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#32 - Goblin King
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Bio[]
A great number of Goblin "tribes" populate the Ancient Woods, although each tribe functions more like a big family. There is too much squabbling and infighting among the Goblins to form a true tribe. Only when a Champion emerges from among the Goblins will the many tribe-families come together under one ruler - the Goblin King.
History[]
The Goblins were on the brink of extinction, as the human warlock Ryslind hunted them down for defying him. The tide of the war only turned when the Goblin Warlocks used their newfound powers to create a new type of Goblin: stronger, bigger, and more willful. This first Goblin King gathered all of the remaining Goblins around him, shouting them into submission. A legion of Goblins had been hiding in the caves and tunnels of the forest, and they all came out to fight as an army united by fear. They took the human warlock by surprise and defeated him.
Acquisition[]
Goblin King is a Champion Monster in the Goblin Fort of the Ancient Woods. You can obtain its egg by achieving a 5-star rating and only once per playthrough. Click here for more details!
Once you chase down Ostanes, you must unlock the door using an Ancient Woods Key found directly west of the area. The Goblin King will always fight alongside a Goblin Hood and Goblin Warlock.
It can also be obtained from Reward Box lvl 2.
Skills[]
List Form[]
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| 60 | 3 x 65% (195%) damage | ||||||
| lv2 | 90 | 4 x 60% (240%) damage | |||||
| lv3 | 110 | 5 x 55% (275%) damage | |||||
| lv4 | 160 | 6 x 60% (360%) damage | |||||
| lv5 | 230 | 6 x 80% (480%) damage | |||||
| 40 | 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt] | ||||||
| lv2 | 70 | 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
| lv3 | 100 | 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
| lv4 | 140 | 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
| lv5 | 180 | 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
| 50 | 4 x 40% (160%) damage | ||||||
| lv2 | 80 | 4 x 55% (220%) damage | |||||
| lv3 | 130 | 5 x 60% (300%) damage | |||||
| lv4 | 170 | 5 x 75% (375%) damage | |||||
| lv5 | 220 | 6 x 80% (480%) damage | |||||
| 120 | 3 x 95% (285%) damage + Critical Damage +50% | ||||||
| lv2 | 160 | 3 x 120% (360%) damage + Critical Damage +50% | |||||
| lv3 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | |||||
| 110 | 1 x 165% damage to all | ||||||
| lv2 | 160 | 2 x 100% (200%) damage to all | |||||
| lv3 | 230 | 3 x 85% (255%) damage to all | |||||
| 170 | 6 x 65% (390%) damage + Applies a stack of Wound | ||||||
| lv2 | 220 | 6 x 80% (480%) damage + Applies a stack of Wound | |||||
| Skill | Effect | |||||
|---|---|---|---|---|---|---|
| lv1 | 60 | Applies Might (Buff) to whole party | ||||
| lv1 | 80 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 1 Monster | ||||
| lv2 | 100 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 2 Monsters | ||||
| lv3 | 130 | Applies Might & Sorcery (Buffs) to whole party | ||||
| lv1 | 140 | Revives target + Heal target for 5 x (50 + 15% ) | ||||
| lv2 | 180 | Revives target + Heal target for 6 x (75 + 15% ) | ||||
| lv3 | 220 | Revives target + Heal target for 6 x (125 + 25% ) | ||||
| Skill | |||
|---|---|---|---|
| 220 | |||
| 1 x 500% damage - Cannot be dodged Ignores 50% of target's damage reduction | |||
| 230 | |||
| 2 x 160% (320%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of damage dealt - Applies a stack of Wound | |||
| 240 | |||
| 3 x 100% (300%) damage to all enemies Applies Regeneration to all allies | |||
| Skill | Effect | |
|---|---|---|
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| +5% Critical Chance | ||
| +15% Critical Damage | ||
| Increases Attack and Magic by 1.5% of this Monster's Max Health. | ||
| Increases Attack and Magic by 15% of this Monster's Max Mana. | ||
| Health values from equipment increased by 25%. | ||
| Critical Chance values from equipment increased by 25%. | ||
| Mana and Mana Regeneration values from equipment increased by 30%. | ||
| Earth attacks have 10% increased Critical Chance. | ||
| Skill | Effect | |
|---|---|---|
| Aura: Heal all Goblins in the party by 10% of their own Max Health at the start of every turn and apply a random Buff. | ||
| Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. | ||
| Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. | ||
| Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them. | ||
| Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. | ||
| Skill | Effect | |
|---|---|---|
| Every attack triggers an additional hit equal to 5% of Max Health. | ||
| Every attack triggers an additional hit equal to 50% of Max Mana. | ||
| The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | ||
| Skill | Effect | |
|---|---|---|
| Reduces damage taken by 2% for every Buff on this Monster. | ||
| Every hit has a 25% chance to remove a Buff from the target. | ||
| This Monster gets 2 random Buffs when an enemy Monster is knocked out. | ||
| Every hit has a 10% chance to apply Weakness. | ||
| At the start of combat, apply a Shield equal to 100% of Attack and Magic value. | ||
| Deals 2% increased damage for every Buff on this Monster. | ||
| 50% chance to gain a random Buff when landing a Critical Hit. | ||
| Healing skills (active and passive) are increased by 20%. | ||
| This Monster can receive an addtional stack of Might, Sorcery and Sidekick. Additional stacks are only half as strong. | ||
| When applying a Buff, also heal the target by 50% of this Monster's Magic. | ||
| At the beginning of each turn, heal a random Debuff from this Monster. | ||
Encounter Loadouts[]
Wild Battles[]
Below are the skills Goblin King has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
| Known Skills | |
| Actives | |
| Passives |
|
| Advanced (min level: 30) | |
| Master Mode | |
Keeper Duels[]
Goblin King does not appear in any Keeper Duels.
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Goblin King PvP Build
- Monster of the Day Reddit Discussion - Goblin King
Trivia[]
- Goblin King is the only Goblin (excluding Changeling) with a different Shift coloration than the other Goblins.
- Goblin King is one of the few Monsters that does not appear in any Keeper Duels. The other Monsters are Ninki, Tanuki, Ucan, Mimic, Goblin Pilot, Mad Lord, Krakaturtle and Dracomer.



