Healing is the act of recovering lost Health of a Monster.
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| 120 | 2 x 170% (340%) damage + Heal self for 2 x (50 + 40% ) | ||||||
| lv2 | 160 | 3 x 130% (390%) damage + Heal self for 3 x (50 + 30% ) | |||||
| lv3 | 220 | 4 x 125% (500%) damage + Heal self for 4 x (75 + 25% ) | |||||
| 130 | 3 x 100% (300%) damage + Heal all for (150 + 60% ) | ||||||
| lv2 | 180 | 3 x 125% (375%) damage + Heal all for 2 x (125 + 35% ) | |||||
| lv3 | 230 | 4 x 110% (440%) damage + Heal all for 2 x (200 + 40% ) | |||||
| 160 | 4 x 85% (340%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target | ||||||
| lv2 | 210 | 5 x 85% (425%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target | |||||
| lv1 | 50 | Heal target for 5 x (40 + 15% ) + Shield target for 1 x (80% Max ) | |||||
| lv2 | 80 | Heal target for 6 x (50 + 20% ) + Shield target for 1 x (100% Max ) | |||||
| lv3 | 120 | Heal target for 7 x (60 + 20% ) + Shield target for 1 x (120% Max ) | |||||
| lv4 | 160 | Heal target for 8 x (70 + 20% ) + Shield target for 1 x (150% Max ) | |||||
| lv5 | 210 | Heal target for 9 x (90 + 20% ) + Shield target for 1 x (200% Max ) | |||||
| lv1 | 40 | Heal target for 4 x (60 + 20% ) | |||||
| lv2 | 70 | Heal target for 5 x (70 + 25% ) | |||||
| lv3 | 100 | Heal target for 6 x (85 + 25% ) | |||||
| lv4 | 140 | Heal target for 7 x (100 + 25% ) | |||||
| lv5 | 190 | Heal target for 8 x (130 + 25% ) | |||||
| lv1 | 50 | Heal target for 4 x (40 + 30% ) + Removes 1 harmful Stack | |||||
| lv2 | 80 | Heal target for 5 x (50 + 30% ) + Removes 2 harmful Stacks | |||||
| lv3 | 120 | Heal target for 6 x (60 + 30% ) + Removes 2 harmful Stacks | |||||
| lv4 | 170 | Heal target for 7 x (80 + 30% ) + Removes 3 harmful Stacks | |||||
| lv5 | 220 | Heal target for 8 x (100 + 30% ) + Removes 3 harmful Stacks | |||||
| lv1 | 50 | Heal target for 4 x (50 + 20% ) + Removes 1 Debuff | |||||
| lv2 | 80 | Heal target for 5 x (60 + 25% ) + Removes 2 Debuffs | |||||
| lv3 | 110 | Heal target for 5 x (70 + 25% ) + Removes 3 Debuffs | |||||
| lv4 | 150 | Heal target for 6 x (100 + 25% ) + Removes 3 Debuffs | |||||
| lv5 | 210 | Heal target for 7 x (120 + 25% ) + Removes 4 Debuffs | |||||
| lv1 | 100 | Heal all for (250 + 80% ) | |||||
| lv2 | 150 | Heal all for 2 x (200 + 50% ) | |||||
| lv3 | 210 | Heal all for 3 x (200 + 40% ) | |||||
| lv1 | 120 | Heal all for (300 + 7.5% Max ) | |||||
| lv2 | 160 | Heal all for 2 x (250 + 5% Max ) | |||||
| lv3 | 210 | Heal all for 2 x (500 + 6% Max ) | |||||
| lv1 | 110 | Heal all for (200 + 70% ) + Removes 1 Debuff from all allies | |||||
| lv2 | 150 | Heal all for 2 x (175 + 40% ) + Removes 1 Debuff from all allies | |||||
| lv3 | 220 | Heal all for 2 x (250 + 50% ) + Removes 2 Debuffs from all allies | |||||
| lv1 | 140 | Revives target + Heal target for 5 x (50 + 15% ) | |||||
| lv2 | 180 | Revives target + Heal target for 6 x (75 + 15% ) | |||||
| lv3 | 220 | Revives target + Heal target for 6 x (125 + 25% ) | |||||
| lv1 | 150 | Heal target for 5 x (110 + 50% ) + Applies Sidekick (Buff) | |||||
| lv2 | 200 | Heal target for 5 x (150 + 55% ) + Applies Sidekick & Regeneration (Buffs) | |||||
| Skill | Effect | |
|---|---|---|
| At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks) | ||
| Aura: Heal all allied Insects and Ancients by 7% of their own Max Health at the start of every turn. They start combat with Age. | ||
