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Icon health

The Health stat is the amount of hit points a Monster has, indicating how much damage it can withstand before being defeated in combat. Some skills and effects are also affected by a Monster's Health, whether it is the current value or the maximum value. The maximum Health value of a Monster can increase through leveling up, passive skills, equipment, and food.

The base Health value of a Monster (without equipment or related passives) is calculated as follows:

For the Health value of wild Monsters, see Stats ⟶ Health.

Scales with allied Max Health
Skill Icon mana Effect
Icon life wave Life Wave lv1
120 Heal all for (300 + 7.5% Max
Icon health
)
lv2 160 Heal all for 2 x (250 + 5% Max
Icon health
)
lv3 210 Heal all for 2 x (500 + 6% Max
Icon health
)
Icon revive Revive Icon permadeath lv1
140 Shield target for 20% of target's Max
Icon health
+ Heal target for 5 x (50 + 15%
Icon magic
)
lv2 180 Shield target for 20% of target's Max
Icon health
+ Heal target for 6 x (75 + 20%
Icon magic
)
lv3 220 Shield target for 20% of target's Max
Icon health
+ Heal target for 6 x (125 + 30%
Icon magic
)
Icon occult power Occult Power lv1
200 Grants target Goblin or Occult Monster 4 random Buffs and a shield equal to 40% of their Max
Icon health
.

Increases allied Health stat
Skill Effect
Icon health plus Health Plus Improve
Icon health
rating by 1
Increases Health stat from equipment
Skill Effect
Icon armory Armory Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters.
Icon health focus Health Focus Health values from equipment increased by 25%.
Icon goblin smith Goblin Smith Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins.
Icon weaponry Weaponry Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters.
Scales with allied Max Health
Skill Effect
Icon ancient nectar Ancient Nectar Aura: Heal all allied Insects and Ancients by 7% of their own Max Health at the start of every turn. They start combat with Age.
Icon burning desire Burning Desire Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 3% of each Monster's Max Health.
Icon cave dwellers Cave Dwellers Aura: Heal all Beast and Occult Monsters in the party by 10% of their own Max Health at the start of every turn.
Icon charged rebirth Charged Rebirth When this Monster is knocked out for the first time in combat, consume all Charge stacks to revive it with 1% of its Max Health for every stack.
Icon dragon blood Dragon Blood Aura: Dragons in the party regenerate 9% of their Max Health each turn and have +9% Mana Regeneration.
Icon energize Energize Unique Aura: Monsters in the party recover 7.5% of Max Health when they trigger Shock damage.
Icon energy conversion Energy Conversion Aura: Whenever a Monster in the party consumes a Charge stack, it is healed by 1% of its Max Health.
Icon exploit Exploit When exploiting an enemy's weakness with an attack, gain a random Buff and shield self by 10% of Max Health.
Icon exploit party Exploit Party Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health.
Icon goblin provisions Goblin Provisions Aura: Heal all Goblins in the party by 10% of their own Max Health at the start of every turn and apply a random Buff.
Icon health proc Health Proc Every attack triggers an additional hit equal to 5% of Max Health.
Icon improved regeneration Improved Regeneration Unique Aura: Regeneration (Buff) regenerates an additional 7.5% of Max Health.
Icon life overload Life Overload Increases Attack and Magic by 1.5% of this Monster's Max Health.
Icon life stability Life Stability Increases Defense by 1.5% of this Monster's Max Health.
Icon necromancy Necromancy Unique Aura: Whenever a Monster in the party is revived, it additionally heals 25% of its Max Health, gains 3 random Debuffs and 3 Age stacks.
Icon outlast Outlast Unique Aura: When an allied Monster gains their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health.
Icon phoenix affinity Phoenix Affinity When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health.
Icon hibernate Hibernate If this Monster spends its turn without spending Mana, it regains 25% of its Max Health and gains Barrier (Buff).
Icon sheltered nature Sheltered Nature Aura: All Nature Monsters in the party start the combat with a shield equal to 25% of their Max Health and receive 1% less damage for every 1000 Max Health.
Icon supply Supply Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn.
Icon toxic feedback Toxic Feedback Heal for 5% of Max Health at the start of each turn for each Poison on enemies.
Icon trickster spirit Trickster Spirit Aura: Whenever a Spirit Monster in the party applies a Buff or a Debuff, it is shielded by 4% of its Max Health.
Icon reborn from ashes Reborn from Ashes When this Monster is revived or revives another Monster, it additionally heals 30% of its Max Health and gains 7 Charge stacks.
Icon reckless mending Reckless Mending Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana.
Icon recover Recover Heals 10% of this Monster's Max Health at the start of every turn.
Icon regeneration shield Regeneration Shield Unique Aura: Regeneration (Buff) also shields the Monster by 7.5% of its Max Health at the start of turn.
Icon situational support Situational Support When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health.
Icon worm troop Worm Troop Aura: Worms in the party regenerate 20% of their Max Health each turn and have +20% Mana Regeneration.
Affected by allied current Health
Skill Effect
Icon auto heal Auto Heal When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic.
Icon center of mass Center of Mass Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more.
Icon combo healing Combo Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value.
Icon defense healing Defense Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value.
Icon healing echo Healing Echo When using a single-target healing action, also heal another ally with the lowest Health by 40% that ability's total healing amount.
Icon mana healing Mana Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value.
Icon power healing Power Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value.
Scales with opposing Max Health
Skill Effect
Icon devour Devour Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health.
Scales with opposing current Health
Skill Effect
Icon skirmish Skirmish Aura: When allied Beasts or Reptiles spend a turn without attacking, apply Bleed on enemies equal to 5% of their current Health. (2% vs. Champions, Infinity Arena)
Affected by opposing current Health
Skill Effect
Icon backstab Backstab Hits against enemies with 70% or more Health deal 35% more damage and have 15% increased Critical Hit Chance.
Icon center of mass Center of Mass Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more.
Affected by opposing Health rating
Skill Effect
Icon giantsbane Giantsbane This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead.

