The Mana stat is the amount of Mana points a Monster has, which can be spent to use the Monster's active skills. Some skills and effects are also affected by a Monster's Mana, whether it is the current value or the maximum value. The maximum Mana value of a Monster can increase through leveling up, passive skills, equipment, and food.
For the Mana value of wild Monsters, see Stats ⟶ Mana.
A Monster's base Mana Regeneration value is 50% of the Monster's base Max Mana. Outside of the direct Rating, Mana and Mana Regeneration increase completely independently of one another.
Skill | Effect | |||
---|---|---|---|---|
Encapsulate | lv1 | 50 | Heal target for 5 x (40 + 15% ) + Shield target for 1 x (80% Max ) | |
lv2 | 80 | Heal target for 6 x (50 + 20% ) + Shield target for 1 x (100% Max ) | ||
lv3 | 120 | Heal target for 7 x (60 + 20% ) + Shield target for 1 x (120% Max ) | ||
lv4 | 160 | Heal target for 8 x (70 + 20% ) + Shield target for 1 x (150% Max ) | ||
lv5 | 210 | Heal target for 9 x (90 + 20% ) + Shield target for 1 x (200% Max ) | ||
Skill | Effect | |
---|---|---|
Mana Plus | Improve rating by 1 | |
Skill | Effect | |
---|---|---|
Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | |
Mana Focus | Mana and Mana Regeneration values from equipment increased by 30%. | |
Goblin Smith | Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins. | |
Weaponry | Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. | |
Skill | Effect | |
---|---|---|
Channeling Sustain | Unique Aura: Channel also heals your Monsters by 100% of this Monster's Max Mana at the start of every turn. | |
Magic Barrier | Aura: All Mage Monsters in the party start the combat with a shield equal to 150% of their Max Mana and receive 1% less damage for every 100 Max Mana. | |
Mana Funnel | Before an action, there is 10% chance for every 100 Max Mana to gain Might and Sorcery. This Monster can receive one additional stack of Might and Sorcery. | |
Mana Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value. | |
Mana Overload | Increases Attack and Magic by 15% of this Monster's Max Mana. | |
Mana Proc | Every attack triggers an additional hit equal to 50% of Max Mana. | |
Mana Shielding | When attacking an enemy, generate a Shield equal to 20% of Max Mana for each hit. | |
Mana Stability | Increases Defense by 15% of this Monster's Max Mana. | |
Reckless Mending | Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. | |
Skill | Effect | |
---|---|---|
Emergency Channel | After an action, if this Monster has less than 30% of its mana left, gain Channel (Buff). | |
Skill | Effect | |
---|---|---|
Mana Buffer | When consuming or losing Mana, shield self by 300% of that amount. | |
Skill | Effect | |
---|---|---|
Hibernate | If this Monster spends its turn without spending Mana, it regains 25% of its Max Health and gains Barrier (Buff). | |
Skill | Effect | |
---|---|---|
Congeal | Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. | |
Skill | |||
---|---|---|---|
Arcane Barrage | 220 | ||
10 x 65% (650%) damage Shield self for 1 x (750 + 200% ) | |||
Channeled Heal | 230 | ||
Heal all allies for 2 x (400 + 40% + 40% ) Applies Channel to all allies | |||
Shift Passive | ||
---|---|---|
Eternal Heart | ||
This Monster's Max Health and Mana are increased by 12% each.
|
Shift Passive | ||
---|---|---|
Blacksmithing | ||
Aura: Increases ,,,, & from equipment by 15% for allied Monsters.
|
Shift Passive | ||
---|---|---|
Eternal Heart | ||
This Monster's Max Health and Mana are increased by 12% each.
|
Shift Passive | ||
---|---|---|
Mana Potential | ||
Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack)
|
Shift Passive | ||
---|---|---|
Mana Donor | ||
Aura: Whenever another Monster in the party would spend Mana, 30% of the needed Mana is taken from this Monster instead. | ||
Mana Conflux | ||
Throughout combat, gain a Charge stack for every 75 Mana spent by any allied Monster.
