#98 - Diavola
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Bio[]
Diavolae are plant-like predators of demonic origin. In their dormant state, they are usually found in the middle of an empty clearing, as no other plants, animals, or Monsters would come close to them. They use their appearance to lure unsuspecting explorers in. They are also capable, however, of shifting into an active state by pulling their roots out of the ground and using them as limbs.
History[]
The first Diavola came to our world as a single seed. Being able to crawl during its seed stage similar to insect larvae, it attached itself to another, unknown demonic Monster that made the voyage to our world. In their seed stage, they are capable of evolving into different plant-like shapes, and so it chose an appearance that resembles the plants of our world. They may have spread to many different worlds in the same manner.
Acquisition[]
Diavola is a super Champion Monster in the Sun Palace. You can obtain its egg by achieving a 5-star rating and only once per playthrough. Click here for more details!
You can get to Diavola by bringing a Monster with Secret Vision to reveal the invisible platforms on the beaten path in the Sun Palace near the Blue Caves entrance. Parkour on the platform to reach the upper-right ledge. Alternatively, you can ride a Lofty Mount to reach the ledge. Diavola awaits at the top of the next room.
It can also be obtained from Reward Box lvl 5.
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Leaf Slash | 40 | 3 x 50% (150%) damage + Cannot be dodged | ||||
lv2 | 70 | 4 x 50% (200%) damage + Cannot be dodged | ||||
lv3 | 100 | 5 x 50% (250%) damage + Cannot be dodged | ||||
lv4 | 140 | 5 x 65% (325%) damage + Cannot be dodged | ||||
lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | ||||
Solar Rays | 60 | 3 x 65% (195%) damage | ||||
lv2 | 95 | 4 x 60% (240%) damage | ||||
lv3 | 130 | 5 x 60% (300%) damage | ||||
lv4 | 170 | 5 x 75% (375%) damage | ||||
lv5 | 230 | 6 x 80% (480%) damage | ||||
Shielding Leaves | 120 | 3 x 95% (285%) damage + Shield self for 1 x (200 + 100% ) | ||||
lv2 | 170 | 4 x 90% (360%) damage + Shield self for 1 x (350 + 110% ) | ||||
lv3 | 220 | 5 x 90% (450%) damage + Shield self for 1 x (600 + 125% ) | ||||
Solar Burst | 120 | 1 x 170% damage to all | ||||
lv2 | 170 | 2 x 105% (210%) damage to all | ||||
lv3 | 230 | 3 x 85% (255%) damage to all | ||||
Spore Cloud | 110 | 1 x 155% damage to all + Applies Weakness (Debuff) [50%] | ||||
lv2 | 160 | 2 x 95% (190%) damage to all + Applies Weakness (Debuff) [50%] | ||||
lv3 | 210 | 2 x 125% (250%) damage to all + Applies Weakness (Debuff) [50%] | ||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Regeneration | lv1 | 60 | Applies Regeneration (Buff) to whole party | ||||
Lifeline | lv1 | 90 | Applies Regeneration (Buff) to whole party, and Glory (Buff) to 1 Monster | ||||
lv2 | 120 | Applies Regeneration (Buff) to whole party, and Glory (Buff) to 2 Monsters | |||||
lv3 | 160 | Applies Regeneration & Glory (Buffs) to whole party | |||||
Restoring Shield | lv1 | 50 | Shield target for 4 x (50 +15% ) + Removes 1 Debuff | ||||
lv2 | 80 | Shield target for 5 x (60 +15% ) + Removes 2 Debuffs | |||||
lv3 | 120 | Shield target for 6 x (75 +15% ) + Removes 2 Debuffs | |||||
lv4 | 160 | Shield target for 6 x (100 +15% ) + Removes 3 Debuffs | |||||
lv5 | 210 | Shield target for 7 x (125 +15% ) + Removes 4 Debuffs | |||||
Weakening Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Weakness (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Weakness (Debuff) to 2 random enemies | |||||
Skill | |||
---|---|---|---|
1000 Leaves | 220 | ||
2 x 140% (280%) damage to all enemies - Cannot be dodged Shield all allies for 1 x (600 + 75% ) | |||
Tectonic Spikes | 230 | ||
3 x 100% (300%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of damage dealt | |||
Armor Up | 220 | ||
Shield all allies for 1 x (750 + 75% ) Applies Barrier and Glory to all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus x2 | Improve rating by 1 | |
Magic Plus x2 | Improve rating by 1 | |
Defense Plus x4 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus | +5% Critical Chance | |
Crit Damage Plus x2 | +15% Critical Damage | |
Critical Consistency x2 | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Critical Base | Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. | |
Heavy Hitter | Increases Critical Damage by 1% for every 20 Defense. | |
Critical Defense | Reduces damage taken by 10% of own Critical Damage value. | |
Skill | Effect | |
---|---|---|
Mana Bolster | Unique Aura: Regeneration (Buff) and Barrier (Buff) also increase Mana Regeneration by 10%. | |
Shield Aura | Aura: All Shield effects of Monsters in the party are increased by 10%. | |
Multi Weakness | Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | |
Curse of Weakness | Unique Aura: When a Monster in the party applies Weakness on an enemy, 35% chance to also apply a random Debuff. | |
Devour | Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health. | |
Scent of Blood | Aura: Your Monsters deal 10% more damage when attacking an enemy with Bleed stacks. | |
Static Glory | Aura: Glory (Buff) also increases non-Critical damage by 15%. | |
Multi Glory | Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Sprawl | Aura: Each Nature Monster in the party gains a random Buff after each action. Non-damaging actions also apply a random Debuff on an enemy. | |
Skill | Effect | |
---|---|---|
Critical Hybridization | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | |
Combo Shielding x3 | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Proliferate | When applying a Debuff, trigger an additional 30% damage hit. | |
Skill | Effect | |
---|---|---|
Bleed x2 | Critical Hits apply Bleed stacks equal to 20% of the damage dealt. | |
Weaken | Every hit has a 10% chance to apply Weakness. | |
Predation | When this Monster spends a turn without attacking, it gains a Predation stack. | |
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Thorns | When getting hit there is a 35% chance to apply a stack of Bleed onto the attacker equal to the damage received. (halved in Keeper Battles) | |
Kindle | Every hit has a 10% chance to apply Burn. | |
Observe | Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's Defense. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Diavola has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Champion | |
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- Diavola's name literally means devil (feminine) in Italian, referencing its Bio.