
The Mana Regeneration stat is the amount of Mana a Monster regains at the beginning of the turn. The Mana Regeneration value of a Monster can increase through leveling up, passive skills, and equipment. There are also other sources of Mana Regeneration, typically from passive skills that trigger during combat. Regenerated Mana that exceeds the maximum will be stored during that battle, up to 100% additional Mana.
For the Mana Regeneration value of wild Monsters, see Stats ⟶ Mana Regeneration.
| Skill | Effect | |
|---|---|---|
| Improve rating by 1 | ||
| +20% Mana Regeneration | ||
| Aura: Dragons in the party regenerate 9% of their Max Health each turn and have +9% Mana Regeneration. | ||
| Aura: All Goblins have 15% increased Mana Regeneration and gain a random Buff at the start of every turn. | ||
| Unique Aura: Regeneration (Buff) and Barrier (Buff) also increase Mana Regeneration by 10%. | ||
| Aura: Increases Mana Regeneration of the whole party by 10%. | ||
| Aura: Worms in the party regenerate 20% of their Max Health each turn and have +20% Mana Regeneration. | ||
| Skill | Effect | |
|---|---|---|
| Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | ||
| Mana and Mana Regeneration values from equipment increased by 30%. | ||
| Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins. | ||
| Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. | ||
| Skill | Effect | |
|---|---|---|
| Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. | ||
| Regenerate 4 Mana for every hit this Monster receives. | ||
| Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) | ||
| Unique Aura: Whenever an enemy takes Poison (Debuff) damage, each Monster in the party regenerates 5 Mana. | ||
| Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. | ||
| Critical Hits regenerate 7 Mana. | ||
| Skill | Effect | |
|---|---|---|
| Recover Health equal to 200% the amount of Mana regenerated. | ||
| Skill | Effect | |
|---|---|---|
| For every 40 Mana regenerated, gain a Charge stack. | ||
| Aura: For every 60 Mana regenerated by this Monster, apply a Charge stack to the whole party. | ||
| Recover Health equal to 200% the amount of Mana regenerated. | ||
| Skill | Effect | |
|---|---|---|
| Unique Aura: Poison (Debuff) also reduces enemy's Mana Regeneration by 10%. | ||
| Shift Passive | ||
|---|---|---|
| Aura: Increases ,,,, & from equipment by 15% for allied Monsters.
| ||
|
|
Weapons[]
| Item | Description
{{#if:Claws| | ||||
|---|---|---|---|---|---|
|
+40 +12
{{#if:Claws| | ||||
|
+60 +16
{{#if:Claws| | ||||
|
+90 +21
{{#if:Claws| | ||||
|
+130 +26
{{#if:Claws| | ||||
|
+180 +32
{{#if:Claws| | ||||
|
+250 +40
{{#if:Kunai| | ||||
|
+30 +30 +12
{{#if:Kunai| | ||||
|
+50 +50 +16
{{#if:Kunai| | ||||
|
+75 +75 +21
{{#if:Kunai| | ||||
|
+110 +110 +26
{{#if:Kunai| | ||||
|
+155 +155 +32
{{#if:Kunai| | ||||
|
+220 +220 +40
{{#if:Orb| | ||||
|
+40 +12
{{#if:Orb| | ||||
|
+60 +16
{{#if:Orb| | ||||
|
+90 +21
{{#if:Orb| | ||||
|
+130 +26
{{#if:Orb| | ||||
|
+180 +32
{{#if:Orb| | ||||
|
+250 +40
{{#if:Hammer| | ||||
|
+25 +20 +10 +8 +3%
{{#if:Hammer| | ||||
|
+40 +30 +15 +11 +4%
{{#if:Hammer| | ||||
|
+65 +55 +20 +14 +5%
{{#if:Hammer| | ||||
|
+95 +80 +28 +18 +6%
{{#if:Hammer| | ||||
|
+135 +120 +36 +22 +7%
{{#if:Hammer| | ||||
|
+190 +170 +46 +28 +8%
{{#if:Harp| | ||||
|
+35 +5 Increases healing skills (active and passive) by 15%. {{#if:Harp| | ||||
|
+55 +7 Increases healing skills (active and passive) by 16%. {{#if:Harp| | ||||
|
+85 +9 Increases healing skills (active and passive) by 17%. {{#if:Harp| | ||||
|
