The Magic stat determines the amount of magical damage the Monster can inflict, with the only exception being Shield Burst. This stat value is directly multiplied by the percentage values of each skill to determine their final values, before applying any additional multipliers. For instance, if a Monster has a Magic stat value of 200 and uses a magical skill that deals 50% damage per hit, each hit will result in 100 damage. Some skills and effects are also affected by a Monster's Magic value. The Magic value of a Monster can increase through leveling up, passive skills, and equipment.
For the Magic value of wild Monsters, see Stats ⟶ Magic.
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Sap Splatter | 130 | 3 x 100% (300%) damage + Heal all for (150 + 60% ) | |||||
lv2 | 180 | 3 x 125% (375%) damage + Heal all for 2 x (125 + 35% ) | |||||
lv3 | 230 | 4 x 110% (440%) damage + Heal all for 2 x (200 + 40% ) | |||||
Encapsulate | lv1 | 50 | Heal target for 5 x (40 + 15% ) + Shield target for 1 x (80% Max ) | ||||
lv2 | 80 | Heal target for 6 x (50 + 20% ) + Shield target for 1 x (100% Max ) | |||||
lv3 | 120 | Heal target for 7 x (60 + 20% ) + Shield target for 1 x (120% Max ) | |||||
lv4 | 160 | Heal target for 8 x (70 + 20% ) + Shield target for 1 x (150% Max ) | |||||
lv5 | 210 | Heal target for 9 x (90 + 20% ) + Shield target for 1 x (200% Max ) | |||||
Heal | lv1 | 40 | Heal target for 4 x (60 + 20% ) | ||||
lv2 | 70 | Heal target for 5 x (70 + 25% ) | |||||
lv3 | 100 | Heal target for 6 x (85 + 25% ) | |||||
lv4 | 140 | Heal target for 7 x (100 + 25% ) | |||||
lv5 | 190 | Heal target for 8 x (130 + 25% ) | |||||
Restore | lv1 | 50 | Heal target for 4 x (50 + 20% ) + Removes 1 Debuff | ||||
lv2 | 80 | Heal target for 5 x (60 + 25% ) + Removes 2 Debuffs | |||||
lv3 | 110 | Heal target for 5 x (70 + 25% ) + Removes 3 Debuffs | |||||
lv4 | 150 | Heal target for 6 x (100 + 25% ) + Removes 3 Debuffs | |||||
lv5 | 210 | Heal target for 7 x (120 + 25% ) + Removes 4 Debuffs | |||||
Arcane Shield | lv1 | 100 | Shield target for 4 x (90 +40% ) + Applies Sorcery (Buff) | ||||
lv2 | 150 | Shield target for 5 x (90 +40% ) + Applies Sorcery & Channel (Buffs) | |||||
lv3 | 200 | Shield target for 6 x (120 +40% ) + Applies Sorcery & Channel (Buffs) | |||||
Healing Wave | lv1 | 100 | Heal all for (250 + 80% ) | ||||
lv2 | 150 | Heal all for 2 x (200 + 50% ) | |||||
lv3 | 210 | Heal all for 3 x (200 + 40% ) | |||||
Mass Restore | lv1 | 110 | Heal all for (200 + 70% ) + Removes 1 Debuff from all allies | ||||
lv2 | 150 | Heal all for 2 x (175 + 40% ) + Removes 1 Debuff from all allies | |||||
lv3 | 220 | Heal all for 2 x (250 + 50% ) + Removes 2 Debuffs from all allies | |||||
Revive | lv1 | 140 | Revives target + Heal target for 5 x (50 + 15% ) | ||||
lv2 | 180 | Revives target + Heal target for 6 x (75 + 15% ) | |||||
lv3 | 220 | Revives target + Heal target for 6 x (125 + 25% ) | |||||
Helping Hand | lv1 | 150 | Heal target for 5 x (110 + 50% ) + Applies Sidekick (Buff) | ||||
lv2 | 200 | Heal target for 5 x (150 + 55% ) + Applies Sidekick & Regeneration (Buffs) | |||||
Fire Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Burn (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Burn (Debuff) to 2 random enemies | |||||
Ice Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Chill (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Chill (Debuff) to 2 random enemies | |||||
Skill | Effect | |
---|---|---|
Magic Plus | Improve rating by 1 | |
Defense Overload | Increases Attack and Magic by 15% of this Monster's Defense. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Life Overload | Increases Attack and Magic by 1.5% of this Monster's Max Health. | |
Mana Overload | Increases Attack and Magic by 15% of this Monster's Max Mana. | |
Supercharged | As long as this Monster has 15 or more Charge stacks, its Magic is increased by 100% of its Attack. | |
Skill | Effect | |
---|---|---|
Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | |
Weaponry | Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. | |
Skill | Effect | |
---|---|---|
Auto Heal | When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic. | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Combo Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. | |
Hybrid Shield | At the start of combat, apply a Shield equal to 100% of Attack and Magic value. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Magic Powered Shield | At the start of combat, apply a Shield equal to 150% of Magic value. | |
