#75 - Goblin Pilot
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Bio[]
Whoever claims that Goblins aren't meant for greatness has probably never encountered a Goblin Pilot. It's hard to say at this point whether this potential can ever be harnessed for the good of the Sanctuary, since there have been almost no records so far of Goblin Pilots being trained by Monster Keepers. Until then, Goblin Pilots will unfortunately only be known for their aptitude for wanton mayhem, large-scale demolitions and rude gestures.
History[]
For many years, Keepers observed the occasional Goblin or two wandering off into the Mystical Workshop Sometimes they'd create ill-made tools and weapons, which usually were most harmful to the Goblin wielding it. When, in 473 AC, Keeper Knight lkstrom first spotted a Goblin piloting a makeshift mechanical walker with flamethrower and chainsaw attached, he didn't know what to make of it. He underestimated the Goblin and, consequently, only barely escaped with his life.
Acquisition[]
Goblin Pilot is a Champion Monster in the Mystical Workshop. You can obtain its egg by achieving a 5-star rating and only once per playthrough. Click here for more details!
Upon approaching the top of the Mystical Workshop, Trevisan catches up with you but finds the path blocked by three doors, each requiring a Mystical Workshop Key. You must explore the rest of the Mystical Workshop to obtain all three keys before progressing onward. Trevisan then tells you that there must be a Champion nearby, as he implies Marduk uses them to guard places, and in this case, the Goblin Pilot.
It can also be obtained from Reward Box lvl 4.
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Fiery Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | ||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | ||||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | ||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | ||||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | ||||
Lightning Slash | 40 | 2 x 85% (170%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv2 | 75 | 2 x 115% (230%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv5 | 190 | 4 x 110% (440%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
Long Slash | 100 | 1 x 160% damage to all + Critical Hits apply Bleed [20% damage dealt] | ||||
lv2 | 150 | 1 x 210% damage to all + Critical Hits apply Bleed [20% damage dealt] | ||||
lv3 | 200 | 2 x 140% (280%) damage to all + Critical Hits apply Bleed [20% damage dealt] | ||||
Explosive Blast | 110 | 1 x 165% damage to all | ||||
lv2 | 160 | 1 x 220% damage to all | ||||
lv3 | 210 | 2 x 130% (260%) damage to all | ||||
Thunderstorm | 120 | 1 x 160% damage to all + Applies Shock (Debuff) [50%] | ||||
lv2 | 170 | 1 x 210% damage to all + Applies Shock (Debuff) [50%] | ||||
lv3 | 210 | 2 x 125% (250%) damage to all + Applies Shock (Debuff) [50%] | ||||
Fireball Storm | 125 | 4 x 75% (300%) damage | ||||
lv2 | 180 | 4 x 100% (400%) damage | ||||
lv3 | 230 | 4 x 125% (500%) damage | ||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Might | lv1 | 60 | Applies Might (Buff) to whole party | ||||
Power | lv1 | 80 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 1 Monster | ||||
lv2 | 100 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 2 Monsters | |||||
lv3 | 130 | Applies Might & Sorcery (Buffs) to whole party | |||||
Shield | lv1 | 40 | Shield all for 1 x (125 +40% ) | ||||
lv2 | 70 | Shield all for 1 x (200 +45% ) | |||||
lv3 | 110 | Shield all for 1 x (350 +50% ) | |||||
lv4 | 150 | Shield all for 2 x (250 +25% ) | |||||
lv5 | 200 | Shield all for 3 x (250 +20% ) | |||||
Fire Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Burn (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Burn (Debuff) to 2 random enemies | |||||
Skill | |||
---|---|---|---|
Rocket Launch | 240 | ||
3 x 110% (330%) damage to all enemies Every hit has a 20% chance to apply Burn or Shock | |||
Gigadrill | 230 | ||
6 x 100% (600%) damage - Applies Armor Break Applies Might and Barrier to itself | |||
Electric Surge | 230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Shock Shield all allies for 1 x (500 + 25% + 25% ) | |||
Skill | Effect | |
---|---|---|
Attack Plus x2 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus | +5% Critical Chance | |
Crit Damage Plus | +15% Critical Damage | |
Defense Focus | Defense from equipment increased by 25%. | |
Critical Base x2 | Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. | |
Defense Overload | Increases Attack and Magic by 15% of this Monster's Defense. | |
Skill | Effect | |
---|---|---|
Goblin Science | Aura: Every Goblin gains 2 Charge stacks at the end of their turn for every Goblin in the party. | |
Charged Hazard | Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Poison or Shock to a random enemy. | |
Wildfire | Unique Aura: When a Monster in the party applies Burn on an enemy, 40% chance to spread it to another enemy. | |
Preemptive Shield | Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. | |
Dominance | Aura: Enemies receive 3% increased damage for each Debuff on them. | |
Fuel | Unique Aura: Whenever an enemy takes Burn damage, each Monster in your party gains a Charge stack. | |
Skill | Effect | |
---|---|---|
Defense Proc | Every attack triggers an additional hit equal to 50% of Defense value. | |
Attack Mastery | Every physical attack triggers an additional hit equal to 50% of Attack value. | |
Volatile Shield | Every attack consumes 50% of the current shield to do an additional hit equal to 150% of that value. | |
Proliferate | When applying a Debuff, trigger an additional 30% damage hit. | |
Skill | Effect | |
---|---|---|
Kindle | Every hit has a 10% chance to apply Burn. | |
Mana Charging | For every 40 Mana regenerated, gain a Charge stack. | |
Initial Burn | Apply Burn (Debuff) to a random enemy at the start of combat. | |
Meditation | Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. | |
Situational Support | When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. | |
Saboteur's Shield | Apply Shield equal to 50% of own Defense when applying a Debuff. | |
Supercharged | As long as this Monster has 15 or more Charge stacks, its Magic is increased by 100% of its Attack. | |
Sheltered | While under the effect of a Shield, reduce all incoming damage by 15%. | |
Charging Shield | Shield self for 60 when receiving a Charge stack. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Goblin Pilot has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Notes: Goblin Pilot does not normally know Armor Shred.
Keeper Duels[]
Goblin Pilot does not appear in any Keeper Duels.
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Goblin Pilot PvP Build
- Monster of the Day Reddit Discussion - Goblin Pilot
Trivia[]
- Goblin Pilot is one of the few Monsters that does not appear in any Keeper Duels. The other Monsters are Goblin King, Ninki, Tanuki, Ucan, Mimic, Mad Lord, Krakaturtle and Dracomer.