+120 +11 Increases healing skills (active and passive) by 18%. {{#if:Harp| | ||||
|
+170 +14 Increases healing skills (active and passive) by 19%. {{#if:Harp| | ||||
|
+240 +18 Increases healing skills (active and passive) by 20%. {{#if:Scepter| | ||||
|
+35 +30 +5
{{#if:Scepter| | ||||
|
+55 +40 +7
{{#if:Scepter| | ||||
|
+80 +50 +9
{{#if:Scepter| | ||||
|
+120 +65 +11
{{#if:Scepter| | ||||
|
+170 +80 +14
{{#if:Scepter| | ||||
|
+240 +100 +18
{{#if:Assisting Bow| | ||||
|
+15 +25 +100 +10 Each attack triggers 3 additional 10% damage hits. {{#if:Assisting Bow| | ||||
|
+25 +40 +150 +13 Each attack triggers 3 additional 12% damage hits. {{#if:Assisting Bow| | ||||
|
+40 +60 +220 +15 Each attack triggers 3 additional 14% damage hits. {{#if:Assisting Bow| | ||||
|
+55 +85 +325 +18 Each attack triggers 3 additional 16% damage hits. {{#if:Assisting Bow| | ||||
|
+80 +120 +475 +21 Each attack triggers 3 additional 18% damage hits. {{#if:Assisting Bow| | ||||
|
+100 +150 +700 +25 Each attack triggers 3 additional 20% damage hits. {{#if:Omni Sword| | ||||
|
+35 +35 +10 +100 +10 +5% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+55 +55 +14 +140 +14 +6% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+75 +75 +20 +195 +18 +7% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+110 +110 +27 +265 +23 +8% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+160 +160 +37 +365 +31 +9% Can only be equipped by Warrior Monsters. {{#if:Omni Sword| | ||||
|
+230 +230 +50 +500 +40 +10% Can only be equipped by Warrior Monsters.
| ||||
Accessories[]
| Item | Description
{{#if:Sustain Ring| | ||||
|---|---|---|---|---|---|
|
+18
{{#if:Sustain Ring| | ||||
|
+25
{{#if:Sustain Ring| | ||||
|
+33
{{#if:Sustain Ring| | ||||
|
+41
{{#if:Sustain Ring| | ||||
|
+50
{{#if:Sustain Ring| | ||||
|
+60
{{#if:Bracelet| | ||||
|
+10 +12
{{#if:Bracelet| | ||||
|
+16 +17
{{#if:Bracelet| | ||||
|
+22 +22
{{#if:Bracelet| | ||||
|
+30 +26
{{#if:Bracelet| | ||||
|
+40 +32
{{#if:Bracelet| | ||||
|
+55 +40
{{#if:Feather| | ||||
|
+8 +6%
{{#if:Feather| | ||||
|
+12 +7%
{{#if:Feather| | ||||
|
+16 +8%
{{#if:Feather| | ||||
|
+22 +9%
{{#if:Feather| | ||||
|
+28 +10%
{{#if:Feather| | ||||
|
+36 +11%
{{#if:Hood| | ||||
|
+110 +10
{{#if:Hood| | ||||
|
+160 +14
{{#if:Hood| | ||||
|
+250 +18
{{#if:Hood| | ||||
|
+370 +23
{{#if:Hood| | ||||
|
+530 +28
{{#if:Hood| | ||||
|
+750 +36
{{#if:Scroll| | ||||
|
+8 +15
{{#if:Scroll| | ||||
|
+14 +21
{{#if:Scroll| | ||||
|
+20 +27
{{#if:Scroll| | ||||
|
+28 +33
{{#if:Scroll| | ||||
|
+38 +40
{{#if:Scroll| | ||||
|
+50 +48
{{#if:Tome| | ||||
|
+20 +12
{{#if:Tome| | ||||
|
+28 +17
{{#if:Tome| | ||||
|
+36 +22
{{#if:Tome| | ||||
|
+46 +27
{{#if:Tome| | ||||
|
+58 +33
{{#if:Tome| | ||||
|
+70 +40
{{#if:Bead Chain| | ||||
|
+90 +8 +2%
{{#if:Bead Chain| | ||||
|
+140 +11 +3%
{{#if:Bead Chain| | ||||
|
+220 +14 +4%
{{#if:Bead Chain| | ||||
|
+310 +17 +5%
{{#if:Bead Chain| | ||||
|
+450 +21 +6%
{{#if:Bead Chain| | ||||
|
+600 +25 +7%
{{#if:Cauldron| | ||||
|
+15 +5 Unique Aura: Debuffs are 5% more effective against enemies. {{#if:Cauldron| | ||||
|
+20 +7 Unique Aura: Debuffs are 6% more effective against enemies. {{#if:Cauldron| | ||||
|
+26 +10 Unique Aura: Debuffs are 7% more effective against enemies. {{#if:Cauldron| | ||||
|
+32 +13 Unique Aura: Debuffs are 8% more effective against enemies. {{#if:Cauldron| | ||||
|
+40 +16 Unique Aura: Debuffs are 9% more effective against enemies. {{#if:Cauldron| | ||||
|
+50 +20 Unique Aura: Debuffs are 10% more effective against enemies. {{#if:Charging Sphere| | ||||
|