Magic Proc | Every attack triggers an additional hit equal to 35% of Magic value. | |
Sidekick Support | Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs. | |
Sorcerous Boost | Unique Aura: When an allied Monster gains Sorcery, they gain a Shield equal to 100% of their Magic and 1 Debuff is removed. | |
Sorcerer | When exploiting an enemy's weakness with an attack, gain Sorcery (Buff) and shield self by 75% of this Monster's Magic value. | |
Spell Mastery | Every magical attack triggers an additional hit equal to 50% of Magic value. | |
Skill | Effect | |
---|---|---|
Antipode | When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit. | |
Combo Initiator | If this Monster acts first in the turn, it deals 30% more damage with its attack and deals an additional 30% damage hit. | |
Double Impact | When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. | |
First Impact | Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) | |
Flash Freeze | Trigger an additional 100% damage hit when applying Chill with an attack. | |
Glorious Spark | Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%. | |
Pecking Order | Aura: Every attack of a Bird triggers an additional hit equal to 30% of Attack or Magic value. (Depending on the attack) | |
Punishment | Unique Aura: Whenever an allied Monster removes a Buff from an enemy with an attack, there is 50% chance the attack deals an additional 30% damage hit. | |
Proliferate | When applying a Debuff, trigger an additional 30% damage hit. | |
Static Strike | First hit of an ability cannot be dodged. Its base damage is also increased by 50% of Attack/Magic if it isn't critical. (30% for mass attacks) | |
Skill | Effect | |
---|---|---|
Critical Hybridization | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | |
Skill | |||
---|---|---|---|
Force of Nature | 240 | ||
2 x 150% (300%) damage to all enemies Heal all allies for 1 x (750 + 120% ) | |||
Polar Winds | 230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Chill Heal all allies for 1 x (700 + 120% ) | |||
Gift of Life | 220 | ||
Revives all allies Heal all allies for 3 x (400 + 50% ) | |||
Mega Restore | 230 | ||
Heal all allies for 3 x (250 + 40% ) Removes 3 Debuffs from all allies | |||
Channeled Heal | 230 | ||
Heal all allies for 2 x (400 + 40% + 40% ) Applies Channel to all allies | |||
Full Heal | 220 | ||
Heal target for 6 x (200 + 40% ) Applies Glory, Barrier, Channel, and Sidekick | |||
Sustained Heal | 230 | ||
Heal all allies for 2 x (500 + 30% + 3% ) Applies Regeneration to all allies | |||
Full Restore | 220 | ||
Heal target for 4 x (200 + 30% ) Shield target for 4 x (200 + 30% ) - Removes 6 Debuffs | |||
Replenish | 240 | ||
Heal all allies for 2 x (350 + 50% ) Shield all allies for 2 x (350 + 50% ) | |||
Shift Passive | ||
---|---|---|
Shadow Proc | ||
Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
|
|
| ||
|
Weapons[]
Item | Description
{{#if:Cestus| | ||||
---|---|---|---|---|---|
Cestus
|
+30 +30 +15
{{#if:Cestus| | ||||
Cestus+1
|
+50 +50 +24
{{#if:Cestus| | ||||
Cestus+2
|
+75 +75 +33
{{#if:Cestus| | ||||
Cestus+3
|
+110 +110 +45
{{#if:Cestus| | ||||
Cestus+4
|
+155 +155 +57
{{#if:Cestus| | ||||
Cestus+5
|
+220 +220 +70
{{#if:Kunai| | ||||
Kunai
|
+30 +30 +12
{{#if:Kunai| | ||||
Kunai+1
|
+50 +50 +16
{{#if:Kunai| | ||||
Kunai+2
|
+75 +75 +21
{{#if:Kunai| | ||||
Kunai+3
|
+110 +110 +26
{{#if:Kunai| | ||||
Kunai+4
|
+155 +155 +32
{{#if:Kunai| | ||||
Kunai+5
|
+220 +220 +40
{{#if:Orb| | ||||
Orb
|
+40 +12
{{#if:Orb| | ||||
Orb+1
|
+60 +16
{{#if:Orb| | ||||
Orb+2
|
+90 +21
{{#if:Orb| | ||||
Orb+3
|
+130 +26
{{#if:Orb| | ||||
Orb+4
|
+180 +32
{{#if:Orb| | ||||
Orb+5
|
+250 +40
{{#if:Shuriken| | ||||
Shuriken
|
+30 +30 +7%
{{#if:Shuriken| | ||||
Shuriken+1
|
+50 +50 +8%
{{#if:Shuriken| | ||||
Shuriken+2
|
+75 +75 +9%
{{#if:Shuriken| | ||||
Shuriken+3
|
+110 +110 +10%
{{#if:Shuriken| | ||||
Shuriken+4
|
+155 +155 +11%
{{#if:Shuriken| | ||||
Shuriken+5
|
+220 +220 +12%
{{#if:Staff| | ||||
Staff
|
+40 +7%
{{#if:Staff| | ||||
Staff+1
|
+60 +8%
{{#if:Staff| | ||||
Staff+2
|
+90 +9%
{{#if:Staff| | ||||
Staff+3
|
+130 +10%
{{#if:Staff| | ||||
Staff+4
|
+180 +11%
{{#if:Staff| | ||||
Staff+5
|
+250 +12%
{{#if:Wand| | ||||
Wand
|
+40 +15
{{#if:Wand| | ||||
Wand+1
|
+60 +24
{{#if:Wand| | ||||
Wand+2
|
+90 +33