Scales with allied Max Health
Skill
Icon full potential Full Potential 220
Icon mana
Shield target for 25% of target's
Icon health

Applies Might, Sorcery, Regeneration, Sidekick, Agility, and Spellshield to target
Icon gift of life Gift of Life Icon permadeath 220
Icon mana
Shield all allies for 20% of their Max
Icon health

Heal all allies for 3 x (400 + 50%
Icon magic
)
Icon sustained heal Sustained Heal 230
Icon mana
Heal all allies for 2 x (500 + 30%
Icon magic
+ 3%
Icon health
)
Applies Regeneration to all allies
Affected by opposing Health rating
Skill
Icon gravity Gravity 240
Icon mana
2 x 100% (200%)
Icon Magical
Icon Neutral
damage to all enemies
Base damage is increased by 2 x 10% for every health and defense rating of the target

Increases allied Health stat
Shift Passive
Icon light passive Eternal Heart
This Monster's Max Health and Mana are increased by 12% each.

Increases Health stat from equipment
Shift Passive
Icon dark passive Blacksmithing
Aura: Increases
Icon defense
,
Icon health
,
Icon mana
,
Icon mana regeneration
,
Icon crt
&
Icon cd
from equipment by 15% for allied Monsters.

Scales with allied Max Health
Shift Passive
Icon light passive Divine Shield
Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack.
Icon light passive Eternal Heart
This Monster's Max Health and Mana are increased by 12% each.
Icon dark passive Shadow Proc
Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.

Affected by allied current Health
Shift Passive
Icon dark passive Overheal
Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.

Scales with Max Health
Icon buff regeneration
Regeneration
Regenerates 7.5% of maximum health at the start of the turn.
Icon debuff poison
Poison
Monster loses 10% of its maximum health at the start of each turn.

Increases allied Health stat
Item Description

{{#if:Potato|

Icon potato Potato


Health +60

{{#if:Corn|

Icon corn Corn


Health +100

{{#if:Carrot|

Icon carrot Carrot


Health +150

{{#if:Banana|

Icon banana Banana


Health +250

Scales with allied Max Health
Item Description

{{#if:Phoenix Tear-PD|

Icon phoenix tear Phoenix Tear Icon permadeath


Shield target for 450 of target's Max Health
Heal target for 4 x 200

{{#if:Phoenix Serum-PD|

Icon phoenix serum Phoenix Serum Icon permadeath


Shield target for 450 of target's Max Health
Heal target for 5 x 450

Weapons[]

Increases allied Health stat
Item Description

{{#if:Trident|

Icon trident Trident


Icon attack
+30
Icon defense
+10
Icon health
+100
Icon mana
+20

{{#if:Trident|

Icon trident Trident+1


Icon attack
+50
Icon defense
+16
Icon health
+150
Icon mana
+30

{{#if:Trident|

Icon trident Trident+2


Icon attack
+75
Icon defense
+22
Icon health
+230
Icon mana
+40

{{#if:Trident|

Icon trident Trident+3


Icon attack
+110
Icon defense
+30
Icon health
+330
Icon mana
+50

{{#if:Trident|

Icon trident Trident+4


Icon attack
+155
Icon defense
+38
Icon health
+450
Icon mana
+60

{{#if:Trident|

Icon trident Trident+5


Icon attack
+220
Icon defense
+50
Icon health
+600
Icon mana
+70

{{#if:Warhorn|

Icon warhorn Warhorn


Icon attack
+35
Icon health
+100
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 75% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+1


Icon attack
+55
Icon health
+160
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 85% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+2


Icon attack
+85
Icon health
+240
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 95% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+3


Icon attack
+125
Icon health
+320
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 105% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+4


Icon attack
+170
Icon health
+400
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 115% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+5


Icon attack
+240
Icon health
+500
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow


Icon attack
+15
Icon magic
+25
Icon health
+100
Icon mana regeneration
+10
Each attack triggers 3 additional 10% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+1


Icon attack
+25
Icon magic
+40
Icon health
+150
Icon mana regeneration
+13
Each attack triggers 3 additional 12% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+2


Icon attack
+40
Icon magic
+60
Icon health
+220
Icon mana regeneration
+15
Each attack triggers 3 additional 14% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+3


Icon attack
+55
Icon magic
+85
Icon health
+325
Icon mana regeneration
+18
Each attack triggers 3 additional 16% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+4


Icon attack
+80
Icon magic
+120
Icon health
+475
Icon mana regeneration
+21
Each attack triggers 3 additional 18% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+5


Icon attack
+100
Icon magic
+150
Icon health
+700
Icon mana regeneration
+25
Each attack triggers 3 additional 20% damage hits.

{{#if:Omni Sword|

Icon omni sword Omni Sword


Icon attack
+35
Icon magic
+35
Icon defense
+10
Icon health
+100
Icon mana regeneration
+10
Icon crt
+5%
Can only be equipped by Warrior Monsters.

{{#if:Omni Sword|

Icon omni sword Omni Sword+1


Icon attack
+55
Icon magic
+55
Icon defense
+14
Icon health
+140
Icon mana regeneration
+14
Icon crt
+6%
Can only be equipped by Warrior Monsters.

{{#if:Omni Sword|

Icon omni sword Omni Sword+2


Icon attack
+75
Icon magic
+75
Icon defense
+20
Icon health
+195
Icon mana regeneration
+18
Icon crt
+7%
Can only be equipped by Warrior Monsters.

{{#if:Omni Sword|

Icon omni sword Omni Sword+3


Icon attack
+110
Icon magic
+110
Icon defense
+27
Icon health
+265
Icon mana regeneration
+23
Icon crt
+8%
Can only be equipped by Warrior Monsters.

{{#if:Omni Sword|

Icon omni sword Omni Sword+4


Icon attack
+160
Icon magic
+160
Icon defense
+37
Icon health
+365
Icon mana regeneration
+31
Icon crt
+9%
Can only be equipped by Warrior Monsters.

