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#62 - Goblin Miner
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Bio[]
Goblin Miners are Goblins who have chosen to work in the gloomy and tepid mines of the Magma Chamber. It's quite surprising how organized Goblins can be when they work towards a common goal - in fact, the Goblin Miners even have a union. A Goblin Miner's pickaxe is his most prized possession, as the union assigns each Miner a single pickaxe that they are required to keep using until they go into retirement. However, retirement usually never happens due to the dangerous working conditions. It is the union's miserly business practices and their complete disregard of work ethics that have made them the Sanctuary's top supplier of coal and valuable minerals.
History[]
Some time after the Goblins had taken residence in the Ancient Woods of the Sanctuary, a group of Goblins ventured into the Magma Chamber. They encountered a Salahammer who was about to dispose of a failed creation in the magma pits. It was an ill-made attempt at a battle axe. The Salahammer instead sold it to the Goblins and told them that it was a pickaxe, which is how the Goblins' mining operation began.
Acquisition[]
Goblin Miner can be encountered in the Magma Chamber. Click here for its location details!
Skills[]
List Form[]
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| 50 | 3 x 55% (165%) damage + Applies Burn (Debuff) | ||||||
| lv2 | 75 | 4 x 50% (200%) damage + Applies Burn (Debuff) | |||||
| lv3 | 110 | 5 x 50% (250%) damage + Applies Burn (Debuff) | |||||
| lv4 | 150 | 5 x 65% (325%) damage + Applies Burn (Debuff) | |||||
| lv5 | 200 | 6 x 70% (420%) damage + Applies Burn (Debuff) | |||||
| 55 | 4 x 40% (160%) damage + Applies Barrier (Buff) to self | ||||||
| lv2 | 75 | 4 x 50% (200%) damage + Applies Barrier (Buff) to self | |||||
| lv3 | 100 | 5 x 50% (250%) damage + Applies Barrier (Buff) to self | |||||
| lv4 | 140 | 5 x 65% (325%) damage + Applies Barrier (Buff) to self | |||||
| lv5 | 190 | 6 x 70% (420%) damage + Applies Barrier (Buff) to self | |||||
| 85 | 2 x 55% (110%) damage to all + Applies Armor Break (Debuff) [20% per hit] | ||||||
| lv2 | 125 | 2 x 75% (150%) damage to all + Applies Armor Break (Debuff) [20% per hit] | |||||
| lv3 | 175 | 2 x 100% (200%) damage to all + Applies Armor Break (Debuff) [20% per hit] | |||||
| lv4 | 230 | 2 x 130% (260%) damage to all + Applies Armor Break (Debuff) [20% per hit] | |||||
| 110 | 1 x 165% damage to all | ||||||
| lv2 | 160 | 2 x 100% (200%) damage to all | |||||
| lv3 | 230 | 3 x 85% (255%) damage to all | |||||
| 160 | 5 x 75% (375%) damage + Ignores 50% of target's damage reduction value if it has Burn (Debuff) | ||||||
| lv2 | 220 | 5 x 95% (475%) damage + Ignores 50% of target's damage reduction value if it has Burn (Debuff) | |||||
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| lv1 | 60 | Applies Regeneration (Buff) to whole party | |||||
| lv1 | 90 | Applies Regeneration (Buff) to whole party, and Glory (Buff) to 1 Monster | |||||
| lv2 | 120 | Applies Regeneration (Buff) to whole party, and Glory (Buff) to 2 Monsters | |||||
| lv3 | 160 | Applies Regeneration & Glory (Buffs) to whole party | |||||
| lv1 | 160 | Shield all for 1 x (500 +80% ) + Applies Glory (Buff) to whole party | |||||
| lv2 | 210 | Shield all for 1 x (750 +100% ) + Applies Glory (Buff) to whole party | |||||
| Skill | |||
|---|---|---|---|
| 220 | |||
| Shield target for 25% of target's Applies Might, Sorcery, Regeneration, Sidekick, Agility, and Spellshield to target | |||
| 230 | |||
| 6 x 100% (600%) damage - Applies Armor Break Applies Might and Barrier to itself | |||
| 220 | |||
| 1 x 500% damage - Cannot be dodged Ignores 50% of target's damage reduction | |||
| Skill | Effect | |
|---|---|---|
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| +5% Critical Chance | ||
| Increases Attack and Magic by 15% of this Monster's Defense. | ||
| Skill | Effect | |
|---|---|---|
| Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins. | ||
| Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Glory, Spellshield or Regeneration. | ||
| Aura: Every Monster in the party deals 1% increased damage for each Buff on it. | ||
| Aura: All Charge stacks in the party are 33% stronger. | ||
| Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | ||
| Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. | ||
| Unique Aura: Regeneration (Buff) regenerates an additional 7.5% of Max Health. | ||
| Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. | ||
| Skill | Effect | |
|---|---|---|
| Every Buff action applies one additional random Buff. | ||
| Every attack triggers an additional hit equal to 50% of Defense value. | ||
| Every attack triggers an additional hit equal to 35% of Attack value. | ||
| Skill | Effect | |
|---|---|---|
| Apply Shield equal to 50% of own Defense when applying a Debuff. | ||
| When applying a Debuff, 50% chance to gain a random Buff. | ||
| Every hit has a 10% chance to apply Armor Break. | ||
| When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | ||
| When Shielding yourself, also apply 20% of that Shield to allies. | ||
| When this Monster gets attacked, 50% chance to apply Armor Break on the attacker. | ||
| Every Fire attack hit has a 15% chance to apply Burn. | ||
| Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack. | ||
| Receive 4% reduced damage from a debuffed enemy for each Debuff on them. | ||
| Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. | ||
| When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting Monster takes 15% increased damage) | ||
| When this Monster gets attacked, 50% chance to apply Poison on the attacker. | ||
| Reduces damage taken by 2% for every Buff on this Monster. | ||
| Every time this Monster takes a hit, it gains a Charge stack. | ||
Encounter Loadouts[]
Wild Battles[]
Below are the skills Goblin Miner has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
| Known Skills | |
| Actives | |
| Passives | |
| Master Mode | |
Keeper Duels[]
WIP