{{#if:Wand| | ||||
Wand+3
|
+130 +45
{{#if:Wand| | ||||
Wand+4
|
+180 +57
{{#if:Wand| | ||||
Wand+5
|
+250 +70
{{#if:Abyssal Sword| | ||||
Abyssal Sword
|
+40 +40 When attacking or getting attacked, 50% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+1
|
+60 +60 When attacking or getting attacked, 60% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+2
|
+90 +90 When attacking or getting attacked, 70% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+3
|
+135 +135 When attacking or getting attacked, 80% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+4
|
+185 +185 When attacking or getting attacked, 90% chance to gain a random Buff or apply a random Debuff. {{#if:Abyssal Sword| | ||||
Abyssal Sword+5
|
+250 +250 When attacking or getting attacked, gain a random Buff or apply a random Debuff. {{#if:Bow| | ||||
Bow
|
+35 +30 Each attack triggers an additional 20% damage hit. {{#if:Bow| | ||||
Bow+1
|
+55 +45 Each attack triggers an additional 22% damage hit. {{#if:Bow| | ||||
Bow+2
|
+80 +70 Each attack triggers an additional 24% damage hit. {{#if:Bow| | ||||
Bow+3
|
+115 +100 Each attack triggers an additional 26% damage hit. {{#if:Bow| | ||||
Bow+4
|
+165 +150 Each attack triggers an additional 28% damage hit. {{#if:Bow| | ||||
Bow+5
|
+230 +210 Each attack triggers an additional 30% damage hit. {{#if:Fan| | ||||
Fan
|
+35 +10% Increases damage, healing and shielding by 2.5%. {{#if:Fan| | ||||
Fan+1
|
+50 +11% Increases damage, healing and shielding by 3%. {{#if:Fan| | ||||
Fan+2
|
+70 +12% Increases damage, healing and shielding by 3.5%. {{#if:Fan| | ||||
Fan+3
|
+100 +13% Increases damage, healing and shielding by 4%. {{#if:Fan| | ||||
Fan+4
|
+145 +14% Increases damage, healing and shielding by 4.5%. {{#if:Fan| | ||||
Fan+5
|
+200 +15% Increases damage, healing and shielding by 5%. {{#if:Fishing Rod| | ||||
Fishing Rod
|
+25 +35 Non-damaging actions apply one random Buff. {{#if:Fishing Rod| | ||||
Fishing Rod+1
|
+45 +55 Non-damaging actions apply one random Buff. {{#if:Fishing Rod| | ||||
Fishing Rod+2
|
+65 +85 Non-damaging actions apply one random Buff. {{#if:Fishing Rod| | ||||
Fishing Rod+3
|
+100 +120 Non-damaging actions apply one random Buff. {{#if:Fishing Rod| | ||||
Fishing Rod+4
|
+145 +165 Non-damaging actions apply one random Buff. {{#if:Fishing Rod| | ||||
Fishing Rod+5
|
+205 +235 Non-damaging actions apply one random Buff. {{#if:Hammer| | ||||
Hammer
|
+25 +20 +10 +8 +3%
{{#if:Hammer| | ||||
Hammer+1
|
+40 +30 +15 +11 +4%
{{#if:Hammer| | ||||
Hammer+2
|
+65 +55 +20 +14 +5%
{{#if:Hammer| | ||||
Hammer+3
|
+95 +80 +28 +18 +6%
{{#if:Hammer| | ||||
Hammer+4
|
+135 +120 +36 +22 +7%
{{#if:Hammer| | ||||
Hammer+5
|
+190 +170 +46 +28 +8%
{{#if:Harp| | ||||
Harp
|
+35 +5 Increases healing skills (active and passive) by 15%. {{#if:Harp| | ||||
Harp+1
|
+55 +7 Increases healing skills (active and passive) by 16%. {{#if:Harp| | ||||
Harp+2
|
+85 +9 Increases healing skills (active and passive) by 17%. {{#if:Harp| | ||||
Harp+3
|
+120 +11 Increases healing skills (active and passive) by 18%. {{#if:Harp| | ||||
Harp+4
|
+170 +14 Increases healing skills (active and passive) by 19%. {{#if:Harp| | ||||
Harp+5
|
+240 +18 Increases healing skills (active and passive) by 20%. {{#if:Hexing Rod| | ||||
Hexing Rod
|
+25 +40 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+1
|
+40 +60 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+2
|
+60 +85 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+3
|
+80 +120 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+4
|
+110 +175 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Hexing Rod| | ||||
Hexing Rod+5
|
+160 +245 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Large Shield| | ||||
Large Shield
|
+15 +15 +30 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+1
|
+30 +30 +45 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+2
|
+45 +45 +65 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+3
|
+65 +65 +85 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+4
|
+85 +85 +110 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Large Shield| | ||||
Large Shield+5
|
+110 +110 +140 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin| | ||||
Mandolin
|
+40 +25 +4% Healing skills (active and passive) increased by 10%. {{#if:Mandolin| | ||||
Mandolin+1
|
+60 +40 +5% Healing skills (active and passive) increased by 11%. {{#if:Mandolin| | ||||
Mandolin+2
