#50 - Koi
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Bio[]
Not to be confused by the ordinary (albeit equally beautiful) fish that goes by the same name, the Monster Kois aren't shackled by their namesakes' earthly boundaries. They can swim in any direction they choose, and in a way that seems completely effortless. It doesn't matter whether they're swimming upstream, diving into the darkest depths, or gliding through thin air - it all seems all the same to them. They are therefore seen as living symbols of pure freedom and the ability to choose your own destiny.
History[]
In the Old World, a large, monstrous Koi would sometimes be seen hovering and gliding above a river. It was always followed by a school of its ordinary namesake that would try to jump out of the water to get closer to the mythical Koi leader. According to legend, it would guide them to their destiny - or, in more practical terms, it guided them towards safer waters. Some of the Monster Kois decided to come to the Monster Sanctuary, but it is believed that most of them still fulfil their mission as guides in the Old World. Only a fool would attempt to hunt a Monster Koi or imprison it.
Acquisition[]
A Koi egg is given by the Caretaker upon finishing the story segments at the Sun Palace. Click here for more details!
Koi is first seen in the Sun Palace, owned by the Caretaker. After raising the tower for the third time, it is kidnapped by Zosimos, who turns it into its dark Shift and uses it to battle against you. Once you defeat the Alchemist, he releases the Koi from his bidding and leaves. The Caretaker arrives and feels relieved that his Koi is safe but immediately becomes worried the unbalance of the Sun will cause great calamity to the Sanctuary. To restore the Sun, his Koi sacrifices itself, causing shifted Monsters to appear in the wild. Soon after, two Koi eggs fall from the Sun, and the Caretaker gives you one of the eggs.
It can also be normally encountered in the Horizon Beach. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Aqua Blast | 50 | 4 x 40% (160%) damage + Cannot be dodged | |||||
lv2 | 75 | 5 x 40% (200%) damage + Cannot be dodged | |||||
lv3 | 100 | 5 x 50% (250%) damage + Cannot be dodged | |||||
lv4 | 150 | 6 x 55% (330%) damage + Cannot be dodged | |||||
lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | |||||
Sea Rage | 60 | 4 x 40% (160%) damage + Applies Sorcery (Buff) to self | |||||
lv2 | 90 | 4 x 55% (220%) damage + Applies Sorcery (Buff) to self | |||||
lv3 | 130 | 5 x 55% (275%) damage + Applies Sorcery (Buff) to self | |||||
lv4 | 170 | 5 x 70% (350%) damage + Applies Sorcery (Buff) to self | |||||
lv5 | 220 | 6 x 75% (450%) damage + Applies Sorcery (Buff) to self | |||||
Tidal Wave | 110 | 1 x 165% damage to all | |||||
lv2 | 160 | 2 x 100% (200%) damage to all | |||||
lv3 | 210 | 2 x 130% (260%) damage to all | |||||
Spectral Wave | 110 | 1 x 180% damage to all | |||||
lv2 | 160 | 1 x 240% damage to all | |||||
lv3 | 210 | 2 x 145% (290%) damage to all | |||||
Blessed Strikes | 170 | 4 x 90% (360%) damage + Applies Glory (Buff) to self | |||||
lv2 | 220 | 5 x 95% (475%) damage + Applies Glory (Buff) to self | |||||
Skill | Effect | |||||
---|---|---|---|---|---|---|
Glory | lv1 | 60 | Applies Glory (Buff) to whole party | |||
Dexterity | lv1 | 80 | Applies Glory (Buff) to whole party, and Agility (Buff) to 1 Monster | |||
lv2 | 110 | Applies Glory (Buff) to whole party, and Agility (Buff) to 2 Monsters | ||||
lv3 | 150 | Applies Glory & Agility (Buffs) to whole party | ||||
Regeneration | lv1 | 60 | Applies Regeneration (Buff) to whole party | |||
Lifeline | lv1 | 90 | Applies Regeneration (Buff) to whole party, and Glory (Buff) to 1 Monster | |||
lv2 | 120 | Applies Regeneration (Buff) to whole party, and Glory (Buff) to 2 Monsters | ||||
lv3 | 160 | Applies Regeneration & Glory (Buffs) to whole party | ||||
Healing Wave | lv1 | 100 | Heal all for (250 + 80% ) | |||
lv2 | 150 | Heal all for 2 x (200 + 50% ) | ||||
lv3 | 210 | Heal all for 3 x (200 + 40% ) | ||||
Mass Restore | lv1 | 110 | Heal all for (200 + 70% ) + Removes 1 Debuff from all allies | |||
lv2 | 150 | Heal all for 2 x (175 + 40% ) + Removes 1 Debuff from all allies | ||||
lv3 | 220 | Heal all for 2 x (250 + 50% ) + Removes 2 Debuffs from all allies | ||||
Skill | |||
---|---|---|---|
Tsunami | 230 | ||
3 x 100% (300%) damage to all enemies Removes 2 Buffs from targets | |||
Mythic | 210 | ||
Applies Glory, Channel, and Regeneration to all allies | |||
Channeled Heal | 230 | ||
Heal all allies for 2 x (400 + 40% + 40% ) Applies Channel to all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus | Improve rating by 1 | |
Magic Plus x2 | Improve rating by 1 | |
Defense Plus | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Crit Chance Plus x4 | +5% Critical Chance | |
Evasion | Critical Chance also increases the chance to dodge enemy hits by 20% of the value. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Mana Focus | Mana and Mana Regeneration values from equipment increased by 30%. | |
Mana Stability | Increases Defense by 15% of this Monster's Max Mana. | |
Mana Overload x2 | Increases Attack and Magic by 15% of this Monster's Max Mana. | |
Skill | Effect | |
---|---|---|
Mana Upkeep | Aura: Increases Mana Regeneration of the whole party by 10%. | |
Multi Glory | Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Heroic Party | Aura: Every Monster in the party deals 1% increased damage for each Buff on it. | |
Buff Celebration | Aura: As long as a Monster in your party has 4 or more Buffs at the beginning of a turn, it gains 3 Charge stacks. | |
Glorious Spark | Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%. | |
Charged Reflexes | Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Might, Agility or Sidekick. | |
Charge Amplifier | Aura: All Charge stacks in the party are 33% stronger. | |
Skill | Effect | |
---|---|---|
Mana Proc x3 | Every attack triggers an additional hit equal to 50% of Max Mana. | |
Skill | Effect | |
---|---|---|
Critical Boon | On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. | |
Critical Buffs | When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance. | |
Gold Sense | Increases Gold gained after combat by 10%. (If this Monster is participating in combat) | |
Transfusion x2 | Recover Health equal to 200% the amount of Mana regenerated. | |
Critical Healing | Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) | |
Center of Mass | Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more. | |
Healing Shield | Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | |
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Heroic Defense | Reduces damage taken by 2% for every Buff on this Monster. | |
Buff Catalyst | Buffs are 20% more effective on this Monster. | |
Phoenix Affinity | When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Koi has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Master Mode | |
Passives |
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Master Mode | |
Notes: Koi does not normally know Buff Charging.
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- As mentioned in its Bio, Koi's name and design are based on the koi fish.