Monster Sanctuary Wiki

Healing is the act of recovering lost Health of a Monster.

Applies healing to allies
Skill Icon mana Effect
Icon bite Bite
Icon Physical
Icon Neutral
120 2 x 170% (340%) damage + Heal self for 2 x (50 + 40%
Icon attack
)
lv2 160 3 x 130% (390%) damage + Heal self for 3 x (50 + 30%
Icon attack
)
lv3 220 4 x 125% (500%) damage + Heal self for 4 x (75 + 25%
Icon attack
)
Icon sap splatter Sap Splatter
Icon Magical
Icon Earth
130 3 x 100% (300%) damage + Heal all for (150 + 60%
Icon magic
)
lv2 180 3 x 125% (375%) damage + Heal all for 2 x (125 + 35%
Icon magic
)
lv3 230 4 x 110% (440%) damage + Heal all for 2 x (200 + 40%
Icon magic
)
Icon poison eater Poison Eater
Icon Physical
Icon Earth
160 4 x 85% (340%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target
lv2 210 5 x 85% (425%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target
Icon encapsulate Encapsulate lv1
50 Heal target for 5 x (40 + 15%
Icon magic
) + Shield target for 1 x (80% Max
Icon mana
)
lv2 80 Heal target for 6 x (50 + 20%
Icon magic
) + Shield target for 1 x (100% Max
Icon mana
)
lv3 120 Heal target for 7 x (60 + 20%
Icon magic
) + Shield target for 1 x (120% Max
Icon mana
)
lv4 160 Heal target for 8 x (70 + 20%
Icon magic
) + Shield target for 1 x (150% Max
Icon mana
)
lv5 210 Heal target for 9 x (90 + 20%
Icon magic
) + Shield target for 1 x (200% Max
Icon mana
)
Icon heal Heal lv1
40 Heal target for 4 x (60 + 20%
Icon magic
)
lv2 70 Heal target for 5 x (70 + 25%
Icon magic
)
lv3 100 Heal target for 6 x (85 + 25%
Icon magic
)
lv4 140 Heal target for 7 x (100 + 25%
Icon magic
)
lv5 190 Heal target for 8 x (130 + 25%
Icon magic
)
Icon minnesang Minnesang lv1
50 Heal target for 4 x (40 + 30%
Icon attack
) + Removes 1 harmful Stack
lv2 80 Heal target for 5 x (50 + 30%
Icon attack
) + Removes 2 harmful Stacks
lv3 120 Heal target for 6 x (60 + 30%
Icon attack
) + Removes 2 harmful Stacks
lv4 170 Heal target for 7 x (80 + 30%
Icon attack
) + Removes 3 harmful Stacks
lv5 220 Heal target for 8 x (100 + 30%
Icon attack
) + Removes 3 harmful Stacks
Icon restore Restore lv1
50 Heal target for 4 x (50 + 20%
Icon magic
) + Removes 1 Debuff
lv2 80 Heal target for 5 x (60 + 25%
Icon magic
) + Removes 2 Debuffs
lv3 110 Heal target for 5 x (70 + 25%
Icon magic
) + Removes 3 Debuffs
lv4 150 Heal target for 6 x (100 + 25%
Icon magic
) + Removes 3 Debuffs
lv5 210 Heal target for 7 x (120 + 25%
Icon magic
) + Removes 4 Debuffs
Icon healing wave Healing Wave lv1
100 Heal all for (250 + 80%
Icon magic
)
lv2 150 Heal all for 2 x (200 + 50%
Icon magic
)
lv3 210 Heal all for 3 x (200 + 40%
Icon magic
)
Icon life wave Life Wave lv1
120 Heal all for (300 + 7.5% Max
Icon health
)
lv2 160 Heal all for 2 x (250 + 5% Max
Icon health
)
lv3 210 Heal all for 2 x (500 + 6% Max
Icon health
)
Icon mass restore Mass Restore lv1
110 Heal all for (200 + 70%
Icon magic
) + Removes 1 Debuff from all allies
lv2 150 Heal all for 2 x (175 + 40%
Icon magic
) + Removes 1 Debuff from all allies
lv3 220 Heal all for 2 x (250 + 50%
Icon magic
) + Removes 2 Debuffs from all allies
Icon revive Revive lv1
140 Revives target + Heal target for 5 x (50 + 15%
Icon magic
)
lv2 180 Revives target + Heal target for 6 x (75 + 15%
Icon magic
)
lv3 220 Revives target + Heal target for 6 x (125 + 25%
Icon magic
)
Icon helping hand Helping Hand lv1
150 Heal target for 5 x (110 + 50%
Icon magic
) + Applies Sidekick (Buff)
lv2 200 Heal target for 5 x (150 + 55%
Icon magic
) + Applies Sidekick & Regeneration (Buffs)

