The Mana Regeneration stat is the amount of Mana a Monster regains at the beginning of the turn. The Mana Regeneration value of a Monster can increase through leveling up, passive skills, and equipment. There are also other sources of Mana Regeneration, typically from passive skills that trigger during combat. Regenerated Mana that exceeds the maximum will be stored during that battle, up to 100% additional Mana.
For the Mana Regeneration value of wild Monsters, see Stats ⟶ Mana Regeneration.
Skill | Effect | |
---|---|---|
Mana Plus | Improve rating by 1 | |
Improved Mana Regen | +20% Mana Regeneration | |
Dragon Blood | Aura: Dragons in the party regenerate 9% of their Max Health each turn and have +9% Mana Regeneration. | |
Goblin Recovery | Aura: All Goblins have 15% increased Mana Regeneration and gain a random Buff at the start of every turn. | |
Mana Bolster | Unique Aura: Regeneration (Buff) and Barrier (Buff) also increase Mana Regeneration by 10%. | |
Mana Upkeep | Aura: Increases Mana Regeneration of the whole party by 10%. | |
Worm Troop | Aura: Worms in the party regenerate 20% of their Max Health each turn and have +20% Mana Regeneration. | |
Skill | Effect | |
---|---|---|
Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | |
Mana Focus | Mana and Mana Regeneration values from equipment increased by 30%. | |
Goblin Smith | Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins. | |
Weaponry | Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. | |
Skill | Effect | |
---|---|---|
Mana Burn | Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. | |
Mana Generator | Regenerate 4 Mana for every hit this Monster receives. | |
Mana Symbiosis | Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) | |
Mana Syphon | Unique Aura: Whenever an enemy takes Poison (Debuff) damage, each Monster in the party regenerates 5 Mana. | |
Reckless Mending | Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. | |
Recuperate | Critical Hits regenerate 7 Mana. | |
Skill | Effect | |
---|---|---|
Transfusion | Recover Health equal to 200% the amount of Mana regenerated. | |
Skill | Effect | |
---|---|---|
Mana Charging | For every 40 Mana regenerated, gain a Charge stack. | |
Mass Mana Charging | Aura: For every 60 Mana regenerated by this Monster, apply a Charge stack to the whole party. | |
Transfusion | Recover Health equal to 200% the amount of Mana regenerated. | |
Skill | Effect | |
---|---|---|
Poisoned Nerves | Unique Aura: Poison (Debuff) also reduces enemy's Mana Regeneration by 10%. | |
Shift Passive | ||
---|---|---|
Blacksmithing | ||
Aura: Increases ,,,, & from equipment by 15% for allied Monsters.
|
|
|
Weapons[]
Item | Description
{{#if:Claws| | ||||
---|---|---|---|---|---|
Claws
|
+40 +12
{{#if:Claws| | ||||
Claws+1
|
+60 +16
{{#if:Claws| | ||||
Claws+2
|
+90 +21
{{#if:Claws| | ||||
Claws+3
|
+130 +26
