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Mystical Workshop

The Mystical Workshop is a forgotten workshop located east of the Keepers' Stronghold. It was originally built to maintain and repair Steam Golems, but the Golems took control and created new mechanical beings. Various Constructs can be found in the Mystical Workshop.

The entrance to the Abandoned Tower can be accessed through this area. It is connected to the Stronghold Dungeon at the very bottom.

Storyline[]

As you progress through the Workshop, you'll encounter a Trade Golem. It sells the Thermal Reactor, Charging Sphere, and Shield Generator items plus a bunch of other renewable ones.

At the Teleporter Stone, you'll find Bex again, if you defeated him in the Magma Chamber. He gives a Shift Stone.

Later, you encounter Trevisan. He is not an official member of the order of Alchemists. He doesn't have any Monsters, as he calls himself a scholar, rather than a fighter. He was drawn to alchemy because he could gain notoriety, but he had to leave due to suspicions about Marduk. He seeks to confirm his suspicions here, in the Workshop, and enlists your aid in helping him find the information he seeks. As a reward, he promises to tell you his suspicions. He requests your aid in handling Monsters - perhaps even a Champion along the way.

Near the top, you find your path blocked by three doors, each requires a key. You must explore the rest of the Workshop to obtain all three keys before progressing onward. Trevisan then tells you that there must be a Champion around here somewhere, as he implies Marduk uses the Champions to guard places.

After defeating the Goblin Pilot Champion, you proceed into a hall of Mad Eye statues, encountering a massive one with a swarm of the Monsters around it. Trevisan explains that he once believed Marduk had discovered the Philosopher's Stone, to prolong his life. He came to realize that the only true way to achieve immortality was through the occult, however, not alchemy. His followers believe he is the savior of alchemy, but in truth, Marduk is only using them. He claims there is a connection between Marduk and Mad Eyes. He posits that he may not be human at all - or that he may be merely a pawn in a much bigger game.

He then continues to explain that Marduk may be hiding out in the Abandoned Tower, as previously assumed. However, he has no concrete evidence that Marduk is actually there, having never met the man, himself. He claims Marduk only trusts two of the alchemists - Zosimos and Chymes. He has nothing more to share, and leaves after this.

When entering the Abandoned Tower with the Key of Power, Will appears to prove that he is willing to help despite losing his Spectral Familiar, and challenges you to a duel.

Frosty light
Frosty

Silvaero light
Silvaero

Mega Rock light
Mega Rock

Magmamoth dark
Magmamoth

Megataur light
Megataur

Beetloid dark
Beetloid

Monsters[]

Monster Elements Stats
Image Name
Icon attack
Icon defense
Icon defense
Icon attack
Icon magic
Icon health
Icon defense
Icon mana
11 Steam Golem Steam Golem Icon FireIcon EarthIcon Neutral Icon weakness wind Icon fire resistance
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63 Salahammer Salahammer Icon FireIcon Earth Icon weakness water Icon fire resistance
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70 Stolby Stolby Icon EarthIcon Neutral Icon weakness physical Icon earth resistanceIcon debuff resistance
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71 Ornithopter Ornithopter Icon WindIcon Neutral Icon weakness earth Icon water resistance
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72 Polterofen Polterofen Icon FireIcon EarthIcon Neutral Icon weakness water Icon fire resistance
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73 Oculus Oculus Icon FireIcon WindIcon EarthIcon Neutral Icon weakness wind Icon fire resistance
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74 Mimic Mimic Icon FireIcon WaterIcon WindIcon EarthIcon Neutral Icon weakness magical Icon earth resistanceIcon neutral resistance
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75 Goblin Pilot Goblin Pilot Icon FireIcon WindIcon Neutral Icon weakness windIcon weakness water
Icon fire resistanceIcon earth resistance
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100 Vertraag Vertraag Icon FireIcon WaterIcon Neutral Icon weakness neutral Icon debuff resistanceIcon fire resistance
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{{Monsters||Row||||}

Map[]

Mystical Workshop
Icon combo buffingMad Eye Statue
Icon championVertraag Icon championGoblin Pilot
Icon slime infestationBlob Lock
Icon heroismWill Icon BexBex
Icon gold senseTrade Golem



Notable Locations[]

Mad Eye Statue[]

Mad Eye Statue
The Mad Eye Statue can be found at the very top of the Workshop. As explained by Trevisan, it points to a connection between Marduk and the occult. The occult could be the reason for how Marduk has lived for centuries.

NPCs[]

Trade Golem[]

Steam Golem light

The Trade Golem is a spokesperson for the mechanical beings of the Monster Sanctuary. It mentions wanting to better the relationship between the biological and mechanical residents, and offers wares made in the Workshop.