Applies healing to allies
Skill Effect
Icon aeons Aeons At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks)
Icon ancient nectar Ancient Nectar Aura: Heal all allied Insects and Ancients by 7% of their own Max Health at the start of every turn. They start combat with Age.
Icon auto heal Auto Heal When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic.
Icon buffing heal Buffing Heal When applying a Buff, also heal the target by 50% of this Monster's Magic.
Icon cave dwellers Cave Dwellers Aura: Heal all Beast and Occult Monsters in the party by 10% of their own Max Health at the start of every turn.
Icon channeling sustain Channeling Sustain Unique Aura: Channel also heals your Monsters by 100% of this Monster's Max Mana at the start of every turn.
Icon charged rebirth Charged Rebirth When this Monster is knocked out for the first time in combat, consume all Charge stacks to revive it with 1% of its Max Health for every stack.
Icon combo healing Combo Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value.
Icon defense healing Defense Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value.
Icon devour Devour Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health.
Icon dragon blood Dragon Blood Aura: Dragons in the party regenerate 9% of their Max Health each turn and have +9% Mana Regeneration.
Icon energize Energize Unique Aura: Monsters in the party recover 7.5% of Max Health when they trigger Shock damage.
Icon energy conversion Energy Conversion Aura: Whenever a Monster in the party consumes a Charge stack, it is healed by 1% of its Max Health.
Icon feast Feast Aura: Whenever an enemy takes Bleed damage, heal all Monsters in the party by 15% of that amount.
Icon goblin provisions Goblin Provisions Aura: Heal all Goblins in the party by 10% of their own Max Health at the start of every turn and apply a random Buff.
Icon healing echo Healing Echo When using a single-target healing action, also heal another ally with the lowest Health by 40% that ability's total healing amount.
Icon hibernate Hibernate If this Monster spends its turn without spending Mana, it regains 25% of its Max Health and gains Barrier (Buff).
Icon lifesteal Lifesteal Heal by 15% of the damage dealt to enemies.
Icon mana healing Mana Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value.
Icon necromancy Necromancy Unique Aura: Whenever a Monster in the party is revived, it additionally heals 25% of its Max Health, gains 3 random Debuffs and 3 Age stacks.
Icon phoenix affinity Phoenix Affinity When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health.
Icon power healing Power Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value.
Icon reborn from ashes Reborn from Ashes When this Monster is revived or revives another Monster, it additionally heals 30% of its Max Health and gains 7 Charge stacks.
Icon reckless mending Reckless Mending Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana.
Icon recover Recover Heals 10% of this Monster's Max Health at the start of every turn.
Icon renewal Renewal Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100.
Icon sidekick support Sidekick Support Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs.
Icon supply Supply Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn.
Icon toxic feedback Toxic Feedback Heal for 5% of Max Health at the start of each turn for each Poison on enemies.
Icon transfusion Transfusion Recover Health equal to 200% the amount of Mana regenerated.
Icon worm troop Worm Troop Aura: Worms in the party regenerate 20% of their Max Health each turn and have +20% Mana Regeneration.
Triggers on each heal applied
Skill Effect
Icon assistance Assistance Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff).
Icon breaking support Breaking Support Every heal applied by this Monster has a 10% chance to apply Armor Break on a random enemy. This Monster can apply an additional stack of Armor Break.
Icon healing shield Healing Shield Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed.
Icon primal hex Primal Hex Aura: Every damaging hit, heal and shield by Nature and Mage Monsters in the party has a 4% chance to apply a random Debuff on an enemy.
Icon toxic support Toxic Support Every heal applied by this Monster has a 10% chance to apply Poison to a random enemy. This Monster can apply an additional stack of Poison.
Icon tri-mage healing Tri-Mage Healing For every heal applied there is a 10% to apply Burn, Chill or Poison to a random enemy.
Icon warlock healing Warlock Healing For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy.
Triggers when receiving heal
Skill Effect
Icon mana symbiosis Mana Symbiosis Regenerate 5 Mana for each heal received. (Triggers on any Healing effect)
Increases allied healing
Skill Effect
Icon ancient nurture Ancient Nurture Aura: Healing and shielding skills (active and passive) of Ancients in your party are increased by 15%. They start combat with Age.
Icon carapace Carapace Aura: Healing and shielding skills (active and passive) of Reptiles in your party are increased by 20%.
Icon channeling support Channeling Support Unique Aura: Channel also improves all healing and shielding skills (active and passive) by 15%.
Icon heal mastery Heal Mastery Healing skills (active and passive) are increased by 20%.
Icon improved regeneration Improved Regeneration Unique Aura: Regeneration (Buff) regenerates an additional 7.5% of Max Health.
Icon potion mastery Potion Mastery Aura: Potion heal effects are increased by 25%.
Icon slimy support Slimy Support Aura: Healing and shielding skills (active and passive) of Slimes in your party are increased by 20%.
Reduces opposing healing receive
Skill Effect
Icon demotivate Demotivate Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%.

