#34 - Ice Blob
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Bio[]
An aura of winter surrounds these orb-like rotund creatures, and a cold breeze follows them wherever they go. Any Keeper with aspirations to climb the Snowy Peaks should be warned not to underestimate the Ice Blobs. Despite their dangerous nature, many Keepers believe that the Ice Blob doesn't seek to harm Keepers, and that they just can't help freezing all that surrounds them. Once an Ice Blob grows accustomed to a Keeper, they become slightly warmer to them - or perhaps the Keeper becomes more resistant to cold. In either case, a Keeper should always wear gloves while handling an Ice Blob, and no matter what: Don't lick it!
History[]
As noted before, the Blobs had been denizens of the Monster Sanctuary from the moment it was created. But at first, they were only seen strolling the green grasslands and hills of the Mountain Path. Over time, they spread and began to populate the other areas of the Sanctuary as well. One would think that a semi-solid creature like the Blob would simply freeze over in the Snowy Peaks, but somehow they adapted and took on the element of their surrounding.
Acquisition[]
Ice Blob can be encountered in Snowy Peaks or Blob Burg. It can also be obtained from Reward Box lvl 1. Click here for its location details!
Evolution[]
Ice Blob evolves into King Blob with the Majestic Crown evolution catalyst. It shares this trait with Blob, Lava Blob, Rainbow Blob, and Tar Blob.
A King Blob evolved from an Ice Blob will inherit the Light Instinct and Shadow Proc Shift Passives.
Skills[]
List Form[]
Skill | Effect | ||||||
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Freeze | 60 | 5 x 30% (150%) damage + Applies Chill (Debuff) | |||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | |||||
lv3 | 130 | 6 x 45% (270%) damage + Applies Chill (Debuff) | |||||
lv4 | 180 | 6 x 60% (360%) damage + Applies Chill (Debuff) | |||||
lv5 | 220 | 7 x 60% (420%) damage + Applies Chill (Debuff) | |||||
Arcane Bolt | 30 | 4 x 40% (160%) damage | |||||
lv2 | 60 | 5 x 40% (200%) damage | |||||
lv3 | 90 | 6 x 45% (270%) damage | |||||
lv4 | 130 | 7 x 50% (350%) damage | |||||
lv5 | 180 | 8 x 55% (440%) damage | |||||
Chilling Wind | 60 | 4 x 40% (160%) damage + Applies Chill (Debuff) | |||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | |||||
lv3 | 120 | 5 x 55% (275%) damage + Applies Chill (Debuff) | |||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Chill (Debuff) | |||||
lv5 | 220 | 6 x 75% (450%) damage + Applies Chill (Debuff) | |||||
Ice Storm | 120 | 1 x 160% damage to all + Applies Chill (Debuff) [50%] | |||||
lv2 | 170 | 1 x 210% damage to all + Applies Chill (Debuff) [50%] | |||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Chill (Debuff) [50%] | |||||
Deep Freeze | 160 | 4 x 85% (340%) damage + deals an additional 40% hit for every Chill on target | |||||
lv2 | 210 | 4 x 110% (440%) damage + deals an additional 40% hit for every Chill on target | |||||
Skill | Effect | ||||||
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Sidekick | lv1 | 60 | Applies Sidekick (Buff) to whole party | ||||
Apprentice | lv1 | 80 | Applies Sidekick (Buff) to whole party, and Spellshield (Buff) to 1 Monster | ||||
lv2 | 110 | Applies Sidekick (Buff) to whole party, and Spellshield (Buff) to 2 Monsters | |||||
lv3 | 150 | Applies Sidekick & Spellshield (Buffs) to whole party | |||||
Restoring Shield | lv1 | 50 | Shield target for 4 x (50 +15% ) + Removes 1 Debuff | ||||
lv2 | 80 | Shield target for 5 x (60 +15% ) + Removes 2 Debuffs | |||||
lv3 | 120 | Shield target for 6 x (75 +15% ) + Removes 2 Debuffs | |||||
lv4 | 160 | Shield target for 6 x (100 +15% ) + Removes 3 Debuffs | |||||
lv5 | 210 | Shield target for 7 x (125 +15% ) + Removes 4 Debuffs | |||||
Ice Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Chill (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Chill (Debuff) to 2 random enemies | |||||
Skill | |||
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Blizzard | 240 | ||
3 x 100% (300%) damage to all enemies Every hit has a 20% chance to apply Chill | |||
Arcane Barrage | 220 | ||
10 x 65% (650%) damage Shield self for 1 x (750 + 200% ) | |||
Aurora's Shield | 220 | ||
Shield all allies for 3 x (300 + 25% ) Removes 2 Debuffs from all allies | |||
Skill | Effect | |
---|---|---|
Magic Plus x3 | Improve rating by 1 | |
Defense Plus x4 | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Mana Plus x3 | Improve rating by 1 | |
Defense Overload x2 | Increases Attack and Magic by 15% of this Monster's Defense. | |
Defense Focus | Defense from equipment increased by 25%. | |
Skill | Effect | |
---|---|---|
Multi Chill | Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | |
Congeal | Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. | |
Sub Zero | Unique Aura: Chill causes enemies affected by it to take 10% increased damage. | |
Shield Aura | Aura: All Shield effects of Monsters in the party are increased by 10%. | |
Reckless Mending | Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. | |
Severe Cold | Unique Aura: Whenever an enemy takes Congeal damage, 65% chance to inflict a Wound stack on them. | |
Severe Infection | Aura: Debuffs are 10% more effective against Wounded enemies. | |
Protector | Aura: All Monsters in the party receive 7.5% less damage. | |
Anti Curse | Aura: All Debuffs are 20% less effective on Monsters in your party. | |
Skill | Effect | |
---|---|---|
Magic Proc | Every attack triggers an additional hit equal to 35% of Magic value. | |
Double Impact | When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. | |
Combo Shielding | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Defense Proc | Every attack triggers an additional hit equal to 50% of Defense value. | |
Skill | Effect | |
---|---|---|
Initial Chill | Apply Chill (Debuff) to a random enemy at the start of combat. | |
Saboteur's Shield | Apply Shield equal to 50% of own Defense when applying a Debuff. | |
Copy Shield | When Shielding yourself, also apply 20% of that Shield to allies. | |
Disarming Shielding | For every shield applied there is a 10% chance to apply Armor Break, Weakness or Chill to a random enemy. | |
Sheltered | While under the effect of a Shield, reduce all incoming damage by 15%. | |
Weaken | Every hit has a 10% chance to apply Weakness. | |
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Icy Skin | When this Monster gets attacked, 50% chance to apply Chill on the attacker. | |
Cooling | Every hit has a 10% chance to apply Chill. | |
Defensive Presence | At the beginning of your turn, a random Monster in the party gains Barrier (Buff). | |
Magic Powered Shield | At the start of combat, apply a Shield equal to 150% of Magic value. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Ice Blob has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Master Mode | |
Passives |
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Advanced (min level: 25) | |
Master Mode | |
Keeper Duels[]
WIP