The Defense stat determines the Defense damage reduction value of a Monster. Some skills and effects are also affected by a Monster's Defense value. The Defense value of a Monster can increase through leveling up, passive skills, equipment, and food.
For the Defense value of wild Monsters, see Stats ⟶ Defense.
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Shielding Leaves | 120 | 3 x 95% (285%) damage + Shield self for 1 x (200 + 100% ) | |||||
lv2 | 170 | 4 x 90% (360%) damage + Shield self for 1 x (350 + 110% ) | |||||
lv3 | 220 | 5 x 90% (450%) damage + Shield self for 1 x (600 + 125% ) | |||||
Protect | lv1 | 60 | Redirects the next attack on target ally to self + Shield self for 3 x (80 +25% ) | ||||
lv2 | 80 | Redirects the next attack on target ally to self + Shield self for 4 x (80 +25% ) | |||||
lv3 | 110 | Redirects the next attack on target ally to self + Shield self for 5 x (90 +20% ) | |||||
lv4 | 150 | Redirects the next attack on target ally to self + Shield self for 6 x (100 +20% ) | |||||
lv5 | 200 | Redirects the next attack on target ally to self + Shield self for 7 x (130 +20% ) | |||||
Restoring Shield | lv1 | 50 | Shield target for 4 x (50 +15% ) + Removes 1 Debuff | ||||
lv2 | 80 | Shield target for 5 x (60 +15% ) + Removes 2 Debuffs | |||||
lv3 | 120 | Shield target for 6 x (75 +15% ) + Removes 2 Debuffs | |||||
lv4 | 160 | Shield target for 6 x (100 +15% ) + Removes 3 Debuffs | |||||
lv5 | 210 | Shield target for 7 x (125 +15% ) + Removes 4 Debuffs | |||||
Shield | lv1 | 40 | Shield all for 1 x (125 +40% ) | ||||
lv2 | 70 | Shield all for 1 x (200 +45% ) | |||||
lv3 | 110 | Shield all for 1 x (350 +50% ) | |||||
lv4 | 150 | Shield all for 2 x (250 +25% ) | |||||
lv5 | 200 | Shield all for 3 x (250 +20% ) | |||||
Full Protect | lv1 | 150 | Redirects the next attack targeting each ally to self + Shield self for 4 x (150 +20% ) | ||||
lv2 | 190 | Redirects the next attack targeting each ally to self + Shield self for 5 x (175 +20% ) | |||||
lv3 | 240 | Redirects the next attack targeting each ally to self + Shield self for 6 x (200 +20% ) | |||||
Fire Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Burn (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Burn (Debuff) to 2 random enemies | |||||
Ice Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Chill (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Chill (Debuff) to 2 random enemies | |||||
Lava Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Armor Break (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Armor Break (Debuff) to 2 random enemies | |||||
Weakening Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Weakness (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Weakness (Debuff) to 2 random enemies | |||||
Skill | Effect | |
---|---|---|
Defense Plus | Improve rating by 1 | |
Life Stability | Increases Defense by 1.5% of this Monster's Max Health. | |
Mana Stability | Increases Defense by 15% of this Monster's Max Mana. | |
Skill | Effect | |
---|---|---|
Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | |
Defense Focus | Defense from equipment increased by 25%. | |
Goblin Smith | Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins. | |
Stick Focus | When this Monster has a Wooden Stick equipped, it gains 300 Attack, 60 Defense, and it Shields all allies for 600 at start of combat. | |
Weaponry | Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. | |
Skill | Effect | |
---|---|---|
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Combo Shielding | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Defense Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value. | |
Defense Overload | Increases Attack and Magic by 15% of this Monster's Defense. | |
Defense Proc | Every attack triggers an additional hit equal to 50% of Defense value. | |
