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The Elemental Modifier stat is a special form of damage multiplier or reduction that determines whether a Monster is weak to or resists a damage type. A Monster is considered weak to a damage type if its Elemental Modifier for that damage type is above 100% and resistant if it is below 100%. However, the weak and resist icons only appear when the Elemental Modifier is above 120% or below 80%, respectively. Certain passives trigger whenever an attack exploits a Monster's weakness or it is resisted. There are eight different damage types: Fire, Water, Wind, Earth, Neutral, Physical, Magical, and Debuff.

The Elemental Modifier stat stacks additively but cannot drop below 10%. Each damage type starts with an Elemental Modifier of 100%, which can be adjusted by Elemental Weaknesses or Resistances. Elemental Weakness increases the Elemental Modifier by an additional 50%, whereas Elemental Resistance has an Elemental Modifier of -50%.

Elemental Break increases the Elemental Modifier for all Weaknesses and Resistances on opposing Monsters with Armor Break by an additional 10%, with additional stacks being half as effective. Additionally, each instance of Polluted Water increases the Elemental Modifier of Debuffs on enemies by 10% for every allied Aquatic Monster.

Examples of calculating the Elemental Modifier of an enemy on certain damage types:
Ignores opposing Elemental Resistances
Skill Effect
Icon earth allegiance Earth Allegiance Converts the element of all
Icon Neutral
attacks to
Icon Earth
.
Icon Earth
attacks ignore Icon earth resistance.
Icon water allegiance Water Allegiance Converts the element of all
Icon Neutral
attacks to
Icon Water
.
Icon Water
attacks ignore Icon water resistance.
Icon wind allegiance Wind Allegiance Converts the element of all
Icon Neutral
attacks to
Icon Wind
.
Icon Wind
attacks ignore Icon wind resistance.
Affects opposing Elemental Weaknesses and Resistances
Skill Effect
Icon elemental break Elemental Break Unique Aura: Armor Break (Debuff) increases enemies' weaknesses by an additional 10% and decreases their resistances by 10%.
Affects opposing Elemental Modifier
Skill Effect
Icon polluted water Polluted Water Aura: Debuffs are 10% more effective against enemies for every Aquatic Monster in the party.
Triggers whenever an attack exploits an opposing weakness
Skill Effect
Icon brawler Brawler When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this Monster's Attack value.
Icon critical exploit Critical Exploit Attacks that exploit an enemy's weakness have 10% increased Critical Chance.
Icon double impact Double Impact When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit.
Icon exploit Exploit When exploiting an enemy's weakness with an attack, gain a random Buff and shield self by 10% of Max Health.
Icon exploit party Exploit Party Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health.
Icon sorcerer Sorcerer When exploiting an enemy's weakness with an attack, gain Sorcery (Buff) and shield self by 75% of this Monster's Magic value.
Triggers whenever an attack gets resisted
Skill Effect
Icon adaptive evolution Adaptive Evolution Whenever an attack of this Monster gets resisted, gain Might and apply Armor Break on the enemy.
Affected by allied Elemental Weaknesses
Skill Effect
Icon thick skin Thick Skin This Monster takes 10% more damage from the element it's weak to. Other damage is reduced by 20%.

Elemental Weaknesses[]

Elemental Weaknesses have an Elemental Modifier of 50% for the respective damage type. When not accounting for other sources of Elemental Modifier, a Monster with an Elemental Weakness takes 50% more damage from that damage type.


Elemental Resistances[]

Elemental Resistances have an Elemental Modifier of -50% for the respective damage type. When not accounting for other sources of Elemental Modifier, a Monster with an Elemental Resistances takes 50% less damage from that damage type.

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