Applies healing to allies
Skill
Icon carnage Carnage 220
Icon mana
2 x 165% (330%)
Icon Physical
Icon Neutral
damage to all enemies
Heal all allies for 1 x (500 + 150%
Icon attack
)
Icon force of nature Force of Nature 240
Icon mana
2 x 150% (300%)
Icon Magical
Icon Earth
damage to all enemies
Heal all allies for 1 x (750 + 120%
Icon magic
)
Icon polar winds Polar Winds 230
Icon mana
2 x 150% (300%)
Icon Magical
Icon Wind
damage to all enemies - 50% chance to apply Chill
Heal all allies for 1 x (700 + 120%
Icon magic
)
Icon channeled heal Channeled Heal 230
Icon mana
Heal all allies for 2 x (400 + 40%
Icon magic
+ 40%
Icon mana
)
Applies Channel to all allies
Icon full heal Full Heal 220
Icon mana
Heal target for 6 x (200 + 40%
Icon magic
)
Applies Glory, Barrier, Channel, and Sidekick
Icon full restore Full Restore 220
Icon mana
Heal target for 4 x (200 + 30%
Icon magic
)
Shield target for 4 x (200 + 30%
Icon defense
) - Removes 6 Debuffs
Icon gift of life Gift of Life 220
Icon mana
Revives all allies
Heal all allies for 3 x (400 + 50%
Icon magic
)
Icon mega restore Mega Restore 230
Icon mana
Heal all allies for 3 x (250 + 40%
Icon magic
)
Removes 3 Debuffs from all allies
Icon replenish Replenish 240
Icon mana
Heal all allies for 2 x (350 + 50%
Icon magic
)
Shield all allies for 2 x (350 + 50%
Icon magic
)
Icon sustained heal Sustained Heal 230
Icon mana
Heal all allies for 2 x (500 + 30%
Icon magic
+ 3%
Icon health
)
Applies Regeneration to all allies

Applies healing to allies
Shift Passive
Icon light passive Lifelink
When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases Critical Chance by 7%.
Icon dark passive Shadow Proc
Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.

Triggers on each heal applied
Shift Passive
Icon light passive Heal Charging
All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)

Triggers when receiving heal
Shift Passive
Icon dark passive Overheal
Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.

Affects allied healing
Shift Passive
Icon dark passive Overheal
Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.

Applies healing
Icon buff regeneration
Regeneration
Regenerates 7.5% of maximum health at the start of the turn.
Reduces healing receive
Icon stack wound
Wound
Reduces all healing this Monster receives by 40%. Removed at the end of the turn after healing was received.

