#94 - King Blob
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The King Blob rules over all other Blobs in the Monster Sanctuary.
Bio[]
King Blobs are the proud monarchs of the Blob family. They are much larger than any of the other Blobs, bear a slime-drenched crown and scepter, and they are known to be able to command other Blobs to do their bidding.
History[]
Since 155 AC, a number of King Blobs have appeared in seemingly random places of the Monster Sanctuary, always posing a danger that should not be underestimated. If left alone for too long, a King Blob will amass legions upon legions of loyal Blobs. The very first King Blob managed to rile up an army of Blobs large enough to conquer the entire Mountain Path. It appears that King Blobs are created when several smaller Blobs come together and combine. King Blobs are said to represent the shared anger of the many Blobs of the Sanctuary, which are often not taken seriously due to their nice and well-meaning nature.
Acquisition[]
King Blob is an optional Champion Monster in Blob Burg. Unlike most Champion Monsters, achieving a 5-star rating will not reward you with its egg but instead, a Majestic Crown catalyst. Therefore, under normal circumstances, it can only be obtained through evolution. Click here for more details!
To get to King Blob, you need to open certain chests, which open up entrances to new rooms in Blob Burg. You can enter King Blob's room from the top left ceiling entrance in the Teleporter Stone room.
In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes. Additionally, unlike other evolved Monsters, wild King Blobs in Randomizer can drop its own egg.
Evolution[]
King Blob evolves from Blob, Ice Blob, Lava Blob, Rainbow Blob, or Tar Blob with the Majestic Crown evolution catalyst. Whichever base form you evolve will carry its Shifts to the King Blob. Thus, it can have any of the following Shift passives, depending which one you evolve:
Light Passive | Blob | Dark Passive |
---|---|---|
Heal Charging | Curse Chain | |
All healing skills give the healed Monster a Charge stack for each heal. (Active and Passive) | Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. | |
Light Instinct | Shadow Proc | |
Decrease damage taken by 15%. | Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type. | |
Supremacy | Dark Instinct | |
Aura: Whenever an allied Monster applies a Debuff, it gains 2 Charge stacks. | Increases damage dealt by 20%. | |
Mass Mystify | Debuff Mastery | |
Aura: When an allied Monster applies a Debuff, it has a 70% chance to apply a random Buff to a random ally. | This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. | |
Debuff Variety | Overheal | |
Aura: For every different type of Debuff on an enemy Monster, it deals 3% less damage and takes 3% more damage. | Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield. |
Skills[]
List Form[]
Skill | Effect | ||||
---|---|---|---|---|---|
Bubble Burst | 50 | 4 x 40% (160%) damage | |||
lv2 | 85 | 5 x 45% (225%) damage | |||
lv3 | 125 | 5 x 55% (275%) damage | |||
lv4 | 170 | 6 x 60% (360%) damage | |||
lv5 | 210 | 7 x 65% (455%) damage | |||
Slime Volley | 90 | 2 x 50% (100%) damage to all + Applies Poison (Debuff) [20% per hit] | |||
lv2 | 130 | 2 x 75% (150%) damage to all + Applies Poison (Debuff) [20% per hit] | |||
lv3 | 170 | 2 x 95% (190%) damage to all + Applies Poison (Debuff) [20% per hit] | |||
lv4 | 220 | 2 x 125% (250%) damage to all + Applies Poison (Debuff) [20% per hit] | |||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Barrier | lv1 | 60 | Applies Barrier (Buff) to whole party | ||||
Sustain | lv1 | 90 | Applies Barrier (Buff) to whole party, and Regeneration (Buff) to 1 Monster | ||||
lv2 | 120 | Applies Barrier (Buff) to whole party, and Regeneration (Buff) to 2 Monsters | |||||
lv3 | 160 | Applies Barrier & Regeneration (Buffs) to whole party | |||||
Full Utility | lv1 | 100 | Applies Channel, Regeneration, & Sidekick (Buffs) | ||||
lv2 | 150 | Applies Channel, Regeneration, Sidekick, & Glory (Buffs) | |||||