{{#if:Omni Sword|

Icon omni sword Omni Sword+5


Icon attack
+230
Icon magic
+230
Icon defense
+50
Icon health
+500
Icon mana regeneration
+40
Icon crt
+10%
Can only be equipped by Warrior Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom


Icon attack
+30
Icon magic
+45
Icon health
+100
Icon crt
+5%
Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+1


Icon attack
+45
Icon magic
+65
Icon health
+150
Icon crt
+6%
Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+2


Icon attack
+65
Icon magic
+90
Icon health
+220
Icon crt
+7%
Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+3


Icon attack
+95
Icon magic
+130
Icon health
+325
Icon crt
+8%
Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+4


Icon attack
+140
Icon magic
+180
Icon health
+475
Icon crt
+9%
Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+5


Icon attack
+200
Icon magic
+250
Icon health
+700
Icon crt
+10%
Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

Reduces allied Health stat
Item Description

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist


Icon attack
+45
Icon magic
+35
Icon health
-50
Icon crt
+10%
Increases damage of the first hit by 20%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+1


Icon attack
+65
Icon magic
+55
Icon health
-75
Icon crt
+11%
Increases damage of the first hit by 22%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+2


Icon attack
+90
Icon magic
+75
Icon health
-110
Icon crt
+12%
Increases damage of the first hit by 24%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+3


Icon attack
+130
Icon magic
+110
Icon health
-170
Icon crt
+13%
Increases damage of the first hit by 26%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+4


Icon attack
+180
Icon magic
+160
Icon health
-260
Icon crt
+14%
Increases damage of the first hit by 28%.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+5


Icon attack
+250
Icon magic
+230
Icon health
-400
Icon crt
+15%
Increases damage of the first hit by 30%.

Affected by allied current Health
Item Description

{{#if:Warhorn|

Icon warhorn Warhorn


Icon attack
+35
Icon health
+100
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 75% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+1


Icon attack
+55
Icon health
+160
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 85% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+2


Icon attack
+85
Icon health
+240
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 95% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+3


Icon attack
+125
Icon health
+320
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 105% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+4


Icon attack
+170
Icon health
+400
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 115% of this Monster's Attack value.

{{#if:Warhorn|

Icon warhorn Warhorn+5


Icon attack
+240
Icon health
+500
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value.

Accessories[]

