#61 - Manticorb
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Manticorb was the winning entry of the 3rd Design Contest, designed by 'RacieB'.
Bio[]
Lacking appreciable teeth or claws with which to fight, the Manticorb defends itself entirely by magical means. Its thick, fluffy coat serves to absorb large amounts of errant Mana from the surrounding atmosphere, which it can cast at will from the tip of its tail, much like a wand. It carries so much magical energy inside its small body that its large eye even emits light in dark places. A skilled Manticorb can become quite adept in wielding multiple attack elements, and predators are quick to learn that the warning stripes are no joke.
History[]
Manticorbs have a natural tendency to gather where Mana is strongly concentrated, and as a result ended up flocking to the Monster Sanctuary of their own volition. Their curious demeanor and soft fur makes them attractive pets at a glance, but they can quickly become unruly and volatile if they are allowed to build up too much Mana at a time. Experienced Keepers can monitor a Manticorb's level of charge by the amount of static in its fur, and will have it regularly cast spells to discharge the excess.
Acquisition[]
Manticorb can be encountered in the Mountain Path. Click here for its location details!
It is first seen watching the player on top of a cliff. This cliff can be reached with Double Jump Boots and either a Flying or a Monster that can create an object to stand on. The Manticorb spawn can be found in the next room.
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Arcane Bolt | 30 | 4 x 40% (160%) damage | ||||
lv2 | 60 | 5 x 40% (200%) damage | ||||
lv3 | 90 | 6 x 45% (270%) damage | ||||
lv4 | 130 | 7 x 50% (350%) damage | ||||
lv5 | 180 | 8 x 55% (440%) damage | ||||
Voltage | 60 | 4 x 40% (160%) damage + Applies Shock (Debuff) | ||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Shock (Debuff) | ||||
lv3 | 130 | 5 x 55% (275%) damage + Applies Shock (Debuff) | ||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Shock (Debuff) | ||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Shock (Debuff) | ||||
Ignite | 50 | 3 x 55% (165%) damage + Applies Burn (Debuff) | ||||
lv2 | 80 | 4 x 50% (200%) damage + Applies Burn (Debuff) | ||||
lv3 | 110 | 5 x 50% (250%) damage + Applies Burn (Debuff) | ||||
lv4 | 150 | 5 x 65% (325%) damage + Applies Burn (Debuff) | ||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Burn (Debuff) | ||||
Freeze | 60 | 5 x 30% (150%) damage + Applies Chill (Debuff) | ||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | ||||
lv3 | 130 | 6 x 45% (270%) damage + Applies Chill (Debuff) | ||||
lv4 | 180 | 6 x 60% (360%) damage + Applies Chill (Debuff) | ||||
lv5 | 220 | 7 x 60% (420%) damage + Applies Chill (Debuff) | ||||
Thunderstorm | 120 | 1 x 160% damage to all + Applies Shock (Debuff) [50%] | ||||
lv2 | 170 | 1 x 210% damage to all + Applies Shock (Debuff) [50%] | ||||
lv3 | 210 | 2 x 125% (250%) damage to all + Applies Shock (Debuff) [50%] | ||||
Solar Burst | 120 | 1 x 170% damage to all | ||||
lv2 | 170 | 2 x 105% (210%) damage to all | ||||
lv3 | 230 | 3 x 85% (255%) damage to all | ||||
Ice Storm | 120 | 1 x 160% damage to all + Applies Chill (Debuff) [50%] | ||||
lv2 | 170 | 1 x 210% damage to all + Applies Chill (Debuff) [50%] | ||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Chill (Debuff) [50%] | ||||
Skill | Effect | ||||
---|---|---|---|---|---|
Sorcery | lv1 | 60 | Applies Sorcery (Buff) to whole party | ||
Wizardry | lv1 | 90 | Applies Sorcery (Buff) to whole party, and Channel (Buff) to 1 Monster | ||
lv2 | 120 | Applies Sorcery (Buff) to whole party, and Channel (Buff) to 2 Monsters | |||
lv3 | 160 | Applies Sorcery & Channel (Buffs) to whole party | |||
Skill | |||
---|---|---|---|
Ion Beam | 240 | ||
9 x 60% (540%) damage Every hit has a 15% chance to apply a random Debuff | |||
Cataclysm | 250 | ||
4 x 75% (300%) damage to all enemies Applies Burn, Chill, Shock, or Poison | |||
Solar Blaze | 250 | ||
3 x 95% (285%) damage to all enemies Applies Sorcery to all allies | |||
Skill | Effect | |
---|---|---|
Magic Plus x3 | Improve rating by 1 | |
Defense Plus x3 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus | +5% Critical Chance | |
Crit Damage Plus x2 | +15% Critical Damage | |
Critical Defense | Reduces damage taken by 10% of own Critical Damage value. | |
Overcast | Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. | |
Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Mana Focus | Mana and Mana Regeneration values from equipment increased by 30%. | |
Mana Stability | Increases Defense by 15% of this Monster's Max Mana. | |
Skill | Effect | |
---|---|---|
Protector | Aura: All Monsters in the party receive 7.5% less damage. | |
Multi Sorcery | Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Exploit Party | Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health. | |
Magic Barrier | Aura: All Mage Monsters in the party start the combat with a shield equal to 150% of their Max Mana and receive 1% less damage for every 100 Max Mana. | |
Skill | Effect | |
---|---|---|
Double Impact | When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. | |
Proliferate | When applying a Debuff, trigger an additional 30% damage hit. | |
Magic Proc | Every attack triggers an additional hit equal to 35% of Magic value. | |
Mana Proc | Every attack triggers an additional hit equal to 50% of Max Mana. | |
Skill | Effect | |
---|---|---|
Cascade x2 | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Sorcerer | When exploiting an enemy's weakness with an attack, gain Sorcery (Buff) and shield self by 75% of this Monster's Magic value. | |
Mana Buffer | When consuming or losing Mana, shield self by 300% of that amount. | |
Transfusion | Recover Health equal to 200% the amount of Mana regenerated. | |
Copy Shield x2 | When Shielding yourself, also apply 20% of that Shield to allies. | |
Hex | Every hit has a 7.5% chance to apply a random Debuff. | |
Bleed | Critical Hits apply Bleed stacks equal to 20% of the damage dealt. | |
Shared Sorcery | Whenever this Monster gains Sorcery (Buff), another random Monster in the party also gains Sorcery. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Manticorb has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Master Mode | |
Passives |
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Advanced (min level: 25) | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Manticorb PvP Build
- Monster of the Day Reddit Discussion - Manticorb
Trivia[]
- Manticorb is one of the two Monsters that was designed by 'RacieB', the other being Stolby.
- Based on a feedback survey back in May 2021, Manticorb was one of the Top 5 community's favorite Monster, it being in the second place. (Top 20 results here)
- Manticorb's design is based on the manticore, a Persian legendary creature with the head of a human, the body of a lion, and a tail of venomous spines similar to porcupine quills, while other depictions have it with the tail of a scorpion.
- Its design was also inspired by the creator's pet cat.
- The creator (RacieB) also designed Bittybolt in Coromon, which was also inspired by her cat.
- Its design was also inspired by the creator's pet cat.
- Manticorb's name is a portmanteau of the words manticore and orb.