a 6% chance to apply Poison. {{#if:Earth Symbol| | ||||
|
+40 Increases damage taken by 10%. Increases earth damage by 17%. Every Earth attack hit has a 7% chance to apply Poison. {{#if:Earth Symbol| | ||||
|
+55 Increases damage taken by 10%. Increases earth damage by 18%. Every Earth attack hit has a 8% chance to apply Poison. {{#if:Earth Symbol| | ||||
|
+75 Increases damage taken by 10%. Increases earth damage by 19%. Every Earth attack hit has a 9% chance to apply Poison. {{#if:Earth Symbol| | ||||
|
+100 Increases damage taken by 10%. Increases earth damage by 20%. Every Earth attack hit has a 10% chance to apply Poison. {{#if:Goblin Garment| | ||||
|
+20 +20 +20 +20% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
|
+30 +30 +27 +24% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
|
+35 +35 +35 +28% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
|
+50 +50 +46 +32% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
|
+65 +65 +61 +36% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
|
+80 +80 +80 +40% Can only be equipped by Goblin Monsters. {{#if:Heavy Greaves| | ||||
|
-10 -10 +10 +80 +10 Every hit has a 5% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-12 -12 +16 +130 +15 Every hit has a 6% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-15 -15 +24 +200 +20 Every hit has a 7% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-20 -20 +35 +280 +26 Every hit has a 8% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-25 -25 +47 +380 +32 Every hit has a 9% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-30 -30 +60 +500 +40 Every hit has a 10% chance to apply Weakness or Armor Break. {{#if:Moon Ring| | ||||
|
+20 +160 +35 -5 -2% -5%
{{#if:Moon Ring| | ||||
|
+28 +250 +49 -6 -2% -5%
{{#if:Moon Ring| | ||||
|
+39 +380 +64 -8 -3% -6%
{{#if:Moon Ring| | ||||
|
+53 +550 +80 -10 -3% -6%
{{#if:Moon Ring| | ||||
|
+73 +750 +100 -13 -3% -7%
{{#if:Moon Ring| | ||||
|
+100 +1000 +120 -15 -4% -8%
{{#if:Nimble Wings| | ||||
|
+10 +80 +5% Increases chances to dodge enemy hits by 10%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
|
+14 +130 +6% Increases chances to dodge enemy hits by 11%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
|
+20 +200 +7% Increases chances to dodge enemy hits by 12%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
|
+27 +280 +8% Increases chances to dodge enemy hits by 13%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
|
+37 +380 +9% Increases chances to dodge enemy hits by 14%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
|
+50 +500 +10% Increases chances to dodge enemy hits by 15%. Can only be equipped by Aerial Monsters. {{#if:Pure Leaf| | ||||
|
+10 +80 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+15 +120 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+20 +170 +17 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+28 +245 +22 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+40 +350 +28 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+55 +500 +36 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Reptilian Idol| | ||||
|
+10 +100 +5% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
|
+15 +145 +6% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
|
+21 +205 +7% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
|
+30 +295 +8% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
|
+42 +420 +9% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
|
+60 +600 +10% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Static Loop| | ||||
|
+20 +20 +10 +20 -10% Non-critical damage increased by 10%. {{#if:Static Loop| | ||||
|
+30 +30 +16 +25 -12% Non-critical damage increased by 12%. {{#if:Static Loop| | ||||
|
+45 +45 +24 +32 -14% Non-critical damage increased by 14%. {{#if:Static Loop| | ||||
|
+60 +60 +35 +39 -16% Non-critical damage increased by 16%. {{#if:Static Loop| | ||||
|
+80 +80 +47 +49 -18% Non-critical damage increased by 18%. {{#if:Static Loop| | ||||
|
+100 +100 +60 +60 -20% Non-critical damage increased by 20%. {{#if:Toxic Pot| | ||||
|
+8 +50 -12 Unique Aura: Debuffs are 15% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+12 +80 -15 Unique Aura: Debuffs are 16% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+16 +115 -19 Unique Aura: Debuffs are 17% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+22 +175 -24 Unique Aura: Debuffs are 18% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+29 +265 -31 Unique Aura: Debuffs are 19% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+40 +400 -40 Unique Aura: Debuffs are 20% more effective against enemies.
| ||||
| Item | Description
{{#if:Pandora's Chest| | ||||
|---|---|---|---|---|---|
|
-60 +2% Receive 3 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
|
-60 +4% Receive 3 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
|
-60 +6% Receive 3 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
|
-60 +8% Receive 4 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
|
-60 +10% Receive 4 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
|
-60 +12% Receive 5 random Buffs at the start of a turn. {{#if:Sun Ring| | ||||
|
-5 -40 -9 +18 +10% +20%
{{#if:Sun Ring| | ||||
|
-7 -70 -12 +25 +11% +22%
{{#if:Sun Ring| | ||||
|
-10 -100 -16 +32 +12% +24%
{{#if:Sun Ring| | ||||
|
-13 -140 -20 +40 +13% +26%
{{#if:Sun Ring| | ||||
|
-18 -190 -25 +50 +14% +28%
{{#if:Sun Ring| | ||||
|
-25 -250 -30 +60 +15% +30%
| ||||
| Item | Description
{{#if:Dwarven Crown| | ||||
|---|---|---|---|---|---|
|
+15 +150 +15 -10 +3% Shield self for 150% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+21 +210 +21 -12 +4% Shield self for 160% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+28 +280 +28 -14 +5% Shield self for 170% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+38 +380 +38 -16 +6% Shield self for 180% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+52 +520 +52 -18 +7% Shield self for 190% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+70 +700 +70 -20 +8% Shield self for 200% of Defense at the start of combat.
| ||||