|
|
Item | Description
{{#if:Apple| | ||||
---|---|---|---|---|---|
Apple
|
Mana +15
{{#if:Pear| | ||||
Pear
|
Mana +20
{{#if:Mango| | ||||
Mango
|
Mana +28
{{#if:Orange| | ||||
Orange
|
Mana +36
|
Weapons[]
Item | Description
{{#if:Scepter| | ||||
---|---|---|---|---|---|
Scepter
|
+35 +30 +5
{{#if:Scepter| | ||||
Scepter+1
|
+55 +40 +7
{{#if:Scepter| | ||||
Scepter+2
|
+80 +50 +9
{{#if:Scepter| | ||||
Scepter+3
|
+120 +65 +11
{{#if:Scepter| | ||||
Scepter+4
|
+170 +80 +14
{{#if:Scepter| | ||||
Scepter+5
|
+240 +100 +18
{{#if:Trident| | ||||
Trident
|
+30 +10 +100 +20
{{#if:Trident| | ||||
Trident+1
|
+50 +16 +150 +30
{{#if:Trident| | ||||
Trident+2
|
+75 +22 +230 +40
{{#if:Trident| | ||||
Trident+3
|
+110 +30 +330 +50
{{#if:Trident| | ||||
Trident+4
|
+155 +38 +450 +60
{{#if:Trident| | ||||
Trident+5
|
+220 +50 +600 +70
{{#if:Fishing Pole| | ||||
Fishing Pole
|
+35 +45 -20 +40 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+1
|
+55 +65 -24 +49 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+2
|
+75 +90 -28 +58 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+3
|
+110 +130 -34 +70 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+4
|
+155 +180 -41 +84 Non-damaging actions apply 2 random Buffs. {{#if:Fishing Pole| | ||||
Fishing Pole+5
|
+220 +250 -50 +100 Non-damaging actions apply 2 random Buffs.
|
Item | Description
{{#if:Projectile Sphere| | ||||
---|---|---|---|---|---|
Projectile Sphere
|
+30 +35 -8 Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+1
|
+45 +55 -10 Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+2
|
+70 +85 -12 Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+3
|
+100 +120 -14 Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+4
|
+140 +170 -17 Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+5
|
+200 +230 -20 Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits.
|
Accessories[]
Item | Description
{{#if:Mana Ring| | ||||
---|---|---|---|---|---|
Mana Ring
|
+35
{{#if:Mana Ring| | ||||
Mana Ring+1
|
+49
{{#if:Mana Ring| | ||||
Mana Ring+2
|
+64
{{#if:Mana Ring| | ||||
Mana Ring+3
|
+80
{{#if:Mana Ring| | ||||
Mana Ring+4
|
+100
{{#if:Mana Ring| | ||||
Mana Ring+5
|
+120
{{#if:Bandana| | ||||
Bandana
|
+25 +5%
{{#if:Bandana| | ||||
Bandana+1
|
+32 +6%
{{#if:Bandana| | ||||
Bandana+2
|
+40 +7%
{{#if:Bandana| | ||||
Bandana+3
|
+50 +8%
{{#if:Bandana| | ||||
Bandana+4
|
+62 +9%
{{#if:Bandana| | ||||
Bandana+5
|
+75 +10%
{{#if:Diadem| | ||||
Diadem
|
+10 +25
{{#if:Diadem| | ||||
Diadem+1
|
+16 +35
{{#if:Diadem| | ||||
Diadem+2
|
+22 +45
{{#if:Diadem| | ||||
Diadem+3
|
+30 +57
{{#if:Diadem| | ||||
Diadem+4
|
+40 +70
{{#if:Diadem| | ||||
Diadem+5
|
+62 +85
{{#if:Needle| | ||||
Needle
|
+10 +10 +25
{{#if:Needle| | ||||
Needle+1
|
+16 +16 +32
{{#if:Needle| | ||||
Needle+2
|
+24 +24 +40
{{#if:Needle| | ||||
Needle+3
|
+35 +35 +50
{{#if:Needle| | ||||
Needle+4
|
+47 +47 +62
{{#if:Needle| | ||||
Needle+5
|
+60 +60 +75
{{#if:Ribbon| | ||||
Ribbon
|
+110 +25
{{#if:Ribbon| | ||||
Ribbon+1
|
+180 +32
{{#if:Ribbon| | ||||
Ribbon+2
|
+260 +40
{{#if:Ribbon| | ||||
Ribbon+3
|
+380 +50
