#37 - Megataur
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Bio[]
This boreal breed of gargantuan beast-men has perfectly adapted to the dire and challenging conditions of the frosty mountaintops of Snowy Peaks. This resulted in strength, endurance and sturdiness that are unparalleled within the entire Monster Sanctuary. While the Megataur is surprisingly mild-tempered, those who enter their territory are advised not to enrage them - once their anger is ignited, there is only one way to save yourself: flee at once. Within their territory, the Megataurs reign supremely.
History[]
As we know from history, the Minitaur represents the smaller version of the original Minotaur, guardian of the mythical labyrinth. After the ancient Minotaur split itself apart, the Minitaurs remained as they were for hundreds of years. Only once their kind was brought to the Sanctuary and a tribe of Minitaurs moved to the Snowy Peaks, were they able to regain part of their former glory: They evolved into the larger and more muscular Megataurs. But at the same time, they moved away from their old ways, as the Megataur solely relies on its brute strength and its control of the elements. Therefore, they are a whole new breed of Monster that only came to life thanks to the Monster Sanctuary.
Acquisition[]
Megataur can be encountered in the Snowy Peaks. However, they drop Minitaur eggs instead of their own. Therefore, under normal circumstances, it can only be obtained through evolution. Click here for its location details!
In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.
Evolution[]
Megataur evolves from Minitaur with the Shard of Winter evolution catalyst.
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Freezing Punches | 60 | 3 x 65% (195%) damage | ||||
lv2 | 90 | 4 x 60% (240%) damage | ||||
lv3 | 125 | 4 x 75% (300%) damage | ||||
lv4 | 170 | 5 x 75% (375%) damage | ||||
lv5 | 220 | 6 x 80% (480%) damage | ||||
Freeze | 60 | 5 x 30% (150%) damage + Applies Chill (Debuff) | ||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | ||||
lv3 | 130 | 6 x 45% (270%) damage + Applies Chill (Debuff) | ||||
lv4 | 180 | 6 x 60% (360%) damage + Applies Chill (Debuff) | ||||
lv5 | 220 | 7 x 60% (420%) damage + Applies Chill (Debuff) | ||||
Stone Rain | 60 | 3 x 65% (195%) damage | ||||
lv2 | 90 | 4 x 60% (240%) damage | ||||
lv3 | 110 | 5 x 55% (275%) damage | ||||
lv4 | 160 | 6 x 60% (360%) damage | ||||
lv5 | 230 | 6 x 80% (480%) damage | ||||
Chilling Wind | 60 | 4 x 40% (160%) damage + Applies Chill (Debuff) | ||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | ||||
lv3 | 120 | 5 x 55% (275%) damage + Applies Chill (Debuff) | ||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Chill (Debuff) | ||||
lv5 | 220 | 6 x 75% (450%) damage + Applies Chill (Debuff) | ||||
Flurry of Blows | 90 | 2 x 65% (130%) damage to all | ||||
lv2 | 120 | 2 x 85% (170%) damage to all | ||||
lv3 | 160 | 2 x 115% (230%) damage to all | ||||
lv4 | 220 | 3 x 95% (285%) damage to all | ||||
Snow Veil | 120 | 3 x 100% (300%) damage + Applies Barrier (Buff) to self | ||||
lv2 | 170 | 4 x 95% (380%) damage + Applies Barrier (Buff) to self | ||||
lv3 | 230 | 5 x 95% (475%) damage + Applies Barrier (Buff) to self | ||||
Skill | Effect | |||||
---|---|---|---|---|---|---|
Might | lv1 | 60 | Applies Might (Buff) to whole party | |||
Power | lv1 | 80 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 1 Monster | |||
lv2 | 100 | Applies Might (Buff) to whole party, and Sorcery (Buff) to 2 Monsters | ||||
lv3 | 130 | Applies Might & Sorcery (Buffs) to whole party | ||||
Life Wave | lv1 | 120 | Heal all for (300 + 7.5% Max ) | |||
lv2 | 160 | Heal all for 2 x (250 + 5% Max ) | ||||
lv3 | 210 | Heal all for 2 x (500 + 6% Max ) | ||||
Skill | |||
---|---|---|---|
Polar Winds | 230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Chill Heal all allies for 1 x (700 + 120% ) | |||
Frost Pierce | 230 | ||
8 x 65% (520%) damage - Critical Damage +75% Every hit has a 15% chance to apply Chill | |||
Mega Restore | 230 | ||
Heal all allies for 3 x (250 + 40% ) Removes 3 Debuffs from all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus | Improve rating by 1 | |
Magic Plus | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus x3 | +5% Critical Chance | |
Crit Damage Plus | +15% Critical Damage | |
Hybrid Mastery x2 | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Critical Defense | Reduces damage taken by 10% of own Critical Damage value. | |
Health Focus | Health values from equipment increased by 25%. | |
Skill | Effect | |
---|---|---|
Protector | Aura: All Monsters in the party receive 7.5% less damage. | |
Shield Crush | Unique Aura: Might also increases damage done against shielded enemies by 20%. | |
Critical Sorcery | Unique Aura: Sorcery also increases Critical Chance by 6%. | |
Exploit Party | Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health. | |
Multi Might | Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Multi Sorcery | Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Stampede | Aura: When a Beast Monster in your party attacks, it deals 10% more damage for each other Beast Monster that acted before it during that turn. | |
Skill | Effect | |
---|---|---|
Combo Initiator | If this Monster acts first in the turn, it deals 30% more damage with its attack and deals an additional 30% damage hit. | |
Magic Proc | Every attack triggers an additional hit equal to 35% of Magic value. | |
Health Proc | Every attack triggers an additional hit equal to 5% of Max Health. | |
Critical Hybridization | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | |
Combo Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. | |
Skill | Effect | |
---|---|---|
Critical Boon | On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Brawler | When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this Monster's Attack value. | |
Sorcerer | When exploiting an enemy's weakness with an attack, gain Sorcery (Buff) and shield self by 75% of this Monster's Magic value. | |
Healing Shield | Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | |
Heroic Defense | Reduces damage taken by 2% for every Buff on this Monster. | |
Augmented Shielding | Every shield that comes from this Monster (active and passive) has a 7.5% chance to apply a random Buff. | |
Shared Might | Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might. | |
Shared Sorcery | Whenever this Monster gains Sorcery (Buff), another random Monster in the party also gains Sorcery. | |
Heroism | Deals 2% increased damage for every Buff on this Monster. | |
Buffing Restore | When applying a Buff, 50% chance that a Debuff is removed. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Megataur has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Advanced (min level: 25) | |
Passives |
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Advanced (min level: 25) | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Megataur PvP Build
- Monster of the Day Reddit Discussion - Megataur