Heavy Hitter | Increases Critical Damage by 1% for every 20 Defense. | |
Observe | Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's Defense. | |
Preemptive Shield | Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. | |
Riposte | When getting attacked, hit the attacker for 1 x 300% Defense. Hit can't be dodged and has 300% the chance of triggering On hit effects. | |
Saboteur's Shield | Apply Shield equal to 50% of own Defense when applying a Debuff. | |
Sidekick Support | Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs. | |
Skill | Effect | |
---|---|---|
Magnetize | Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value. | |
Skill | |||
---|---|---|---|
1000 Leaves | 220 | ||
2 x 140% (280%) damage to all enemies - Cannot be dodged Shield all allies for 1 x (600 + 75% ) | |||
Electric Surge | 230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Shock Shield all allies for 1 x (500 + 25% + 25% ) | |||
Ancient Conjunction | 220 | ||
Shield all allies for 2 x (400 + 60% ) - Applies Barrier (Buff) to all allies Applies a stack of Age to Ancients | |||
Armor Up | 220 | ||
Shield all allies for 1 x (750 + 75% ) Applies Barrier and Glory to all allies | |||
Aurora's Shield | 220 | ||
Shield all allies for 3 x (300 + 25% ) Removes 2 Debuffs from all allies | |||
Fortress | 240 | ||
Shield all allies for 3 x (350 + 30% ) Applies Barrier to all allies | |||
Full Restore | 220 | ||
Heal target for 4 x (200 + 30% ) Shield target for 4 x (200 + 30% ) - Removes 6 Debuffs | |||
Mega Protect | 240 | ||
Redirects the next attack targeting each ally to this Monster Shield all allies for 3 x (250 + 30% ) | |||
Skill | |||
---|---|---|---|
Gravity | 240 | ||
2 x 100% (200%) damage to all enemies Base damage is increased by 2 x 10% for every health and defense rating of the target | |||
Shift Passive | ||
---|---|---|
Blacksmithing | ||
Aura: Increases ,,,, & from equipment by 15% for allied Monsters.
|
Shift Passive | ||
---|---|---|
Shadow Proc | ||
Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
|
|
Item | Description
{{#if:Walnut| | ||||
---|---|---|---|---|---|
Walnut
|
Defense +8
{{#if:Hazelnut| | ||||
Hazelnut
|
Defense +13
{{#if:Almond| | ||||
Almond
|
Defense +18
{{#if:Peanut| | ||||
Peanut
|
Defense +25
|
Weapons[]
Item | Description
{{#if:Cestus| | ||||
---|---|---|---|---|---|
Cestus
|
+30 +30 +15
{{#if:Cestus| | ||||
Cestus+1
|
+50 +50 +24
{{#if:Cestus| | ||||
Cestus+2
|
+75 +75 +33
{{#if:Cestus| | ||||
Cestus+3
|
+110 +110 +45
{{#if:Cestus| | ||||
Cestus+4
|
+155 +155 +57
{{#if:Cestus| | ||||
Cestus+5
|
+220 +220 +70
{{#if:Morning Star| | ||||
Morning Star
|
+40 +15
{{#if:Morning Star| | ||||
Morning Star+1
|
+60 +24
{{#if:Morning Star| | ||||
Morning Star+2
|
+90 +33
{{#if:Morning Star| | ||||
Morning Star+3
|
+130 +45
{{#if:Morning Star| | ||||
Morning Star+4
|
+180 +57
{{#if:Morning Star| | ||||
Morning Star+5
|
+250 +70
{{#if:Wand| | ||||
Wand
|
+40 +15
{{#if:Wand| | ||||
Wand+1
|
+60 +24
{{#if:Wand| | ||||
Wand+2
|
+90 +33
{{#if:Wand| | ||||
Wand+3
|
+130 +45
{{#if:Wand| | ||||
Wand+4
|
+180 +57
{{#if:Wand| | ||||
Wand+5
|
+250 +70
{{#if:Hammer| | ||||
Hammer
|
+25 +20 +10 +8 +3%
{{#if:Hammer| | ||||
Hammer+1
|
+40 +30 +15 +11 +4%
{{#if:Hammer| | ||||
Hammer+2
|
+65 +55 +20 +14 +5%
{{#if:Hammer| | ||||
Hammer+3
|
+95 +80 +28 +18 +6%
{{#if:Hammer| | ||||
Hammer+4
|
+135 +120 +36 +22 +7%
{{#if:Hammer| | ||||
Hammer+5
|
+190 +170 +46 +28 +8%
{{#if:Large Shield| | ||||
Large Shield
|
+15 +15 +30 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+1
|
+30 +30 +45 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+2
|
+45 +45 +65 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+3
|
+65 +65 +85 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+4
|
+85 +85 +110 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+5