| When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic. | ||
| When applying a Buff, also heal the target by 50% of this Monster's Magic. | ||
| Aura: Heal all Beast and Occult Monsters in the party by 10% of their own Max Health at the start of every turn. | ||
| Unique Aura: Channel also heals your Monsters by 100% of this Monster's Max Mana at the start of every turn. | ||
| When this Monster is knocked out for the first time in combat, consume all Charge stacks to revive it with 1% of its Max Health for every stack. | ||
| Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. | ||
| Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value. | ||
| Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health. | ||
| Aura: Dragons in the party regenerate 9% of their Max Health each turn and have +9% Mana Regeneration. | ||
| Unique Aura: Monsters in the party recover 7.5% of Max Health when they trigger Shock damage. | ||
| Aura: Whenever a Monster in the party consumes a Charge stack, it is healed by 1% of its Max Health. | ||
| Aura: Whenever an enemy takes Bleed damage, heal all Monsters in the party by 15% of that amount. | ||
| Aura: Heal all Goblins in the party by 10% of their own Max Health at the start of every turn and apply a random Buff. | ||
| When using a single-target healing action, also heal another ally with the lowest Health by 40% that ability's total healing amount. | ||
| Whenever another Monster in your party is healed, this Monster has a 25% chance to get healed by the same amount. | ||
| If this Monster spends its turn without spending Mana, it regains 25% of its Max Health and gains Barrier (Buff). | ||
| Heal by 15% of the damage dealt to enemies. | ||
| Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value. | ||
| Unique Aura: Whenever a Monster in the party is revived, it additionally heals 25% of its Max Health, gains 3 random Debuffs and 3 Age stacks. | ||
| When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health. | ||
| Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. | ||
| When this Monster is revived or revives another Monster, it additionally heals 30% of its Max Health and gains 7 Charge stacks. | ||
| Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. | ||
| Heals 10% of this Monster's Max Health at the start of every turn. | ||
| Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100. | ||
| Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs. | ||
| Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. | ||
| Heal for 5% of Max Health at the start of each turn for each Poison on enemies. | ||
| Recover Health equal to 200% the amount of Mana regenerated. | ||
| Aura: Worms in the party regenerate 20% of their Max Health each turn and have +20% Mana Regeneration. | ||
| Skill | Effect | |
|---|---|---|
| Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). | ||
| Every heal applied by this Monster has a 10% chance to apply Armor Break on a random enemy. This Monster can apply an additional stack of Armor Break. | ||
| Whenever another Monster in your party is healed, this Monster has a 25% chance to get healed by the same amount. | ||
| Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | ||
| Aura: Every damaging hit, heal and shield by Nature and Mage Monsters in the party has a 4% chance to apply a random Debuff on an enemy. | ||
