#27 - Molebear
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Bio[]
Quite possibly one of the highest evolved beasts of the animal kingdom, however the sharp claws and spikes of the Molebear mainly serve as defensive tools, as the Molebear's diet consists of plants it forages and insects it finds in the ground. Molebears feel most at home in the underground caverns that they create themselves over years of effort. During the winter, the Molebears stay hidden in the deepest reaches of these caves, where they are safe from the freezing colds above.
History[]
The Molebears were regarded as dangerous creatures in the Old World, but the Monster Keepers always knew the Molebears as peaceful and mild-tempered beings. Still, it was quite a huge undertaking to bring the Molebears to the Sanctuary, and it was finished only by 44 AC. In the centuries since, the Molebears have formed an expansive system of interlinked caves and tunnels underneath the Ancient Woods. Recently, these tunnels have even become connected to the abandoned Stronghold Dungeon. Even though the Ancient Woods never see snowfall, the Monsters of the Ancient Woods use the Molebears' caves as shelter when it's stormy outside. The Molebears and Magmamoths of the Ancient Woods have come to a truce of sorts, as they are evenly matched in power.
Acquisition[]
Molebear can be encountered in the Ancient Woods. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Burrow | 55 | 4 x 40% (160%) damage + Applies Barrier (Buff) to self | ||||
lv2 | 75 | 4 x 50% (200%) damage + Applies Barrier (Buff) to self | ||||
lv3 | 100 | 5 x 50% (250%) damage + Applies Barrier (Buff) to self | ||||
lv4 | 140 | 5 x 65% (325%) damage + Applies Barrier (Buff) to self | ||||
lv5 | 190 | 6 x 70% (420%) damage + Applies Barrier (Buff) to self | ||||
Impale | 50 | 4 x 40% (160%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv2 | 80 | 5 x 40% (200%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv3 | 110 | 5 x 55% (275%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv4 | 150 | 6 x 55% (330%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
lv5 | 190 | 6 x 70% (420%) damage + Critical Hits apply Bleed [20% damage dealt] | ||||
Claws | 50 | 2 x 100% (200%) damage + Critical Damage +50% | ||||
lv2 | 80 | 2 x 130% (260%) damage + Critical Damage +50% | ||||
lv3 | 110 | 3 x 100% (300%) damage + Critical Damage +50% | ||||
lv4 | 150 | 3 x 130% (390%) damage + Critical Damage +50% | ||||
lv5 | 200 | 4 x 120% (480%) damage + Critical Damage +50% | ||||
Fireclaws | 50 | 2 x 95% (190%) damage + Critical Damage +50% | ||||
lv2 | 80 | 2 x 120% (240%) damage + Critical Damage +50% | ||||
lv3 | 110 | 3 x 95% (285%) damage + Critical Damage +50% | ||||
lv4 | 150 | 3 x 120% (360%) damage + Critical Damage +50% | ||||
lv5 | 210 | 4 x 110% (440%) damage + Critical Damage +50% | ||||
Earthquake | 110 | 1 x 165% damage to all | ||||
lv2 | 160 | 2 x 100% (200%) damage to all | ||||
lv3 | 230 | 3 x 85% (255%) damage to all | ||||
Shred | 110 | 1 x 165% damage to all + Critical Damage +50% | ||||
lv2 | 160 | 2 x 100% (200%) damage to all + Critical Damage +60% | ||||
lv3 | 210 | 2 x 135% (270%) damage to all + Critical Damage +70% | ||||
Skill | Effect | |||
---|---|---|---|---|
This Monster has no Skills of this type | ||||
Skill | |||
---|---|---|---|
Gigadrill | 230 | ||
6 x 100% (600%) damage - Applies Armor Break Applies Might and Barrier to itself | |||
Tectonic Spikes | 230 | ||
3 x 100% (300%) damage to all enemies Critical Hits apply Bleed stacks equal to 20% of damage dealt | |||
Carnage | 220 | ||
2 x 165% (330%) damage to all enemies Heal all allies for 1 x (500 + 150% ) | |||
Skill | Effect | |
---|---|---|
Attack Plus x2 | Improve rating by 1 | |
Defense Plus x2 | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Mana Plus x3 | Improve rating by 1 | |
Crit Chance Plus x2 | +5% Critical Chance | |
Crit Damage Plus x2 | +15% Critical Damage | |
Improved Mana Regen | +20% Mana Regeneration | |
Critical Ground | Earth attacks have 10% increased Critical Chance. | |
Neutral Affinity | Neutral attacks deal 10% increased damage. | |
Critical Defense x3 | Reduces damage taken by 10% of own Critical Damage value. | |
Skill | Effect | |
---|---|---|
Multi Barrier | Aura: Barrier (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Splatter | Aura: When an enemy is knocked out, spread half of their Bleed stacks to the remaining enemies. (rounded up) | |
Tenacious Barrier | Unique Aura: Barrier also makes all Debuffs 10% less effective. | |
Potion Mastery | Aura: Potion heal effects are increased by 25%. | |
Deep Wounds | Aura: Bleed damage on enemies is increased by 40%. | |
Wonder Potion | Aura: Potions also remove 3 Debuffs from the target and add 3 random Buffs. (1 for Multi-Target Items) | |
Rampage | Aura: Increases the Critical Chance and Critical Damage of Beast Monsters in the party by 10%. | |
Skill | Effect | |
---|---|---|
Attack Proc | Every attack triggers an additional hit equal to 35% of Attack value. | |
Double Impact | When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. | |
Health Proc | Every attack triggers an additional hit equal to 5% of Max Health. | |
Defense Proc | Every attack triggers an additional hit equal to 50% of Defense value. | |
Skill | Effect | |
---|---|---|
Armor Shred | Every hit has a 10% chance to apply Armor Break. | |
Bleed | Critical Hits apply Bleed stacks equal to 20% of the damage dealt. | |
Recuperate | Critical Hits regenerate 7 Mana. | |
Critical Boon | On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. | |
Hibernate | If this Monster spends its turn without spending Mana, it regains 25% of its Max Health and gains Barrier (Buff). | |
Revenge | Every time this Monster takes a hit, it gains a Charge stack. | |
Shared Barrier | Whenever this Monster gains Barrier (Buff), another random Monster in the party also gains Barrier. | |
Taunt | When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting Monster takes 15% increased damage) | |
Defensive Presence | At the beginning of your turn, a random Monster in the party gains Barrier (Buff). | |
Recover | Heals 10% of this Monster's Max Health at the start of every turn. | |
Improved Attack | This Monster's basic attack is replaced by Improved Attack: 5 x 75% (375%) physical damage, gain a random Buff. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Molebear has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Master Mode | |
Passives |
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Advanced (min level: 25) | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Molebear PvP Build
- Monster of the Day Reddit Discussion - Molebear
Trivia[]
- Molebear's name is a portmanteau of the words mole and bear, referencing it being a combination between these two animals.