|
+110 +110 +140 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Restoring Wand| | ||||
Restoring Wand
|
+30 +8 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
Restoring Wand+1
|
+45 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
Restoring Wand+2
|
+65 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
Restoring Wand+3
|
+95 +16 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Restoring Wand| | ||||
Restoring Wand+4
|
+135 +20 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Restoring Wand| | ||||
Restoring Wand+5
|
+190 +25 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Trident| | ||||
Trident
|
+30 +10 +100 +20
{{#if:Trident| | ||||
Trident+1
|
+50 +16 +150 +30
{{#if:Trident| | ||||
Trident+2
|
+75 +22 +230 +40
{{#if:Trident| | ||||
Trident+3
|
+110 +30 +330 +50
{{#if:Trident| | ||||
Trident+4
|
+155 +38 +450 +60
{{#if:Trident| | ||||
Trident+5
|
+220 +50 +600 +70
{{#if:Droid Sphere| | ||||
Droid Sphere
|
+50 +50 +20 Increases damage by 10%. Shield self for 200 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+1
|
+75 +75 +30 Increases damage by 12%. Shield self for 280 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+2
|
+110 +110 +45 Increases damage by 14%. Shield self for 385 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+3
|
+150 +150 +60 Increases damage by 16%. Shield self for 530 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+4
|
+210 +210 +80 Increases damage by 18%. Shield self for 725 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+5
|
+280 +280 +100 Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Omni Sword| | ||||
Omni Sword
|
+35 +35 +10 +100 +10 +5% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+1
|
+55 +55 +14 +140 +14 +6% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+2
|
+75 +75 +20 +195 +18 +7% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+3
|
+110 +110 +27 +265 +23 +8% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+4
|
+160 +160 +37 +365 +31 +9% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+5
|
+230 +230 +50 +500 +40 +10% Can only be equipped by Warrior Monsters.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow
|
+35 +30 -20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+1
|
+55 +50 -24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+2
|
+80 +70 -28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+3
|
+115 +105 -34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+4
|
+160 +150 -41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+5
|
+225 +210 -50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Fishing Pole| | ||||
Fishing Pole
|
+35 +45 -20 +40 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+1
|
+55 +65 -24 +49 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+2
|
+75 +90 -28 +58 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+3
|
+110 +130 -34 +70 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+4
|
+155 +180 -41 +84 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+5
|
+220 +250 -50 +100 Non-damaging actions apply 2 random Buffs.
|
Accessories[]
Item | Description
{{#if:Shell| | ||||
---|---|---|---|---|---|
Shell
|
+20
{{#if:Shell| | ||||
Shell+1
|
+32
{{#if:Shell| | ||||
Shell+2
|
+44
{{#if:Shell| | ||||
Shell+3
|
+58
{{#if:Shell| | ||||
Shell+4
|
+75
{{#if:Shell| | ||||
Shell+5
|
+100
{{#if:Belt| | ||||
Belt
|
+15 +10%
{{#if:Belt| | ||||
Belt+1
|
+25 +11%
{{#if:Belt| | ||||
Belt+2
|
+35 +12%
{{#if:Belt| | ||||
Belt+3
|
+45 +13%
{{#if:Belt| | ||||
Belt+4
|
+60 +14%
{{#if:Belt| | ||||
Belt+5
|
+75 +15%
{{#if:Bracelet| | ||||
Bracelet
|
+10 +12
{{#if:Bracelet| | ||||
Bracelet+1
|
+16 +17
{{#if:Bracelet| | ||||
Bracelet+2
|
+22 +22
{{#if:Bracelet| | ||||
Bracelet+3
|
+30 +26
{{#if:Bracelet| | ||||
Bracelet+4
|
+40 +32
{{#if:Bracelet| | ||||
Bracelet+5
|
+55 +40
{{#if:Diadem| | ||||