| Every heal applied by this Monster has a 10% chance to apply Poison to a random enemy. This Monster can apply an additional stack of Poison. | ||
| For every heal applied there is a 10% to apply Burn, Chill or Poison to a random enemy. | ||
| For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. | ||
| Skill | Effect | |
|---|---|---|
| Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) | ||
| Skill | Effect | |
|---|---|---|
| Aura: Healing and shielding skills (active and passive) of Ancients in your party are increased by 15%. They start combat with Age. | ||
| Aura: Healing and shielding skills (active and passive) of Reptiles in your party are increased by 20%. | ||
| Unique Aura: Channel also improves all healing and shielding skills (active and passive) by 15%. | ||
| Healing skills (active and passive) are increased by 20%. | ||
| Unique Aura: Regeneration (Buff) regenerates an additional 7.5% of Max Health. | ||
| Aura: Potion heal effects are increased by 25%. | ||
| Aura: Healing and shielding skills (active and passive) of Slimes in your party are increased by 20%. | ||
| Skill | Effect | |
|---|---|---|
| Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. | ||
| Skill | |||
|---|---|---|---|
| 220 | |||
| 2 x 165% (330%) damage to all enemies Heal all allies for 1 x (500 + 150% ) | |||
| 240 | |||
| 2 x 150% (300%) damage to all enemies Heal all allies for 1 x (750 + 120% ) | |||
| 230 | |||
| 2 x 150% (300%) damage to all enemies - 50% chance to apply Chill Heal all allies for 1 x (700 + 120% ) | |||
| 230 | |||
| Heal all allies for 2 x (400 + 40% + 40% ) Applies Channel to all allies | |||
| 220 | |||
| Heal target for 6 x (200 + 40% ) Applies Glory, Barrier, Channel, and Sidekick | |||
| 220 | |||
| Heal target for 4 x (200 + 30% ) Shield target for 4 x (200 + 30% ) - Removes 6 Debuffs | |||
| 220 | |||
| Revives all allies Heal all allies for 3 x (400 + 50% ) | |||
| 230 | |||
| Heal all allies for 3 x (250 + 40% ) Removes 3 Debuffs from all allies | |||
| 240 | |||
| Heal all allies for 2 x (350 + 50% ) Shield all allies for 2 x (350 + 50% ) | |||
| 230 | |||
| Heal all allies for 2 x (500 + 30% + 3% ) Applies Regeneration to all allies | |||
| Shift Passive | ||
|---|---|---|
| When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases Critical Chance by 7%. | ||
| Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
| ||
| Shift Passive | ||
|---|---|---|
| All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive)
| ||
| Shift Passive | ||
|---|---|---|
| Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
| ||
| Shift Passive | ||
|---|---|---|
| Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
| ||
|
|
| Item | Description
{{#if:Small Potion| | ||||
|---|---|---|---|---|---|
|
Heal target for 4 x 150
{{#if:Potion| | ||||
|
Heal target for 5 x 250
{{#if:Mass Potion| | ||||
|
Heal all for 800
{{#if:Combo Potion| | ||||
|
Heal target for 8 x 200
{{#if:Big Potion| | ||||
|
Heal target for 6 x 450
{{#if:Mega Potion| | ||||
|
Heal all for 2 x 800
{{#if:Phoenix Tear| | ||||
|
Revives target Heal target for 4 x 200 {{#if:Phoenix Serum| | ||||
|
Revives target Heal target for 5 x 450
| ||||
| Item | Description
{{#if:Cookie Mushroom| | ||||
|---|---|---|---|---|---|
|
Increases damage, healing and shielding by 3%.