|
+85 +60 +6% Healing skills (active and passive) increased by 12%. {{#if:Mandolin| | ||||
Mandolin+3
|
+125 +85 +7% Healing skills (active and passive) increased by 13%. {{#if:Mandolin| | ||||
Mandolin+4
|
+175 +120 +8% Healing skills (active and passive) increased by 14%. {{#if:Mandolin| | ||||
Mandolin+5
|
+240 +160 +9% Healing skills (active and passive) increased by 15%. {{#if:Moon Sword| | ||||
Moon Sword
|
+60 +60
{{#if:Moon Sword| | ||||
Moon Sword+1
|
+90 +90
{{#if:Moon Sword| | ||||
Moon Sword+2
|
+130 +130
{{#if:Moon Sword| | ||||
Moon Sword+3
|
+180 +180
{{#if:Moon Sword| | ||||
Moon Sword+4
|
+240 +240
{{#if:Moon Sword| | ||||
Moon Sword+5
|
+320 +320
{{#if:Pirate Hook| | ||||
Pirate Hook
|
+30 +25 +5% Heal self for 250 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+1
|
+50 +45 +6% Heal self for 300 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+2
|
+80 +70 +7% Heal self for 400 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+3
|
+110 +100 +8% Heal self for 500 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+4
|
+160 +145 +9% Heal self for 700 on the first critical hit of an ability. {{#if:Pirate Hook| | ||||
Pirate Hook+5
|
+230 +210 +10% Heal self for 1000 on the first critical hit of an ability. {{#if:Purifying Mace| | ||||
Purifying Mace
|
+40 +30 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace| | ||||
Purifying Mace+1
|
+60 +50 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace| | ||||
Purifying Mace+2
|
+90 +75 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace| | ||||
Purifying Mace+3
|
+130 +105 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace| | ||||
Purifying Mace+4
|
+180 +145 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Purifying Mace| | ||||
Purifying Mace+5
|
+250 +200 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Restoring Wand| | ||||
Restoring Wand
|
+30 +8 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
Restoring Wand+1
|
+45 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
Restoring Wand+2
|
+65 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Restoring Wand| | ||||
Restoring Wand+3
|
+95 +16 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Restoring Wand| | ||||
Restoring Wand+4
|
+135 +20 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Restoring Wand| | ||||
Restoring Wand+5
|
+190 +25 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Scepter| | ||||
Scepter
|
+35 +30 +5
{{#if:Scepter| | ||||
Scepter+1
|
+55 +40 +7
{{#if:Scepter| | ||||
Scepter+2
|
+80 +50 +9
{{#if:Scepter| | ||||
Scepter+3
|
+120 +65 +11
{{#if:Scepter| | ||||
Scepter+4
|
+170 +80 +14
{{#if:Scepter| | ||||
Scepter+5
|
+240 +100 +18
{{#if:Scythe| | ||||
Scythe
|
+30 +35 +2% +15%
{{#if:Scythe| | ||||
Scythe+1
|
+45 +55 +3% +17%
{{#if:Scythe| | ||||
Scythe+2
|
+70 +80 +4% +19%
{{#if:Scythe| | ||||
Scythe+3
|
+100 +120 +5% +21%
{{#if:Scythe| | ||||
Scythe+4
|
+140 +165 +6% +23%
{{#if:Scythe| | ||||
Scythe+5
|
+200 +225 +7% +25%
{{#if:Summoned Sword| | ||||
Summoned Sword
|
+45 Non critical damage increased by 10%. {{#if:Summoned Sword| | ||||
Summoned Sword+1
|
+65 Non critical damage increased by 11%. {{#if:Summoned Sword| | ||||
Summoned Sword+2
|
+100 Non critical damage increased by 12%. {{#if:Summoned Sword| | ||||
Summoned Sword+3
|
+140 Non critical damage increased by 13%. {{#if:Summoned Sword| | ||||
Summoned Sword+4
|
+190 Non critical damage increased by 14%. {{#if:Summoned Sword| | ||||
Summoned Sword+5
|
+265 Non critical damage increased by 15%. {{#if:Swallow| | ||||
Swallow
|
+35 +35 Non critical damage increased by 10%. {{#if:Swallow| | ||||
Swallow+1
|
+55 +55 Non critical damage increased by 11%. {{#if:Swallow| | ||||
Swallow+2
|
+85 +85 Non critical damage increased by 12%. {{#if:Swallow| | ||||
Swallow+3
|
+120 +120 Non critical damage increased by 13%. {{#if:Swallow| | ||||
Swallow+4
|
+170 +170 Non critical damage increased by 14%. {{#if:Swallow| | ||||
Swallow+5
|
+240 +240 Non critical damage increased by 15%. {{#if:Thorn Tendril| | ||||
Thorn Tendril
|
+35 +35 +15% Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+1
|
+55 +55 +16% Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+2
|
+85 +85 +17% Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+3
|
+120 +120 +18% Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+4
|
+165 +165 +19% Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Thorn Tendril| | ||||
Thorn Tendril+5
