The Dodge stat is the probability of evading incoming hits, resulting in no damage taken from the hit. It can be gained through passive skills, accessories, Agility and Spellshield. When a hit is dodged, Combo is still generated, and additional nonperhit effects from active skills, such as Burn from Ignite and Firestorm, still trigger. However, it does prevent other Onhit effects, such as Kindle and Mana Shielding, from triggering. Some skills can bypass dodge effects; however, they can still miss. The Dodge stat stacks multiplicatively, but with diminishing returns.
Despite its description, Disoriented increases allied Dodge chance based on the amount of Weakness stacks on the attacker.
Skill  Effect  

Aqua Blast  50  4 x 40% (160%) damage + Cannot be dodged  
lv2  75  5 x 40% (200%) damage + Cannot be dodged  
lv3  100  5 x 50% (250%) damage + Cannot be dodged  
lv4  150  6 x 55% (330%) damage + Cannot be dodged  
lv5  200  6 x 70% (420%) damage + Cannot be dodged  
Leaf Slash  40  3 x 50% (150%) damage + Cannot be dodged  
lv2  70  4 x 50% (200%) damage + Cannot be dodged  
lv3  100  5 x 50% (250%) damage + Cannot be dodged  
lv4  140  5 x 65% (325%) damage + Cannot be dodged  
lv5  200  6 x 70% (420%) damage + Cannot be dodged  
Spark Shower  50  6 x 20% (120%) damage + Cannot be dodged  
lv2  80  6 x 30% (180%) damage + Cannot be dodged  
lv3  110  6 x 40% (240%) damage + Cannot be dodged  
lv4  150  7 x 45% (315%) damage + Cannot be dodged  
lv5  210  7 x 60% (420%) damage + Cannot be dodged  
Whirlwind  50  5 x 30% (150%) damage + Cannot be dodged  
lv2  80  5 x 40% (200%) damage + Cannot be dodged  
lv3  110  6 x 40% (240%) damage + Cannot be dodged  
lv4  160  6 x 55% (330%) damage + Cannot be dodged  
lv5  200  6 x 70% (420%) damage + Cannot be dodged  
Shield Burst  160  Expends 90% of all Shield; deal 140% of the Shield strength as damage + Cannot be dodged, cannot crit  
lv2  220  Expends 90% of all Shield; deal 175% of the Shield strength as damage + Cannot be dodged, cannot crit  
Skill  Effect  

Counter Attack  When getting attacked, hit the attacker for 1 x 200% Attack. Hit can't be dodged and has 20% increased Critical Chance.  
Riposte  When getting attacked, hit the attacker for 1 x 300% Defense. Hit can't be dodged and has 300% the chance of triggering On hit effects.  
Static Strike  First hit of an ability cannot be dodged. Its base damage is also increased by 50% of Attack/Magic if it isn't critical. (30% for mass attacks)  
Sure Strike  First hit of an ability has a 10% increased Critical Chance and cannot be dodged.  
Skill  Effect  

Aerial Maneuvers  Aura: Aerial Monsters in the party have an additional 8% chance to dodge enemy hits.  
Concealed  During its first round, this Monster has an additional 25% chance to dodge enemy hits.  
Disoriented  Unique Aura: Weakness (Debuff) causes enemies affected by it to have a 7.5% chance to miss each hit.  
Dodging  Increases chance to dodge enemy hits by 8%.  
Evasion  Critical Chance also increases the chance to dodge enemy hits by 20% of the value.  
Spirit World  Aura: Spirit Monsters in the party have an additional 8% chance to dodge enemy hits.  
Skill  Effect  

Martial Prowess  Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff.  
Skill  Effect  

Stunned  Unique Aura: Shock (Debuff) also reduces enemy's Dodge chance by 10% and their Critical Chance by 7%.  
Skill  

1000 Leaves  220  
2 x 140% (280%) damage to all enemies  Cannot be dodged Shield all allies for 1 x (600 + 75% )  
Boulder Toss  220  
1 x 500% damage  Cannot be dodged Ignores 50% of target's damage reduction  
Lava Stream  230  
7 x 75% (525%) damage  Cannot be dodged Every hit has a 15% chance to apply Armor Break  
Tornado  230  
3 x 100% (300%) damage to all enemies  Cannot be dodged Removes 1 Buff from targets  
 

 

Accessories[]
Item  Description
{{#if:Ornate Pipe  

Ornate Pipe

+5 +10% Increases chance to dodge enemy hits by 5%. {{#if:Ornate Pipe  
Ornate Pipe+1

+8 +11% Increases chance to dodge enemy hits by 6%. {{#if:Ornate Pipe  
Ornate Pipe+2

+11 +12% Increases chance to dodge enemy hits by 7%. {{#if:Ornate Pipe  
Ornate Pipe+3

+15 +13% Increases chance to dodge enemy hits by 8%. {{#if:Ornate Pipe  
Ornate Pipe+4

+20 +14% Increases chance to dodge enemy hits by 9%. {{#if:Ornate Pipe  
Ornate Pipe+5

+25 +15% Increases chance to dodge enemy hits by 10%. {{#if:Nimble Wings  
Nimble Wings

+10 +80 +5% Increases chances to dodge enemy hits by 10%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings  
Nimble Wings+1

+14 +130 +6% Increases chances to dodge enemy hits by 11%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings  
Nimble Wings+2

+20 +200 +7% Increases chances to dodge enemy hits by 12%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings  
Nimble Wings+3

+27 +280 +8% Increases chances to dodge enemy hits by 13%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings  
Nimble Wings+4

+37 +380 +9% Increases chances to dodge enemy hits by 14%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings  
Nimble Wings+5

+50 +500 +10% Increases chances to dodge enemy hits by 15%. Can only be equipped by Aerial Monsters.

Miss[]
Miss causes a Monster's hits to be evaded, resulting in no damage to the target. Dodge and miss are two separate mechanics; therefore, effects that reduce an opposing Monster's dodge will not decrease the chance for your Monster's attacks to miss.
Despite its description, Disoriented causes attacks to be dodged rather than missing.
Skill  Effect  

Ballistics  This Monster deals 25% more damage, but has a 10% chance to miss each hit.  
Skill  Effect  

Martial Prowess  Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff.  