Item Cost

{{#if:Shield Generator|

Icon shield generator Shield Generator 4500G

{{#if:Charging Sphere|

Icon charging sphere Charging Sphere 4000G

{{#if:Thermal Reactor|

Icon thermal reactor Thermal Reactor 3000G

{{#if:Craft Box|

Icon lootbox Craft Box 750G

{{#if:Vital Ring|

Icon ring Vital Ring+4 1350G

{{#if:Mana Ring|

Icon ring Mana Ring+4 1350G

{{#if:Sustain Ring|

Icon ring Sustain Ring+4 1350G

{{#if:Level Badge|

Icon level badge Level Badge 250G

Note: Shield Generator, Charging Sphere, Thermal Reactor, and Craft Box can only be purchased once.

Puzzles[]

Steam Door Puzzle[]

The Steam Door puzzle requires monsters that can trigger ground switches and move heavy blocks.

Click here to view the solution!
Steam Door Puzzle 1

Start off by triggering the first ground switch to enter the first area.

Steam Door Puzzle 2

In this area, move the right block to the middle of the ground switches. This should open the left door, so you can move that block to the left-most ground switch. Then trigger the right-most ground switch to open the horizontal door to the next section.

Steam Door Puzzle 3

Move the right block over the closest ground switch. This should open the left door, so you can push the left block over enough to jump upwards into the next section.

Steam Door Puzzle 4

Push the right block over the switch, then move to the top left and push that block over the next switch. Trigger the top-most switch with a monster to open the lower door.

Steam Door Puzzle 5

Enter to get to the left side of the block and push it to the right. CAUTION: Make sure to not push the blocks flush together, otherwise you won't be able to move them again.

Steam Door Puzzle 6

Push the blocks over two of the ground switches, then use a monster ability for the last one. This should let you reach the chests.

Chain Door Puzzle[]

Click here to view the solution!
Chain Door Puzzle 1

Flip the bottom left lever to move the horizontal doors. Flip the lever in the top right section to open one of the doors to the top left. Reflip the bottom left lever to get access to the top left section with the now accessible lever.

Chain Door Puzzle 2

Flip that lever to open a door higher up to the right. This should also bring down another door in front of the chest above. Go back down and flip the right lever. This should give you further access to the left area. Flip the left-most accessible lever. This should open the door at the top right to another lever, however now three doors are down in front of the chest.

Chain Door Puzzle 3

Trigger the bottom two levers again to get access to the top right area. Go up and trigger the top lever to open the door to the top left lever.

Chain Door Puzzle 4

Backtrack (flipping the two bottom levers on the way) to flip the top left lever. This should open the horizontal door on the top right.

Chain Door Puzzle 5

You can progress further on, or you can flip the top right lever top open another door in front of the chest (this should block the top left lever, but that doesn't matter anymore).

Chain Door Puzzle 6

Flipping the two levers in the middle left region should open the last two doors to the chest.

Treasures[]

Click here to view the treasures in this area!


Room ID Treasure Instructions
1
Skill Potion Left room: Destroy the lower-right wall.
2
2x Level Badge
Ribbon+5 Destroy the diamond block using a Monster with Light Crush, Crush or Charging Mount.
3
Skill Potion Solve the Steam Door Puzzle.
3x Craft Box
4
Summoned Sword Timed challenge. Activate all four Fire Orbs to open the gates before time runs out by using a Monster with Fiery Shots.
5
3x Smoke Bomb
6
Raspberry
7
Phoenix Serum
8
1500 G
9
2x Level Badge
10
Old World Tycoon Activate the Ice and Lightning Orbs to open the gates. Reward Box lvl 1 if the player has already obtained this costume.
11
2x Steel
12
2x Gold Use a Monster with Grapple on the grappling anchor to reach the ledge.
13
2x Silk
14
Mystical Workshop Key Timed challenge. Get to the chest before time runs out. A Mount is recommended. Flip the first lever and then either the top or bottom lever to open the bottom or top gates, respectively. Flip the next lever to open the last gate.
Feather+5 A Mount is required to get to this chest before time runs out.
15
Craft Box
16
2x Linen
17
Bracelet+5 Solve the Chain Gate Puzzle.
18
2x Linen
19
Ruby
20
Orange
21
Mystical Workshop Key Enter this room from the bottom right entrance.
22
Sapphire
23
2x Big Potion
24
Mystical Workshop Key Flip the first lever at the bottom right to open the upper-left gate. Then jump to the ledge with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount and flip the second lever to open the lower gate. Fall down and open the chest to initiate a fight against 3 Mimics. Defeat them to reveal the actual chest.
25
Emerald
26
Banana
27
3000 G Left room: Set the time to 9:00 to enter this room (solution of the puzzle is located in the bottom right room of the Goblin Pilot Champion room).
Shift Stone Lift the big boulder using a Monster with Levitate.
2x Gold
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