#74 - Mimic
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Bio[]
Mimics are spirits that are cursed to remain inside of treasure chests. With nothing better to do, they tend to sit still and wait patiently for adventurers to approach, longing for the opportunity to let out their anger on them.
History[]
Mimics were originally gluttonous spirits that haunted a certain wealthy kingdom of the Old World. It was a godless kingdom that was known as a paradise for commerce, imposing no rules whatsoever on what kinds of goods could be bought or sold. One day, Mimics started appearing in the kingdom, seeking out treasuries and any other places with coffers filled to the brim with coin, gemstones or other precious treasures. They would go from one treasure chest to another, eating up everything that they could find inside. Eventually, a wandering priest came to that realm and decided to take on the gluttonous spirits. He used richly-decorated treasure chests that were now empty and turned them into spirit traps. When a Mimic next entered the chest, it got trapped inside, cursed to remain inside for all eternity. The Mimics were successfully conquered, but it was already too late for the now impoverished kingdom.
Acquisition[]
Mimic can be encountered in the Mystical Workshop. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | ||||
---|---|---|---|---|---|
Air Sickle | 50 | 4 x 40% (160%) damage | |||
lv2 | 80 | 4 x 55% (220%) damage | |||
lv3 | 110 | 5 x 55% (275%) damage | |||
lv4 | 150 | 5 x 70% (350%) damage | |||
lv5 | 210 | 5 x 95% (475%) damage | |||
Fiery Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | |||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | |||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | |||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | |||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | |||
Tackle | 50 | 3 x 60% (180%) damage + Ignores 25% of target's damage reduction value | |||
lv2 | 80 | 4 x 60% (240%) damage + Ignores 25% of target's damage reduction value | |||
lv3 | 110 | 5 x 60% (300%) damage + Ignores 25% of target's damage reduction value | |||
lv4 | 150 | 6 x 60% (360%) damage + Ignores 25% of target's damage reduction value | |||
lv5 | 200 | 7 x 65% (455%) damage + Ignores 25% of target's damage reduction value | |||
Leaf Slash | 40 | 3 x 50% (150%) damage + Cannot be dodged | |||
lv2 | 70 | 4 x 50% (200%) damage + Cannot be dodged | |||
lv3 | 100 | 5 x 50% (250%) damage + Cannot be dodged | |||
lv4 | 140 | 5 x 65% (325%) damage + Cannot be dodged | |||
lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | |||
Icy Shots | 60 | 4 x 40% (160%) damage + Critical Damage +30% | |||
lv2 | 80 | 5 x 40% (200%) damage + Critical Damage +30% | |||
lv3 | 110 | 6 x 40% (240%) damage + Critical Damage +30% | |||
lv4 | 150 | 6 x 55% (330%) damage + Critical Damage +30% | |||
lv5 | 210 | 7 x 60% (420%) damage + Critical Damage +45% | |||
Flurry of Blows | 90 | 2 x 65% (130%) damage to all | |||
lv2 | 120 | 2 x 85% (170%) damage to all | |||
lv3 | 160 | 2 x 115% (230%) damage to all | |||
lv4 | 220 | 3 x 95% (285%) damage to all | |||
Skill | Effect | ||||
---|---|---|---|---|---|
Might | lv1 | 60 | Applies Might (Buff) to whole party | ||
Templar | lv1 | 80 | Applies Might (Buff) to whole party, and Spellshield (Buff) to 1 Monster | ||
lv2 | 110 | Applies Might (Buff) to whole party, and Spellshield (Buff) to 2 Monsters | |||
lv3 | 150 | Applies Might & Spellshield (Buffs) to whole party | |||
Skill | |||
---|---|---|---|
Elemental Strikes | 230 | ||
4 x 75% (300%) damage to all enemies Ignores 25% of target's damage reduction | |||
1000 Leaves | 220 | ||
2 x 140% (280%) damage to all enemies - Cannot be dodged Shield all allies for 1 x (600 + 75% ) | |||
Frost Pierce | 230 | ||
8 x 65% (520%) damage - Critical Damage +75% Every hit has a 15% chance to apply Chill | |||
Skill | Effect | |
---|---|---|
Attack Plus | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Mana Plus x3 | Improve rating by 1 | |
Crit Chance Plus x3 | +5% Critical Chance | |
Crit Damage Plus x3 | +15% Critical Damage | |
Improved Mana Regen | +20% Mana Regeneration | |
Critical Defense | Reduces damage taken by 10% of own Critical Damage value. | |
Ring Focus | Ring equipment values are increased by 80%. | |
Life Overload | Increases Attack and Magic by 1.5% of this Monster's Max Health. | |
Critical Consistency x2 | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Life Stability | Increases Defense by 1.5% of this Monster's Max Health. | |
Mana Stability | Increases Defense by 15% of this Monster's Max Mana. | |
Overcast | Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. | |
Skill | Effect | |
---|---|---|
Mana Upkeep | Aura: Increases Mana Regeneration of the whole party by 10%. | |
Glitter | Unique Aura: For each instance of "Gold Sense" in the party, every Monster in the party deals 6% more damage and receives 6% less damage. | |
Supply | Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. | |
Skill | Effect | |
---|---|---|
Health Proc | Every attack triggers an additional hit equal to 5% of Max Health. | |
Mana Proc | Every attack triggers an additional hit equal to 50% of Max Mana. | |
Skill | Effect | |
---|---|---|
Bleed | Critical Hits apply Bleed stacks equal to 20% of the damage dealt. | |
Transfusion x2 | Recover Health equal to 200% the amount of Mana regenerated. | |
Mana Shielding | When attacking an enemy, generate a Shield equal to 20% of Max Mana for each hit. | |
Critical Mass | 50% chance to gain a random Buff when landing a Critical Hit. | |
Mana Charging | For every 40 Mana regenerated, gain a Charge stack. | |
Heroism | Deals 2% increased damage for every Buff on this Monster. | |
Concealed | During its first round, this Monster has an additional 25% chance to dodge enemy hits. | |
Gold Sense x2 | Increases Gold gained after combat by 10%. (If this Monster is participating in combat) | |
Healing Shield | Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | |
Taunt | When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting Monster takes 15% increased damage) | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Mimic has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Advanced (min level: 10) | |
Master Mode | |
Keeper Duels[]
Mimic does not appear in any Keeper Duels.
Builds & Discussions[]
Trivia[]
- Mimic is one of the few Monsters that does not appear in any Keeper Duels. The other Monsters are Goblin King, Ninki, Tanuki, Ucan, Goblin Pilot, Mad Lord, Krakaturtle and Dracomer.
- Mimic's name and design are based on the mimic, a monster introduced in the fantasy role-playing game Dungeons & Dragons, portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest.