#21 - Mad Eye
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Bio[]
A group of these creatures is referred to as an "audience of Mad Eyes". They seem to share a telepathic link with each other while in close proximity. A whole audience of Mad Eyes will always focus on anything strange and unknown to them, as if they could discern its nature by staring at it long enough. Curiously, each Mad Eye possesses a second brain in their tail which sometimes works against the Mad Eye's interests.
History[]
It was quite shocking when the existence of Mad Eyes was discovered in 202 AC. They were found living in expansive cave systems deep underneath the Old World, which they may have created themselves over thousands of years or more. The vast majority of Mad Eyes still dwell there, as it would be impossible to relocate the entire Mad Eye population to the Sanctuary. The underground world of Mad Eyes was closed off shortly after its discovery, as it is widely believed that some things should be left the way they are. Still, the mad Keeper Master Azhar broke into that forlorn place within a year of its discovery and brought just a handful of Mad Eyes to the Sanctuary, which have since grown into a sizable audience.
Acquisition[]
Mad Eye can be encountered in the Stronghold Dungeon. It can also be obtained from Reward Box lvl 1. Alternatively, you can obtain its egg by achieving a 3-star rating against the Mad Lord Champion. Click here for its location details!
Evolution[]
Mad Eye can evolve into Mad Lord with the Demonic Pact evolution catalyst.
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Voltage | 60 | 4 x 40% (160%) damage + Applies Shock (Debuff) | ||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Shock (Debuff) | ||||
lv3 | 130 | 5 x 55% (275%) damage + Applies Shock (Debuff) | ||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Shock (Debuff) | ||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Shock (Debuff) | ||||
Ignite | 50 | 3 x 55% (165%) damage + Applies Burn (Debuff) | ||||
lv2 | 80 | 4 x 50% (200%) damage + Applies Burn (Debuff) | ||||
lv3 | 110 | 5 x 50% (250%) damage + Applies Burn (Debuff) | ||||
lv4 | 150 | 5 x 65% (325%) damage + Applies Burn (Debuff) | ||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Burn (Debuff) | ||||
Spore | 50 | 3 x 55% (165%) damage + Applies Weakness (Debuff) | ||||
lv2 | 80 | 4 x 50% (200%) damage + Applies Weakness (Debuff) | ||||
lv3 | 110 | 5 x 50% (250%) damage + Applies Weakness (Debuff) | ||||
lv4 | 150 | 5 x 65% (325%) damage + Applies Weakness (Debuff) | ||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Weakness (Debuff) | ||||
Acid Rain | 40 | 3 x 55% (165%) damage + Applies Armor Break (Debuff) | ||||
lv2 | 70 | 4 x 50% (200%) damage + Applies Armor Break (Debuff) | ||||
lv3 | 110 | 4 x 65% (260%) damage + Applies Armor Break (Debuff) | ||||
lv4 | 150 | 5 x 65% (325%) damage + Applies Armor Break (Debuff) | ||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Armor Break (Debuff) | ||||
Thunderstorm | 120 | 1 x 160% damage to all + Applies Shock (Debuff) [50%] | ||||
lv2 | 170 | 1 x 210% damage to all + Applies Shock (Debuff) [50%] | ||||
lv3 | 210 | 2 x 125% (250%) damage to all + Applies Shock (Debuff) [50%] | ||||
Firestorm | 120 | 1 x 160% damage to all + Applies Burn (Debuff) [50%] | ||||
lv2 | 170 | 2 x 100% (200%) damage to all + Applies Burn (Debuff) [50%] | ||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Burn (Debuff) [50%] | ||||
Spore Cloud | 110 | 1 x 155% damage to all + Applies Weakness (Debuff) [50%] | ||||
lv2 | 160 | 2 x 95% (190%) damage to all + Applies Weakness (Debuff) [50%] | ||||
lv3 | 210 | 2 x 125% (250%) damage to all + Applies Weakness (Debuff) [50%] | ||||
Acid Tempest | 110 | 1 x 155% damage to all + Applies Armor Break (Debuff) [50%] | ||||
lv2 | 160 | 2 x 95% (190%) damage to all + Applies Armor Break (Debuff) [50%] | ||||
lv3 | 210 | 2 x 125% (250%) damage to all + Applies Armor Break (Debuff) [50%] | ||||
Skill | Effect | |||
---|---|---|---|---|
This Monster has no Skills of this type | ||||
Skill | |||
---|---|---|---|
Cataclysm | 250 | ||
4 x 75% (300%) damage to all enemies Applies Burn, Chill, Shock, or Poison | |||
Acid Hurricane | 230 | ||
3 x 95% (285%) damage to all enemies 75% chance to apply Armor Break | |||
Ion Beam | 240 | ||
9 x 60% (540%) damage Every hit has a 15% chance to apply a random Debuff | |||
Skill | Effect | |
---|---|---|
Magic Plus x4 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Mana Plus x3 | Improve rating by 1 | |
Mana Focus | Mana and Mana Regeneration values from equipment increased by 30%. | |
Dodging | Increases chance to dodge enemy hits by 8%. | |
Skill | Effect | |
---|---|---|
Toxic Reaction | Unique Aura: When an enemy receives Shock damage, there is a 40% chance to apply Poison. | |
Dominance | Aura: Enemies receive 3% increased damage for each Debuff on them. | |
Incinerate | Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. | |
Fatal Upkeep | Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. | |
Stunned | Unique Aura: Shock (Debuff) also reduces enemy's Dodge chance by 10% and their Critical Chance by 7%. | |
Occult Control | Aura: Occult Monsters in the party receive 3.5% reduced damage from a debuffed enemy for each Debuff on them. | |
Demotivate | Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. | |
Armor Crush | Unique Aura: When a Monster in the party applies Armor Break on an enemy, 40% chance to spread it to another enemy. | |
Skill | Effect | |
---|---|---|
Double Impact | When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. | |
Proliferate | When applying a Debuff, trigger an additional 30% damage hit. | |
Mana Proc x2 | Every attack triggers an additional hit equal to 50% of Max Mana. | |
Combo Initiator | If this Monster acts first in the turn, it deals 30% more damage with its attack and deals an additional 30% damage hit. | |
Skill | Effect | |
---|---|---|
Mana Burn | Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. | |
Hex | Every hit has a 7.5% chance to apply a random Debuff. | |
Cleanse | Every hit has a 25% chance to remove a Buff from the target. | |
Disease Control | Receive 4% reduced damage from a debuffed enemy for each Debuff on them. | |
Aging | At the end of its turn, this Monster gains an Age stack. | |
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Mana Shielding | When attacking an enemy, generate a Shield equal to 20% of Max Mana for each hit. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Mad Eye has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Master Mode | |
Passives |
|
Advanced (min level: 25) | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- Based on a feedback survey back in May 2021, Mad Eye was one of the Top 20 community's favorite Monster, it being in the 6th place.