lv3 | 210 | Applies Channel, Regeneration, Sidekick, Glory, & Barrier (Buffs) | |||||
Restore | lv1 | 50 | Heal target for 4 x (50 + 20% ) + Removes 1 Debuff | ||||
lv2 | 80 | Heal target for 5 x (60 + 25% ) + Removes 2 Debuffs | |||||
lv3 | 110 | Heal target for 5 x (70 + 25% ) + Removes 3 Debuffs | |||||
lv4 | 150 | Heal target for 6 x (100 + 25% ) + Removes 3 Debuffs | |||||
lv5 | 210 | Heal target for 7 x (120 + 25% ) + Removes 4 Debuffs | |||||
Life Wave | lv1 | 120 | Heal all for (300 + 7.5% Max ) | ||||
lv2 | 160 | Heal all for 2 x (250 + 5% Max ) | |||||
lv3 | 210 | Heal all for 2 x (500 + 6% Max ) | |||||
Arcane Shield | lv1 | 100 | Shield target for 4 x (90 +40% ) + Applies Sorcery (Buff) | ||||
lv2 | 150 | Shield target for 5 x (90 +40% ) + Applies Sorcery & Channel (Buffs) | |||||
lv3 | 200 | Shield target for 6 x (120 +40% ) + Applies Sorcery & Channel (Buffs) | |||||
Helping Hand | lv1 | 150 | Heal target for 5 x (110 + 50% ) + Applies Sidekick (Buff) | ||||
lv2 | 200 | Heal target for 5 x (150 + 55% ) + Applies Sidekick & Regeneration (Buffs) | |||||
Skill | |||
---|---|---|---|
Sustained Heal | 230 | ||
Heal all allies for 2 x (500 + 30% + 3% ) Applies Regeneration to all allies | |||
Full Heal | 220 | ||
Heal target for 6 x (200 + 40% ) Applies Glory, Barrier, Channel, and Sidekick | |||
Replenish | 240 | ||
Heal all allies for 2 x (350 + 50% ) Shield all allies for 2 x (350 + 50% ) | |||
Skill | Effect | |
---|---|---|
Magic Plus x3 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Mana Plus x3 | Improve rating by 1 | |
Health Focus x2 | Health values from equipment increased by 25%. | |
Life Overload | Increases Attack and Magic by 1.5% of this Monster's Max Health. | |
Skill | Effect | |
---|---|---|
Multi Regeneration | Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Fatal Upkeep | Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. | |
Slimy Support | Aura: Healing and shielding skills (active and passive) of Slimes in your party are increased by 20%. | |
Shield Aura | Aura: All Shield effects of Monsters in the party are increased by 10%. | |
Regeneration Shield | Unique Aura: Regeneration (Buff) also shields the Monster by 7.5% of its Max Health at the start of turn. | |
Skill | Effect | |
---|---|---|
Health Proc x3 | Every attack triggers an additional hit equal to 5% of Max Health. | |
Combo Buffing | Every Buff action applies one additional random Buff. | |
Combo Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. | |
Combo Shielding | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Skill | Effect | |
---|---|---|
Initial Armor Break | Apply Armor Break (Debuff) on a random enemy at the start of combat. | |
Initial Weakness | Apply Weakness (Debuff) To a random enemy at the start of combat. | |
Static Mass | 30% chance to gain a random Buff when landing a non-Critical Hit during attacks. | |
Warlock Healing | For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. | |
Auto Heal | When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic. | |
Remunerate | When applying a Debuff, 60% chance to gain Regeneration (Buff). | |
Toxin | Every hit has a 10% chance to apply Poison. | |
Purify | Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. | |
Bolster | Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) | |
Trickster Buffing | For every Buff applied there is a 15% chance to apply Chill, Shock or Burn to a random enemy. | |
Chilling Cold | Every Water attack hit has a 15% chance to apply Chill. | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills King Blob has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Champion | |
Passives | |
Master Mode | |
Champion | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- King Blob PvP Build
- Monster of the Day Reddit Discussion - King Blob
Trivia[]
- King Blob, along with Goblin Brute, are the only Monsters whose Ultimate skills are all Non-damaging actions.
- In Randomizer and Bravery, a King Blob egg will have Blob's Shift passives (Heal Charging and Curse Chain).