Monster Sanctuary Wiki
#32 - Goblin King
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Jewel Blast

  • Activates earth orbs
Common Loot
Wool
Iron

Rare Loot
Level Badge
Crown
This Monster's Max Health and Mana are increased by 12% each.
Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.
BioHistoryAcquisitionSkillsLoadoutsBuildsTrivia


Bio[]

A great number of Goblin "tribes" populate the Ancient Woods, although each tribe functions more like a big family. There is too much squabbling and infighting among the Goblins to form a true tribe. Only when a Champion emerges from among the Goblins will the many tribe-families come together under one ruler - the Goblin King.

History[]

The Goblins were on the brink of extinction, as the human warlock Ryslind hunted them down for defying him. The tide of the war only turned when the Goblin Warlocks used their newfound powers to create a new type of Goblin: stronger, bigger, and more willful. This first Goblin King gathered all of the remaining Goblins around him, shouting them into submission. A legion of Goblins had been hiding in the caves and tunnels of the forest, and they all came out to fight as an army united by fear. They took the human warlock by surprise and defeated him.

Acquisition[]

Goblin King is a Champion Monster in the Goblin Fort of the Ancient Woods. You can obtain its egg by achieving a 5-star rating and only once per playthrough. Click here for more details!

Once you chase down Ostanes, you must unlock the door using an Ancient Woods Key found directly west of the area. The Goblin King will always fight alongside a Goblin Hood and Goblin Warlock.

It can also be obtained from Reward Box lvl 2.

Skills[]

Lvl1+
Lvl10+
Lvl20+
Lvl30+
Lvl40


List Form[]

Damaging Actions
Skill Effect
Stone Rain
60 3 x 65% (195%) damage
lv2 90 4 x 60% (240%) damage
lv3 110 5 x 55% (275%) damage
lv4 160 6 x 60% (360%) damage
lv5 230 6 x 80% (480%) damage
Slash
40 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt]
lv2 70 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt]
lv3 100 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt]
lv4 140 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt]
lv5 180 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt]
Mud Cannon
50 4 x 40% (160%) damage
lv2 80 4 x 55% (220%) damage
lv3 130 5 x 60% (300%) damage
lv4 170 5 x 75% (375%) damage
lv5 220 6 x 80% (480%) damage
Jewel Blast
120 3 x 95% (285%) damage + Critical Damage +50%
lv2 160 3 x 120% (360%) damage + Critical Damage +50%
lv3 210 4 x 110% (440%) damage + Critical Damage +50%
Earthquake
110 1 x 165% damage to all
lv2 160 2 x 100% (200%) damage to all
lv3 230 3 x 85% (255%) damage to all
Severe Cuts
170 6 x 65% (390%) damage + Applies a stack of Wound
lv2 220 6 x 80% (480%) damage + Applies a stack of Wound

Non-damaging Actions
Skill Effect
Might lv1
60 Applies Might (Buff) to whole party
Power lv1
80 Applies Might (Buff) to whole party, and Sorcery (Buff) to 1 Monster
lv2 100 Applies Might (Buff) to whole party, and Sorcery (Buff) to 2 Monsters
lv3 130 Applies Might & Sorcery (Buffs) to whole party
Revive lv1
140 Revives target + Heal target for 5 x (50 + 15%
)
lv2 180 Revives target + Heal target for 6 x (75 + 15%
)
lv3 220 Revives target + Heal target for 6 x (125 + 25%
)

Ultimate Skills
Skill
Boulder Toss 220
1 x 500%
damage - Cannot be dodged
Ignores 50% of target's
damage reduction
Fatal Cut 230
2 x 160% (320%)
damage to all enemies
Critical Hits apply Bleed stacks equal to 20% of damage dealt - Applies a stack of Wound
Gemstone Barrage 240
3 x 100% (300%)
damage to all enemies
Applies Regeneration to all allies

Stat Boost Passives
Skill Effect
Attack Plus x2 Improve
rating by 1
Magic Plus x2 Improve
rating by 1
Defense Plus x2 Improve
rating by 1
Health Plus x3 Improve
rating by 1
Mana Plus x2 Improve
rating by 1
Crit Chance Plus +5% Critical Chance
Crit Damage Plus x2 +15% Critical Damage
Life Overload Increases Attack and Magic by 1.5% of this Monster's Max Health.
Mana Overload Increases Attack and Magic by 15% of this Monster's Max Mana.
Health Focus Health values from equipment increased by 25%.
Crit Chance Focus Critical Chance values from equipment increased by 25%.
Mana Focus Mana and Mana Regeneration values from equipment increased by 30%.
Critical Ground Earth attacks have 10% increased Critical Chance.

Aura Passives
Skill Effect
Goblin Provisions Aura: Heal all Goblins in the party by 10% of their own Max Health at the start of every turn and apply a random Buff.
Multi Might Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Multi Sorcery Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Improved Assault Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them.
Mass Protector Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks.

Procs
Skill Effect
Health Proc Every attack triggers an additional hit equal to 5% of Max Health.
Mana Proc Every attack triggers an additional hit equal to 50% of Max Mana.
Critical Hybridization The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa.

Special Passives
Skill Effect
Heroic Defense Reduces damage taken by 2% for every Buff on this Monster.
Cleanse Every hit has a 25% chance to remove a Buff from the target.
Bounty This Monster gets 2 random Buffs when an enemy Monster is knocked out.
Weaken Every hit has a 10% chance to apply Weakness.
Hybrid Shield At the start of combat, apply a Shield equal to 100% of Attack and Magic value.
Heroism x2 Deals 2% increased damage for every Buff on this Monster.
Critical Mass 50% chance to gain a random Buff when landing a Critical Hit.
Heal Mastery Healing skills (active and passive) are increased by 20%.
Strike Mastery This Monster can receive an addtional stack of Might, Sorcery and Sidekick. Additional stacks are only half as strong.
Buffing Heal When applying a Buff, also heal the target by 50% of this Monster's Magic.
Antitoxins At the beginning of each turn, heal a random Debuff from this Monster.

Encounter Loadouts[]

Wild Battles[]

Below are the skills Goblin King has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

Known Skills
Actives

Passives

Advanced (min level: 30)

Master Mode

Keeper Duels[]

Goblin King does not appear in any Keeper Duels.

Builds & Discussions[]

For a list of all useful guides and links, check this page.

Trivia[]