{{#if:Claws| | ||||
Claws+4
|
+180 +32
{{#if:Claws| | ||||
Claws+5
|
+250 +40
{{#if:Kunai| | ||||
Kunai
|
+30 +30 +12
{{#if:Kunai| | ||||
Kunai+1
|
+50 +50 +16
{{#if:Kunai| | ||||
Kunai+2
|
+75 +75 +21
{{#if:Kunai| | ||||
Kunai+3
|
+110 +110 +26
{{#if:Kunai| | ||||
Kunai+4
|
+155 +155 +32
{{#if:Kunai| | ||||
Kunai+5
|
+220 +220 +40
{{#if:Orb| | ||||
Orb
|
+40 +12
{{#if:Orb| | ||||
Orb+1
|
+60 +16
{{#if:Orb| | ||||
Orb+2
|
+90 +21
{{#if:Orb| | ||||
Orb+3
|
+130 +26
{{#if:Orb| | ||||
Orb+4
|
+180 +32
{{#if:Orb| | ||||
Orb+5
|
+250 +40
{{#if:Hammer| | ||||
Hammer
|
+25 +20 +10 +8 +3%
{{#if:Hammer| | ||||
Hammer+1
|
+40 +30 +15 +11 +4%
{{#if:Hammer| | ||||
Hammer+2
|
+65 +55 +20 +14 +5%
{{#if:Hammer| | ||||
Hammer+3
|
+95 +80 +28 +18 +6%
{{#if:Hammer| | ||||
Hammer+4
|
+135 +120 +36 +22 +7%
{{#if:Hammer| | ||||
Hammer+5
|
+190 +170 +46 +28 +8%
{{#if:Harp| | ||||
Harp
|
+35 +5 Increases healing skills (active and passive) by 15%. {{#if:Harp| | ||||
Harp+1
|
+55 +7 Increases healing skills (active and passive) by 16%. {{#if:Harp| | ||||
Harp+2
|
+85 +9 Increases healing skills (active and passive) by 17%. {{#if:Harp| | ||||
Harp+3
|
+120 +11 Increases healing skills (active and passive) by 18%. {{#if:Harp| | ||||
Harp+4
|
+170 +14 Increases healing skills (active and passive) by 19%. {{#if:Harp| | ||||
Harp+5
|
+240 +18 Increases healing skills (active and passive) by 20%. {{#if:Scepter| | ||||
Scepter
|
+35 +30 +5
{{#if:Scepter| | ||||
Scepter+1
|
+55 +40 +7
{{#if:Scepter| | ||||
Scepter+2
|
+80 +50 +9
{{#if:Scepter| | ||||
Scepter+3
|
+120 +65 +11
{{#if:Scepter| | ||||
Scepter+4
|
+170 +80 +14
{{#if:Scepter| | ||||
Scepter+5
|
+240 +100 +18
{{#if:Assisting Bow| | ||||
Assisting Bow
|
+15 +25 +100 +10 Each attack triggers 3 additional 10% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+1
|
+25 +40 +150 +13 Each attack triggers 3 additional 12% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+2
|
+40 +60 +220 +15 Each attack triggers 3 additional 14% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+3
|
+55 +85 +325 +18 Each attack triggers 3 additional 16% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+4
|
+80 +120 +475 +21 Each attack triggers 3 additional 18% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+5
|
+100 +150 +700 +25 Each attack triggers 3 additional 20% damage hits. {{#if:Omni Sword| | ||||
Omni Sword
|
+35 +35 +10 +100 +10 +5% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+1
|
+55 +55 +14 +140 +14 +6% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+2
|
+75 +75 +20 +195 +18 +7% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+3
|
+110 +110 +27 +265 +23 +8% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+4
|
+160 +160 +37 +365 +31 +9% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
Omni Sword+5
|
+230 +230 +50 +500 +40 +10% Can only be equipped by Warrior Monsters.