Increases allied Health stat
Item Description

{{#if:Vital Ring|

Icon ring Vital Ring


Icon health
+160

{{#if:Vital Ring|

Icon ring Vital Ring+1


Icon health
+250

{{#if:Vital Ring|

Icon ring Vital Ring+2


Icon health
+380

{{#if:Vital Ring|

Icon ring Vital Ring+3


Icon health
+550

{{#if:Vital Ring|

Icon ring Vital Ring+4


Icon health
+750

{{#if:Vital Ring|

Icon ring Vital Ring+5


Icon health
+1000

{{#if:Bracer|

Icon bracer Bracer


Icon attack
+10
Icon magic
+10
Icon health
+100

{{#if:Bracer|

Icon bracer Bracer+1


Icon attack
+16
Icon magic
+16
Icon health
+150

{{#if:Bracer|

Icon bracer Bracer+2


Icon attack
+24
Icon magic
+24
Icon health
+240

{{#if:Bracer|

Icon bracer Bracer+3


Icon attack
+35
Icon magic
+35
Icon health
+340

{{#if:Bracer|

Icon bracer Bracer+4


Icon attack
+47
Icon magic
+47
Icon health
+480

{{#if:Bracer|

Icon bracer Bracer+5


Icon attack
+60
Icon magic
+60
Icon health
+650

{{#if:Coat|

Icon coat Coat


Icon health
+100
Icon crt
+5%

{{#if:Coat|

Icon coat Coat+1


Icon health
+150
Icon crt
+6%

{{#if:Coat|

Icon coat Coat+2


Icon health
+240
Icon crt
+7%

{{#if:Coat|

Icon coat Coat+3


Icon health
+350
Icon crt
+8%

{{#if:Coat|

Icon coat Coat+4


Icon health
+500
Icon crt
+9%

{{#if:Coat|

Icon coat Coat+5


Icon health
+700
Icon crt
+10%

{{#if:Hide|

Icon hide Hide


Icon defense
+12
Icon health
+110

{{#if:Hide|

Icon hide Hide+1


Icon defense
+20
Icon health
+180

{{#if:Hide|

Icon hide Hide+2


Icon defense
+28
Icon health
+260

{{#if:Hide|

Icon hide Hide+3


Icon defense
+38
Icon health
+370

{{#if:Hide|

Icon hide Hide+4


Icon defense
+50
Icon health
+520

{{#if:Hide|

Icon hide Hide+5


Icon defense
+65
Icon health
+700

{{#if:Hood|

Icon hood Hood


Icon health
+110
Icon mana regeneration
+10

{{#if:Hood|

Icon hood Hood+1


Icon health
+160
Icon mana regeneration
+14

{{#if:Hood|

Icon hood Hood+2


Icon health
+250
Icon mana regeneration
+18

{{#if:Hood|

Icon hood Hood+3


Icon health
+370
Icon mana regeneration
+23

{{#if:Hood|

Icon hood Hood+4


Icon health
+530
Icon mana regeneration
+28

{{#if:Hood|

Icon hood Hood+5


Icon health
+750
Icon mana regeneration
+36

{{#if:Ribbon|

Icon ribbon Ribbon


Icon health
+110
Icon mana
+25

{{#if:Ribbon|

Icon ribbon Ribbon+1


Icon health
+180
Icon mana
+32

{{#if:Ribbon|

Icon ribbon Ribbon+2


Icon health
+260
Icon mana
+40

{{#if:Ribbon|

Icon ribbon Ribbon+3


Icon health
+380
Icon mana
+50

{{#if:Ribbon|

Icon ribbon Ribbon+4


Icon health
+540
Icon mana
+62

{{#if:Ribbon|

Icon ribbon Ribbon+5


Icon health
+750
Icon mana
+75

{{#if:Bead Chain|

Icon bead chain Bead Chain


Icon health
+90
Icon mana regeneration
+8
Icon crt
+2%

{{#if:Bead Chain|

Icon bead chain Bead Chain+1


Icon health
+140
Icon mana regeneration
+11
Icon crt
+3%

{{#if:Bead Chain|

Icon bead chain Bead Chain+2


Icon health
+220
Icon mana regeneration
+14
Icon crt
+4%

{{#if:Bead Chain|

Icon bead chain Bead Chain+3


Icon health
+310
Icon mana regeneration
+17
Icon crt
+5%

{{#if:Bead Chain|

Icon bead chain Bead Chain+4


Icon health
+450
Icon mana regeneration
+21
Icon crt
+6%

{{#if:Bead Chain|

Icon bead chain Bead Chain+5


Icon health
+600
Icon mana regeneration
+25
Icon crt
+7%

{{#if:Charging Sphere|

Icon charging sphere Charging Sphere


Icon health
+90
Icon mana regeneration
+8
Gain 1 Charge stack at the start of every turn.

{{#if:Charging Sphere|

Icon charging sphere Charging Sphere+1


Icon health
+140
Icon mana regeneration
+11
Gain 1 Charge stack at the start of every turn.

{{#if:Charging Sphere|

Icon charging sphere Charging Sphere+2


Icon health
+220
Icon mana regeneration
+14
Gain 2 Charge stacks at the start of every turn.

{{#if:Charging Sphere|

Icon charging sphere Charging Sphere+3


Icon health
+310
Icon mana regeneration
+17
Gain 2 Charge stacks at the start of every turn.

{{#if:Charging Sphere|

Icon charging sphere Charging Sphere+4


Icon health
+440
Icon mana regeneration
+21
Gain 3 Charge stacks at the start of every turn.

{{#if:Charging Sphere|

Icon charging sphere Charging Sphere+5


Icon health
+600
Icon mana regeneration
+25
Gain 3 Charge stacks at the start of every turn.

{{#if:Crown|

Icon crown Crown


Icon defense
+10
Icon health
+90
Icon mana
+18

{{#if:Crown|

Icon crown Crown+1


Icon defense
+16
Icon health
+140
Icon mana
+25

{{#if:Crown|

Icon crown Crown+2


Icon defense
+22
Icon health
+220
Icon mana
+32

{{#if:Crown|

Icon crown Crown+3


Icon defense
+30
Icon health
+310
Icon mana
+40

{{#if:Crown|

Icon crown Crown+4


Icon defense
+40
Icon health
+440
Icon mana
+50

{{#if:Crown|

Icon crown Crown+5


Icon defense
+55
Icon health
+600
Icon mana
+60

{{#if:Dumbbell|

Icon dumbbell Dumbbell


Icon attack
+10
Icon health
+100
Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong)

{{#if:Dumbbell|

Icon dumbbell Dumbbell+1


Icon attack
+16
Icon health
+150
Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong)

{{#if:Dumbbell|

Icon dumbbell Dumbbell+2


Icon attack
+24
Icon health
+220
Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong)

{{#if:Dumbbell|

Icon dumbbell Dumbbell+3


Icon attack
+35
Icon health
+300
Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong)

{{#if:Dumbbell|

Icon dumbbell Dumbbell+4


Icon attack
+47
Icon health
+400
Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong)

{{#if:Dumbbell|

Icon dumbbell Dumbbell+5


Icon attack
+60
Icon health
+500
Allows this Monster to receive an additional stack of Might + Regeneration. (Additional stacks are only half as strong)

{{#if:Fin|

Icon fin Fin


Icon health
+80
Icon crt
+3%
Icon cd
+10%

{{#if:Fin|

Icon fin Fin+1


Icon health
+130
Icon crt
+4%
Icon cd
+11%

{{#if:Fin|

Icon fin Fin+2


Icon health
+200
Icon crt
+5%
Icon cd
+12%

{{#if:Fin|

Icon fin Fin+3


Icon health
+280
Icon crt
+6%
Icon cd
+13%

{{#if:Fin|

Icon fin Fin+4


Icon health
+380
Icon crt
+7%
Icon cd
+14%

{{#if:Fin|

Icon fin Fin+5


Icon health
+500
Icon crt
+8%
Icon cd
+15%

{{#if:Frozen Tear|

Icon frozen tear Frozen Tear


Icon health
+90
Icon mana
+18
Icon cd
+10%

{{#if:Frozen Tear|

Icon frozen tear Frozen Tear+1


Icon health
+140
Icon mana
+25
Icon cd
+11%

{{#if:Frozen Tear|

Icon frozen tear Frozen Tear+2


Icon health
+220
Icon mana
+32
Icon cd
+12%

{{#if:Frozen Tear|

Icon frozen tear Frozen Tear+3


Icon health
+310
Icon mana
+40
Icon cd
+13%

{{#if:Frozen Tear|

Icon frozen tear Frozen Tear+4


Icon health
+440
Icon mana
+50
Icon cd
+14%

{{#if:Frozen Tear|

Icon frozen tear Frozen Tear+5


Icon health
+600
Icon mana
+60
Icon cd
+15%

{{#if:Gray Pearl|

Icon gray pearl Gray Pearl


Icon attack
+20
Icon magic
+20
Icon defense
+20
Icon health
+200
Icon mana
+40
Icon crt
+10%
Can only be equipped by unshifted Monsters.

{{#if:Gray Pearl|

Icon gray pearl Gray Pearl+1


Icon attack
+30
Icon magic
+30
Icon defense
+30
Icon health
+300
Icon mana
+50
Icon crt
+11%
Can only be equipped by unshifted Monsters.

{{#if:Gray Pearl|

Icon gray pearl Gray Pearl+2


Icon attack
+40
Icon magic
+40
Icon defense
+40
Icon health
+400
Icon mana
+62
Icon crt
+12%
Can only be equipped by unshifted Monsters.