Diadem
|
+10 +25
{{#if:Diadem| | ||||
Diadem+1
|
+16 +35
{{#if:Diadem| | ||||
Diadem+2
|
+22 +45
{{#if:Diadem| | ||||
Diadem+3
|
+30 +57
{{#if:Diadem| | ||||
Diadem+4
|
+40 +70
{{#if:Diadem| | ||||
Diadem+5
|
+62 +85
{{#if:Gauntlet| | ||||
Gauntlet
|
+12 +5%
{{#if:Gauntlet| | ||||
Gauntlet+1
|
+20 +6%
{{#if:Gauntlet| | ||||
Gauntlet+2
|
+28 +7%
{{#if:Gauntlet| | ||||
Gauntlet+3
|
+38 +8%
{{#if:Gauntlet| | ||||
Gauntlet+4
|
+50 +9%
{{#if:Gauntlet| | ||||
Gauntlet+5
|
+65 +10%
{{#if:Helmet| | ||||
Helmet
|
+10 +10
{{#if:Helmet| | ||||
Helmet+1
|
+16 +16
{{#if:Helmet| | ||||
Helmet+2
|
+24 +24
{{#if:Helmet| | ||||
Helmet+3
|
+35 +35
{{#if:Helmet| | ||||
Helmet+4
|
+47 +47
{{#if:Helmet| | ||||
Helmet+5
|
+60 +60
{{#if:Hide| | ||||
Hide
|
+12 +110
{{#if:Hide| | ||||
Hide+1
|
+20 +180
{{#if:Hide| | ||||
Hide+2
|
+28 +260
{{#if:Hide| | ||||
Hide+3
|
+38 +370
{{#if:Hide| | ||||
Hide+4
|
+50 +520
{{#if:Hide| | ||||
Hide+5
|
+65 +700
{{#if:Wizard Hat| | ||||
Wizard Hat
|
+10 +10
{{#if:Wizard Hat| | ||||
Wizard Hat+1
|
+16 +16
{{#if:Wizard Hat| | ||||
Wizard Hat+2
|
+24 +24
{{#if:Wizard Hat| | ||||
Wizard Hat+3
|
+35 +35
{{#if:Wizard Hat| | ||||
Wizard Hat+4
|
+47 +47
{{#if:Wizard Hat| | ||||
Wizard Hat+5
|
+60 +60
{{#if:Brooch| | ||||
Brooch
|
+10 +18 +3%
{{#if:Brooch| | ||||
Brooch+1
|
+16 +25 +5%
{{#if:Brooch| | ||||
Brooch+2
|
+22 +32 +6%
{{#if:Brooch| | ||||
Brooch+3
|
+30 +41 +7%
{{#if:Brooch| | ||||
Brooch+4
|
+40 +50 +8%
{{#if:Brooch| | ||||
Brooch+5
|
+55 +60 +9%
{{#if:Buckler| | ||||
Buckler
|
+10 +2% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
Buckler+1
|
+16 +3% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
Buckler+2
|
+24 +4% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
Buckler+3
|
+35 +5% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
Buckler+4
|
+47 +6% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Buckler| | ||||
Buckler+5
|
+60 +7% Allows this Monster to receive an additional stack of Sidekick + Barrier. (Additional stacks are only half as strong) {{#if:Crown| | ||||
Crown
|
+10 +90 +18
{{#if:Crown| | ||||
Crown+1
|
+16 +140 +25
{{#if:Crown| | ||||
Crown+2
|
+22 +220 +32
{{#if:Crown| | ||||
Crown+3
|
+30 +310 +40
{{#if:Crown| | ||||
Crown+4
|
+40 +440 +50
{{#if:Crown| | ||||
Crown+5
|
+55 +600 +60
{{#if:Drum| | ||||
Drum
|
+12 Healing and Shielding skills (active and passive) increased by 5%. {{#if:Drum| | ||||
Drum+1
|
+20 Healing and Shielding skills (active and passive) increased by 6%. {{#if:Drum| | ||||
Drum+2
|
+30 Healing and Shielding skills (active and passive) increased by 7%. {{#if:Drum| | ||||
Drum+3
|
+40 Healing and Shielding skills (active and passive) increased by 8%. {{#if:Drum| | ||||
Drum+4
|
+52 Healing and Shielding skills (active and passive) increased by 9%. {{#if:Drum| | ||||
Drum+5
|
+65 Healing and Shielding skills (active and passive) increased by 10%. {{#if:Gray Pearl| | ||||
Gray Pearl
|
+20 +20 +20 +200 +40 +10% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+1
|
+30 +30 +30 +300 +50 +11% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+2
|
+40 +40 +40 +400 +62 +12% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+3
|
+55 +55 +55 +550 +74 +13% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+4
|
+75 +75 +75 +750 +86 +14% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+5
|
+100 +100 +100 +1000 +100 +15% Can only be equipped by unshifted Monsters. {{#if:Medallion| | ||||
Medallion
|
+10 +8 +10%
{{#if:Medallion| | ||||
Medallion+1
|
+16 +11 +12%
{{#if:Medallion| | ||||
Medallion+2
|
+22 +14 +14%
{{#if:Medallion| | ||||
Medallion+3
|
+30 +17 +16%
{{#if:Medallion| | ||||
Medallion+4
|
+40 +21 +18%
{{#if:Medallion| | ||||
Medallion+5
|
+55 +25 +20%
{{#if:Pandora's Box| | ||||
Pandora's Box
|
+12 Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
Pandora's Box+1
|