| ||||
Weapons[]
| Item | Description
{{#if:Pirate Hook| | ||||
|---|---|---|---|---|---|
|
+30 +25 +5% Heal self for 250 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
|
+50 +45 +6% Heal self for 300 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
|
+80 +70 +7% Heal self for 400 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
|
+110 +100 +8% Heal self for 500 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
|
+160 +145 +9% Heal self for 700 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
|
+230 +210 +10% Heal self for 1000 on the first critical hit of an ability. {{#if:Warhorn| | ||||
|
+35 +100 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 75% of this Monster's Attack value. {{#if:Warhorn| | ||||
|
+55 +160 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 85% of this Monster's Attack value. {{#if:Warhorn| | ||||
|
+85 +240 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 95% of this Monster's Attack value. {{#if:Warhorn| | ||||
|
+125 +320 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 105% of this Monster's Attack value. {{#if:Warhorn| | ||||
|
+170 +400 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 115% of this Monster's Attack value. {{#if:Warhorn| | ||||
|
+240 +500 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value. {{#if:Grim Ripper| | ||||
|
+40 +35 +2% +20% Increases damage taken by 10%. Heals by 10% of the damage done. {{#if:Grim Ripper| | ||||
|
+60 +55 +3% +24% Increases damage taken by 10%. Heals by 12% of the damage done. {{#if:Grim Ripper| | ||||
|
+85 +75 +4% +28% Increases damage taken by 10%. Heals by 14% of the damage done. {{#if:Grim Ripper| | ||||
|
+120 +110 +5% +32% Increases damage taken by 10%. Heals by 16% of the damage done. {{#if:Grim Ripper| | ||||
|
+170 +155 +6% +36% Increases damage taken by 10%. Heals by 18% of the damage done. {{#if:Grim Ripper| | ||||
|
+240 +220 +7% +40% Increases damage taken by 10%. Heals by 20% of the damage done. {{#if:Tiny Pin| | ||||
|
+1 +1 +15% Increases damage by 20%. Reduces damage taken by 5%. Heals by 20% of the damage done. {{#if:Tiny Pin| | ||||
|
+2 +2 +16% Increases damage by 22%. Reduces damage taken by 6%. Heals by 22% of the damage done. {{#if:Tiny Pin| | ||||
|
+3 +3 +17% Increases damage by 24%. Reduces damage taken by 7%. Heals by 24% of the damage done. {{#if:Tiny Pin| | ||||
|
+4 +4 +18% Increases damage by 26%. Reduces damage taken by 8%. Heals by 26% of the damage done. {{#if:Tiny Pin| | ||||
|
+5 +5 +19% Increases damage by 28%. Reduces damage taken by 9%. Heals by 28% of the damage done. {{#if:Tiny Pin| | ||||
|
+6 +6 +20% Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.
| ||||
| Item | Description
{{#if:Fan| | ||||
|---|---|---|---|---|---|
|
+35 +10% Increases damage, healing and shielding by 2.5%. {{#if:Fan| | ||||
|
+50 +11% Increases damage, healing and shielding by 3%. {{#if:Fan| | ||||
|
+70 +12% Increases damage, healing and shielding by 3.5%. {{#if:Fan| | ||||
|
+100 +13% Increases damage, healing and shielding by 4%. {{#if:Fan| | ||||
|
+145 +14% Increases damage, healing and shielding by 4.5%. {{#if:Fan| | ||||
|
+200 +15% Increases damage, healing and shielding by 5%. {{#if:Harp| | ||||
|
+35 +5 Increases healing skills (active and passive) by 15%. {{#if:Harp| | ||||
|
+55 +7 Increases healing skills (active and passive) by 16%. {{#if:Harp| | ||||
|
+85 +9 Increases healing skills (active and passive) by 17%. {{#if:Harp| | ||||
|
+120 +11 Increases healing skills (active and passive) by 18%. {{#if:Harp| | ||||
|
+170 +14 Increases healing skills (active and passive) by 19%. {{#if:Harp| | ||||
|
+240 +18 Increases healing skills (active and passive) by 20%. {{#if:Mandolin| | ||||
|
+40 +25 +4% Healing skills (active and passive) increased by 10%. {{#if:Mandolin| | ||||
|
+60 +40 +5% Healing skills (active and passive) increased by 11%. {{#if:Mandolin| | ||||
|
+85 +60 +6% Healing skills (active and passive) increased by 12%. {{#if:Mandolin| | ||||
|
+125 +85 +7% Healing skills (active and passive) increased by 13%. {{#if:Mandolin| | ||||
|
+175 +120 +8% Healing skills (active and passive) increased by 14%. {{#if:Mandolin| | ||||
|
+240 +160 +9% Healing skills (active and passive) increased by 15%. {{#if:Projectile Sphere| | ||||
|
+30 +35 -8 Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits. {{#if:Projectile Sphere| | ||||
|
+45 +55 -10 Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits. {{#if:Projectile Sphere| | ||||
|
+70 +85 -12 Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits. {{#if:Projectile Sphere| | ||||
|
+100 +120 -14 Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits. {{#if:Projectile Sphere| | ||||
|
+140 +170 -17 Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits. {{#if:Projectile Sphere| | ||||
|
+200 +230 -20 Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits.
