
The Dodge stat is the probability of evading incoming hits, resulting in no damage taken from the hit. It can be gained through passive skills, accessories, Agility and Spellshield. When a hit is dodged, Combo is still generated, and additional non-per-hit effects from active skills, such as Burn from Ignite and Firestorm, still trigger. However, it does prevent other On-hit effects, such as Kindle and Mana Shielding, from triggering. Some skills can bypass dodge effects; however, they can still miss. The Dodge stat stacks multiplicatively, but with diminishing returns.
Despite its description, Disoriented increases allied Dodge chance based on the amount of Weakness stacks on the attacker.
Skill | ![]() |
Effect | |||||
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50 | 4 x 40% (160%) damage + Cannot be dodged | |||||
lv2 | 75 | 5 x 40% (200%) damage + Cannot be dodged | |||||
lv3 | 100 | 5 x 50% (250%) damage + Cannot be dodged | |||||
lv4 | 150 | 6 x 55% (330%) damage + Cannot be dodged | |||||
lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | |||||
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40 | 3 x 50% (150%) damage + Cannot be dodged | |||||
lv2 | 70 | 4 x 50% (200%) damage + Cannot be dodged | |||||
lv3 | 100 | 5 x 50% (250%) damage + Cannot be dodged | |||||
lv4 | 140 | 5 x 65% (325%) damage + Cannot be dodged | |||||
lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | |||||
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50 | 6 x 20% (120%) damage + Cannot be dodged | |||||
lv2 | 80 | 6 x 30% (180%) damage + Cannot be dodged | |||||
lv3 | 110 | 6 x 40% (240%) damage + Cannot be dodged | |||||
lv4 | 150 | 7 x 45% (315%) damage + Cannot be dodged | |||||
lv5 | 210 | 7 x 60% (420%) damage + Cannot be dodged | |||||
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50 | 5 x 30% (150%) damage + Cannot be dodged | |||||
lv2 | 80 | 5 x 40% (200%) damage + Cannot be dodged | |||||
lv3 | 110 | 6 x 40% (240%) damage + Cannot be dodged | |||||
lv4 | 160 | 6 x 55% (330%) damage + Cannot be dodged | |||||
lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | |||||
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160 | Expends 90% of all Shield; deal 140% of the Shield strength as damage + Cannot be dodged, cannot crit | |||||
lv2 | 220 | Expends 90% of all Shield; deal 175% of the Shield strength as damage + Cannot be dodged, cannot crit | |||||
Skill | Effect | |
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When getting attacked, hit the attacker for 1 x 200% Attack. Hit can't be dodged and has 20% increased Critical Chance. | |
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When getting attacked, hit the attacker for 1 x 300% Defense. Hit can't be dodged and has 300% the chance of triggering On hit effects. | |
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First hit of an ability cannot be dodged. Its base damage is also increased by 50% of Attack/Magic if it isn't critical. (30% for mass attacks) | |
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First hit of an ability has a 10% increased Critical Chance and cannot be dodged. | |
Skill | Effect | |
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Aura: Aerial Monsters in the party have an additional 8% chance to dodge enemy hits. | |
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During its first round, this Monster has an additional 25% chance to dodge enemy hits. | |
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Unique Aura: Weakness (Debuff) causes enemies affected by it to have a 7.5% chance to miss each hit. | |
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Increases chance to dodge enemy hits by 8%. | |
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Critical Chance also increases the chance to dodge enemy hits by 20% of the value. | |
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Aura: Spirit Monsters in the party have an additional 8% chance to dodge enemy hits. | |
Skill | Effect | |
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Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff. | |
Skill | Effect | |
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Unique Aura: Shock (Debuff) also reduces enemy's Dodge chance by 10% and their Critical Chance by 7%. | |
Skill | |||
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220 | ||
2 x 140% (280%) damage to all enemies - Cannot be dodged Shield all allies for 1 x (600 + 75% ) | |||
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220 | ||
1 x 500% damage - Cannot be dodged Ignores 50% of target's damage reduction | |||
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230 | ||
7 x 75% (525%) damage - Cannot be dodged Every hit has a 15% chance to apply Armor Break | |||
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230 | ||
3 x 100% (300%) damage to all enemies - Cannot be dodged Removes 1 Buff from targets | |||
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Accessories[]
Item | Description
{{#if:Ornate Pipe| | ||||
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+5 +10% Increases chance to dodge enemy hits by 5%. {{#if:Ornate Pipe| | ||||
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+8 +11% Increases chance to dodge enemy hits by 6%. {{#if:Ornate Pipe| | ||||
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+11 +12% Increases chance to dodge enemy hits by 7%. {{#if:Ornate Pipe| | ||||
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+15 +13% Increases chance to dodge enemy hits by 8%. {{#if:Ornate Pipe| | ||||
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+20 +14% Increases chance to dodge enemy hits by 9%. {{#if:Ornate Pipe| | ||||
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+25 +15% Increases chance to dodge enemy hits by 10%. {{#if:Nimble Wings| | ||||
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+10 +80 +5% Increases chances to dodge enemy hits by 10%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
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+14 +130 +6% Increases chances to dodge enemy hits by 11%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
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+20 +200 +7% Increases chances to dodge enemy hits by 12%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
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+27 +280 +8% Increases chances to dodge enemy hits by 13%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
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+37 +380 +9% Increases chances to dodge enemy hits by 14%. Can only be equipped by Aerial Monsters. {{#if:Nimble Wings| | ||||
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+50 +500 +10% Increases chances to dodge enemy hits by 15%. Can only be equipped by Aerial Monsters.
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Miss[]
Miss causes a Monster's hits to be evaded, resulting in no damage to the target. Dodge and miss are two separate mechanics; therefore, effects that reduce an opposing Monster's dodge will not decrease the chance for your Monster's attacks to miss.
Despite its description, Disoriented causes attacks to be dodged rather than missing.
Skill | Effect | |
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This Monster deals 25% more damage, but has a 10% chance to miss each hit. | |
Skill | Effect | |
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Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff. | |
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