{{#if:Gray Pearl|

Icon gray pearl Gray Pearl+3


Icon attack
+55
Icon magic
+55
Icon defense
+55
Icon health
+550
Icon mana
+74
Icon crt
+13%
Can only be equipped by unshifted Monsters.

{{#if:Gray Pearl|

Icon gray pearl Gray Pearl+4


Icon attack
+75
Icon magic
+75
Icon defense
+75
Icon health
+750
Icon mana
+86
Icon crt
+14%
Can only be equipped by unshifted Monsters.

{{#if:Gray Pearl|

Icon gray pearl Gray Pearl+5


Icon attack
+100
Icon magic
+100
Icon defense
+100
Icon health
+1000
Icon mana
+100
Icon crt
+15%
Can only be equipped by unshifted Monsters.

{{#if:Hourglass|

Icon hourglass Hourglass


Icon health
+60
Icon mana
+10
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+1


Icon health
+100
Icon mana
+14
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+2


Icon health
+150
Icon mana
+18
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+3


Icon health
+220
Icon mana
+23
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+4


Icon health
+300
Icon mana
+28
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Hourglass|

Icon hourglass Hourglass+5


Icon health
+400
Icon mana
+35
Unique Aura: Age stacks of allied Monsters are 33% more effective.

{{#if:Infinity Flame|

Icon infinity flame Infinity Flame


Icon attack
+6
Icon magic
+6
Icon health
+100
Icon mana
+20
Icon crt
+5%
Can only be equipped by Spectral Familiars.

{{#if:Infinity Flame|

Icon infinity flame Infinity Flame+1


Icon attack
+10
Icon magic
+10
Icon health
+160
Icon mana
+26
Icon crt
+6%
Can only be equipped by Spectral Familiars.

{{#if:Infinity Flame|

Icon infinity flame Infinity Flame+2


Icon attack
+15
Icon magic
+15
Icon health
+240
Icon mana
+32
Icon crt
+7%
Can only be equipped by Spectral Familiars.

{{#if:Infinity Flame|

Icon infinity flame Infinity Flame+3


Icon attack
+22
Icon magic
+22
Icon health
+340
Icon mana
+40
Icon crt
+8%
Can only be equipped by Spectral Familiars.

{{#if:Infinity Flame|

Icon infinity flame Infinity Flame+4


Icon attack
+30
Icon magic
+30
Icon health
+460
Icon mana
+50
Icon crt
+9%
Can only be equipped by Spectral Familiars.

{{#if:Infinity Flame|

Icon infinity flame Infinity Flame+5


Icon attack
+40
Icon magic
+40
Icon health
+600
Icon mana
+65
Icon crt
+10%
Can only be equipped by Spectral Familiars.

{{#if:Omni Ring|

Icon omni ring Omni Ring


Icon health
+60
Icon mana
+15
Icon mana regeneration
+5
Icon crt
+2%
Icon cd
+5%

{{#if:Omni Ring|

Icon omni ring Omni Ring+1


Icon health
+90
Icon mana
+21
Icon mana regeneration
+7
Icon crt
+3%
Icon cd
+6%

{{#if:Omni Ring|

Icon omni ring Omni Ring+2


Icon health
+140
Icon mana
+27
Icon mana regeneration
+9
Icon crt
+3%
Icon cd
+7%

{{#if:Omni Ring|

Icon omni ring Omni Ring+3


Icon health
+200
Icon mana
+34
Icon mana regeneration
+11
Icon crt
+4%
Icon cd
+8%

{{#if:Omni Ring|

Icon omni ring Omni Ring+4


Icon health
+280
Icon mana
+42
Icon mana regeneration
+14
Icon crt
+4%
Icon cd
+9%

{{#if:Omni Ring|

Icon omni ring Omni Ring+5


Icon health
+380
Icon mana
+50
Icon mana regeneration
+18
Icon crt
+5%
Icon cd
+10%

{{#if:Slime Skin|

Icon slime skin Slime Skin


Icon health
+120
When getting attacked, 25% chance to apply Weakness on the attacker.

{{#if:Slime Skin|

Icon slime skin Slime Skin+1


Icon health
+200
When getting attacked, 27% chance to apply Weakness on the attacker.

{{#if:Slime Skin|

Icon slime skin Slime Skin+2


Icon health
+280
When getting attacked, 29% chance to apply Weakness on the attacker.

{{#if:Slime Skin|

Icon slime skin Slime Skin+3


Icon health
+400
When getting attacked, 31% chance to apply Weakness on the attacker.

{{#if:Slime Skin|

Icon slime skin Slime Skin+4


Icon health
+550
When getting attacked, 33% chance to apply Weakness on the attacker.

{{#if:Slime Skin|

Icon slime skin Slime Skin+5


Icon health
+750
When getting attacked, 35% chance to apply Weakness on the attacker.

{{#if:Tambourine|

Icon tambourine Tambourine


Icon health
+90
Icon crt
+2%
Healing skills (active and passive) increased by 5%.

{{#if:Tambourine|

Icon tambourine Tambourine+1


Icon health
+135
Icon crt
+3%
Healing skills (active and passive) increased by 6%.

{{#if:Tambourine|

Icon tambourine Tambourine+2


Icon health
+220
Icon crt
+4%
Healing skills (active and passive) increased by 7%.

{{#if:Tambourine|

Icon tambourine Tambourine+3


Icon health
+330
Icon crt
+5%
Healing skills (active and passive) increased by 8%.

{{#if:Tambourine|

Icon tambourine Tambourine+4


Icon health
+470
Icon crt
+6%
Healing skills (active and passive) increased by 9%.

{{#if:Tambourine|

Icon tambourine Tambourine+5


Icon health
+650
Icon crt
+7%
Healing skills (active and passive) increased by 10%.

