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#103 - Fumagus
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Bio[]
With short limbs and stout bodies, these fungal wizards are often underestimated. Those who have come in contact with Fumagi have made many wild claims about their powers. Among other things, they are supposedly able to cause terrifying hallucinations, bestow visions of the past and the future, and even bring about profound changes of heart. Fumagi are therefore seen as the most wondrous and unpredictable among the magic-wielding Monsters of the Sanctuary.
History[]
Fumagi are similar in nature to Druid Oaks. Among the druids of old, there was a lesser-known school of thought that revered mushrooms and Fungis as sources of great knowledge. Fungis were known to possess a telepathic link to a vast, branching underground network called "Myceli". It stretches throughout the earth and is much older than mankind. Some particularly adventurous and inventive druids developed a method of guiding their own passing souls into the bodies of Fungis. Their goal was to become connected to the "Myceli", therefore gaining access to both the secrets of the earth and the past. That is how Fumagi are created.
Acquisition[]
Fumagus can be encountered in the Forgotten World. However, they drop Fungi eggs instead of their own. Therefore, under normal circumstances, it can only be obtained through evolution. Click here for its location details!
In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.
Evolution[]
Fumagus evolves from Fungi with the Druid Soul evolution catalyst.
Skills[]
List Form[]
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| 30 | 4 x 40% (160%) damage | ||||||
| lv2 | 60 | 5 x 40% (200%) damage | |||||
| lv3 | 90 | 6 x 45% (270%) damage | |||||
| lv4 | 130 | 7 x 50% (350%) damage | |||||
| lv5 | 180 | 8 x 55% (440%) damage | |||||
| 50 | 3 x 55% (165%) damage + Applies Weakness (Debuff) | ||||||
| lv2 | 80 | 4 x 50% (200%) damage + Applies Weakness (Debuff) | |||||
| lv3 | 110 | 5 x 50% (250%) damage + Applies Weakness (Debuff) | |||||
| lv4 | 150 | 5 x 65% (325%) damage + Applies Weakness (Debuff) | |||||
| lv5 | 200 | 6 x 70% (420%) damage + Applies Weakness (Debuff) | |||||
| 110 | 1 x 155% damage to all + Applies Weakness (Debuff) [50%] | ||||||
| lv2 | 160 | 2 x 95% (190%) damage to all + Applies Weakness (Debuff) [50%] | |||||
| lv3 | 210 | 2 x 125% (250%) damage to all + Applies Weakness (Debuff) [50%] | |||||
| 175 | 5 x 80% (400%) damage + Removes 2 Buffs from target | ||||||
| lv2 | 220 | 5 x 100% (500%) damage + Removes 3 Buffs from target | |||||
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| lv1 | 50 | Heal target for 5 x (40 + 15% ) + Shield target for 1 x (80% Max ) | |||||
| lv2 | 80 | Heal target for 6 x (50 + 20% ) + Shield target for 1 x (100% Max ) | |||||
| lv3 | 120 | Heal target for 7 x (60 + 20% ) + Shield target for 1 x (120% Max ) | |||||
| lv4 | 160 | Heal target for 8 x (70 + 20% ) + Shield target for 1 x (150% Max ) | |||||
| lv5 | 210 | Heal target for 9 x (90 + 20% ) + Shield target for 1 x (200% Max ) | |||||
| lv1 | 50 | Shield target for 4 x (50 +15% ) + Removes 1 Debuff | |||||
| lv2 | 80 | Shield target for 5 x (60 +15% ) + Removes 2 Debuffs | |||||
| lv3 | 120 | Shield target for 6 x (75 +15% ) + Removes 2 Debuffs | |||||
| lv4 | 160 | Shield target for 6 x (100 +15% ) + Removes 3 Debuffs | |||||
| lv5 | 210 | Shield target for 7 x (125 +15% ) + Removes 4 Debuffs | |||||
| lv1 | 110 | Heal all for (200 + 70% ) + Removes 1 Debuff from all allies | |||||
| lv2 | 150 | Heal all for 2 x (175 + 40% ) + Removes 1 Debuff from all allies | |||||
| lv3 | 220 | Heal all for 2 x (250 + 50% ) + Removes 2 Debuffs from all allies | |||||
| lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Weakness (Debuff) to a random enemy | |||||
| lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Weakness (Debuff) to 2 random enemies | |||||
| Skill | |||
|---|---|---|---|
| 220 | |||
| Shield all allies for 3 x (300 + 25% ) Removes 2 Debuffs from all allies | |||
| 220 | |||
| 10 x 65% (650%) damage Shield self for 1 x (750 + 200% ) | |||
| 230 | |||
| 3 x 95% (285%) damage to all enemies Every hit has a 20% chance to apply Weakness | |||
| Skill | Effect | |
|---|---|---|
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Increases Defense by 15% of this Monster's Max Mana. | ||
| Mana and Mana Regeneration values from equipment increased by 30%. | ||
| Converts the element of all attacks to . attacks ignore |
||
| Increases Attack and Magic by 15% of this Monster's Max Mana. | ||
| Skill | Effect | |
|---|---|---|
| Aura: All Shield effects of Monsters in the party are increased by 10%. | ||
| Aura: Enemies receive 3% increased damage for each Debuff on them. | ||
| Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%. | ||
| Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | ||
| Aura: Every damaging hit, heal and shield by Nature and Mage Monsters in the party has a 4% chance to apply a random Debuff on an enemy. | ||
| Skill | Effect | |
|---|---|---|
| Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value. | ||
| When applying a Debuff, trigger an additional 30% damage hit. | ||
| Every attack triggers an additional hit equal to 50% of Max Mana. | ||
| Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | ||
| On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits) | ||
| Skill | Effect | |
|---|---|---|
| Every Earth attack hit has a 15% chance to apply Poison. | ||
| Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. | ||
| Apply Weakness (Debuff) to a random enemy at the start of combat. | ||
| Apply Shield equal to 50% of own Defense when applying a Debuff. | ||
| Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | ||
| Heals 10% of this Monster's Max Health at the start of every turn. | ||
| The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | ||
| Deals 5% increased damage for each Debuff on the target. | ||
Encounter Loadouts[]
Wild Battles[]
Below are the skills Fumagus has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
| Known Skills | |
| Actives | |
| Passives | |
| Advanced (min level: 35) | |
| Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- Fumagus's name is a portmanteau of the words fungus and magus.

