Monster Sanctuary Wiki
#74 - Mimic
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Fiery Shots

  • Burns vines
  • Enkindles torches
  • Activates fire orbs
Common Loot
Linen
Skill Resetter

Rare Loot
Gold
Crit Ring+4
Allows the Monster to equip an additional accessory.
Reduces damage taken and increases the damage dealt by 1% for every 20 current Mana. (Calculated before the Mana is spent for an attack)
BioHistoryAcquisitionSkillsLoadoutsBuildsTrivia


Bio[]

Mimics are spirits that are cursed to remain inside of treasure chests. With nothing better to do, they tend to sit still and wait patiently for adventurers to approach, longing for the opportunity to let out their anger on them.

History[]

Mimics were originally gluttonous spirits that haunted a certain wealthy kingdom of the Old World. It was a godless kingdom that was known as a paradise for commerce, imposing no rules whatsoever on what kinds of goods could be bought or sold. One day, Mimics started appearing in the kingdom, seeking out treasuries and any other places with coffers filled to the brim with coin, gemstones or other precious treasures. They would go from one treasure chest to another, eating up everything that they could find inside. Eventually, a wandering priest came to that realm and decided to take on the gluttonous spirits. He used richly-decorated treasure chests that were now empty and turned them into spirit traps. When a Mimic next entered the chest, it got trapped inside, cursed to remain inside for all eternity. The Mimics were successfully conquered, but it was already too late for the now impoverished kingdom.

Acquisition[]

Mimic can be encountered in the Mystical Workshop. Click here for its location details!

Skills[]

Lvl1+
Lvl10+
Lvl20+
Lvl30+
Lvl40


List Form[]

Damaging Actions
Skill Effect
Air Sickle
50 4 x 40% (160%) damage
lv2 80 4 x 55% (220%) damage
lv3 110 5 x 55% (275%) damage
lv4 150 5 x 70% (350%) damage
lv5 210 5 x 95% (475%) damage
Fiery Shots
60 4 x 40% (160%) damage + Critical Damage +30%
lv2 80 5 x 40% (200%) damage + Critical Damage +30%
lv3 110 6 x 40% (240%) damage + Critical Damage +30%
lv4 150 6 x 55% (330%) damage + Critical Damage +30%
lv5 210 7 x 60% (420%) damage + Critical Damage +45%
Tackle
50 3 x 60% (180%) damage + Ignores 25% of target's
damage reduction value
lv2 80 4 x 60% (240%) damage + Ignores 25% of target's
damage reduction value
lv3 110 5 x 60% (300%) damage + Ignores 25% of target's
damage reduction value
lv4 150 6 x 60% (360%) damage + Ignores 25% of target's
damage reduction value
lv5 200 7 x 65% (455%) damage + Ignores 25% of target's
damage reduction value
Leaf Slash
40 3 x 50% (150%) damage + Cannot be dodged
lv2 70 4 x 50% (200%) damage + Cannot be dodged
lv3 100 5 x 50% (250%) damage + Cannot be dodged
lv4 140 5 x 65% (325%) damage + Cannot be dodged
lv5 200 6 x 70% (420%) damage + Cannot be dodged
Icy Shots
60 4 x 40% (160%) damage + Critical Damage +30%
lv2 80 5 x 40% (200%) damage + Critical Damage +30%
lv3 110 6 x 40% (240%) damage + Critical Damage +30%
lv4 150 6 x 55% (330%) damage + Critical Damage +30%
lv5 210 7 x 60% (420%) damage + Critical Damage +45%
Flurry of Blows
90 2 x 65% (130%) damage to all
lv2 120 2 x 85% (170%) damage to all
lv3 160 2 x 115% (230%) damage to all
lv4 220 3 x 95% (285%) damage to all

Non-damaging Actions
Skill Effect
Might lv1
60 Applies Might (Buff) to whole party
Templar lv1
80 Applies Might (Buff) to whole party, and Spellshield (Buff) to 1 Monster
lv2 110 Applies Might (Buff) to whole party, and Spellshield (Buff) to 2 Monsters
lv3 150 Applies Might & Spellshield (Buffs) to whole party

Ultimate Skills
Skill
Elemental Strikes 230
4 x 75% (300%)
damage to all enemies
Ignores 25% of target's
damage reduction
1000 Leaves 220
2 x 140% (280%)
damage to all enemies - Cannot be dodged
Shield all allies for 1 x (600 + 75%
)
Frost Pierce 230
8 x 65% (520%)
damage - Critical Damage +75%
Every hit has a 15% chance to apply Chill

Stat Boost Passives
Skill Effect
Attack Plus Improve
rating by 1
Defense Plus x2 Improve
rating by 1
Health Plus x3 Improve
rating by 1
Mana Plus x3 Improve
rating by 1
Crit Chance Plus x3 +5% Critical Chance
Crit Damage Plus x3 +15% Critical Damage
Improved Mana Regen +20% Mana Regeneration
Critical Defense Reduces damage taken by 10% of own Critical Damage value.
Ring Focus Ring equipment values are increased by 80%.
Life Overload Increases Attack and Magic by 1.5% of this Monster's Max Health.
Critical Consistency x2 +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount.
Life Stability Increases Defense by 1.5% of this Monster's Max Health.
Mana Stability Increases Defense by 15% of this Monster's Max Mana.
Overcast Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%.

Aura Passives
Skill Effect
Mana Upkeep Aura: Increases Mana Regeneration of the whole party by 10%.
Glitter Unique Aura: For each instance of "Gold Sense" in the party, every Monster in the party deals 6% more damage and receives 6% less damage.
Supply Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn.

Procs
Skill Effect
Health Proc Every attack triggers an additional hit equal to 5% of Max Health.
Mana Proc Every attack triggers an additional hit equal to 50% of Max Mana.

Special Passives
Skill Effect
Bleed Critical Hits apply Bleed stacks equal to 20% of the damage dealt.
Transfusion x2 Recover Health equal to 200% the amount of Mana regenerated.
Mana Shielding When attacking an enemy, generate a Shield equal to 20% of Max Mana for each hit.
Critical Mass 50% chance to gain a random Buff when landing a Critical Hit.
Mana Charging For every 40 Mana regenerated, gain a Charge stack.
Heroism Deals 2% increased damage for every Buff on this Monster.
Concealed During its first round, this Monster has an additional 25% chance to dodge enemy hits.
Gold Sense x2 Increases Gold gained after combat by 10%. (If this Monster is participating in combat)
Healing Shield Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed.
Taunt When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting Monster takes 15% increased damage)

Encounter Loadouts[]

Wild Battles[]

Below are the skills Mimic has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

Known Skills
Actives

Passives

Advanced (min level: 10)

Master Mode

Keeper Duels[]

Mimic does not appear in any Keeper Duels.

Builds & Discussions[]

For a list of all useful guides and links, check this page.

Trivia[]