{{#if:Tarot Card|

Icon tarot card Tarot Card


Icon magic
+10
Icon health
+100
Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong)

{{#if:Tarot Card|

Icon tarot card Tarot Card+1


Icon magic
+16
Icon health
+150
Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong)

{{#if:Tarot Card|

Icon tarot card Tarot Card+2


Icon magic
+24
Icon health
+220
Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong)

{{#if:Tarot Card|

Icon tarot card Tarot Card+3


Icon magic
+35
Icon health
+300
Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong)

{{#if:Tarot Card|

Icon tarot card Tarot Card+4


Icon magic
+47
Icon health
+400
Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong)

{{#if:Tarot Card|

Icon tarot card Tarot Card+5


Icon magic
+60
Icon health
+500
Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong)

{{#if:Totem|

Icon totem Totem


Icon attack
+10
Icon magic
+10
Icon health
+100
Shield self for 200 at the start of combat.

{{#if:Totem|

Icon totem Totem+1


Icon attack
+16
Icon magic
+16
Icon health
+150
Shield self for 300 at the start of combat.

{{#if:Totem|

Icon totem Totem+2


Icon attack
+22
Icon magic
+22
Icon health
+220
Shield self for 440 at the start of combat.

{{#if:Totem|

Icon totem Totem+3


Icon attack
+30
Icon magic
+30
Icon health
+300
Shield self for 600 at the start of combat.

{{#if:Totem|

Icon totem Totem+4


Icon attack
+40
Icon magic
+40
Icon health
+400
Shield self for 800 at the start of combat.

{{#if:Totem|

Icon totem Totem+5


Icon attack
+55
Icon magic
+55
Icon health
+500
Shield self for 1000 at the start of combat.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum


Icon defense
+10
Icon health
+100
Icon mana regeneration
+10
Increases damage taken by 10%. Healing skills (active and passive) increased by 20%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+1


Icon defense
+14
Icon health
+145
Icon mana regeneration
+14
Increases damage taken by 10%. Healing skills (active and passive) increased by 22%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+2


Icon defense
+20
Icon health
+205
Icon mana regeneration
+18
Increases damage taken by 10%. Healing skills (active and passive) increased by 24%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+3


Icon defense
+27
Icon health
+295
Icon mana regeneration
+23
Increases damage taken by 10%. Healing skills (active and passive) increased by 26%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+4


Icon defense
+37
Icon health
+420
Icon mana regeneration
+31
Increases damage taken by 10%. Healing skills (active and passive) increased by 28%.

{{#if:Cursed Drum|

Icon cursed drum Cursed Drum+5


Icon defense
+50
Icon health
+600
Icon mana regeneration
+40
Increases damage taken by 10%. Healing skills (active and passive) increased by 30%.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle


Icon health
+250
Icon crt
+5%
Heal self for 10% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+1


Icon health
+360
Icon crt
+6%
Heal self for 11% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+2


Icon health
+515
Icon crt
+7%
Heal self for 12% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+3


Icon health
+735
Icon crt
+8%
Heal self for 13% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+4


Icon health
+1050
Icon crt
+9%
Heal self for 14% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+5


Icon health
+1500
Icon crt
+10%
Heal self for 15% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dwarven Crown|

Icon dwarven crown Dwarven Crown


Icon defense
+15
Icon health
+150
Icon mana
+15
Icon mana regeneration
-10
Icon crt
+3%
Shield self for 150% of Defense at the start of combat.

{{#if:Dwarven Crown|

Icon dwarven crown Dwarven Crown+1


Icon defense
+21
Icon health
+210
Icon mana
+21
Icon mana regeneration
-12
Icon crt
+4%
Shield self for 160% of Defense at the start of combat.

{{#if:Dwarven Crown|

Icon dwarven crown Dwarven Crown+2


Icon defense
+28
Icon health
+280
Icon mana
+28
Icon mana regeneration
-14
Icon crt
+5%
Shield self for 170% of Defense at the start of combat.

{{#if:Dwarven Crown|

Icon dwarven crown Dwarven Crown+3


Icon defense
+38
Icon health
+380
Icon mana
+38
Icon mana regeneration
-16
Icon crt
+6%
Shield self for 180% of Defense at the start of combat.

{{#if:Dwarven Crown|

Icon dwarven crown Dwarven Crown+4


Icon defense
+52
Icon health
+520
Icon mana
+52
Icon mana regeneration
-18
Icon crt
+7%
Shield self for 190% of Defense at the start of combat.

{{#if:Dwarven Crown|

Icon dwarven crown Dwarven Crown+5


Icon defense
+70
Icon health
+700
Icon mana
+70
Icon mana regeneration
-20
Icon crt
+8%
Shield self for 200% of Defense at the start of combat.

{{#if:Heavy Greaves|

Icon heavy greaves Heavy Greaves


Icon attack
-10
Icon magic
-10
Icon defense
+10
Icon health
+80
Icon mana regeneration
+10
Every hit has a 5% chance to apply Weakness or Armor Break.

{{#if:Heavy Greaves|

Icon heavy greaves Heavy Greaves+1


Icon attack
-12
Icon magic
-12
Icon defense
+16
Icon health
+130
Icon mana regeneration
+15
Every hit has a 6% chance to apply Weakness or Armor Break.

{{#if:Heavy Greaves|

Icon heavy greaves Heavy Greaves+2


Icon attack
-15
Icon magic
-15
Icon defense
+24
Icon health
+200
Icon mana regeneration
+20
Every hit has a 7% chance to apply Weakness or Armor Break.

{{#if:Heavy Greaves|

Icon heavy greaves Heavy Greaves+3


Icon attack
-20
Icon magic
-20
Icon defense
+35
Icon health
+280
Icon mana regeneration
+26
Every hit has a 8% chance to apply Weakness or Armor Break.

{{#if:Heavy Greaves|

Icon heavy greaves Heavy Greaves+4


Icon attack
-25
Icon magic
-25
Icon defense
+47
Icon health
+380
Icon mana regeneration
+32
Every hit has a 9% chance to apply Weakness or Armor Break.