+90 +8 Gain 1 Charge stack at the start of every turn. {{#if:Charging Sphere| | ||||
|
+140 +11 Gain 1 Charge stack at the start of every turn. {{#if:Charging Sphere| | ||||
|
+220 +14 Gain 2 Charge stacks at the start of every turn. {{#if:Charging Sphere| | ||||
|
+310 +17 Gain 2 Charge stacks at the start of every turn. {{#if:Charging Sphere| | ||||
|
+440 +21 Gain 3 Charge stacks at the start of every turn. {{#if:Charging Sphere| | ||||
|
+600 +25 Gain 3 Charge stacks at the start of every turn. {{#if:Lucky Clover| | ||||
|
+5 +4% 10% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
|
+7 +5% 11% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
|
+10 +6% 12% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
|
+13 +7% 13% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
|
+16 +8% 14% chance to gain a random Buff when landing a Critical Hit. {{#if:Lucky Clover| | ||||
|
+20 +9% 15% chance to gain a random Buff when landing a Critical Hit. {{#if:Medallion| | ||||
|
+10 +8 +10%
{{#if:Medallion| | ||||
|
+16 +11 +12%
{{#if:Medallion| | ||||
|
+22 +14 +14%
{{#if:Medallion| | ||||
|
+30 +17 +16%
{{#if:Medallion| | ||||
|
+40 +21 +18%
{{#if:Medallion| | ||||
|
+55 +25 +20%
{{#if:Ocarina| | ||||
|
+18 +10 Healing skills (active and passive) increased by 5%. {{#if:Ocarina| | ||||
|
+25 +15 Healing skills (active and passive) increased by 6%. {{#if:Ocarina| | ||||
|
+33 +20 Healing skills (active and passive) increased by 7%. {{#if:Ocarina| | ||||
|
+40 +26 Healing skills (active and passive) increased by 8%. {{#if:Ocarina| | ||||
|
+50 +32 Healing skills (active and passive) increased by 9%. {{#if:Ocarina| | ||||
|
+60 +40 Healing skills (active and passive) increased by 10%. {{#if:Omni Ring| | ||||
|
+60 +15 +5 +2% +5%
{{#if:Omni Ring| | ||||
|
+90 +21 +7 +3% +6%
{{#if:Omni Ring| | ||||
|
+140 +27 +9 +3% +7%
{{#if:Omni Ring| | ||||
|
+200 +34 +11 +4% +8%
{{#if:Omni Ring| | ||||
|
+280 +42 +14 +4% +9%
{{#if:Omni Ring| | ||||
|
+380 +50 +18 +5% +10%
{{#if:Spark| | ||||
|
+10 +8 When getting attacked, 40% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+15 +12 When getting attacked, 44% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+20 +16 When getting attacked, 48% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+26 +20 When getting attacked, 52% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+35 +25 When getting attacked, 56% chance to apply Burn on the attacker. {{#if:Spark| | ||||
|
+45 +30 When getting attacked, 60% chance to apply Burn on the attacker. {{#if:Cursed Drum| | ||||
|
+10 +100 +10 Increases damage taken by 10%. Healing skills (active and passive) increased by 20%. {{#if:Cursed Drum| | ||||
|
+14 +145 +14 Increases damage taken by 10%. Healing skills (active and passive) increased by 22%. {{#if:Cursed Drum| | ||||
|
+20 +205 +18 Increases damage taken by 10%. Healing skills (active and passive) increased by 24%. {{#if:Cursed Drum| | ||||
|
+27 +295 +23 Increases damage taken by 10%. Healing skills (active and passive) increased by 26%. {{#if:Cursed Drum| | ||||
|
+37 +420 +31 Increases damage taken by 10%. Healing skills (active and passive) increased by 28%. {{#if:Cursed Drum| | ||||
|
+50 +600 +40 Increases damage taken by 10%. Healing skills (active and passive) increased by 30%. {{#if:Gold Feather| | ||||
|
+12 +10% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
|
+16 +11% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
|
+21 +12% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
|
+27 +13% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
|