Applies healing to allies
Item Description

{{#if:Small Potion|

Icon small potion Small Potion


Heal target for 4 x 150

{{#if:Potion|

Icon potion Potion


Heal target for 5 x 250

{{#if:Mass Potion|

Icon mass potion Mass Potion


Heal all for 800

{{#if:Combo Potion|

Icon combo potion Combo Potion


Heal target for 8 x 200

{{#if:Big Potion|

Icon big potion Big Potion


Heal target for 6 x 450

{{#if:Mega Potion|

Icon mass potion Mega Potion


Heal all for 2 x 800

{{#if:Phoenix Tear|

Icon phoenix tear Phoenix Tear


Revives target
Heal target for 4 x 200

{{#if:Phoenix Serum|

Icon phoenix serum Phoenix Serum


Revives target
Heal target for 5 x 450

Increases allied healing
Item Description

{{#if:Cookie Mushroom|

Icon cookie mushroom Cookie Mushroom


Increases damage, healing and shielding by 3%.

Weapons[]

Applies healing to allies
Item Description

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook


Icon attack
+30
Icon magic
+25
Icon crt
+5%
Heal self for 250 on the first critical hit of an ability.

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+1


Icon attack
+50
Icon magic
+45
Icon crt
+6%
Heal self for 300 on the first critical hit of an ability.

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+2


Icon attack
+80
Icon magic
+70
Icon crt
+7%
Heal self for 400 on the first critical hit of an ability.

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+3


Icon attack
+110
Icon magic
+100
Icon crt
+8%
Heal self for 500 on the first critical hit of an ability.

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+4


Icon attack
+160
Icon magic
+145
Icon crt
+9%
Heal self for 700 on the first critical hit of an ability.

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+5


Icon attack
+230
Icon magic
+210
Icon crt
+10%
Heal self for 1000 on the first critical hit of an ability.

{{#if:Warhorn|

Icon warhorn Warhorn


Icon attack
+35
Icon health
+100
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 75% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+1


Icon attack
+55
Icon health
+160
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 85% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+2


Icon attack
+85
Icon health
+240
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 95% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+3


Icon attack
+125
Icon health
+320
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 105% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+4


Icon attack
+170
Icon health
+400
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 115% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+5


Icon attack
+240
Icon health
+500
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper


Icon attack
+40
Icon magic
+35
Icon crt
+2%
Icon cd
+20%
Increases damage taken by 10%. Heals by 10% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+1


Icon attack
+60
Icon magic
+55
Icon crt
+3%
Icon cd
+24%
Increases damage taken by 10%. Heals by 12% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+2


Icon attack
+85
Icon magic
+75
Icon crt
+4%
Icon cd
+28%
Increases damage taken by 10%. Heals by 14% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+3


Icon attack
+120
Icon magic
+110
Icon crt
+5%
Icon cd
+32%
Increases damage taken by 10%. Heals by 16% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+4


Icon attack
+170
Icon magic
+155
Icon crt
+6%
Icon cd
+36%
Increases damage taken by 10%. Heals by 18% of the damage done.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+5


Icon attack
+240
Icon magic
+220
Icon crt
+7%
Icon cd
+40%
Increases damage taken by 10%. Heals by 20% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin


Icon attack
+1
Icon magic
+1
Icon crt
+15%
Increases damage by 20%. Reduces damage taken by 5%. Heals by 20% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+1


Icon attack
+2
Icon magic
+2
Icon crt
+16%
Increases damage by 22%. Reduces damage taken by 6%. Heals by 22% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+2


Icon attack
+3
Icon magic
+3
Icon crt
+17%
Increases damage by 24%. Reduces damage taken by 7%. Heals by 24% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+3


Icon attack
+4
Icon magic
+4
Icon crt
+18%
Increases damage by 26%. Reduces damage taken by 8%. Heals by 26% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+4


Icon attack
+5
Icon magic
+5
Icon crt
+19%
Increases damage by 28%. Reduces damage taken by 9%. Heals by 28% of the damage done.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+5


Icon attack
+6
Icon magic
+6
Icon crt
+20%
Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.

Increases allied healing
Item Description

{{#if:Fan|

Icon fan Fan


Icon magic
+35
Icon crt
+10%
Increases damage, healing and shielding by 2.5%.