{{#if:Ribbon| | ||||
Ribbon+4
|
+540 +62
{{#if:Ribbon| | ||||
Ribbon+5
|
+750 +75
{{#if:Tome| | ||||
Tome
|
+20 +12
{{#if:Tome| | ||||
Tome+1
|
+28 +17
{{#if:Tome| | ||||
Tome+2
|
+36 +22
{{#if:Tome| | ||||
Tome+3
|
+46 +27
{{#if:Tome| | ||||
Tome+4
|
+58 +33
{{#if:Tome| | ||||
Tome+5
|
+70 +40
{{#if:Brooch| | ||||
Brooch
|
+10 +18 +3%
{{#if:Brooch| | ||||
Brooch+1
|
+16 +25 +5%
{{#if:Brooch| | ||||
Brooch+2
|
+22 +32 +6%
{{#if:Brooch| | ||||
Brooch+3
|
+30 +41 +7%
{{#if:Brooch| | ||||
Brooch+4
|
+40 +50 +8%
{{#if:Brooch| | ||||
Brooch+5
|
+55 +60 +9%
{{#if:Cauldron| | ||||
Cauldron
|
+15 +5 Unique Aura: Debuffs are 5% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+1
|
+20 +7 Unique Aura: Debuffs are 6% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+2
|
+26 +10 Unique Aura: Debuffs are 7% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+3
|
+32 +13 Unique Aura: Debuffs are 8% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+4
|
+40 +16 Unique Aura: Debuffs are 9% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+5
|
+50 +20 Unique Aura: Debuffs are 10% more effective against enemies. {{#if:Crown| | ||||
Crown
|
+10 +90 +18
{{#if:Crown| | ||||
Crown+1
|
+16 +140 +25
{{#if:Crown| | ||||
Crown+2
|
+22 +220 +32
{{#if:Crown| | ||||
Crown+3
|
+30 +310 +40
{{#if:Crown| | ||||
Crown+4
|
+40 +440 +50
{{#if:Crown| | ||||
Crown+5
|
+55 +600 +60
{{#if:Frozen Tear| | ||||
Frozen Tear
|
+90 +18 +10%
{{#if:Frozen Tear| | ||||
Frozen Tear+1
|
+140 +25 +11%
{{#if:Frozen Tear| | ||||
Frozen Tear+2
|
+220 +32 +12%
{{#if:Frozen Tear| | ||||
Frozen Tear+3
|
+310 +40 +13%
{{#if:Frozen Tear| | ||||
Frozen Tear+4
|
+440 +50 +14%
{{#if:Frozen Tear| | ||||
Frozen Tear+5
|
+600 +60 +15%
{{#if:Gray Pearl| | ||||
Gray Pearl
|
+20 +20 +20 +200 +40 +10% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+1
|
+30 +30 +30 +300 +50 +11% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+2
|
+40 +40 +40 +400 +62 +12% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+3
|
+55 +55 +55 +550 +74 +13% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+4
|
+75 +75 +75 +750 +86 +14% Can only be equipped by unshifted Monsters. {{#if:Gray Pearl| | ||||
Gray Pearl+5
|
+100 +100 +100 +1000 +100 +15% Can only be equipped by unshifted Monsters. {{#if:Hourglass| | ||||
Hourglass
|
+60 +10 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Hourglass| | ||||
Hourglass+1
|
+100 +14 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Hourglass| | ||||
Hourglass+2
|
+150 +18 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Hourglass| | ||||
Hourglass+3
|
+220 +23 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Hourglass| | ||||
Hourglass+4
|
+300 +28 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Hourglass| | ||||
Hourglass+5
|
+400 +35 Unique Aura: Age stacks of allied Monsters are 33% more effective. {{#if:Infinity Flame| | ||||
Infinity Flame
|
+6 +6 +100 +20 +5% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+1
|
+10 +10 +160 +26 +6% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+2
|
+15 +15 +240 +32 +7% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+3