|
Accessories[]
Item | Description
{{#if:Sustain Ring| | ||||
---|---|---|---|---|---|
Sustain Ring
|
+18
{{#if:Sustain Ring| | ||||
Sustain Ring+1
|
+25
{{#if:Sustain Ring| | ||||
Sustain Ring+2
|
+33
{{#if:Sustain Ring| | ||||
Sustain Ring+3
|
+41
{{#if:Sustain Ring| | ||||
Sustain Ring+4
|
+50
{{#if:Sustain Ring| | ||||
Sustain Ring+5
|
+60
{{#if:Bracelet| | ||||
Bracelet
|
+10 +12
{{#if:Bracelet| | ||||
Bracelet+1
|
+16 +17
{{#if:Bracelet| | ||||
Bracelet+2
|
+22 +22
{{#if:Bracelet| | ||||
Bracelet+3
|
+30 +26
{{#if:Bracelet| | ||||
Bracelet+4
|
+40 +32
{{#if:Bracelet| | ||||
Bracelet+5
|
+55 +40
{{#if:Feather| | ||||
Feather
|
+8 +6%
{{#if:Feather| | ||||
Feather+1
|
+12 +7%
{{#if:Feather| | ||||
Feather+2
|
+16 +8%
{{#if:Feather| | ||||
Feather+3
|
+22 +9%
{{#if:Feather| | ||||
Feather+4
|
+28 +10%
{{#if:Feather| | ||||
Feather+5
|
+36 +11%
{{#if:Hood| | ||||
Hood
|
+110 +10
{{#if:Hood| | ||||
Hood+1
|
+160 +14
{{#if:Hood| | ||||
Hood+2
|
+250 +18
{{#if:Hood| | ||||
Hood+3
|
+370 +23
{{#if:Hood| | ||||
Hood+4
|
+530 +28
{{#if:Hood| | ||||
Hood+5
|
+750 +36
{{#if:Scroll| | ||||
Scroll
|
+8 +15
{{#if:Scroll| | ||||
Scroll+1
|
+14 +21
{{#if:Scroll| | ||||
Scroll+2
|
+20 +27
{{#if:Scroll| | ||||
Scroll+3
|
+28 +33
{{#if:Scroll| | ||||
Scroll+4
|
+38 +40
{{#if:Scroll| | ||||
Scroll+5
|
+50 +48
{{#if:Tome| | ||||
Tome
|
+20 +12
{{#if:Tome| | ||||
Tome+1
|
+28 +17
{{#if:Tome| | ||||
Tome+2
|
+36 +22
{{#if:Tome| | ||||
Tome+3
|
+46 +27
{{#if:Tome| | ||||
Tome+4
|
+58 +33
{{#if:Tome| | ||||
Tome+5
|
+70 +40
{{#if:Bead Chain| | ||||
Bead Chain
|
+90 +8 +2%
{{#if:Bead Chain| | ||||
Bead Chain+1
|
+140 +11 +3%
{{#if:Bead Chain| | ||||
Bead Chain+2
|
+220 +14 +4%
{{#if:Bead Chain| | ||||
Bead Chain+3
|
+310 +17 +5%
{{#if:Bead Chain| | ||||
Bead Chain+4
|
+450 +21 +6%
{{#if:Bead Chain| | ||||
Bead Chain+5
|
+600 +25 +7%
{{#if:Cauldron| | ||||
Cauldron
|
+15 +5 Unique Aura: Debuffs are 5% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+1
|
+20 +7 Unique Aura: Debuffs are 6% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+2
|
+26 +10 Unique Aura: Debuffs are 7% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+3
|
+32 +13 Unique Aura: Debuffs are 8% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+4
|
+40 +16 Unique Aura: Debuffs are 9% more effective against enemies. {{#if:Cauldron| | ||||
Cauldron+5
|
+50 +20 Unique Aura: Debuffs are 10% more effective against enemies. {{#if:Charging Sphere| | ||||
Charging Sphere
|
+90 +8 Gain 1 Charge stack at the start of every turn. {{#if:Charging Sphere| | ||||
Charging Sphere+1
|
+140 +11 Gain 1 Charge stack at the start of every turn. {{#if:Charging Sphere| | ||||
Charging Sphere+2
|
+220 +14 Gain 2 Charge stacks at the start of every turn. {{#if:Charging Sphere| | ||||
Charging Sphere+3
|
+310 +17 Gain 2 Charge stacks at the start of every turn. {{#if:Charging Sphere| | ||||
Charging Sphere+4
|
+440 +21 Gain 3 Charge stacks at the start of every turn. {{#if:Charging Sphere| | ||||
Charging Sphere+5
|
+600 +25 Gain 3 Charge stacks at the start of every turn. {{#if:Lucky Clover| | ||||
Lucky Clover
|
+5 +4% 10% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+1
|
+7 +5% 11% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+2
|
+10 +6% 12% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+3
|
+13 +7% 13% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+4
|
+16 +8% 14% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
Lucky Clover+5
|
