#101 - Mad Lord
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Bio[]
The Mad Lord is the mysterious, powerful ruler of the Mad Eyes. If one were to believe the writings of the mad Keeper Master Azhar, the Mad Lord's middle eye sees all that transpires in our world, the left eye peers into the past, the right eye watches over the stars, and the sword eye gazes into the minds of all mortals.
History[]
We now know that the cause for Azhar's madness was the Mad Lord. It was him who beckoned Azhar to travel to the Old World and open up the barred underground world of the Mad Eyes. Somehow, the Mad Lord was able to enter and hide inside Azhar's body, and so, when Azhar returned to the Sanctuary, he brought the Mad Lord with him. Azhar eventually managed to expel the Mad Lord from his body, forcing him to show his true form. The Mad Lord, however, escaped shortly after, never to be seen again.
Acquisition[]
Mad Lord is a Champion Monster in the Abandoned Tower. Unlike most Champion Monsters, achieving a 5-star rating will not reward you with its egg but instead, a Demonic Pact catalyst. Therefore, under normal circumstances, it can only be obtained through evolution. Click here for more details!
As you you climb to the top of the Abandoned Tower, the Alchemists will prevent you from progressing until you beat them in a Keeper Duel. You need to defeat Ostanes and Vallalar, Zosimos and finally Chymes. At the top of the tower, you will face off against Marduk, and once you defeat him, the real mastermind, the Mad Lord, will reveal itself to you. Losing to Mad Lord will force you to start over and fight Marduk again.
In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.
Evolution[]
Mad Lord evolves from Mad Eye with the Demonic Pact evolution catalyst.
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Voltage | 60 | 4 x 40% (160%) damage + Applies Shock (Debuff) | ||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Shock (Debuff) | ||||
lv3 | 130 | 5 x 55% (275%) damage + Applies Shock (Debuff) | ||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Shock (Debuff) | ||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Shock (Debuff) | ||||
Igniting Stings | 60 | 4 x 40% (160%) damage + Applies Burn (Debuff) | ||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Burn (Debuff) | ||||
lv3 | 130 | 5 x 55% (275%) damage + Applies Burn (Debuff) | ||||
lv4 | 180 | 6 x 60% (360%) damage + Applies Burn (Debuff) | ||||
lv5 | 230 | 6 x 75% (450%) damage + Applies Burn (Debuff) | ||||
Poison Bomb | 50 | 1 x 210% damage + Applies Poison (Debuff) | ||||
lv2 | 80 | 2 x 120% (240%) damage + Applies Poison (Debuff) | ||||
lv3 | 110 | 2 x 150% (300%) damage + Applies Poison (Debuff) | ||||
lv4 | 150 | 3 x 120% (360%) damage + Applies Poison (Debuff) | ||||
lv5 | 200 | 3 x 155% (465%) damage + Applies Poison (Debuff) | ||||
Corrosive Jabs | 60 | 3 x 60% (180%) damage + Applies Armor Break (Debuff) | ||||
lv2 | 90 | 3 x 80% (240%) damage + Applies Armor Break (Debuff) | ||||
lv3 | 120 | 4 x 70% (280%) damage + Applies Armor Break (Debuff) | ||||
lv4 | 170 | 4 x 90% (360%) damage + Applies Armor Break (Debuff) | ||||
lv5 | 220 | 4 x 115% (460%) damage + Applies Armor Break (Debuff) | ||||
Shocking Slash | 120 | 1 x 165% damage to all + Applies Shock (Debuff) [50%] | ||||
lv2 | 170 | 2 x 100% (200%) damage to all + Applies Shock (Debuff) [50%] | ||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Shock (Debuff) [50%] | ||||
Firestorm | 120 | 1 x 160% damage to all + Applies Burn (Debuff) [50%] | ||||
lv2 | 170 | 2 x 100% (200%) damage to all + Applies Burn (Debuff) [50%] | ||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Burn (Debuff) [50%] | ||||
Toxic Slash | 120 | 1 x 165% damage to all + Applies Poison (Debuff) [50%] | ||||