| ||||
| Item | Description
{{#if:Staff of Doom| | ||||
|---|---|---|---|---|---|
|
+30 +45 +100 +5% Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
|
+45 +65 +150 +6% Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
|
+65 +90 +220 +7% Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
|
+95 +130 +325 +8% Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
|
+140 +180 +475 +9% Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
|
+200 +250 +700 +10% Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.
| ||||
Accessories[]
| Item | Description
{{#if:Mage Flask| | ||||
|---|---|---|---|---|---|
|
+10 Increases damage by 2.5%. Heal self for 50% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
|
+16 Increases damage by 3%. Heal self for 60% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
|
+24 Increases damage by 3.5%. Heal self for 70% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
|
+35 Increases damage by 4%. Heal self for 80% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
|
+47 Increases damage by 4.5%. Heal self for 90% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
|
+60 Increases damage by 5%. Heal self for 100% Magic value at the start of every turn. {{#if:Warrior Flask| | ||||
|
+10 Increases damage by 2.5%. Heal self for 50% Attack value at the start of every turn. {{#if:Warrior Flask| | ||||
|
+16 Increases damage by 3%. Heal self for 60% Attack value at the start of every turn. {{#if:Warrior Flask| | ||||
|
+24 Increases damage by 3.5%. Heal self for 70% Attack value at the start of every turn. {{#if:Warrior Flask| | ||||
|
+35 Increases damage by 4%. Heal self for 80% Attack value at the start of every turn. {{#if:Warrior Flask| | ||||
|
+47 Increases damage by 4.5%. Heal self for 90% Attack value at the start of every turn. {{#if:Warrior Flask| | ||||
|
+60 Increases damage by 5%. Heal self for 100% Attack value at the start of every turn. {{#if:Dragon Saddle| | ||||
|
+250 +5% Heal self for 10% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dragon Saddle| | ||||
|
+360 +6% Heal self for 11% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dragon Saddle| | ||||
|
+515 +7% Heal self for 12% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dragon Saddle| | ||||
|
+735 +8% Heal self for 13% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dragon Saddle| | ||||
|
+1050 +9% Heal self for 14% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dragon Saddle| | ||||
|
+1500 +10% Heal self for 15% Health value at the start of every turn. Can only be equipped by Dragon Monsters.