{{#if:Fan|

Icon fan Fan+1


Icon magic
+50
Icon crt
+11%
Increases damage, healing and shielding by 3%.

{{#if:Fan|

Icon fan Fan+2


Icon magic
+70
Icon crt
+12%
Increases damage, healing and shielding by 3.5%.

{{#if:Fan|

Icon fan Fan+3


Icon magic
+100
Icon crt
+13%
Increases damage, healing and shielding by 4%.

{{#if:Fan|

Icon fan Fan+4


Icon magic
+145
Icon crt
+14%
Increases damage, healing and shielding by 4.5%.

{{#if:Fan|

Icon fan Fan+5


Icon magic
+200
Icon crt
+15%
Increases damage, healing and shielding by 5%.

{{#if:Harp|

Icon harp Harp


Icon magic
+35
Icon mana regeneration
+5
Increases healing skills (active and passive) by 15%.

{{#if:Harp|

Icon harp Harp+1


Icon magic
+55
Icon mana regeneration
+7
Increases healing skills (active and passive) by 16%.

{{#if:Harp|

Icon harp Harp+2


Icon magic
+85
Icon mana regeneration
+9
Increases healing skills (active and passive) by 17%.

{{#if:Harp|

Icon harp Harp+3


Icon magic
+120
Icon mana regeneration
+11
Increases healing skills (active and passive) by 18%.

{{#if:Harp|

Icon harp Harp+4


Icon magic
+170
Icon mana regeneration
+14
Increases healing skills (active and passive) by 19%.

{{#if:Harp|

Icon harp Harp+5


Icon magic
+240
Icon mana regeneration
+18
Increases healing skills (active and passive) by 20%.

{{#if:Mandolin|

Icon mandolin Mandolin


Icon attack
+40
Icon magic
+25
Icon crt
+4%
Healing skills (active and passive) increased by 10%.

{{#if:Mandolin|

Icon mandolin Mandolin+1


Icon attack
+60
Icon magic
+40
Icon crt
+5%
Healing skills (active and passive) increased by 11%.

{{#if:Mandolin|

Icon mandolin Mandolin+2


Icon attack
+85
Icon magic
+60
Icon crt
+6%
Healing skills (active and passive) increased by 12%.

{{#if:Mandolin|

Icon mandolin Mandolin+3


Icon attack
+125
Icon magic
+85
Icon crt
+7%
Healing skills (active and passive) increased by 13%.

{{#if:Mandolin|

Icon mandolin Mandolin+4


Icon attack
+175
Icon magic
+120
Icon crt
+8%
Healing skills (active and passive) increased by 14%.

{{#if:Mandolin|

Icon mandolin Mandolin+5


Icon attack
+240
Icon magic
+160
Icon crt
+9%
Healing skills (active and passive) increased by 15%.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere


Icon attack
+30
Icon magic
+35
Icon mana regeneration
-8
Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+1


Icon attack
+45
Icon magic
+55
Icon mana regeneration
-10
Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+2


Icon attack
+70
Icon magic
+85
Icon mana regeneration
-12
Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+3


Icon attack
+100
Icon magic
+120
Icon mana regeneration
-14
Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+4


Icon attack
+140
Icon magic
+170
Icon mana regeneration
-17
Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+5


Icon attack
+200
Icon magic
+230
Icon mana regeneration
-20
Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits.

Triggers on each heal applied
Item Description

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom


Icon attack
+30
Icon magic
+45
Icon health
+100
Icon crt
+5%
Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+1


Icon attack
+45
Icon magic
+65
Icon health
+150
Icon crt
+6%
Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+2


Icon attack
+65
Icon magic
+90
Icon health
+220
Icon crt
+7%
Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+3


Icon attack
+95
Icon magic
+130
Icon health
+325
Icon crt
+8%
Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+4


Icon attack
+140
Icon magic
+180
Icon health
+475
Icon crt
+9%
Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+5


Icon attack
+200
Icon magic
+250
Icon health
+700
Icon crt
+10%
Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

Accessories[]

Applies healing to allies
Item Description

{{#if:Mage Flask|

Icon mage flask Mage Flask


Icon magic
+10
Increases damage by 2.5%. Heal self for 50% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+1


Icon magic
+16
Increases damage by 3%. Heal self for 60% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+2


Icon magic
+24
Increases damage by 3.5%. Heal self for 70% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+3


Icon magic
+35
Increases damage by 4%. Heal self for 80% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+4


Icon magic
+47
Increases damage by 4.5%. Heal self for 90% Magic value at the start of every turn.