|
+230 +230 +20% Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | ||||
Torch
|
+30 +25 +20% Increases damage by 5%. {{#if:Torch| | ||||
Torch+1
|
+55 +45 +22% Increases damage by 5%. {{#if:Torch| | ||||
Torch+2
|
+80 +70 +24% Increases damage by 5%. {{#if:Torch| | ||||
Torch+3
|
+115 +105 +26% Increases damage by 5%. {{#if:Torch| | ||||
Torch+4
|
+165 +145 +28% Increases damage by 5%. {{#if:Torch| | ||||
Torch+5
|
+230 +210 +30% Increases damage by 5%. {{#if:Wooden Stick| | ||||
Wooden Stick
|
+25 +25
{{#if:Arch Bow| | ||||
Arch Bow
|
+35 +30 -20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+1
|
+55 +50 -24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+2
|
+80 +70 -28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+3
|
+115 +105 -34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+4
|
+160 +150 -41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+5
|
+225 +210 -50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow
|
+15 +25 +100 +10 Each attack triggers 3 additional 10% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+1
|
+25 +40 +150 +13 Each attack triggers 3 additional 12% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+2
|
+40 +60 +220 +15 Each attack triggers 3 additional 14% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+3
|
+55 +85 +325 +18 Each attack triggers 3 additional 16% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+4
|
+80 +120 +475 +21 Each attack triggers 3 additional 18% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+5
|
+100 +150 +700 +25 Each attack triggers 3 additional 20% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere
|
+50 +50 +20 Increases damage by 10%. Shield self for 200 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+1
|
+75 +75 +30 Increases damage by 12%. Shield self for 280 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+2
|
+110 +110 +45 Increases damage by 14%. Shield self for 385 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+3
|
+150 +150 +60 Increases damage by 16%. Shield self for 530 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+4
|
+210 +210 +80 Increases damage by 18%. Shield self for 725 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+5
|
+280 +280 +100 Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword
|
+50 +50 +5% +10% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+1
|
+75 +75 +6% +12% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+2
|
+110 +110 +7% +14% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+3
|
+150 +150 +8% +16% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+4
|
+210 +210 +9% +18% Increases damage taken by 15%. {{#if:Eclipse Sword| | ||||
Eclipse Sword+5
|
+300 +300 +10% +20% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole
|
+35 +45 -20 +40 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+1
|
+55 +65 -24 +49 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+2
|
+75 +90 -28 +58 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+3
|
+110 +130 -34 +70 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+4
|
+155 +180 -41 +84 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+5
|
+220 +250 -50 +100 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper
|
+40 +35 +2% +20% Increases damage taken by 10%. Heals by 10% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+1
|
+60 +55 +3% +24% Increases damage taken by 10%. Heals by 12% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+2
|
+85 +75 +4% +28% Increases damage taken by 10%. Heals by 14% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+3
|
+120 +110 +5% +32% Increases damage taken by 10%. Heals by 16% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+4
|
+170 +155 +6% +36% Increases damage taken by 10%. Heals by 18% of the damage done. {{#if:Grim Ripper| | ||||
Grim Ripper+5
|
+240 +220 +7% +40% Increases damage taken by 10%. Heals by 20% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword
|
+35 +35 +10 +100 +10 +5% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+1
|
+55 +55 +14 +140 +14 +6% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+2
|
+75 +75 +20 +195 +18 +7% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+3
|
+110 +110 +27 +265 +23 +8% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+4
|
+160 +160 +37 +365 +31 +9% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+5
|
+230 +230 +50 +500 +40 +10% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist
|
+45 +35 -50 +10% Increases damage of the first hit by 20%. {{#if:One Punch Fist| | ||||
One Punch Fist+1
|
+65 +55 -75 +11% Increases damage of the first hit by 22%. {{#if:One Punch Fist| | ||||
One Punch Fist+2
|
+90 +75 -110 +12% Increases damage of the first hit by 24%. {{#if:One Punch Fist| | ||||
One Punch Fist+3
|
+130 +110 -170 +13% Increases damage of the first hit by 26%. {{#if:One Punch Fist| | ||||
One Punch Fist+4
|
+180 +160 -260 +14% Increases damage of the first hit by 28%. {{#if:One Punch Fist| | ||||
One Punch Fist+5
|
+250 +230 -400 +15% Increases damage of the first hit by 30%. {{#if:Projectile Sphere| | ||||
Projectile Sphere
|
+30 +35 -8 Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+1
|
+45 +55 -10 Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+2
|
+70 +85 -12 Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+3
|
+100 +120 -14 Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+4
|
+140 +170 -17 Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+5
|
+200 +230 -20 Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom
|
+30 +45 +100 +5% Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+1
|
+45 +65 +150 +6% Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+2
|
+65 +90 +220 +7% Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+3
|
+95 +130 +325 +8% Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+4
|
+140 +180 +475 +9% Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+5
|
+200 +250 +700 +10% Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin
|
+1 +1 +15% Increases damage by 20%. Reduces damage taken by 5%. Heals by 20% of the damage done. {{#if:Tiny Pin| | ||||
Tiny Pin+1
|
+2 +2 +16% Increases damage by 22%. Reduces damage taken by 6%. Heals by 22% of the damage done. {{#if:Tiny Pin| | ||||
Tiny Pin+2
|
+3 +3 +17% Increases damage by 24%. Reduces damage taken by 7%. Heals by 24% of the damage done. {{#if:Tiny Pin| | ||||
Tiny Pin+3
|
+4 +4 +18% Increases damage by 26%. Reduces damage taken by 8%. Heals by 26% of the damage done. {{#if:Tiny Pin| | ||||
Tiny Pin+4
|
+5 +5 +19% Increases damage by 28%. Reduces damage taken by 9%. Heals by 28% of the damage done. {{#if:Tiny Pin| | ||||
Tiny Pin+5
|
+6 +6 +20% Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.
|
Item | Description
{{#if:Bow| | ||||
---|---|---|---|---|---|
Bow
|
+35 +30 Each attack triggers an additional 20% damage hit. {{#if:Bow| | ||||
Bow+1
|
+55 +45 Each attack triggers an additional 22% damage hit. {{#if:Bow| | ||||
Bow+2
|
+80 +70 Each attack triggers an additional 24% damage hit. {{#if:Bow| | ||||
Bow+3
|
+115 +100 Each attack triggers an additional 26% damage hit. {{#if:Bow| | ||||
Bow+4
|
+165 +150 Each attack triggers an additional 28% damage hit. {{#if:Bow| | ||||
Bow+5
|
+230 +210 Each attack triggers an additional 30% damage hit. {{#if:Arch Bow| | ||||
Arch Bow
|
+35 +30 -20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+1
|
+55 +50 -24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+2
|
+80 +70 -28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+3
|
+115 +105 -34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+4
|
+160 +150 -41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Arch Bow| | ||||
Arch Bow+5
|
+225 +210 -50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow
|
+15 +25 +100 +10 Each attack triggers 3 additional 10% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+1
|
+25 +40 +150 +13 Each attack triggers 3 additional 12% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+2
|
+40 +60 +220 +15 Each attack triggers 3 additional 14% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+3
|
+55 +85 +325 +18 Each attack triggers 3 additional 16% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+4
|
+80 +120 +475 +21 Each attack triggers 3 additional 18% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+5
|
+100 +150 +700 +25 Each attack triggers 3 additional 20% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere
|
+30 +35 -8 Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+1
|
+45 +55 -10 Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+2
|
+70 +85 -12 Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+3
|
+100 +120 -14 Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+4
|
+140 +170 -17 Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+5
|
+200 +230 -20 Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits.