| ||||
| Item | Description
{{#if:Drum| | ||||
|---|---|---|---|---|---|
|
+12 Healing and Shielding skills (active and passive) increased by 5%. {{#if:Drum| | ||||
|
+20 Healing and Shielding skills (active and passive) increased by 6%. {{#if:Drum| | ||||
|
+30 Healing and Shielding skills (active and passive) increased by 7%. {{#if:Drum| | ||||
|
+40 Healing and Shielding skills (active and passive) increased by 8%. {{#if:Drum| | ||||
|
+52 Healing and Shielding skills (active and passive) increased by 9%. {{#if:Drum| | ||||
|
+65 Healing and Shielding skills (active and passive) increased by 10%. {{#if:Flute| | ||||
|
+7 +7 +4% Healing skills (active and passive) increased by 4%. {{#if:Flute| | ||||
|
+12 +12 +5% Healing skills (active and passive) increased by 5%. {{#if:Flute| | ||||
|
+17 +17 +6% Healing skills (active and passive) increased by 6%. {{#if:Flute| | ||||
|
+23 +23 +7% Healing skills (active and passive) increased by 7%. {{#if:Flute| | ||||
|
+30 +30 +8% Healing skills (active and passive) increased by 8%. {{#if:Flute| | ||||
|
+40 +40 +9% Healing skills (active and passive) increased by 9%. {{#if:Ocarina| | ||||
|
+18 +10 Healing skills (active and passive) increased by 5%. {{#if:Ocarina| | ||||
|
+25 +15 Healing skills (active and passive) increased by 6%. {{#if:Ocarina| | ||||
|
+33 +20 Healing skills (active and passive) increased by 7%. {{#if:Ocarina| | ||||
|
+40 +26 Healing skills (active and passive) increased by 8%. {{#if:Ocarina| | ||||
|
+50 +32 Healing skills (active and passive) increased by 9%. {{#if:Ocarina| | ||||
|
+60 +40 Healing skills (active and passive) increased by 10%. {{#if:Tambourine| | ||||
|
+90 +2% Healing skills (active and passive) increased by 5%. {{#if:Tambourine| | ||||
|
+135 +3% Healing skills (active and passive) increased by 6%. {{#if:Tambourine| | ||||
|
+220 +4% Healing skills (active and passive) increased by 7%. {{#if:Tambourine| | ||||
|
+330 +5% Healing skills (active and passive) increased by 8%. {{#if:Tambourine| | ||||
|
+470 +6% Healing skills (active and passive) increased by 9%. {{#if:Tambourine| | ||||
|
+650 +7% Healing skills (active and passive) increased by 10%. {{#if:Cursed Drum| | ||||
|
+10 +100 +10 Increases damage taken by 10%. Healing skills (active and passive) increased by 20%. {{#if:Cursed Drum| | ||||
|
+14 +145 +14 Increases damage taken by 10%. Healing skills (active and passive) increased by 22%. {{#if:Cursed Drum| | ||||
|
+20 +205 +18 Increases damage taken by 10%. Healing skills (active and passive) increased by 24%. {{#if:Cursed Drum| | ||||
|
+27 +295 +23 Increases damage taken by 10%. Healing skills (active and passive) increased by 26%. {{#if:Cursed Drum| | ||||
|
+37 +420 +31 Increases damage taken by 10%. Healing skills (active and passive) increased by 28%. {{#if:Cursed Drum| | ||||
|
+50 +600 +40 Increases damage taken by 10%. Healing skills (active and passive) increased by 30%. {{#if:Grey Stone| | ||||
|
Increases healing, shielding and reduces damage taken by 15%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
|
Increases healing, shielding and reduces damage taken by 18%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
|
Increases healing, shielding and reduces damage taken by 21%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
|
Increases healing, shielding and reduces damage taken by 24%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
|
Increases healing, shielding and reduces damage taken by 27%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
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Increases healing, shielding and reduces damage taken by 30%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Infinity Blaze| | ||||
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Increases damage, healing and shielding by 15%. Reduces damage taken by 15%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
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Increases damage, healing and shielding by 17%. Reduces damage taken by 17%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
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Increases damage, healing and shielding by 19%. Reduces damage taken by 19%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
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Increases damage, healing and shielding by 21%. Reduces damage taken by 21%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
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Increases damage, healing and shielding by 23%. Reduces damage taken by 23%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
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Increases damage, healing and shielding by 25%. Reduces damage taken by 25%. Can only be equipped by Spectral Familiars.
{{#if:Warlock Hat| | ||||
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+20 +30 Increases damage, healing and shielding by 8%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
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+30 +40 Increases damage, healing and shielding by 9%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
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+40 +50 Increases damage, healing and shielding by 10%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
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+55 +65 Increases damage, healing and shielding by 11%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
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+75 +80 Increases damage, healing and shielding by 12%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
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+100 +100 Increases damage, healing and shielding by 13%. Can only be equipped by Mage Monsters.
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