{{#if:Mage Flask|

Icon mage flask Mage Flask+5


Icon magic
+60
Increases damage by 5%. Heal self for 100% Magic value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask


Icon attack
+10
Increases damage by 2.5%. Heal self for 50% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+1


Icon attack
+16
Increases damage by 3%. Heal self for 60% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+2


Icon attack
+24
Increases damage by 3.5%. Heal self for 70% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+3


Icon attack
+35
Increases damage by 4%. Heal self for 80% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+4


Icon attack
+47
Increases damage by 4.5%. Heal self for 90% Attack value at the start of every turn.

{{#if:Warrior Flask|

Icon warrior flask Warrior Flask+5


Icon attack
+60
Increases damage by 5%. Heal self for 100% Attack value at the start of every turn.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle


Icon health
+250
Icon crt
+5%
Heal self for 10% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+1


Icon health
+360
Icon crt
+6%
Heal self for 11% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+2


Icon health
+515
Icon crt
+7%
Heal self for 12% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+3


Icon health
+735
Icon crt
+8%
Heal self for 13% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+4


Icon health
+1050
Icon crt
+9%
Heal self for 14% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+5


Icon health
+1500
Icon crt
+10%
Heal self for 15% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

Increases allied healing
Item Description

{{#if:Drum|

Icon drum Drum


Icon defense
+12
Healing and Shielding skills (active and passive) increased by 5%.

{{#if:Drum|

Icon drum Drum+1


Icon defense
+20
Healing and Shielding skills (active and passive) increased by 6%.

{{#if:Drum|

Icon drum Drum+2


Icon defense
+30
Healing and Shielding skills (active and passive) increased by 7%.

{{#if:Drum|

Icon drum Drum+3


Icon defense
+40
Healing and Shielding skills (active and passive) increased by 8%.

{{#if:Drum|

Icon drum Drum+4


Icon defense
+52
Healing and Shielding skills (active and passive) increased by 9%.

{{#if:Drum|

Icon drum Drum+5


Icon defense
+65
Healing and Shielding skills (active and passive) increased by 10%.

{{#if:Flute|

Icon flute Flute


Icon attack
+7
Icon magic
+7
Icon crt
+4%
Healing skills (active and passive) increased by 4%.

{{#if:Flute|

Icon flute Flute+1


Icon attack
+12
Icon magic
+12
Icon crt
+5%
Healing skills (active and passive) increased by 5%.

{{#if:Flute|

Icon flute Flute+2


Icon attack
+17
Icon magic
+17
Icon crt
+6%
Healing skills (active and passive) increased by 6%.

{{#if:Flute|

Icon flute Flute+3


Icon attack
+23
Icon magic
+23
Icon crt
+7%
Healing skills (active and passive) increased by 7%.

{{#if:Flute|

Icon flute Flute+4


Icon attack
+30
Icon magic
+30
Icon crt
+8%
Healing skills (active and passive) increased by 8%.

{{#if:Flute|

Icon flute Flute+5


Icon attack
+40
Icon magic
+40
Icon crt
+9%
Healing skills (active and passive) increased by 9%.

{{#if:Ocarina|

Icon ocarina Ocarina


Icon mana
+18
Icon mana regeneration
+10
Healing skills (active and passive) increased by 5%.

{{#if:Ocarina|

Icon ocarina Ocarina+1


Icon mana
+25
Icon mana regeneration
+15
Healing skills (active and passive) increased by 6%.

{{#if:Ocarina|

Icon ocarina Ocarina+2


Icon mana
+33
Icon mana regeneration
+20
Healing skills (active and passive) increased by 7%.