|
Accessories[]
Item | Description
{{#if:Bracer| | ||||
---|---|---|---|---|---|
Bracer
|
+10 +10 +100
{{#if:Bracer| | ||||
Bracer+1
|
+16 +16 +150
{{#if:Bracer| | ||||
Bracer+2
|
+24 +24 +240
{{#if:Bracer| | ||||
Bracer+3
|
+35 +35 +340
{{#if:Bracer| | ||||
Bracer+4
|
+47 +47 +480
{{#if:Bracer| | ||||
Bracer+5
|
+60 +60 +650
{{#if:Fang| | ||||
Fang
|
+8 +8 +5%
{{#if:Fang| | ||||
Fang+1
|
+13 +13 +6%
{{#if:Fang| | ||||
Fang+2
|
+18 +18 +7%
{{#if:Fang| | ||||
Fang+3
|
+25 +25 +8%
{{#if:Fang| | ||||
Fang+4
|
+35 +35 +9%
{{#if:Fang| | ||||
Fang+5
|
+50 +50 +10%
{{#if:Needle| | ||||
Needle
|
+10 +10 +25
{{#if:Needle| | ||||
Needle+1
|
+16 +16 +32
{{#if:Needle| | ||||
Needle+2
|
+24 +24 +40
{{#if:Needle| | ||||
Needle+3
|
+35 +35 +50
{{#if:Needle| | ||||
Needle+4
|
+47 +47 +62
{{#if:Needle| | ||||
Needle+5
|
+60 +60 +75
{{#if:Scroll| | ||||
Scroll
|
+8 +15
{{#if:Scroll| | ||||
Scroll+1
|
+14 +21
{{#if:Scroll| | ||||
Scroll+2
|
+20 +27
{{#if:Scroll| | ||||
Scroll+3
|
+28 +33
{{#if:Scroll| | ||||
Scroll+4
|
+38 +40
{{#if:Scroll| | ||||
Scroll+5
|
+50 +48
{{#if:Wizard Hat| | ||||
Wizard Hat
|
+10 +10
{{#if:Wizard Hat| | ||||
Wizard Hat+1
|
+16 +16
{{#if:Wizard Hat| | ||||
Wizard Hat+2
|
+24 +24
{{#if:Wizard Hat| | ||||
Wizard Hat+3
|
+35 +35
{{#if:Wizard Hat| | ||||
Wizard Hat+4
|
+47 +47
{{#if:Wizard Hat| | ||||
Wizard Hat+5
|
+60 +60
{{#if:Ancestral Medal| | ||||
Ancestral Medal
|
+10 +10 Monster starts with 1 Age stack and 1 Charge stack. {{#if:Ancestral Medal| | ||||
Ancestral Medal+1
|
+15 +15 Monster starts with 1 Age stack and 2 Charge stacks. {{#if:Ancestral Medal| | ||||
Ancestral Medal+2
|
+22 +22 Monster starts with 1 Age stack and 3 Charge stacks. {{#if:Ancestral Medal| | ||||
Ancestral Medal+3
|
+32 +32 Monster starts with 1 Age stack and 4 Charge stacks. {{#if:Ancestral Medal| | ||||
Ancestral Medal+4
|
+42 +42 Monster starts with 1 Age stack and 5 Charge stacks. {{#if:Ancestral Medal| | ||||
Ancestral Medal+5
|
+55 +55 Monster starts with 1 Age stack and 5 Charge stacks. {{#if:Flute| | ||||
Flute
|
+7 +7 +4% Healing skills (active and passive) increased by 4%. {{#if:Flute| | ||||
Flute+1
|
+12 +12 +5% Healing skills (active and passive) increased by 5%. {{#if:Flute| | ||||
Flute+2
|
+17 +17 +6% Healing skills (active and passive) increased by 6%. {{#if:Flute| | ||||
Flute+3
|
+23 +23 +7% Healing skills (active and passive) increased by 7%. {{#if:Flute| | ||||
Flute+4
|
+30 +30 +8% Healing skills (active and passive) increased by 8%. {{#if:Flute| | ||||
Flute+5
|
+40 +40 +9% Healing skills (active and passive) increased by 9%. {{#if:Gray Pearl| | ||||
Gray Pearl
|
+20 +20 +20 +200 +40 +10% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+1
|
+30 +30 +30 +300 +50 +11% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+2
|
+40 +40 +40 +400 +62 +12% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+3
|
+55 +55 +55 +550 +74 +13% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+4
|
+75 +75 +75 +750 +86 +14% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+5
|
+100 +100 +100 +1000 +100 +15% Can only be equipped by unshifted Monsters. {{#if:Infinity Flame| | ||||
Infinity Flame
|
+6 +6 +100 +20 +5% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+1
|
+10 +10 +160 +26 +6% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+2
|
+15 +15 +240 +32 +7% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+3
|
+22 +22 +340 +40 +8% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+4
|
+30 +30 +460 +50 +9% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+5
|
+40 +40 +600 +65 +10% Can only be equipped by Spectral Familiars. {{#if:Lightning Sphere| | ||||
Lightning Sphere
|
+12 Every hit has a 2.5% chance to apply Shock or Armor Break. {{#if:Lightning Sphere| | ||||
Lightning Sphere+1
|
+20 Every hit has a 3% chance to apply Shock or Armor Break. {{#if:Lightning Sphere| | ||||
Lightning Sphere+2
|