+35 +14% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Gold Feather| | ||||
|
+45 +15% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Heavy Greaves| | ||||
|
-10 -10 +10 +80 +10 Every hit has a 5% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-12 -12 +16 +130 +15 Every hit has a 6% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-15 -15 +24 +200 +20 Every hit has a 7% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-20 -20 +35 +280 +26 Every hit has a 8% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-25 -25 +47 +380 +32 Every hit has a 9% chance to apply Weakness or Armor Break. {{#if:Heavy Greaves| | ||||
|
-30 -30 +60 +500 +40 Every hit has a 10% chance to apply Weakness or Armor Break. {{#if:Pure Leaf| | ||||
|
+10 +80 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+15 +120 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+20 +170 +17 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+28 +245 +22 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+40 +350 +28 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Pure Leaf| | ||||
|
+55 +500 +36 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Sun Ring| | ||||
|
-5 -40 -9 +18 +10% +20%
{{#if:Sun Ring| | ||||
|
-7 -70 -12 +25 +11% +22%
{{#if:Sun Ring| | ||||
|
-10 -100 -16 +32 +12% +24%
{{#if:Sun Ring| | ||||
|
-13 -140 -20 +40 +13% +26%
{{#if:Sun Ring| | ||||
|
-18 -190 -25 +50 +14% +28%
{{#if:Sun Ring| | ||||
|
-25 -250 -30 +60 +15% +30%
| ||||
| Item | Description
{{#if:Dwarven Crown| | ||||
|---|---|---|---|---|---|
|
+15 +150 +15 -10 +3% Shield self for 150% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+21 +210 +21 -12 +4% Shield self for 160% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+28 +280 +28 -14 +5% Shield self for 170% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+38 +380 +38 -16 +6% Shield self for 180% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+52 +520 +52 -18 +7% Shield self for 190% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
|
+70 +700 +70 -20 +8% Shield self for 200% of Defense at the start of combat. {{#if:Moon Ring| | ||||
|
+20 +160 +35 -5 -2% -5%
{{#if:Moon Ring| | ||||
|
+28 +250 +49 -6 -2% -5%
{{#if:Moon Ring| | ||||
|
+39 +380 +64 -8 -3% -6%
{{#if:Moon Ring| | ||||
|
+53 +550 +80 -10 -3% -6%
{{#if:Moon Ring| | ||||
|
+73 +750 +100 -13 -3% -7%
{{#if:Moon Ring| | ||||
|
+100 +1000 +120 -15 -4% -8%
{{#if:Toxic Pot| | ||||
|
+8 +50 -12 Unique Aura: Debuffs are 15% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+12 +80 -15 Unique Aura: Debuffs are 16% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+16 +115 -19 Unique Aura: Debuffs are 17% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+22 +175 -24 Unique Aura: Debuffs are 18% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+29 +265 -31 Unique Aura: Debuffs are 19% more effective against enemies. {{#if:Toxic Pot| | ||||
|
+40 +400 -40 Unique Aura: Debuffs are 20% more effective against enemies.
| ||||
| Item | Description
{{#if:Blood Vessel| | ||||
|---|---|---|---|---|---|
|
+5% Whenever an allied Monster applies Bleed, regenerate 2 Mana. {{#if:Blood Vessel| | ||||
|
+6% Whenever an allied Monster applies Bleed, regenerate 2 Mana. {{#if:Blood Vessel| | ||||
|
+7% Whenever an allied Monster applies Bleed, regenerate 3 Mana. {{#if:Blood Vessel| | ||||
|
+8% Whenever an allied Monster applies Bleed, regenerate 3 Mana. {{#if:Blood Vessel| | ||||
|
+9% Whenever an allied Monster applies Bleed, regenerate 4 Mana. {{#if:Blood Vessel| | ||||
|
+10% Whenever an allied Monster applies Bleed, regenerate 4 Mana.
| ||||