#12 - Monk
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Bio[]
These mysterious humanoids never speak and live in solitude. It's said that they dwell in secret places, in caves hidden behind waterfalls where they might even establish makeshift monasteries. However, there are many stories of Monks coming to the aid of injured mountain climbers, nourishing them back to health and guiding them along the treacherous mountain paths.
History[]
The Monks are one of the few Monster species that immigrated willingly to the Monster Sanctuary. In 3 AC, it is assumed that all of the Monks who lived in the mountain lands of the Old World left their hidden domiciles and ventured to the Monster Sanctuary. Perhaps they saw that it was inevitable for the humans of the Old World to encroach on their sacred monasteries and shrines. Indeed, many of the abandoned monasteries left behind in the Old World have since been pillaged and destroyed.
Acquisition[]
Monk is an optional Champion Monster in the Mountain Path. You can obtain its egg by achieving a 5-star rating and only once per playthrough. Click here for more details!
Once you defeat the Steam Golem Champion, Old Buran gives you a Mountain Path Key. Use the key to open the locked door west of the Teleporter Stone. In the next room, the Monk awaits. Alternatively, you can enter from the left entrance once you obtain the Double Jump Boots.
It can also be normally encountered in the Blue Caves. Alternatively, you can obtain its egg by achieving a 3-star rating against the Ascendant Champion. Click here for its location details!
Evolution[]
Monk can evolve into Ascendant with the Primordial Branch evolution catalyst.
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Fiery Punches | 60 | 3 x 65% (195%) damage | |||||
lv2 | 90 | 4 x 60% (240%) damage | |||||
lv3 | 125 | 4 x 75% (300%) damage | |||||
lv4 | 170 | 5 x 75% (375%) damage | |||||
lv5 | 220 | 6 x 80% (480%) damage | |||||
Lightning Punches | 60 | 3 x 65% (195%) damage | |||||
lv2 | 90 | 4 x 60% (240%) damage | |||||
lv3 | 125 | 4 x 75% (300%) damage | |||||
lv4 | 170 | 5 x 75% (375%) damage | |||||
lv5 | 220 | 6 x 80% (480%) damage | |||||
Freezing Punches | 60 | 3 x 65% (195%) damage | |||||
lv2 | 90 | 4 x 60% (240%) damage | |||||
lv3 | 125 | 4 x 75% (300%) damage | |||||
lv4 | 170 | 5 x 75% (375%) damage | |||||
lv5 | 220 | 6 x 80% (480%) damage | |||||
Flurry of Blows | 90 | 2 x 65% (130%) damage to all | |||||
lv2 | 120 | 2 x 85% (170%) damage to all | |||||
lv3 | 160 | 2 x 115% (230%) damage to all | |||||
lv4 | 220 | 3 x 95% (285%) damage to all | |||||
Fireball Storm | 125 | 4 x 75% (300%) damage | |||||
lv2 | 180 | 4 x 100% (400%) damage | |||||
lv3 | 230 | 4 x 125% (500%) damage | |||||
Blessed Strikes | 170 | 4 x 90% (360%) damage + Applies Glory (Buff) to self | |||||
lv2 | 220 | 5 x 95% (475%) damage + Applies Glory (Buff) to self | |||||
Skill | Effect | ||||
---|---|---|---|---|---|
Agility | lv1 | 50 | Applies Agility (Buff) to whole party | ||
Quicken | lv1 | 80 | Applies Agility (Buff) to whole party, and Sidekick (Buff) to 1 Monster | ||
lv2 | 110 | Applies Agility (Buff) to whole party, and Sidekick (Buff) to 2 Monsters | |||
lv3 | 150 | Applies Agility & Sidekick (Buffs) to whole party | |||
Heal | lv1 | 40 | Heal target for 4 x (60 + 20% ) | ||
lv2 | 70 | Heal target for 5 x (70 + 25% ) | |||
lv3 | 100 | Heal target for 6 x (85 + 25% ) | |||
lv4 | 140 | Heal target for 7 x (100 + 25% ) | |||
lv5 | 190 | Heal target for 8 x (130 + 25% ) | |||
Skill | |||
---|---|---|---|
Elemental Strikes | 230 | ||
4 x 75% (300%) damage to all enemies Ignores 25% of target's damage reduction | |||
Godly Strikes | 230 | ||
4 x 140% (560%) damage Damage is increased by 3% for every Buff on this Monster | |||
Polar Winds | 230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Chill Heal all allies for 1 x (700 + 120% ) | |||
Skill | Effect | |
---|---|---|
Attack Plus x3 | Improve rating by 1 | |
Magic Plus x3 | Improve rating by 1 | |
Defense Plus | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus | Improve rating by 1 | |
Crit Chance Plus x3 | +5% Critical Chance | |
Crit Damage Plus x2 | +15% Critical Damage | |
Mana Stability | Increases Defense by 15% of this Monster's Max Mana. | |
Evasion | Critical Chance also increases the chance to dodge enemy hits by 20% of the value. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Skill | Effect | |
---|---|---|
Multi Glory | Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Combat Guard | Unique Aura: Sidekick (Buff) and Glory (Buff) also reduce the damage taken by 7.5%. | |
Multi Sidekick | Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. | |
Martial Prowess | Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff. | |
Skill | Effect | |
---|---|---|
Power Healing x2 | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. | |
Attack Proc | Every attack triggers an additional hit equal to 35% of Attack value. | |
Double Impact | When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. | |
Double Strike | On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits) | |
Magic Proc | Every attack triggers an additional hit equal to 35% of Magic value. | |
Healing Echo | When using a single-target healing action, also heal another ally with the lowest Health by 40% that ability's total healing amount. | |
Combo Buffing | Every Buff action applies one additional random Buff. | |
Skill | Effect | |
---|---|---|
Heroism | Deals 2% increased damage for every Buff on this Monster. | |
Meditation | Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. | |
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Critical Mass | 50% chance to gain a random Buff when landing a Critical Hit. | |
Critical Healing | Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) | |
Assistance | Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). | |
Concealed | During its first round, this Monster has an additional 25% chance to dodge enemy hits. | |
Auto Restore | When attacking, also remove 2 Debuffs from the Monster with the most Debuffs in the party. | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Monk has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Advanced (min level: 25) | |
Passives |
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Advanced (min level: 25) | |
Master Mode | |
Keeper Duels[]
WIP