+30 Every hit has a 3.5% chance to apply Shock or Armor Break. {{#if:Lightning Sphere| | ||||
Lightning Sphere+3
|
+42 Every hit has a 4% chance to apply Shock or Armor Break. {{#if:Lightning Sphere| | ||||
Lightning Sphere+4
|
+55 Every hit has a 4.5% chance to apply Shock or Armor Break. {{#if:Lightning Sphere| | ||||
Lightning Sphere+5
|
+75 Every hit has a 5% chance to apply Shock or Armor Break. {{#if:Mage Flask| | ||||
Mage Flask
|
+10 Increases damage by 2.5%. Heal self for 50% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
Mage Flask+1
|
+16 Increases damage by 3%. Heal self for 60% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
Mage Flask+2
|
+24 Increases damage by 3.5%. Heal self for 70% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
Mage Flask+3
|
+35 Increases damage by 4%. Heal self for 80% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
Mage Flask+4
|
+47 Increases damage by 4.5%. Heal self for 90% Magic value at the start of every turn. {{#if:Mage Flask| | ||||
Mage Flask+5
|
+60 Increases damage by 5%. Heal self for 100% Magic value at the start of every turn. {{#if:Tarot Card| | ||||
Tarot Card
|
+10 +100 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Tarot Card| | ||||
Tarot Card+1
|
+16 +150 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Tarot Card| | ||||
Tarot Card+2
|
+24 +220 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Tarot Card| | ||||
Tarot Card+3
|
+35 +300 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Tarot Card| | ||||
Tarot Card+4
|
+47 +400 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Tarot Card| | ||||
Tarot Card+5
|
+60 +500 Allows this Monster to receive an additional stack of Sorcery + Channel. (Additional stacks are only half as strong) {{#if:Totem| | ||||
Totem
|
+10 +10 +100 Shield self for 200 at the start of combat. {{#if:Totem| | ||||
Totem+1
|
+16 +16 +150 Shield self for 300 at the start of combat. {{#if:Totem| | ||||
Totem+2
|
+22 +22 +220 Shield self for 440 at the start of combat. {{#if:Totem| | ||||
Totem+3
|
+30 +30 +300 Shield self for 600 at the start of combat. {{#if:Totem| | ||||
Totem+4
|
+40 +40 +400 Shield self for 800 at the start of combat. {{#if:Totem| | ||||
Totem+5
|
+55 +55 +500 Shield self for 1000 at the start of combat. {{#if:Ancient Clock| | ||||
Ancient Clock
|
+50 +50 +50 Unique Aura: Age stacks of allied Monsters are 50% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+1
|
+55 +55 +55 Unique Aura: Age stacks of allied Monsters are 60% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+2
|
+60 +60 +60 Unique Aura: Age stacks of allied Monsters are 70% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+3
|
+65 +65 +65 Unique Aura: Age stacks of allied Monsters are 80% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+4
|
+70 +70 +70 Unique Aura: Age stacks of allied Monsters are 90% more effective. Can only be equipped by Ancient Monsters. {{#if:Ancient Clock| | ||||
Ancient Clock+5
|
+75 +75 +75 Unique Aura: Age stacks of allied Monsters are 100% more effective. Can only be equipped by Ancient Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment
|
+20 +20 +20 +20% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+1
|
+30 +30 +27 +24% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+2
|
+35 +35 +35 +28% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+3
|
+50 +50 +46 +32% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+4
|
+65 +65 +61 +36% Can only be equipped by Goblin Monsters. {{#if:Goblin Garment| | ||||
Goblin Garment+5
|
+80 +80 +80 +40% Can only be equipped by Goblin Monsters. {{#if:Lion Fang| | ||||
Lion Fang
|
+8 +8 +8% Increases damage by 5%. Reduces damage taken by 5%. Can only be equipped by Beast Monsters. {{#if:Lion Fang| | ||||
Lion Fang+1
|
+12 +12 +9% Increases damage by 6%. Reduces damage taken by 6%. Can only be equipped by Beast Monsters. {{#if:Lion Fang| | ||||
Lion Fang+2
|
+17 +17 |