lv2 | 170 | 2 x 100% (200%) damage to all + Applies Poison (Debuff) [50%] | ||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Poison (Debuff) [50%] | ||||
Acid Tempest | 110 | 1 x 155% damage to all + Applies Armor Break (Debuff) [50%] | ||||
lv2 | 160 | 2 x 95% (190%) damage to all + Applies Armor Break (Debuff) [50%] | ||||
lv3 | 210 | 2 x 125% (250%) damage to all + Applies Armor Break (Debuff) [50%] | ||||
Skill | Effect | |||
---|---|---|---|---|
This Monster has no Skills of this type | ||||
Skill | |||
---|---|---|---|
Cataclysm | 250 | ||
4 x 75% (300%) damage to all enemies Applies Burn, Chill, Shock, or Poison | |||
Godly Strikes | 230 | ||
4 x 140% (560%) damage Damage is increased by 3% for every Buff on this Monster | |||
Corrosive Assault | 230 | ||
2 x 150% (300%) damage to all enemies 40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff) | |||
Skill | Effect | |
---|---|---|
Attack Plus | Improve rating by 1 | |
Magic Plus | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Damage Plus | +15% Critical Damage | |
Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Earth Affinity | Earth attacks deal 10% increased damage. | |
Water Affinity | Water attacks deal 10% increased damage. | |
Wind Affinity | Wind attacks deal 10% increased damage. | |
Fire Affinity | Fire attacks deal 10% increased damage. | |
Skill | Effect | |
---|---|---|
Blood Drive | Unique Aura: Whenever an enemy takes Poison, Burn or Congeal damage, there is a 70% chance to apply a Bleed stack equal to that damage. | |
Impactful Shock | Unique Aura: Shock hits have a 40% increased Critical Chance and do 10% increased base damage. | |
Occult Control | Aura: Occult Monsters in the party receive 3.5% reduced damage from a debuffed enemy for each Debuff on them. | |
Igniting Gas | Unique Aura: When an enemy takes Poison (Debuff) damage, 40% chance to apply Burn. | |
Broken Immunity | Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%. | |
Skill | Effect | |
---|---|---|
Double Impact | When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. | |
Attack Mastery | Every physical attack triggers an additional hit equal to 50% of Attack value. | |
Mana Proc | Every attack triggers an additional hit equal to 50% of Max Mana. | |
Skill | Effect | |
---|---|---|
Mana Burn | Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. | |
Hexed Touch | When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker. | |
Cleanse | Every hit has a 25% chance to remove a Buff from the target. | |
Heroism x2 | Deals 2% increased damage for every Buff on this Monster. | |
Death Blow | Deals 5% increased damage for each Debuff on the target. | |
Mystify x2 | When applying a Debuff, 50% chance to gain a random Buff. | |
Toxic Feedback | Heal for 5% of Max Health at the start of each turn for each Poison on enemies. | |
Critical Poison | The first critical hit of an ability applies Poison (Debuff). | |
Lifesteal | Heal by 15% of the damage dealt to enemies. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Mad Lord has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Champion | |
Keeper Duels[]
Mad Lord does not appear in any Keeper Duels.
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Mad Lord PvP Build
- Monster of the Day Reddit Discussion - Mad Lord
Trivia[]
- It is possible to obtain Mad Lord before finishing the main storyline. This can be done by obtaining the Demonic Pact catalyst from Reward Box lvl 5 (six-star reward against Vodinoy Champion, Diavola Champion, Gryphonix Champion, or Vertraag Champion).
- Mad Lord is one of the few Monsters that does not appear in any Keeper Duels. The other Monsters are Goblin King, Ninki, Tanuki, Ucan, Mimic, Goblin Pilot, Krakaturtle and Dracomer.