#54 - Kongamato
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Bio[]
The name of this Monster means "breaker of boats", which it was given due to its sheer strength. What most don't know, however, is that it is actually capable of crushing an entire boat to splinters through its super sonic scream. Another remarkable quality of them is the fact that - unlike bird chicks which require to be reared and taught carefully - Kongamatos hatch with fully developed wings and are able to take flight in a matter of seconds after hatching. Therefore, they are seen as more solitary and individualistic creatures than birds.
History[]
As we can tell from numerous fossil finds across the world, this flying reptile has populated our world for millions of years, similar to the Crystal Snail. It is even believed that the Kongamato was one of the first creatures on this world that was capable of powered flight. They are believed to be the ancestors of birds, birdlike Monsters and dragonlike Monsters as well. Somehow, a group of these prehistoric creatures survived to this day on a remote chain of small, mountainous islands. The native people of those islands revere them as godlike beings.
Acquisition[]
Kongamato can be encountered in the Horizon Beach or Forgotten World. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Air Sickle | 50 | 4 x 40% (160%) damage | |||||
lv2 | 80 | 4 x 55% (220%) damage | |||||
lv3 | 110 | 5 x 55% (275%) damage | |||||
lv4 | 150 | 5 x 70% (350%) damage | |||||
lv5 | 210 | 5 x 95% (475%) damage | |||||
Fiery Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | |||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | |||||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | |||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | |||||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | |||||
Sonic Wave | 80 | 2 x 60% (120%) damage to all + Applies Weakness (Debuff) [15% per hit] | |||||
lv2 | 120 | 2 x 80% (160%) damage to all + Applies Weakness (Debuff) [15% per hit] | |||||
lv3 | 170 | 2 x 110% (220%) damage to all + Applies Weakness (Debuff) [15% per hit] | |||||
lv4 | 220 | 2 x 140% (280%) damage to all + Applies Weakness (Debuff) [15% per hit] | |||||
Cyclone | 110 | 2 x 75% (150%) damage to all | |||||
lv2 | 160 | 2 x 100% (200%) damage to all | |||||
lv3 | 210 | 2 x 130% (260%) damage to all | |||||
Firestorm | 120 | 1 x 160% damage to all + Applies Burn (Debuff) [50%] | |||||
lv2 | 170 | 2 x 100% (200%) damage to all + Applies Burn (Debuff) [50%] | |||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Burn (Debuff) [50%] | |||||
Sonic Assault | 160 | 5 x 75% (375%) damage + Applies Weakness (Debuff) | |||||
lv2 | 210 | 6 x 80% (480%) damage + Applies Weakness (Debuff) | |||||
Skill | Effect | ||||
---|---|---|---|---|---|
Agility | lv1 | 50 | Applies Agility (Buff) to whole party | ||
Rejuvenate | lv1 | 80 | Applies Agility (Buff) to whole party, and Regeneration (Buff) to 1 Monster | ||
lv2 | 110 | Applies Agility (Buff) to whole party, and Regeneration (Buff) to 2 Monsters | |||
lv3 | 150 | Applies Agility & Regeneration (Buffs) to whole party | |||
Full Offense | lv1 | 100 | Applies Might, Sorcery, & Glory (Buffs) | ||
lv2 | 150 | Applies Might, Sorcery, Glory, & Sidekick (Buffs) | |||
lv3 | 210 | Applies Might, Sorcery, Glory, Sidekick, & Channel (Buffs) | |||
Skill | |||
---|---|---|---|
Typhoon Cut | 210 | ||
6 x 90% (540%) damage Applies Glory, Sidekick, and Agility to itself | |||
Tornado | 230 | ||
3 x 100% (300%) damage to all enemies - Cannot be dodged Removes 1 Buff from targets | |||
Lava Stream | 230 | ||
7 x 75% (525%) damage - Cannot be dodged Every hit has a 15% chance to apply Armor Break | |||
Skill | Effect | |
---|---|---|
Attack Plus x2 | Improve rating by 1 | |
Magic Plus x2 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus | +5% Critical Chance | |
Improved Mana Regen | +20% Mana Regeneration | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Dodging | Increases chance to dodge enemy hits by 8%. | |
Thick Skin | This Monster takes 10% more damage from the element it's weak to. Other damage is reduced by 20%. | |
Skill | Effect | |
---|---|---|
Disoriented | Unique Aura: Weakness (Debuff) causes enemies affected by it to have a 7.5% chance to miss each hit. | |
Multi Weakness | Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | |
Dominance | Aura: Enemies receive 3% increased damage for each Debuff on them. | |
Empower | Aura: All Monsters in the party deal 5% more damage. | |
Heroic Party | Aura: Every Monster in the party deals 1% increased damage for each Buff on it. | |
Sensitivity | Unique Aura: Weakness causes enemies to take 10% increased damage. | |
Prehistoric Screech | Aura: Aerial and Reptile Monsters deal 7.5% increased damage and additional 15% against shielded enemies. | |
Skill | Effect | |
---|---|---|
Double Strike | On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits) | |
Proliferate | When applying a Debuff, trigger an additional 30% damage hit. | |
Skill | Effect | |
---|---|---|
Weaken | Every hit has a 10% chance to apply Weakness. | |
Armor Bypass | This Monster's attacks ignore 20% of the target's Defense damage reduction value. | |
Armor Shred | Every hit has a 10% chance to apply Armor Break. | |
Hybrid Shield | At the start of combat, apply a Shield equal to 100% of Attack and Magic value. | |
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Mystify | When applying a Debuff, 50% chance to gain a random Buff. | |
Weakening Crush | Every physical attack hit has a 15% chance to apply Weakness. | |
Strike Mastery | This Monster can receive an addtional stack of Might, Sorcery and Sidekick. Additional stacks are only half as strong. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Kongamato has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Advanced (min level: 35) | |
Passives | |
Advanced (min level: 35) | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Kongamato PvP Build
- Monster of the Day Reddit Discussion - Kongamato