+20 +9% 15% chance to gain a random Buff when landing a Critical Hit. {{#if:Medallion| | ||||
Medallion
|
+10 +8 +10%
{{#if:Medallion| | ||||
Medallion+1
|
+16 +11 +12%
{{#if:Medallion| | ||||
Medallion+2
|
+22 +14 +14%
{{#if:Medallion| | ||||
Medallion+3
|
+30 +17 +16%
{{#if:Medallion| | ||||
Medallion+4
|
+40 +21 +18%
{{#if:Medallion| | ||||
Medallion+5
|
+55 +25 +20%
{{#if:Ocarina| | ||||
Ocarina
|
+18 +10 Healing skills (active and passive) increased by 5%. {{#if:Ocarina| | ||||
Ocarina+1
|
+25 +15 Healing skills (active and passive) increased by 6%. {{#if:Ocarina| | ||||
Ocarina+2
|
+33 +20 Healing skills (active and passive) increased by 7%. {{#if:Ocarina| | ||||
Ocarina+3
|
+40 +26 Healing skills (active and passive) increased by 8%. {{#if:Ocarina| | ||||
Ocarina+4
|
+50 +32 Healing skills (active and passive) increased by 9%. {{#if:Ocarina| | ||||
Ocarina+5
|
+60 +40 Healing skills (active and passive) increased by 10%. {{#if:Omni Ring| | ||||
Omni Ring
|
+60 +15 +5 +2% +5%
{{#if:Omni Ring| | ||||
Omni Ring+1
|
+90 +21 +7 +3% +6%
{{#if:Omni Ring| | ||||
Omni Ring+2
|
+140 +27 +9 +3% +7%
{{#if:Omni Ring| | ||||
Omni Ring+3
|
+200 +34 +11 +4% +8%
{{#if:Omni Ring| | ||||
Omni Ring+4
|
+280 +42 +14 +4% +9%
{{#if:Omni Ring| | ||||
Omni Ring+5
|
+380 +50 +18 +5% +10%
{{#if:Spark| | ||||
Spark
|
+10 +8 When getting attacked, 40% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+1
|
+15 +12 When getting attacked, 44% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+2
|
+20 +16 When getting attacked, 48% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+3
|
+26 +20 When getting attacked, 52% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+4
|
+35 +25 When getting attacked, 56% chance to apply Burn on the attacker. {{#if:Spark| | ||||
Spark+5
|
+45 +30 When getting attacked, 60% chance to apply Burn on the attacker. {{#if:Cursed Drum| | ||||
Cursed Drum
|
+10 +100 +10 Increases damage taken by 10%. Healing skills (active and passive) increased by 20%. {{#if:Cursed Drum| | ||||
Cursed Drum+1
|
+14 +145 +14 Increases damage taken by 10%. Healing skills (active and passive) increased by 22%. {{#if:Cursed Drum| | ||||
Cursed Drum+2
|
+20 +205 +18 Increases damage taken by 10%. Healing skills (active and passive) increased by 24%. {{#if:Cursed Drum| | ||||
Cursed Drum+3
|
+27 +295 +23 Increases damage taken by 10%. Healing skills (active and passive) increased by 26%. {{#if:Cursed Drum| | ||||
Cursed Drum+4
|
+37 +420 +31 Increases damage taken by 10%. Healing skills (active and passive) increased by 28%. {{#if:Cursed Drum| | ||||
Cursed Drum+5
|
+50 +600 +40 Increases damage taken by 10%. Healing skills (active and passive) increased by 30%. {{#if:Gold Feather| | ||||
Gold Feather
|
+12 +10% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+1
|
+16 +11% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+2
|
+21 +12% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+3
|
+27 +13% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+4
|
+35 +14% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
Gold Feather+5
|
+45 +15% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Heavy Greaves| | ||||
Heavy Greaves
|
-10 -10 +10 +80 +10 Every hit has a 5% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+1
|
-12 -12 +16 +130 +15 Every hit has a 6% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+2
|
-15 -15 +24 +200 +20 Every hit has a 7% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+3
|