{{#if:Heavy Greaves|

Icon heavy greaves Heavy Greaves+5


Icon attack
-30
Icon magic
-30
Icon defense
+60
Icon health
+500
Icon mana regeneration
+40
Every hit has a 10% chance to apply Weakness or Armor Break.

{{#if:Moon Ring|

Icon relic ring Moon Ring


Icon defense
+20
Icon health
+160
Icon mana
+35
Icon mana regeneration
-5
Icon crt
-2%
Icon cd
-5%

{{#if:Moon Ring|

Icon relic ring Moon Ring+1


Icon defense
+28
Icon health
+250
Icon mana
+49
Icon mana regeneration
-6
Icon crt
-2%
Icon cd
-5%

{{#if:Moon Ring|

Icon relic ring Moon Ring+2


Icon defense
+39
Icon health
+380
Icon mana
+64
Icon mana regeneration
-8
Icon crt
-3%
Icon cd
-6%

{{#if:Moon Ring|

Icon relic ring Moon Ring+3


Icon defense
+53
Icon health
+550
Icon mana
+80
Icon mana regeneration
-10
Icon crt
-3%
Icon cd
-6%

{{#if:Moon Ring|

Icon relic ring Moon Ring+4


Icon defense
+73
Icon health
+750
Icon mana
+100
Icon mana regeneration
-13
Icon crt
-3%
Icon cd
-7%

{{#if:Moon Ring|

Icon relic ring Moon Ring+5


Icon defense
+100
Icon health
+1000
Icon mana
+120
Icon mana regeneration
-15
Icon crt
-4%
Icon cd
-8%

{{#if:Nimble Wings|

Icon nimble wings Nimble Wings


Icon defense
+10
Icon health
+80
Icon crt
+5%
Increases chances to dodge enemy hits by 10%. Can only be equipped by Aerial Monsters.

{{#if:Nimble Wings|

Icon nimble wings Nimble Wings+1


Icon defense
+14
Icon health
+130
Icon crt
+6%
Increases chances to dodge enemy hits by 11%. Can only be equipped by Aerial Monsters.

{{#if:Nimble Wings|

Icon nimble wings Nimble Wings+2


Icon defense
+20
Icon health
+200
Icon crt
+7%
Increases chances to dodge enemy hits by 12%. Can only be equipped by Aerial Monsters.

{{#if:Nimble Wings|

Icon nimble wings Nimble Wings+3


Icon defense
+27
Icon health
+280
Icon crt
+8%
Increases chances to dodge enemy hits by 13%. Can only be equipped by Aerial Monsters.

{{#if:Nimble Wings|

Icon nimble wings Nimble Wings+4


Icon defense
+37
Icon health
+380
Icon crt
+9%
Increases chances to dodge enemy hits by 14%. Can only be equipped by Aerial Monsters.

{{#if:Nimble Wings|

Icon nimble wings Nimble Wings+5


Icon defense
+50
Icon health
+500
Icon crt
+10%
Increases chances to dodge enemy hits by 15%. Can only be equipped by Aerial Monsters.

{{#if:Pure Leaf|

Icon pure leaf Pure Leaf


Icon defense
+10
Icon health
+80
Icon mana regeneration
+10
Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters.

{{#if:Pure Leaf|

Icon pure leaf Pure Leaf+1


Icon defense
+15
Icon health
+120
Icon mana regeneration
+13
Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters.

{{#if:Pure Leaf|

Icon pure leaf Pure Leaf+2


Icon defense
+20
Icon health
+170
Icon mana regeneration
+17
Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters.

{{#if:Pure Leaf|

Icon pure leaf Pure Leaf+3


Icon defense
+28
Icon health
+245
Icon mana regeneration
+22
Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters.

{{#if:Pure Leaf|

Icon pure leaf Pure Leaf+4


Icon defense
+40
Icon health
+350
Icon mana regeneration
+28
Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters.

{{#if:Pure Leaf|

Icon pure leaf Pure Leaf+5


Icon defense
+55
Icon health
+500
Icon mana regeneration
+36
Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters.

{{#if:Reptilian Idol|

Icon reptilian idol Reptilian Idol


Icon defense
+10
Icon health
+100
Icon crt
+5%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Icon reptilian idol Reptilian Idol+1


Icon defense
+15
Icon health
+145
Icon crt
+6%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Icon reptilian idol Reptilian Idol+2


Icon defense
+21
Icon health
+205
Icon crt
+7%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Icon reptilian idol Reptilian Idol+3


Icon defense
+30
Icon health
+295
Icon crt
+8%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Icon reptilian idol Reptilian Idol+4


Icon defense
+42
Icon health
+420
Icon crt
+9%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Reptilian Idol|

Icon reptilian idol Reptilian Idol+5


Icon defense
+60
Icon health
+600
Icon crt
+10%
Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters.

{{#if:Sharp Fin|

Icon sharp fin Sharp Fin


Icon health
+200
Icon cd
+20%
When getting attacked, 70% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Icon sharp fin Sharp Fin+1


Icon health
+300
Icon cd
+23%
When getting attacked, 75% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Icon sharp fin Sharp Fin+2


Icon health
+450
Icon cd
+26%
When getting attacked, 80% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Icon sharp fin Sharp Fin+3


Icon health
+650
Icon cd
+29%
When getting attacked, 85% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Icon sharp fin Sharp Fin+4


Icon health
+900
Icon cd
+32%
When getting attacked, 90% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Sharp Fin|

Icon sharp fin Sharp Fin+5


Icon health
+1200
Icon cd
+35%
When getting attacked, 100% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball


Icon health
+300
Unique Aura: Debuffs are 10% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+1


Icon health
+440
Unique Aura: Debuffs are 11% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+2


Icon health
+645
Unique Aura: Debuffs are 12% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+3


Icon health
+940
Unique Aura: Debuffs are 13% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+4


Icon health
+1370
Unique Aura: Debuffs are 14% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Slimy Ball|

Icon slimy ball Slimy Ball+5


Icon health
+2000
Unique Aura: Debuffs are 15% more effective against enemies. Can only be equipped by Slime Monsters.