|
+22 +22 +340 +40 +8% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+4
|
+30 +30 +460 +50 +9% Can only be equipped by Spectral Familiars. {{#if:Infinity Flame| | ||||
Infinity Flame+5
|
+40 +40 +600 +65 +10% Can only be equipped by Spectral Familiars. {{#if:Ocarina| | ||||
Ocarina
|
+18 +10 Healing skills (active and passive) increased by 5%. {{#if:Ocarina| | ||||
Ocarina+1
|
+25 +15 Healing skills (active and passive) increased by 6%. {{#if:Ocarina| | ||||
Ocarina+2
|
+33 +20 Healing skills (active and passive) increased by 7%. {{#if:Ocarina| | ||||
Ocarina+3
|
+40 +26 Healing skills (active and passive) increased by 8%. {{#if:Ocarina| | ||||
Ocarina+4
|
+50 +32 Healing skills (active and passive) increased by 9%. {{#if:Ocarina| | ||||
Ocarina+5
|
+60 +40 Healing skills (active and passive) increased by 10%. {{#if:Omni Ring| | ||||
Omni Ring
|
+60 +15 +5 +2% +5%
{{#if:Omni Ring| | ||||
Omni Ring+1
|
+90 +21 +7 +3% +6%
{{#if:Omni Ring| | ||||
Omni Ring+2
|
+140 +27 +9 +3% +7%
{{#if:Omni Ring| | ||||
Omni Ring+3
|
+200 +34 +11 +4% +8%
{{#if:Omni Ring| | ||||
Omni Ring+4
|
+280 +42 +14 +4% +9%
{{#if:Omni Ring| | ||||
Omni Ring+5
|
+380 +50 +18 +5% +10%
{{#if:Shield Generator| | ||||
Shield Generator
|
+30 Shield self for 50% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+1
|
+40 Shield self for 60% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+2
|
+50 Shield self for 70% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+3
|
+62 Shield self for 80% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+4
|
+75 Shield self for 90% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+5
|
+90 Shield self for 100% of Max Mana at the start of every turn. {{#if:Dwarven Crown| | ||||
Dwarven Crown
|
+15 +150 +15 -10 +3% Shield self for 150% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+1
|
+21 +210 +21 -12 +4% Shield self for 160% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+2
|
+28 +280 +28 -14 +5% Shield self for 170% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+3
|
+38 +380 +38 -16 +6% Shield self for 180% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+4
|
+52 +520 +52 -18 +7% Shield self for 190% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+5
|
+70 +700 +70 -20 +8% Shield self for 200% of Defense at the start of combat. {{#if:Fire Symbol| | ||||
Fire Symbol
|
+35 Increases damage taken by 10%. Increases fire damage by 15%. Every Fire attack hit has a 5% chance to apply Burn. {{#if:Fire Symbol| | ||||
Fire Symbol+1
|
+45 Increases damage taken by 10%. Increases fire damage by 16%. Every Fire attack hit has a 6% chance to apply Burn. {{#if:Fire Symbol| | ||||
Fire Symbol+2
|
+60 Increases damage taken by 10%. Increases fire damage by 17%. Every Fire attack hit has a 7% chance to apply Burn. {{#if:Fire Symbol| | ||||
Fire Symbol+3
|
+75 Increases damage taken by 10%. Increases fire damage by 18%. Every Fire attack hit has a 8% chance to apply Burn. {{#if:Fire Symbol| | ||||
Fire Symbol+4
|