-20 -20 +35 +280 +26 Every hit has a 8% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+4
|
-25 -25 +47 +380 +32 Every hit has a 9% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
Heavy Greaves+5
|
-30 -30 +60 +500 +40 Every hit has a 10% chance to apply Weakness or Armor Break. {{#if:Pure Leaf| | ||||
Pure Leaf
|
+10 +80 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+1
|
+15 +120 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+2
|
+20 +170 +17 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+3
|
+28 +245 +22 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+4
|
+40 +350 +28 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
Pure Leaf+5
|
+55 +500 +36 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Sun Ring| | ||||
Sun Ring
|
-5 -40 -9 +18 +10% +20%
{{#if:Sun Ring| | ||||
Sun Ring+1
|
-7 -70 -12 +25 +11% +22%
{{#if:Sun Ring| | ||||
Sun Ring+2
|
-10 -100 -16 +32 +12% +24%
{{#if:Sun Ring| | ||||
Sun Ring+3
|
-13 -140 -20 +40 +13% +26%
{{#if:Sun Ring| | ||||
Sun Ring+4
|
-18 -190 -25 +50 +14% +28%
{{#if:Sun Ring| | ||||
Sun Ring+5
|
-25 -250 -30 +60 +15% +30%
|
Item | Description
{{#if:Dwarven Crown| | ||||
---|---|---|---|---|---|
Dwarven Crown
|
+15 +150 +15 -10 +3% Shield self for 150% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+1
|
+21 +210 +21 -12 +4% Shield self for 160% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+2
|
+28 +280 +28 -14 +5% Shield self for 170% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+3
|
+38 +380 +38 -16 +6% Shield self for 180% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+4
|
+52 +520 +52 -18 +7% Shield self for 190% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+5
|
+70 +700 +70 -20 +8% Shield self for 200% of Defense at the start of combat. {{#if:Moon Ring| | ||||
Moon Ring
|
+20 +160 +35 -5 -2% -5%
{{#if:Moon Ring| | ||||
Moon Ring+1
|
+28 +250 +49 -6 -2% -5%
{{#if:Moon Ring| | ||||
Moon Ring+2
|
+39 +380 +64 -8 -3% -6%
{{#if:Moon Ring| | ||||
Moon Ring+3
|
+53 +550 +80 -10 -3% -6%
{{#if:Moon Ring| | ||||
Moon Ring+4
|
+73 +750 +100 -13 -3% -7%
{{#if:Moon Ring| | ||||
Moon Ring+5
|
+100 +1000 +120 -15 -4% -8%
{{#if:Toxic Pot| | ||||
Toxic Pot
|
+8 +50 -12 Unique Aura: Debuffs are 15% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+1
|
+12 +80 -15 Unique Aura: Debuffs are 16% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+2
|
+16 +115 -19 Unique Aura: Debuffs are 17% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+3
|
+22 +175 -24 Unique Aura: Debuffs are 18% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+4
|
+29 +265 -31 Unique Aura: Debuffs are 19% more effective against enemies. {{#if:Toxic Pot| | ||||
Toxic Pot+5
|
+40 +400 -40 Unique Aura: Debuffs are 20% more effective against enemies.
|
Item | Description
{{#if:Blood Vessel| | ||||
---|---|---|---|---|---|
Blood Vessel
|
+5% Whenever an allied Monster applies Bleed, regenerate 2 Mana. {{#if:Blood Vessel| | ||||
Blood Vessel+1
|
+6% Whenever an allied Monster applies Bleed, regenerate 2 Mana. {{#if:Blood Vessel| | ||||
Blood Vessel+2
|
+7% Whenever an allied Monster applies Bleed, regenerate 3 Mana. {{#if:Blood Vessel| | ||||
Blood Vessel+3
|
+8% Whenever an allied Monster applies Bleed, regenerate 3 Mana. {{#if:Blood Vessel| | ||||
Blood Vessel+4
|
+9% Whenever an allied Monster applies Bleed, regenerate 4 Mana. {{#if:Blood Vessel| | ||||
Blood Vessel+5
|
+10% Whenever an allied Monster applies Bleed, regenerate 4 Mana.
|