+18 Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
Pandora's Box+2
|
+25 Receive 1 random Buff at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
Pandora's Box+3
|
+32 Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
Pandora's Box+4
|
+45 Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Pandora's Box| | ||||
Pandora's Box+5
|
+60 Receive 2 random Buffs at the start of combat. (The Monster can still receive another instance of that Buff normally) {{#if:Spark| | ||||
Spark
|
+10 +8 When getting attacked, 40% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+1
|
+15 +12 When getting attacked, 44% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+2
|
+20 +16 When getting attacked, 48% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+3
|
+26 +20 When getting attacked, 52% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+4
|
+35 +25 When getting attacked, 56% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+5
|
+45 +30 When getting attacked, 60% chance to apply Burn on the attacker. {{#if:Sun Pendant| | ||||
Sun Pendant
|
+5 +2% Shield self for 40 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+1
|
+8 +3% Shield self for 60 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+2
|
+12 +4% Shield self for 85 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+3
|
+18 +5% Shield self for 110 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+4
|
+24 +6% Shield self for 140 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+5
|
+32 +7% Shield self for 175 when receiving a Buff. {{#if:Ancient Clock| | ||||
Ancient Clock
|
+50 +50 +50 Unique Aura: Age stacks of allied Monsters are 50% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+1
|
+55 +55 +55 Unique Aura: Age stacks of allied Monsters are 60% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+2
|
+60 +60 +60 Unique Aura: Age stacks of allied Monsters are 70% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+3
|
+65 +65 +65 Unique Aura: Age stacks of allied Monsters are 80% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+4
|
+70 +70 +70 Unique Aura: Age stacks of allied Monsters are 90% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+5
|
+75 +75 +75 Unique Aura: Age stacks of allied Monsters are 100% more effective. Can only be equipped by Ancient Monsters. {{#if:Cursed Drum| | ||||
Cursed Drum
|
+10 +100 +10 Increases damage taken by 10%. Healing skills (active and passive) increased by 20%. {{#if:Cursed Drum| | ||||
Cursed Drum+1
|
+14 +145 +14 Increases damage taken by 10%. Healing skills (active and passive) increased by 22%. {{#if:Cursed Drum| | ||||
Cursed Drum+2
|
+20 +205 +18 Increases damage taken by 10%. Healing skills (active and passive) increased by 24%. {{#if:Cursed Drum| | ||||
Cursed Drum+3
|
+27 +295 +23 Increases damage taken by 10%. Healing skills (active and passive) increased by 26%. {{#if:Cursed Drum| | ||||
Cursed Drum+4
|
+37 +420 +31 Increases damage taken by 10%. Healing skills (active and passive) increased by 28%. {{#if:Cursed Drum| | ||||
Cursed Drum+5
|
+50 +600 +40 Increases damage taken by 10%. Healing skills (active and passive) increased by 30%. {{#if:Devonian Medal| | ||||
Devonian Medal
|
+10 Monster starts with 3 Age stacks and 5 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
Devonian Medal+1
|
+14 Monster starts with 3 Age stacks and 6 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
Devonian Medal+2
|
+20 Monster starts with 3 Age stacks and 7 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
Devonian Medal+3
|
+27 Monster starts with 3 Age stacks and 8 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
Devonian Medal+4
|
+37 Monster starts with 3 Age stacks and 9 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Devonian Medal| | ||||
Devonian Medal+5
|