{{#if:Spirit Blaze|

Icon spirit blaze Spirit Blaze


Icon health
+120
Icon crt
+7%
15% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Icon spirit blaze Spirit Blaze+1


Icon health
+180
Icon crt
+8%
17% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Icon spirit blaze Spirit Blaze+2


Icon health
+260
Icon crt
+9%
19% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Icon spirit blaze Spirit Blaze+3


Icon health
+375
Icon crt
+10%
21% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Icon spirit blaze Spirit Blaze+4


Icon health
+550
Icon crt
+11%
23% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Spirit Blaze|

Icon spirit blaze Spirit Blaze+5


Icon health
+800
Icon crt
+12%
25% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot


Icon defense
+8
Icon health
+50
Icon mana regeneration
-12
Unique Aura: Debuffs are 15% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+1


Icon defense
+12
Icon health
+80
Icon mana regeneration
-15
Unique Aura: Debuffs are 16% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+2


Icon defense
+16
Icon health
+115
Icon mana regeneration
-19
Unique Aura: Debuffs are 17% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+3


Icon defense
+22
Icon health
+175
Icon mana regeneration
-24
Unique Aura: Debuffs are 18% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+4


Icon defense
+29
Icon health
+265
Icon mana regeneration
-31
Unique Aura: Debuffs are 19% more effective against enemies.

{{#if:Toxic Pot|

Icon toxic pot Toxic Pot+5


Icon defense
+40
Icon health
+400
Icon mana regeneration
-40
Unique Aura: Debuffs are 20% more effective against enemies.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat


Icon magic
+20
Icon mana
+30
Increases damage, healing and shielding by 8%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+1


Icon magic
+30
Icon mana
+40
Increases damage, healing and shielding by 9%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+2


Icon magic
+40
Icon mana
+50
Increases damage, healing and shielding by 10%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+3


Icon magic
+55
Icon mana
+65
Increases damage, healing and shielding by 11%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+4


Icon magic
+75
Icon mana
+80
Increases damage, healing and shielding by 12%. Can only be equipped by Mage Monsters.

{{#if:Warlock Hat|

Icon warlock hat Warlock Hat+5


Icon magic
+100
Icon mana
+100
Increases damage, healing and shielding by 13%. Can only be equipped by Mage Monsters.

{{#if:Water Symbol|

Icon water symbol Water Symbol


Icon health
+160
Increases damage taken by 10%. Increases water damage by 15%. Every Water attack hit has a 5% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+1


Icon health
+235
Increases damage taken by 10%. Increases water damage by 16%. Every Water attack hit has a 6% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+2


Icon health
+335
Increases damage taken by 10%. Increases water damage by 17%. Every Water attack hit has a 7% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+3


Icon health
+485
Increases damage taken by 10%. Increases water damage by 18%. Every Water attack hit has a 8% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+4


Icon health
+695
Increases damage taken by 10%. Increases water damage by 19%. Every Water attack hit has a 9% chance to apply Chill.

{{#if:Water Symbol|

Icon water symbol Water Symbol+5


Icon health
+1000
Increases damage taken by 10%. Increases water damage by 20%. Every Water attack hit has a 10% chance to apply Chill.

Reduces allied Health stat
Item Description

{{#if:Holy Necklace|

Icon holy necklace Holy Necklace


Icon attack
-30
Icon magic
-30
Icon health
-300
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Icon holy necklace Holy Necklace+1


Icon attack
-28
Icon magic
-28
Icon health
-280
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Icon holy necklace Holy Necklace+2


Icon attack
-26
Icon magic
-26
Icon health
-260
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Icon holy necklace Holy Necklace+3


Icon attack
-24
Icon magic
-24
Icon health
-240
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Icon holy necklace Holy Necklace+4


Icon attack
-22
Icon magic
-22
Icon health
-220
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Holy Necklace|

Icon holy necklace Holy Necklace+5


Icon attack
-20
Icon magic
-20
Icon health
-200
Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong)

{{#if:Sun Ring|

Icon relic ring Sun Ring


Icon defense
-5
Icon health
-40
Icon mana
-9
Icon mana regeneration
+18
Icon crt
+10%
Icon cd
+20%

{{#if:Sun Ring|

Icon relic ring Sun Ring+1


Icon defense
-7
Icon health
-70
Icon mana
-12
Icon mana regeneration
+25
Icon crt
+11%
Icon cd
+22%

{{#if:Sun Ring|

Icon relic ring Sun Ring+2


Icon defense
-10
Icon health
-100
Icon mana
-16
Icon mana regeneration
+32
Icon crt
+12%
Icon cd
+24%

{{#if:Sun Ring|

Icon relic ring Sun Ring+3


Icon defense
-13
Icon health
-140
Icon mana
-20
Icon mana regeneration
+40
Icon crt
+13%
Icon cd
+26%

{{#if:Sun Ring|

Icon relic ring Sun Ring+4


Icon defense
-18
Icon health
-190
Icon mana
-25
Icon mana regeneration
+50
Icon crt
+14%
Icon cd
+28%

{{#if:Sun Ring|

Icon relic ring Sun Ring+5


Icon defense
-25
Icon health
-250
Icon mana
-30
Icon mana regeneration
+60
Icon crt
+15%
Icon cd
+30%

Scales with allied Max Health
Item Description

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle


Icon health
+250
Icon crt
+5%
Heal self for 10% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+1


Icon health
+360
Icon crt
+6%
Heal self for 11% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+2


Icon health
+515
Icon crt
+7%
Heal self for 12% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+3


Icon health
+735
Icon crt
+8%
Heal self for 13% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+4


Icon health
+1050
Icon crt
+9%
Heal self for 14% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

{{#if:Dragon Saddle|

Icon dragon saddle Dragon Saddle+5


Icon health
+1500
Icon crt
+10%
Heal self for 15% Health value at the start of every turn. Can only be equipped by Dragon Monsters.

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