{{#if:Ocarina|

Icon ocarina Ocarina+3


Icon mana
+40
Icon mana regeneration
+26
Healing skills (active and passive) increased by 8%.

{{#if:Ocarina|

Icon ocarina Ocarina+4


Icon mana
+50
Icon mana regeneration
+32
Healing skills (active and passive) increased by 9%.

{{#if:Ocarina|

Icon ocarina Ocarina+5


Icon mana
+60
Icon mana regeneration
+40
Healing skills (active and passive) increased by 10%.

{{#if:Tambourine|

Icon tambourine Tambourine


Icon health
+90
Icon crt
+2%
Healing skills (active and passive) increased by 5%.

{{#if:Tambourine|

Icon tambourine Tambourine+1


Icon health
+135
Icon crt
+3%
Healing skills (active and passive) increased by 6%.

{{#if:Tambourine|

Icon tambourine Tambourine+2


Icon health
+220
Icon crt
+4%
Healing skills (active and passive) increased by 7%.

{{#if:Tambourine|

Icon tambourine Tambourine+3


Icon health
+330
Icon crt
+5%
Healing skills (active and passive) increased by 8%.

{{#if:Tambourine|

Icon tambourine Tambourine+4


Icon health
+470
Icon crt
+6%
Healing skills (active and passive) increased by 9%.

{{#if:Tambourine|

Icon tambourine Tambourine+5


Icon health
+650
Icon crt
+7%
Healing skills (active and passive) increased by 10%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum


Icon defense
+10
Icon health
+100
Icon mana regeneration
+10
Increases damage taken by 10%. Healing skills (active and passive) increased by 20%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+1


Icon defense
+14
Icon health
+145
Icon mana regeneration
+14
Increases damage taken by 10%. Healing skills (active and passive) increased by 22%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+2


Icon defense
+20
Icon health
+205
Icon mana regeneration
+18
Increases damage taken by 10%. Healing skills (active and passive) increased by 24%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+3


Icon defense
+27
Icon health
+295
Icon mana regeneration
+23
Increases damage taken by 10%. Healing skills (active and passive) increased by 26%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+4


Icon defense
+37
Icon health
+420
Icon mana regeneration
+31
Increases damage taken by 10%. Healing skills (active and passive) increased by 28%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+5


Icon defense
+50
Icon health
+600
Icon mana regeneration
+40
Increases damage taken by 10%. Healing skills (active and passive) increased by 30%.

{{#if:Grey Stone|

Icon grey stone Grey Stone


Increases healing, shielding and reduces damage taken by 15%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+1


Increases healing, shielding and reduces damage taken by 18%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+2


Increases healing, shielding and reduces damage taken by 21%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+3


Increases healing, shielding and reduces damage taken by 24%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+4


Increases healing, shielding and reduces damage taken by 27%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Grey Stone|

Icon grey stone Grey Stone+5


Increases healing, shielding and reduces damage taken by 30%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze


Increases damage, healing and shielding by 15%. Reduces damage taken by 15%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+1


Increases damage, healing and shielding by 17%. Reduces damage taken by 17%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+2


Increases damage, healing and shielding by 19%. Reduces damage taken by 19%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+3


Increases damage, healing and shielding by 21%. Reduces damage taken by 21%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+4


Increases damage, healing and shielding by 23%. Reduces damage taken by 23%. Can only be equipped by Spectral Familiars.

{{#if:Infinity Blaze|

Icon infinity blaze Infinity Blaze+5


Increases damage, healing and shielding by 25%. Reduces damage taken by 25%. Can only be equipped by Spectral Familiars.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat


Icon magic
+20
Icon mana
+30
Increases damage, healing and shielding by 8%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+1


Icon magic
+30
Icon mana
+40
Increases damage, healing and shielding by 9%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+2


Icon magic
+40
Icon mana
+50
Increases damage, healing and shielding by 10%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+3


Icon magic
+55
Icon mana
+65
Increases damage, healing and shielding by 11%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+4


Icon magic
+75
Icon mana
+80
Increases damage, healing and shielding by 12%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+5


Icon magic
+100
Icon mana
+100
Increases damage, healing and shielding by 13%. Can only be equipped by Mage Monsters.