+50 Monster starts with 3 Age stacks and 10 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Dwarven Crown| | ||||
Dwarven Crown
|
+15 +150 +15 -10 +3% Shield self for 150% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+1
|
+21 +210 +21 -12 +4% Shield self for 160% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+2
|
+28 +280 +28 -14 +5% Shield self for 170% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+3
|
+38 +380 +38 -16 +6% Shield self for 180% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+4
|
+52 +520 +52 -18 +7% Shield self for 190% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+5
|
+70 +700 +70 -20 +8% Shield self for 200% of Defense at the start of combat. {{#if:Earth Symbol| | ||||
Earth Symbol
|
+20 Increases damage taken by 10%. Increases earth damage by 15%. Every Earth attack hit has a 5% chance to apply Poison. {{#if:Earth Symbol| | ||||
Earth Symbol+1
|
+30 Increases damage taken by 10%. Increases earth damage by 16%. Every Earth attack hit has a 6% chance to apply Poison. {{#if:Earth Symbol| | ||||
Earth Symbol+2
|
+40 Increases damage taken by 10%. Increases earth damage by 17%. Every Earth attack hit has a 7% chance to apply Poison. {{#if:Earth Symbol| | ||||
Earth Symbol+3
|
+55 Increases damage taken by 10%. Increases earth damage by 18%. Every Earth attack hit has a 8% chance to apply Poison. {{#if:Earth Symbol| | ||||
Earth Symbol+4
|
+75 Increases damage taken by 10%. Increases earth damage by 19%. Every Earth attack hit has a 9% chance to apply Poison. {{#if:Earth Symbol| | ||||
Earth Symbol+5
|
+100 Increases damage taken by 10%. Increases earth damage by 20%. Every Earth attack hit has a 10% chance to apply Poison. {{#if:Goblin Garment| | ||||
Goblin Garment
|
+20 +20 +20 +20% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+1
|
+30 +30 +27 +24% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+2
|
+35 +35 +35 +28% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+3
|
+50 +50 +46 +32% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+4
|
+65 +65 +61 +36% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+5
|
+80 +80 +80 +40% Can only be equipped by Goblin Monsters. {{#if:Heavy Greaves| | ||||
Heavy Greaves
|
-10 -10 +10 +80 +10 Every hit has a 5% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+1
|
-12 -12 +16 +130 +15 Every hit has a 6% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+2
|
-15 -15 +24 +200 +20 Every hit has a 7% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+3
|
-20 -20 +35 +280 +26 Every hit has a 8% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+4
|
-25 -25 +47 +380 +32 Every hit has a 9% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+5
|
-30 -30 +60 +500 +40 Every hit has a 10% chance to apply Weakness or Armor Break. {{#if:Moon Ring| | ||||
Moon Ring
|
+20 +160 +35 -5 -2% -5%
{{#if:Moon Ring| | ||||
Moon Ring+1
|
+28 +250 +49 -6 -2% -5%
{{#if:Moon Ring| | ||||
Moon Ring+2
|
+39 +380 +64 -8 -3% -6%
{{#if:Moon Ring| | ||||
Moon Ring+3
|
+53 +550 +80 -10 -3% -6%
{{#if:Moon Ring| | ||||
Moon Ring+4
|
+73 +750 +100 -13 -3% -7%
{{#if:Moon Ring| | ||||
Moon Ring+5
|
+100 +1000 +120 -15 -4% -8%
{{#if:Nimble Wings| | ||||
Nimble Wings
|
+10 +80 +5% Increases chances to dodge enemy hits by 10%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
Nimble Wings+1
|
+14 +130 +6% Increases chances to dodge enemy hits by 11%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
Nimble Wings+2
|
+20 +200 +7% Increases chances to dodge enemy hits by 12%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
Nimble Wings+3
|
+27 +280 +8% Increases chances to dodge enemy hits by 13%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
Nimble Wings+4
|
+37 +380 +9% Increases chances to dodge enemy hits by 14%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
Nimble Wings+5
|