+95 Increases damage taken by 10%. Increases fire damage by 19%. Every Fire attack hit has a 9% chance to apply Burn. {{#if:Fire Symbol| | ||||
Fire Symbol+5
|
+120 Increases damage taken by 10%. Increases fire damage by 20%. Every Fire attack hit has a 10% chance to apply Burn. {{#if:Moon Ring| | ||||
Moon Ring
|
+20 +160 +35 -5 -2% -5%
{{#if:Moon Ring| | ||||
Moon Ring+1
|
+28 +250 +49 -6 -2% -5%
{{#if:Moon Ring| | ||||
Moon Ring+2
|
+39 +380 +64 -8 -3% -6%
{{#if:Moon Ring| | ||||
Moon Ring+3
|
+53 +550 +80 -10 -3% -6%
{{#if:Moon Ring| | ||||
Moon Ring+4
|
+73 +750 +100 -13 -3% -7%
{{#if:Moon Ring| | ||||
Moon Ring+5
|
+100 +1000 +120 -15 -4% -8%
{{#if:Static Loop| | ||||
Static Loop
|
+20 +20 +10 +20 -10% Non-critical damage increased by 10%. {{#if:Static Loop| | ||||
Static Loop+1
|
+30 +30 +16 +25 -12% Non-critical damage increased by 12%. {{#if:Static Loop| | ||||
Static Loop+2
|
+45 +45 +24 +32 -14% Non-critical damage increased by 14%. {{#if:Static Loop| | ||||
Static Loop+3
|
+60 +60 +35 +39 -16% Non-critical damage increased by 16%. {{#if:Static Loop| | ||||
Static Loop+4
|
+80 +80 +47 +49 -18% Non-critical damage increased by 18%. {{#if:Static Loop| | ||||
Static Loop+5
|
+100 +100 +60 +60 -20% Non-critical damage increased by 20%.
|
Item | Description
{{#if:Sun Ring| | ||||
---|---|---|---|---|---|
Sun Ring
|
-5 -40 -9 +18 +10% +20%
{{#if:Sun Ring| | ||||
Sun Ring+1
|
-7 -70 -12 +25 +11% +22%
{{#if:Sun Ring| | ||||
Sun Ring+2
|
-10 -100 -16 +32 +12% +24%
{{#if:Sun Ring| | ||||
Sun Ring+3
|
-13 -140 -20 +40 +13% +26%
{{#if:Sun Ring| | ||||
Sun Ring+4
|
-18 -190 -25 +50 +14% +28%
{{#if:Sun Ring| | ||||
Sun Ring+5
|
-25 -250 -30 +60 +15% +30%
|
Item | Description
{{#if:Shield Generator| | ||||
---|---|---|---|---|---|
Shield Generator
|
+30 Shield self for 50% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+1
|
+40 Shield self for 60% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+2
|
+50 Shield self for 70% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+3
|
+62 Shield self for 80% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+4
|
+75 Shield self for 90% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+5
|
+90 Shield self for 100% of Max Mana at the start of every turn.
|
Mana Cost[]
Mana Cost is the amount of Mana needed to use an Active skill. Every skill, except for a Monster's Basic Attack, costs some Mana and the Mana Regeneration stat helps the Monster maintain high enough Mana to continue to use its strongest skills. If a Monster does not have enough Mana, the Monster cannot use the skill or can only use the lower level of the skill.
Skill | Effect | |
---|---|---|
Jolly Spirit | Aura: For each Monster in the party, the first time they use a non-damaging action in combat, the skill costs 50% less Mana and grants a random Buff. | |
Skill | Effect | |
---|---|---|
Overcast | Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. | |
Shift Passive | ||
---|---|---|
Charged Up | ||
Boosts damage dealt, reduces damage taken and Mana Cost by 1% for every Charge stack. Caps at 15 stacks. | ||
Relentless | ||
Reduce the Mana Cost of all abilities by 25%.
|
|