Monsters[]
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Associated Skills/Equipment[]
Skill | Effect | |
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Blood Magic | Aura: Whenever an allied Occult or Mage Monster hits an enemy, 40% chance to inflict a Bleed stack equal to 40% of that damage. | |
Magic Barrier | Aura: All Mage Monsters in the party start the combat with a shield equal to 150% of their Max Mana and receive 1% less damage for every 100 Max Mana. | |
Magic Penetration | Aura: Mage Monsters in the party ignore 20% of the target's Defense damage reduction value. | |
Path to Knowledge | Unique Aura: When an allied Mage gets attacked, it has a 75% chance to gain Sorcery or Barrier. They can gain an additional stack of those Buffs. | |
Primal Hex | Aura: Every damaging hit, heal and shield by Nature and Mage Monsters in the party has a 4% chance to apply a random Debuff on an enemy. | |
Accessories[]
Mage equipment
Item | Description
{{#if:Warlock Hat| | ||||
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Warlock Hat
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+20 +30 Increases damage, healing and shielding by 8%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+1
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+30 +40 Increases damage, healing and shielding by 9%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+2
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+40 +50 Increases damage, healing and shielding by 10%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+3
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+55 +65 Increases damage, healing and shielding by 11%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+4
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+75 +80 Increases damage, healing and shielding by 12%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+5
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+100 +100 Increases damage, healing and shielding by 13%. Can only be equipped by Mage Monsters.
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