#30 - Goblin Hood
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Bio[]
Their deadly aim is rivalled only by their survival instincts - for Goblins are a crafty folk who find ways to survive in any corner of this world. The Goblin Hood represents this quality more than any other type of Goblin. They are the hunters, trappers and survivalists of the tribe. Thanks to ingenuity and just a pinch of makeshift sorcery, they are able to hunt down almost any beast - with only a minimum of Goblin casualties.
History[]
It is believed that the warlock Ryslind created only a handful of Goblins. But they quickly multiplied, populating the forest around Ryslind's looming tower and constructing makeshift huts and villages. The Goblins had to find ways to fend for themselves, as Ryslind didn't provide his Goblin offsprings with anything but tasks. And so the first Goblin Hood arose, using bow and arrow to hunt game. However, he was soon eaten by a wild beast that roamed the forest. The second Goblin Hood learned from the first Hood's mistake. He snuck into the warlock's tower and spied on the warlock as he practiced his magic. And so the Goblins learned to harness the power of fire and ice.
Acquisition[]
Goblin Hood can be encountered in the Goblin Fort of the Ancient Woods. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Fiery Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | |||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | |||||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | |||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | |||||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | |||||
Icy Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | |||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | |||||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | |||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | |||||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | |||||
Explosive Blast | 110 | 1 x 165% damage to all | |||||
lv2 | 160 | 1 x 220% damage to all | |||||
lv3 | 210 | 2 x 130% (260%) damage to all | |||||
Pyro Cracker | 130 | 3 x 100% (300%) damage + Critical Damage +50% | |||||
lv2 | 170 | 3 x 125% (375%) damage + Critical Damage +50% | |||||
lv3 | 220 | 3 x 155% (465%) damage + Critical Damage +50% | |||||
Ice Spear Volley | 170 | 2 x 95% (190%) damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 220 | 2 x 125% (250%) damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
Skill | Effect | ||||
---|---|---|---|---|---|
Glory | lv1 | 60 | Applies Glory (Buff) to whole party | ||
Dexterity | lv1 | 80 | Applies Glory (Buff) to whole party, and Agility (Buff) to 1 Monster | ||
lv2 | 110 | Applies Glory (Buff) to whole party, and Agility (Buff) to 2 Monsters | |||
lv3 | 150 | Applies Glory & Agility (Buffs) to whole party | |||
Skill | |||
---|---|---|---|
Napalm | 230 | ||
2 x 150% (300%) damage to all enemies 75% chance to apply Burn | |||
Frost Pierce | 230 | ||
8 x 65% (520%) damage - Critical Damage +75% Every hit has a 15% chance to apply Chill | |||
Ice Spear Barrage | 230 | ||
3 x 100% (300%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of the damage dealt | |||
Skill | Effect | |
---|---|---|
Attack Plus | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Mana Plus | Improve rating by 1 | |
Crit Chance Plus x3 | +5% Critical Chance | |
Crit Damage Plus x2 | +15% Critical Damage | |
Evasion | Critical Chance also increases the chance to dodge enemy hits by 20% of the value. | |
Critical Defense | Reduces damage taken by 10% of own Critical Damage value. | |
Skill | Effect | |
---|---|---|
Goblin Offense | Aura: All Goblins in the party deal 10% more damage and gain a random Buff at the start of every turn. | |
Multi Sidekick | Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. | |
Preparation | Aura: Every Monster in the party starts the combat with a random Buff. | |
Multi Burn | Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | |
Shatter | Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. | |
Improved Glory | Unique Aura: Glory (Buff) increases Critical Damage by an additional 20%. | |
Hunt | Aura: Increases the Critical Chance of the whole party by 4%. | |
Potion Mastery | Aura: Potion heal effects are increased by 25%. | |
Multi Chill | Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | |
Skill | Effect | |
---|---|---|
Antipode | When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit. | |
Attack Proc | Every attack triggers an additional hit equal to 35% of Attack value. | |
Skill | Effect | |
---|---|---|
Cleanse | Every hit has a 25% chance to remove a Buff from the target. | |
Giantsbane | This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. | |
Burning Heat | Every Fire attack hit has a 15% chance to apply Burn. | |
Chilling Cold | Every Water attack hit has a 15% chance to apply Chill. | |
Recuperate | Critical Hits regenerate 7 Mana. | |
Gold Sense x2 | Increases Gold gained after combat by 10%. (If this Monster is participating in combat) | |
Mana Shielding | When attacking an enemy, generate a Shield equal to 20% of Max Mana for each hit. | |
Initial Burn | Apply Burn (Debuff) to a random enemy at the start of combat. | |
Initial Chill | Apply Chill (Debuff) to a random enemy at the start of combat. | |
Critical Mass | 50% chance to gain a random Buff when landing a Critical Hit. | |
Buff Catalyst | Buffs are 20% more effective on this Monster. | |
Anti Cascade | Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction) | |
Disease Control | Receive 4% reduced damage from a debuffed enemy for each Debuff on them. | |
Weakening Crush | Every physical attack hit has a 15% chance to apply Weakness. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Goblin Hood has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Advanced (min level: 25) | |
Champion | |
Passives |
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Advanced (min level: 25) | |
Master Mode | |
Keeper Duels[]
WIP