#45 - Kame
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Bio[]
Kames are large bipedal turtles famous for their mastery of martial arts. They are as comfortable on land as they are in water, able to move surprisingly quick either way. Their power stems from their mastery over Chi: latent energy which flows inside all living beings. Kames have evolved with a natural ability to control Chi to increase the power of their strikes and to manifest their Chi outside their body in the form of sudden heat blasts.
History[]
Centuries ago, aspiring martial artists would travel to Kame island which used to be the home of all Kames. The martial artists would study the Kames and attempt to replicate their mastery over Chi. There are stories of several human warriors who were able to master the Chi after living on Kame Island for several years or even decades. Each of them became a legendary warrior in their own right, winning fighting tournaments and using their power for the good of mankind. For it is said that, if a human were to use the Chi to do evil, the Kames would find them and put them in their place.
Acquisition[]
Kame can be encountered in the Sun Palace. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Fiery Punches | 60 | 3 x 65% (195%) damage | |||||
lv2 | 90 | 4 x 60% (240%) damage | |||||
lv3 | 125 | 4 x 75% (300%) damage | |||||
lv4 | 170 | 5 x 75% (375%) damage | |||||
lv5 | 220 | 6 x 80% (480%) damage | |||||
Aqua Blast | 50 | 4 x 40% (160%) damage + Cannot be dodged | |||||
lv2 | 75 | 5 x 40% (200%) damage + Cannot be dodged | |||||
lv3 | 100 | 5 x 50% (250%) damage + Cannot be dodged | |||||
lv4 | 150 | 6 x 55% (330%) damage + Cannot be dodged | |||||
lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | |||||
Heavy Punch | 40 | 1 x 225% damage | |||||
lv2 | 70 | 1 x 290% damage | |||||
lv3 | 100 | 1 x 360% damage | |||||
lv4 | 140 | 1 x 450% damage | |||||
lv5 | 190 | 1 x 565% damage | |||||
Explosive Blast | 110 | 1 x 165% damage to all | |||||
lv2 | 160 | 1 x 220% damage to all | |||||
lv3 | 210 | 2 x 130% (260%) damage to all | |||||
Shield Burst | 160 | Expends 90% of all Shield; deal 140% of the Shield strength as damage + Cannot be dodged, cannot crit | |||||
lv2 | 220 | Expends 90% of all Shield; deal 175% of the Shield strength as damage + Cannot be dodged, cannot crit | |||||
Water Surge | 170 | 5 x 70% (350%) damage + Applies Might (Buff) to self | |||||
lv2 | 220 | 5 x 90% (450%) damage + Applies Might & Barrier (Buffs) to self | |||||
Skill | Effect | ||||
---|---|---|---|---|---|
Might | lv1 | 60 | Applies Might (Buff) to whole party | ||
Phalanx | lv1 | 90 | Applies Might (Buff) to whole party, and Barrier (Buff) to 1 Monster | ||
lv2 | 120 | Applies Might (Buff) to whole party, and Barrier (Buff) to 2 Monsters | |||
lv3 | 160 | Applies Might & Barrier (Buffs) to whole party | |||
Shield | lv1 | 40 | Shield all for 1 x (125 +40% ) | ||
lv2 | 70 | Shield all for 1 x (200 +45% ) | |||
lv3 | 110 | Shield all for 1 x (350 +50% ) | |||
lv4 | 150 | Shield all for 2 x (250 +25% ) | |||
lv5 | 200 | Shield all for 3 x (250 +20% ) | |||
Protect | lv1 | 60 | Redirects the next attack on target ally to self + Shield self for 3 x (80 +25% ) | ||
lv2 | 80 | Redirects the next attack on target ally to self + Shield self for 4 x (80 +25% ) | |||
lv3 | 110 | Redirects the next attack on target ally to self + Shield self for 5 x (90 +20% ) | |||
lv4 | 150 | Redirects the next attack on target ally to self + Shield self for 6 x (100 +20% ) | |||
lv5 | 200 | Redirects the next attack on target ally to self + Shield self for 7 x (130 +20% ) | |||
Skill | |||
---|---|---|---|
Meteorite Shower | 240 | ||
2 x 175% (350%) damage to all enemies Shield all allies for 1 x (700 + 150% ) | |||
Tsunami | 230 | ||
3 x 100% (300%) damage to all enemies Removes 2 Buffs from targets | |||
Fortress | 240 | ||
Shield all allies for 3 x (350 + 30% ) Applies Barrier to all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus x2 | Improve rating by 1 | |
Defense Plus x3 | Improve rating by 1 | |
Health Plus | Improve rating by 1 | |
Mana Plus | Improve rating by 1 | |
Static | Non-critical hits deal 20% more damage. | |
Defense Overload | Increases Attack and Magic by 15% of this Monster's Defense. | |
Defense Focus | Defense from equipment increased by 25%. | |
Skill | Effect | |
---|---|---|
Static Glory | Aura: Glory (Buff) also increases non-Critical damage by 15%. | |
Multi Might | Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Protected Offense x2 | Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. | |
Protector | Aura: All Monsters in the party receive 7.5% less damage. | |
Charged Reflexes | Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Might, Agility or Sidekick. | |
Carapace | Aura: Healing and shielding skills (active and passive) of Reptiles in your party are increased by 20%. | |
Skill | Effect | |
---|---|---|
Defense Proc | Every attack triggers an additional hit equal to 50% of Defense value. | |
Attack Mastery | Every physical attack triggers an additional hit equal to 50% of Attack value. | |
Combo Shielding | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Skill | Effect | |
---|---|---|
Giantsbane | This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. | |
Attack Powered Shield | At the start of combat, apply a Shield equal to 150% of Attack value. | |
First Impact x2 | Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) | |
Buffing Shield x2 | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Revenge | Every time this Monster takes a hit, it gains a Charge stack. | |
Sheltered | While under the effect of a Shield, reduce all incoming damage by 15%. | |
Shared Might | Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might. | |
Spiky Defense | When this Monster gets attacked, 50% chance to apply Armor Break on the attacker. | |
Berserk | If a single hit deals more than 25% of the enemy's Max HP (10% against Champions), gain 8 Charge stacks. (Once per attack) | |
Bounty | This Monster gets 2 random Buffs when an enemy Monster is knocked out. | |
Recover | Heals 10% of this Monster's Max Health at the start of every turn. | |
Static Strike | First hit of an ability cannot be dodged. Its base damage is also increased by 50% of Attack/Magic if it isn't critical. (30% for mass attacks) | |
Load Up | Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Kame has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Advanced (min level: 30) | |
Passives |
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Advanced (min level: 30) | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- Kame's History mentions that martial artists would travel to Kame island to learn Chi mastery. This is a reference to the Dragon Ball franchise, when Goku went to train with Master Roshi at the Kame House on Roshi's tiny personal island.
- Kame's name literally means turtle in Japanese.