#16 - Frosty
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Bio[]
Frosties burn with a freezing cold, extinguishing all heat around them - a supernatural phenomenon without a doubt. Neither wizards nor alchemists have ever managed to produce a flame that freezes the air around it, but many have tried.
History[]
According to popular folklore from the nordic countries, Frosties are the grandchildren of a mythical figure known as "Grandfather Frost". They reside in the uncharted Forests of Eversnow, where Grandfather Frost is also said to live, though no trace of him was ever found. These forests are among the few places in the Old World that are deemed safe for Monsters. Humans avoid those woods entirely, as it is near impossible to breach the sheer cold of the veil that surrounds those areas. Unfortunately, most Monsters would not survive living in the Forests of Eversnow either due to the aforementioned deadly chill and lack of food sources. Still, for safety's sake, several Frosties were brought to the Sanctuary in 177 AC. They seem to prefer staying close to the ponds and cool lakes of the Blue Caves. Many Keeper poets have since remarked on the beauty of a twirling Frosty's shine reflected upon the clear waters of the Blue Caves.
Acquisition[]
Frosty can be encountered in the Blue Caves. It can also be obtained from Reward Box lvl 1. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Spectral Flame | 60 | 3 x 70% (210%) damage | |||||
lv2 | 90 | 3 x 90% (270%) damage | |||||
lv3 | 120 | 4 x 80% (320%) damage | |||||
lv4 | 170 | 4 x 105% (420%) damage | |||||
lv5 | 220 | 5 x 105% (525%) damage | |||||
Ice Hail | 45 | 3 x 60% (180%) damage | |||||
lv2 | 80 | 4 x 55% (220%) damage | |||||
lv3 | 110 | 4 x 70% (280%) damage | |||||
lv4 | 150 | 5 x 70% (350%) damage | |||||
lv5 | 210 | 5 x 95% (475%) damage | |||||
Chilling Wind | 60 | 4 x 40% (160%) damage + Applies Chill (Debuff) | |||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | |||||
lv3 | 120 | 5 x 55% (275%) damage + Applies Chill (Debuff) | |||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Chill (Debuff) | |||||
lv5 | 220 | 6 x 75% (450%) damage + Applies Chill (Debuff) | |||||
Ice Storm | 120 | 1 x 160% damage to all + Applies Chill (Debuff) [50%] | |||||
lv2 | 170 | 1 x 210% damage to all + Applies Chill (Debuff) [50%] | |||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Chill (Debuff) [50%] | |||||
Spectral Wave | 110 | 1 x 180% damage to all | |||||
lv2 | 160 | 1 x 240% damage to all | |||||
lv3 | 210 | 2 x 145% (290%) damage to all | |||||
Deep Freeze | 160 | 4 x 85% (340%) damage + deals an additional 40% hit for every Chill on target | |||||
lv2 | 210 | 4 x 110% (440%) damage + deals an additional 40% hit for every Chill on target | |||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Barrier | lv1 | 60 | Applies Barrier (Buff) to whole party | ||||
Safecast | lv1 | 90 | Applies Barrier (Buff) to whole party, and Channel (Buff) to 1 Monster | ||||
lv2 | 120 | Applies Barrier (Buff) to whole party, and Channel (Buff) to 2 Monsters | |||||
lv3 | 160 | Applies Barrier & Channel (Buffs) to whole party | |||||
Full Offense | lv1 | 100 | Applies Might, Sorcery, & Glory (Buffs) | ||||
lv2 | 150 | Applies Might, Sorcery, Glory, & Sidekick (Buffs) | |||||
lv3 | 210 | Applies Might, Sorcery, Glory, Sidekick, & Channel (Buffs) | |||||
Shield | lv1 | 40 | Shield all for 1 x (125 +40% ) | ||||
lv2 | 70 | Shield all for 1 x (200 +45% ) | |||||
lv3 | 110 | Shield all for 1 x (350 +50% ) | |||||
lv4 | 150 | Shield all for 2 x (250 +25% ) | |||||
lv5 | 200 | Shield all for 3 x (250 +20% ) | |||||
Ice Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Chill (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Chill (Debuff) to 2 random enemies | |||||
Skill | |||
---|---|---|---|
Arcane Barrage | 220 | ||
10 x 65% (650%) damage Shield self for 1 x (750 + 200% ) | |||
Polar Winds | 230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Chill Heal all allies for 1 x (700 + 120% ) | |||
Aurora's Shield | 220 | ||
Shield all allies for 3 x (300 + 25% ) Removes 2 Debuffs from all allies | |||
Skill | Effect | |
---|---|---|
Magic Plus x3 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x4 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus | +5% Critical Chance | |
Defense Focus | Defense from equipment increased by 25%. | |
Static | Non-critical hits deal 20% more damage. | |
Skill | Effect | |
---|---|---|
Multi Chill | Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | |
Jolly Spirit | Aura: For each Monster in the party, the first time they use a non-damaging action in combat, the skill costs 50% less Mana and grants a random Buff. | |
Protected Offense | Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. | |
Spirit Strength | Aura: Buffs are 20% more effective on Spirit Monsters in the party. | |
Tenacious Barrier | Unique Aura: Barrier also makes all Debuffs 10% less effective. | |
Skill | Effect | |
---|---|---|
Defense Proc x2 | Every attack triggers an additional hit equal to 50% of Defense value. | |
Flash Freeze | Trigger an additional 100% damage hit when applying Chill with an attack. | |
Magic Proc | Every attack triggers an additional hit equal to 35% of Magic value. | |
Combo Buffing | Every Buff action applies one additional random Buff. | |
Combo Shielding | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Skill | Effect | |
---|---|---|
Cooling | Every hit has a 10% chance to apply Chill. | |
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Sheltered | While under the effect of a Shield, reduce all incoming damage by 15%. | |
Copy Shield | When Shielding yourself, also apply 20% of that Shield to allies. | |
Magic Powered Shield | At the start of combat, apply a Shield equal to 150% of Magic value. | |
Variety | Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) | |
Bounty | This Monster gets 2 random Buffs when an enemy Monster is knocked out. | |
Armor Bypass | This Monster's attacks ignore 20% of the target's Defense damage reduction value. | |
Mana Shielding | When attacking an enemy, generate a Shield equal to 20% of Max Mana for each hit. | |
Static Mass | 30% chance to gain a random Buff when landing a non-Critical Hit during attacks. | |
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Barricade | Every shield that comes from this Monster (active and passive) has a 4% chance to apply Barrier (Buff). | |
Buffing Restore | When applying a Buff, 50% chance that a Debuff is removed. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Frosty has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Advanced (min level: 10) | |
Master Mode | |
Passives | |
Master Mode | |
Keeper Duels[]
WIP