+50 +500 +10% Increases chances to dodge enemy hits by 15%. Can only be equipped by Aerial Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf
|
+10 +80 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+1
|
+15 +120 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+2
|
+20 +170 +17 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+3
|
+28 +245 +22 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+4
|
+40 +350 +28 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+5
|
+55 +500 +36 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol
|
+10 +100 +5% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+1
|
+15 +145 +6% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+2
|
+21 +205 +7% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+3
|
+30 +295 +8% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+4
|
+42 +420 +9% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+5
|
+60 +600 +10% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Static Loop| | ||||
Static Loop
|
+20 +20 +10 +20 -10% Non-critical damage increased by 10%. {{#if:Static Loop| | ||||
Static Loop+1
|
+30 +30 +16 +25 -12% Non-critical damage increased by 12%. {{#if:Static Loop| | ||||
Static Loop+2
|
+45 +45 +24 +32 -14% Non-critical damage increased by 14%. {{#if:Static Loop| | ||||
Static Loop+3
|
+60 +60 +35 +39 -16% Non-critical damage increased by 16%. {{#if:Static Loop| | ||||
Static Loop+4
|
+80 +80 +47 +49 -18% Non-critical damage increased by 18%. {{#if:Static Loop| | ||||
Static Loop+5
|
+100 +100 +60 +60 -20% Non-critical damage increased by 20%. {{#if:Toxic Pot| | ||||
Toxic Pot
|
+8 +50 -12 Unique Aura: Debuffs are 15% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+1
|
+12 +80 -15 Unique Aura: Debuffs are 16% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+2
|
+16 +115 -19 Unique Aura: Debuffs are 17% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+3
|
+22 +175 -24 Unique Aura: Debuffs are 18% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+4
|
+29 +265 -31 Unique Aura: Debuffs are 19% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+5
|
+40 +400 -40 Unique Aura: Debuffs are 20% more effective against enemies.
|
Item | Description
{{#if:Pandora's Chest| | ||||
---|---|---|---|---|---|
Pandora's Chest
|
-60 +2% Receive 3 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
Pandora's Chest+1
|
-60 +4% Receive 3 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
Pandora's Chest+2
|
-60 +6% Receive 3 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
Pandora's Chest+3
|
-60 +8% Receive 4 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
Pandora's Chest+4
|
-60 +10% Receive 4 random Buffs at the start of a turn. {{#if:Pandora's Chest| | ||||
Pandora's Chest+5
|
-60 +12% Receive 5 random Buffs at the start of a turn. {{#if:Sun Ring| | ||||
Sun Ring
|
-5 -40 -9 +18 +10% +20%
{{#if:Sun Ring| | ||||
Sun Ring+1
|
-7 -70 -12 +25 +11% +22%
{{#if:Sun Ring| | ||||
Sun Ring+2
|
-10 -100 -16 +32 +12% +24%
{{#if:Sun Ring| | ||||
Sun Ring+3
|
-13 -140 -20 +40 +13% +26%
{{#if:Sun Ring| | ||||
Sun Ring+4
|
-18 -190 -25 +50 +14% +28%
{{#if:Sun Ring| | ||||
Sun Ring+5
|
-25 -250 -30 +60 +15% +30%
|
Item | Description
{{#if:Dwarven Crown| | ||||
---|---|---|---|---|---|
Dwarven Crown
|
+15 +150 +15 -10 +3% Shield self for 150% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+1
|
+21 +210 +21 -12 +4% Shield self for 160% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+2
|
+28 +280 +28 -14 +5% Shield self for 170% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+3
|
+38 +380 +38 -16 +6% Shield self for 180% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+4
|
+52 +520 +52 -18 +7% Shield self for 190% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+5
|
+70 +700 +70 -20 +8% Shield self for 200% of Defense at the start of combat.
|